local cm,m=GetID()
cm.name="超颈龙 弹性马达"
function cm.initial_effect(c)
	--Fusion Material
	RD.AddFusionProcedure(c,cm.matfilter,cm.matfilter)
	--Indes
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetValue(cm.indval)
	c:RegisterEffect(e1)
	--Atk Up
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(cm.condition)
	e2:SetValue(1200)
	c:RegisterEffect(e2)
	--Pierce
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_PIERCE)
	e3:SetCondition(cm.condition)
	c:RegisterEffect(e3)
	--Continuous Effect
	RD.AddContinuousEffect(c,e1,e2,e3)
end
--Fusion Material
cm.unspecified_funsion=true
function cm.matfilter(c)
	return c:IsLevelBelow(4) and c:IsRace(RACE_DINOSAUR)
end
--Indes
cm.indval=RD.ValueEffectIndesType(TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP,TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP)
--Atk Up
function cm.confilter(c)
	return not c:IsType(TYPE_EFFECT) and c:IsType(TYPE_FUSION) and c:IsRace(RACE_DINOSAUR)
end
function cm.condition(e)
	return Duel.IsExistingMatchingCard(cm.confilter,e:GetHandlerPlayer(),LOCATION_GRAVE,0,1,nil)
end