local m=120261003
local cm=_G["c"..m]
cm.name="混合驱动鳞甲"
function cm.initial_effect(c)
	--Discard Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DECKDES)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Discard Deck
cm.trival=RD.ValueDoubleTributeAttrRace(nil,RACE_DRAGON+RACE_MACHINE)
function cm.confilter1(c)
	return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_DRAGON)
end
function cm.confilter2(c)
	return c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_MACHINE)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(cm.confilter1,tp,LOCATION_GRAVE,0,1,nil)
		and Duel.IsExistingMatchingCard(cm.confilter2,tp,LOCATION_GRAVE,0,1,nil)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
	Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,1)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if RD.SendDeckTopToGraveAndExists(tp,1) and c:IsFaceup() and c:IsRelateToEffect(e) then
		RD.AttachDoubleTribute(e,c,cm.trival,aux.Stringid(m,1),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
	end
end