local m=120235024
local cm=_G["c"..m]
cm.name="苍救骑士 西埃拉"
function cm.initial_effect(c)
	--Atk Down
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Atk Down
function cm.costfilter(c)
	return c:IsRace(RACE_CELESTIALWARRIOR)
end
function cm.costcheck(g)
	return g:GetClassCount(RD.GetCardCode)==g:GetCount()
end
cm.cost=RD.CostShowGroupExtra(cm.costfilter,cm.costcheck,1,5,Group.GetCount)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	RD.SelectAndDoAction(aux.Stringid(m,1),Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil,function(g)
		local atk=e:GetLabel()*-200
		RD.AttachAtkDef(e,g:GetFirst(),atk,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
	end)
	if Duel.GetFlagEffect(tp,m)~=0 then return end
	RD.CreateRaceCannotAttackEffect(e,aux.Stringid(m,2),RACE_ALL-RACE_CELESTIALWARRIOR-RACE_WARRIOR-RACE_FAIRY,tp,1,0,RESET_PHASE+PHASE_END)
	Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end