local m=120260012
local cm=_G["c"..m]
cm.name="混沌粒子机"
function cm.initial_effect(c)
	--Discard Deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Discard Deck
function cm.confilter1(c)
	return c:IsRace(RACE_CYBERSE)
end
function cm.confilter2(c)
	return c:IsType(TYPE_MONSTER) and not cm.confilter1(c)
end
function cm.thfilter(c)
	return c:IsRace(RACE_CYBERSE) and RD.IsDefense(c,0) and c:IsLocation(LOCATION_GRAVE) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(cm.confilter1,tp,LOCATION_GRAVE,0,1,nil)
		and not Duel.IsExistingMatchingCard(cm.confilter2,tp,LOCATION_GRAVE,0,1,nil)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,3) end
	Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	local sg,og=RD.SendDeckTopToGraveAndCanSelect(tp,3,aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),1,1)
	if sg:GetCount()>0 then
		Duel.BreakEffect()
		RD.SendToHandAndExists(sg,1-tp)
	end
end