local cm,m=GetID()
cm.name="软木塞骑兵"
function cm.initial_effect(c)
	--Damage
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Damage
function cm.filter(c)
	return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)<=1
		and not Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_ONFIELD,3,nil)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local dam=Duel.GetMatchingGroupCount(cm.filter,tp,0,LOCATION_ONFIELD,nil)*300
	if chk==0 then return dam>0 end
	RD.TargetDamage(1-tp,dam)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local dam=Duel.GetMatchingGroupCount(cm.filter,tp,0,LOCATION_ONFIELD,nil)*300
	RD.Damage(nil,dam)
end