local m=120253035
local list={120253003,120196050}
local cm=_G["c"..m]
cm.name="暗冥厄运巨人"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Fusion Material
	aux.AddFusionProcCodeFun(c,list[1],cm.material,1,true,true)
	--To Hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Fusion Material
function cm.material(c)
	return c:IsFusionAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) and c:IsRace(RACE_GALAXY)
end
--To Hand
cm.trival=RD.ValueDoubleTributeLvAttrRace(8,nil,RACE_GALAXY)
function cm.thfilter(c)
	return ((c:IsLevel(7,8) and c:IsRace(RACE_GALAXY)) or c:IsCode(list[2])) and c:IsAbleToHand()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
		local c=e:GetHandler()
		if RD.SendToHandAndExists(g,1-tp) and c:IsFaceup() and c:IsRelateToEffect(e) then
			RD.AttachDoubleTribute(e,c,cm.trival,aux.Stringid(m,1),RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
			RD.AttachTripleTribute(e,c,cm.trival,aux.Stringid(m,2),aux.Stringid(m,3),RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
		end
	end)
end