local m=120145037
local cm=_G["c"..m]
cm.name="长盾守卫者"
function cm.initial_effect(c)
	--Atk Up
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Atk Up
cm.indval=RD.ValueEffectIndesType(0,TYPE_TRAP)
function cm.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_NORMAL) and RD.IsDefenseAbove(c,2000)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return RD.IsCanChangePosition(c) end
	RD.ChangePosition(c)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
		local tc=g:GetFirst()
		RD.AttachAtkDef(e,tc,500,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		RD.AttachEffectIndes(e,tc,cm.indval,aux.Stringid(m,2),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
	end)
end