local m=120238001
local cm=_G["c"..m]
cm.name="五神龙"
function cm.initial_effect(c)
	--Fusion Material
	aux.AddFusionProcFunRep(c,cm.material,5,true)
	--Only Fusion Summon
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetCode(EFFECT_SPSUMMON_CONDITION)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetValue(aux.fuslimit)
	c:RegisterEffect(e0)
	--Indes
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetValue(cm.indes)
	c:RegisterEffect(e1)
	--Continuous Effect
	RushDuel.AddContinuousEffect(c,e1)
end
--Fusion Material
function cm.material(c)
	return c:IsRace(RACE_DRAGON)
end
--Indes
function cm.indes(e,c)
	return c:IsAttribute(ATTRIBUTE_DARK+ATTRIBUTE_EARTH+ATTRIBUTE_WATER+ATTRIBUTE_FIRE+ATTRIBUTE_WIND)
end