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pre-release-database-cdb
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Vee4
pre-release-database-cdb
Commits
ebb324f4
Commit
ebb324f4
authored
Jan 08, 2026
by
wind2009
Browse files
Options
Browse Files
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Fix
parent
5f9f6114
Changes
12
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Showing
12 changed files
with
96 additions
and
78 deletions
+96
-78
BLZD.cdb
BLZD.cdb
+0
-0
pack/2026-01-24 BLZD.ydk
pack/2026-01-24 BLZD.ydk
+10
-0
script/c101304015.lua
script/c101304015.lua
+21
-26
script/c101304029.lua
script/c101304029.lua
+16
-10
script/c101304032.lua
script/c101304032.lua
+3
-2
script/c101304040.lua
script/c101304040.lua
+3
-3
script/c101304046.lua
script/c101304046.lua
+4
-5
script/c101304059.lua
script/c101304059.lua
+15
-13
script/c101304060.lua
script/c101304060.lua
+7
-6
script/c101304061.lua
script/c101304061.lua
+7
-3
script/c101304073.lua
script/c101304073.lua
+6
-5
script/c101304074.lua
script/c101304074.lua
+4
-5
No files found.
BLZD.cdb
View file @
ebb324f4
No preview for this file type
pack/2026-01-24 BLZD.ydk
View file @
ebb324f4
...
...
@@ -13,6 +13,7 @@
101304012
101304013
101304014
101304015
101304016
101304017
101304018
...
...
@@ -22,8 +23,10 @@
101304025
101304026
101304027
101304029
101304030
101304031
101304032
101304033
101304034
101304035
...
...
@@ -31,9 +34,11 @@
101304206
101304038
101304039
101304040
101304043
101304044
101304045
101304046
101304047
101304048
101304049
...
...
@@ -46,6 +51,9 @@
101304056
101304057
101304058
101304059
101304060
101304061
101304062
101304063
101304064
...
...
@@ -55,6 +63,8 @@
101304070
101304208
101304072
101304073
101304074
101304075
101304076
101304078
\ No newline at end of file
script/c101304015.lua
View file @
ebb324f4
...
...
@@ -23,18 +23,18 @@ function s.initial_effect(c)
e2
:
SetOperation
(
s
.
drop
)
c
:
RegisterEffect
(
e2
)
--summon
local
e
1
=
Effect
.
CreateEffect
(
c
)
e
1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e
1
:
SetCategory
(
CATEGORY_SUMMON
)
e
1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e
1
:
SetCode
(
EVENT_FREE_CHAIN
)
e
1
:
SetRange
(
LOCATION_MZONE
)
e
1
:
SetHintTiming
(
0
,
TIMING_MAIN_END
)
e
1
:
SetCountLimit
(
1
)
e
1
:
SetCondition
(
s
.
sumcon
)
e
1
:
SetTarget
(
s
.
sumtg
)
e
1
:
SetOperation
(
s
.
sumop
)
c
:
RegisterEffect
(
e
1
)
local
e
3
=
Effect
.
CreateEffect
(
c
)
e
3
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e
3
:
SetCategory
(
CATEGORY_SUMMON
)
e
3
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e
3
:
SetCode
(
EVENT_FREE_CHAIN
)
e
3
:
SetRange
(
LOCATION_MZONE
)
e
3
:
SetHintTiming
(
0
,
TIMING_MAIN_END
)
e
3
:
SetCountLimit
(
1
)
e
3
:
SetCondition
(
s
.
sumcon
)
e
3
:
SetTarget
(
s
.
sumtg
)
e
3
:
SetOperation
(
s
.
sumop
)
c
:
RegisterEffect
(
e
3
)
end
function
s
.
otfilter
(
c
,
tp
)
return
c
:
IsType
(
TYPE_RITUAL
+
TYPE_FUSION
+
TYPE_SYNCHRO
+
TYPE_XYZ
+
TYPE_PENDULUM
+
TYPE_LINK
)
and
(
c
:
IsControler
(
tp
)
or
c
:
IsFaceup
())
...
...
@@ -65,8 +65,8 @@ function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
local
op
=
0
if
b1
or
b2
then
op
=
aux
.
SelectFromOptions
(
tp
,
{
b1
,
aux
.
Stringid
(
id
,
1
),
1
},
{
b2
,
aux
.
Stringid
(
id
,
2
),
2
})
{
b1
,
aux
.
Stringid
(
id
,
3
),
1
},
{
b2
,
aux
.
Stringid
(
id
,
4
),
2
})
end
e
:
SetLabel
(
op
,
ct
)
if
op
==
1
then
...
...
@@ -93,27 +93,28 @@ function s.drop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISABLE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NegateAnyFilter
,
tp
,
0
,
LOCATION_ONFIELD
,
ct
,
ct
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
HintSelection
(
g
)
for
tc
in
aux
.
Next
(
g
)
do
Duel
.
NegateRelatedChain
(
tc
,
RESET_TURN_SET
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetValue
(
RESET_TURN_SET
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e2
)
if
tc
:
IsType
(
TYPE_TRAPMONSTER
)
then
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetCode
(
EFFECT_DISABLE_TRAPMONSTER
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e3
)
end
end
...
...
@@ -124,7 +125,7 @@ function s.sumcon(e,tp,eg,ep,ev,re,r,rp)
return
Duel
.
GetTurnPlayer
()
==
1
-
tp
and
Duel
.
IsMainPhase
()
end
function
s
.
sumfilter
(
c
)
return
c
:
IsSummonable
(
true
,
nil
,
1
)
or
c
:
IsMSetable
(
true
,
nil
,
1
)
return
c
:
IsSummonable
(
true
,
nil
,
1
)
end
function
s
.
sumtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
...
...
@@ -135,12 +136,6 @@ function s.sumop(e,tp,eg,ep,ev,re,r,rp)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
local
tc
=
g
:
GetFirst
()
if
tc
then
local
s1
=
tc
:
IsSummonable
(
true
,
nil
,
1
)
local
s2
=
tc
:
IsMSetable
(
true
,
nil
,
1
)
if
(
s1
and
s2
and
Duel
.
SelectPosition
(
tp
,
tc
,
POS_FACEUP_ATTACK
+
POS_FACEDOWN_DEFENSE
)
==
POS_FACEUP_ATTACK
)
or
not
s2
then
Duel
.
Summon
(
tp
,
tc
,
true
,
nil
,
1
)
else
Duel
.
MSet
(
tp
,
tc
,
true
,
nil
,
1
)
end
end
end
script/c101304029.lua
View file @
ebb324f4
...
...
@@ -16,6 +16,7 @@ function s.initial_effect(c)
--to deck
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
--TODO CATEGORY_MSET
e2
:
SetCategory
(
CATEGORY_TODECK
+
CATEGORY_POSITION
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_RELEASE
)
...
...
@@ -28,7 +29,7 @@ function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if
chk
==
0
then
return
not
e
:
GetHandler
():
IsPublic
()
end
end
function
s
.
thfilter
(
c
)
return
c
:
IsSetCard
(
0x2dc
)
and
not
(
c
:
Is
Type
(
TYPE_RITUAL
)
and
c
:
IsType
(
TYPE_MONSTER
))
and
c
:
IsAbleToHand
()
return
c
:
IsSetCard
(
0x2dc
)
and
not
(
c
:
Is
AllTypes
(
TYPE_RITUAL
+
TYPE_MONSTER
))
and
c
:
IsAbleToHand
()
end
function
s
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
...
...
@@ -41,13 +42,19 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
if
g
:
IsExists
(
Card
.
IsLocation
,
1
,
nil
,
LOCATION_HAND
)
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISCARD
)
local
dg
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsDiscardable
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
REASON_EFFECT
)
Duel
.
ShuffleHand
(
tp
)
if
dg
:
GetCount
()
>
0
then
Duel
.
BreakEffect
()
Duel
.
DiscardHand
(
tp
,
nil
,
1
,
1
,
REASON_EFFECT
+
REASON_DISCARD
)
Duel
.
SendtoGrave
(
dg
,
REASON_EFFECT
+
REASON_DISCARD
)
end
end
end
end
function
s
.
tdfilter
(
c
)
return
c
:
IsFaceupEx
()
and
c
:
Is
Type
(
TYPE_RITUAL
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToDeck
()
return
c
:
IsFaceupEx
()
and
c
:
Is
AllTypes
(
TYPE_RITUAL
+
TYPE_MONSTER
)
and
c
:
IsAbleToDeck
()
end
function
s
.
posfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_EFFECT
)
and
c
:
IsCanTurnSet
()
...
...
@@ -61,10 +68,10 @@ function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
local
op
=
0
if
b1
or
b2
then
op
=
aux
.
SelectFromOptions
(
tp
,
{
b1
,
aux
.
Stringid
(
id
,
1
),
1
},
{
b2
,
aux
.
Stringid
(
id
,
2
),
2
})
{
b1
,
aux
.
Stringid
(
id
,
2
),
1
},
{
b2
,
aux
.
Stringid
(
id
,
3
),
2
})
end
e
:
SetLabel
(
op
,
ct
)
e
:
SetLabel
(
op
)
if
op
==
1
then
if
e
:
IsCostChecked
()
then
e
:
SetCategory
(
CATEGORY_TODECK
)
...
...
@@ -82,7 +89,6 @@ function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
s
.
tdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
e
:
GetLabel
()
==
1
then
local
g
=
Duel
.
GetMatchingGroup
(
s
.
tdfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_MZONE
,
LOCATION_GRAVE
+
LOCATION_MZONE
,
nil
)
if
aux
.
NecroValleyNegateCheck
(
g
)
then
return
end
...
...
script/c101304032.lua
View file @
ebb324f4
...
...
@@ -16,6 +16,7 @@ function s.initial_effect(c)
--to deck
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
--TODO CATEGORY_SSET
e2
:
SetCategory
(
CATEGORY_TODECK
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_RELEASE
)
...
...
@@ -48,7 +49,7 @@ function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
{
b1
,
aux
.
Stringid
(
id
,
1
),
1
},
{
b2
,
aux
.
Stringid
(
id
,
2
),
2
})
end
e
:
SetLabel
(
op
,
ct
)
e
:
SetLabel
(
op
)
if
op
==
1
then
if
e
:
IsCostChecked
()
then
e
:
SetCategory
(
CATEGORY_TODECK
)
...
...
script/c101304040.lua
View file @
ebb324f4
...
...
@@ -31,7 +31,7 @@ end
function
s
.
chainlm
(
e
,
rp
,
tp
)
return
tp
==
rp
end
function
s
.
sucfilter
(
c
)
function
s
.
sucfilter
(
c
,
tp
)
return
c
:
IsSummonType
(
SUMMON_TYPE_ADVANCE
)
and
c
:
IsControler
(
tp
)
end
function
s
.
sucop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
@@ -77,7 +77,7 @@ function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
{
b1
,
aux
.
Stringid
(
id
,
1
),
1
},
{
b2
,
aux
.
Stringid
(
id
,
2
),
2
})
end
e
:
SetLabel
(
op
,
ct
)
e
:
SetLabel
(
op
)
if
op
==
1
then
if
e
:
IsCostChecked
()
then
e
:
SetCategory
(
CATEGORY_TODECK
)
...
...
script/c101304046.lua
View file @
ebb324f4
...
...
@@ -16,6 +16,7 @@ function s.initial_effect(c)
--to deck
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
-- TODO CATEGORY_SSET
e2
:
SetCategory
(
CATEGORY_TODECK
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_RELEASE
)
...
...
@@ -33,8 +34,7 @@ end
function
s
.
tdtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
b1
=
Duel
.
IsExistingMatchingCard
(
s
.
tdfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_MZONE
,
LOCATION_GRAVE
+
LOCATION_MZONE
,
1
,
nil
)
and
(
not
e
:
IsCostChecked
()
or
Duel
.
GetFlagEffect
(
tp
,
id
)
==
0
)
local
b2
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
setfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
local
b2
=
Duel
.
IsExistingMatchingCard
(
s
.
setfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
and
(
not
e
:
IsCostChecked
()
or
Duel
.
GetFlagEffect
(
tp
,
id
+
o
)
==
0
)
if
chk
==
0
then
return
b1
or
b2
end
local
op
=
0
...
...
@@ -43,7 +43,7 @@ function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
{
b1
,
aux
.
Stringid
(
id
,
1
),
1
},
{
b2
,
aux
.
Stringid
(
id
,
2
),
2
})
end
e
:
SetLabel
(
op
,
ct
)
e
:
SetLabel
(
op
)
if
op
==
1
then
if
e
:
IsCostChecked
()
then
e
:
SetCategory
(
CATEGORY_TODECK
)
...
...
@@ -65,7 +65,6 @@ function s.tdop(e,tp,eg,ep,ev,re,r,rp)
if
aux
.
NecroValleyNegateCheck
(
g
)
then
return
end
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
elseif
e
:
GetLabel
()
==
2
then
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
<=
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SET
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
setfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
local
tc
=
g
:
GetFirst
()
...
...
script/c101304059.lua
View file @
ebb324f4
...
...
@@ -28,6 +28,9 @@ function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local
g
=
Duel
.
SelectReleaseGroupEx
(
tp
,
aux
.
TRUE
,
1
,
1
,
REASON_COST
,
true
,
nil
,
tp
)
Duel
.
Release
(
g
,
REASON_COST
)
end
function
s
.
thfilter
(
c
)
return
s
.
thfilter1
(
c
)
or
s
.
thfilter2
(
c
)
end
function
s
.
thfilter1
(
c
)
return
not
c
:
IsCode
(
id
)
and
c
:
IsSetCard
(
0x2dc
)
and
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
and
c
:
IsAbleToHand
()
end
...
...
@@ -35,21 +38,20 @@ function s.thfilter2(c)
return
c
:
IsCode
(
101304015
)
and
c
:
IsAbleToHand
()
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
thfilter1
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
s
.
thfilter2
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
if
chk
==
0
then
local
g
=
Duel
.
GetMatchingGroup
(
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
return
g
:
CheckSubGroup
(
aux
.
gffcheck
,
2
,
2
,
s
.
thfilter1
,
nil
,
s
.
thfilter2
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
2
,
tp
,
LOCATION_DECK
)
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g1
=
Duel
.
GetMatchingGroup
(
s
.
thfilter1
,
tp
,
LOCATION_DECK
,
0
,
nil
)
local
g2
=
Duel
.
GetMatchingGroup
(
s
.
thfilter2
,
tp
,
LOCATION_DECK
,
0
,
nil
)
if
g1
:
GetCount
()
>
0
and
g2
:
GetCount
()
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
sg1
=
g1
:
Select
(
tp
,
1
,
1
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
if
not
g
:
CheckSubGroup
(
aux
.
gffcheck
,
2
,
2
,
s
.
thfilter1
,
nil
,
s
.
thfilter2
,
nil
)
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
sg2
=
g2
:
Select
(
tp
,
1
,
1
,
nil
)
sg1
:
Merge
(
sg2
)
Duel
.
SendtoHand
(
s
g1
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
s
g1
)
local
tg1
=
g
:
SelectSubGroup
(
tp
,
aux
.
gffcheck
,
false
,
2
,
2
,
s
.
thfilter1
,
nil
,
s
.
thfilter2
,
nil
)
if
tg1
:
GetCount
()
==
2
then
Duel
.
SendtoHand
(
t
g1
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
t
g1
)
end
end
function
s
.
filter
(
c
,
e
,
tp
,
chk
)
...
...
script/c101304060.lua
View file @
ebb324f4
...
...
@@ -19,6 +19,7 @@ function s.initial_effect(c)
--draw
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
-- TODO CATEGORY_SSET
e3
:
SetCategory
(
CATEGORY_DRAW
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
...
...
@@ -44,19 +45,19 @@ function s.initial_effect(c)
Duel
.
RegisterEffect
(
ge2
,
0
)
end
end
function
s
.
spfilter
(
c
,
e
,
tp
,
cost
)
function
s
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsSetCard
(
0x2dc
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
true
,
false
,
POS_FACEUP
)
and
(
c
:
IsLocation
(
LOCATION_DECK
)
and
Duel
.
GetMZoneCount
(
tp
)
>
0
or
c
:
IsLocation
(
LOCATION_EXTRA
)
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
nil
,
c
)
>
0
)
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
,
0
,
1
,
nil
,
e
,
tp
,
e
:
IsCostChecked
()
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
)
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
e
,
tp
,
false
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
g
:
GetCount
()
>
0
then
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
true
,
false
,
POS_FACEUP
)
end
...
...
@@ -84,7 +85,7 @@ function s.clearop(e,tp,eg,ep,ev,re,r,rp)
s
[
0
]
=
0
end
function
s
.
drcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
bit
.
band
(
s
[
0
],
TYPE_RITUAL
+
TYPE_FUSION
+
TYPE_SYNCHRO
+
TYPE_XYZ
+
TYPE_PENDULUM
+
TYPE_LINK
)
~=
0
return
bit
.
band
(
s
[
0
],
TYPE_RITUAL
+
TYPE_FUSION
+
TYPE_SYNCHRO
+
TYPE_XYZ
+
TYPE_PENDULUM
+
TYPE_LINK
)
>
0
end
function
s
.
drtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
ct
=
0
...
...
@@ -110,10 +111,10 @@ function s.drop(e,tp,eg,ep,ev,re,r,rp)
if
Duel
.
Draw
(
tp
,
ct
,
REASON_EFFECT
)
~=
0
then
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsSSetable
,
tp
,
LOCATION_HAND
,
0
,
nil
)
if
g
:
GetCount
()
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
Duel
.
ShuffleHand
(
tp
)
Duel
.
BreakEffect
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SET
)
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
ShuffleHand
(
tp
)
Duel
.
SSet
(
tp
,
sg
,
tp
,
false
)
end
end
...
...
script/c101304061.lua
View file @
ebb324f4
...
...
@@ -7,6 +7,7 @@ function s.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMING_MAIN_END
+
TIMING_END_PHASE
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
...
...
@@ -85,8 +86,11 @@ function s.aclimit(e,re,tp)
local
rc
=
re
:
GetHandler
()
return
re
:
IsActiveType
(
TYPE_MONSTER
)
and
rc
:
IsSummonType
(
SUMMON_TYPE_SPECIAL
)
and
rc
:
IsLocation
(
LOCATION_MZONE
)
and
rc
:
IsSummonLocation
(
LOCATION_DECK
+
LOCATION_EXTRA
)
end
function
s
.
thfilter
(
c
,
rc
)
return
c
:
GetEquipTarget
()
~=
rc
and
c
~=
rc
and
c
:
IsAbleToHand
()
end
function
s
.
cfilter
(
c
,
tp
)
return
Duel
.
IsExistingTarget
(
Card
.
IsAbleToHand
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
c
)
return
Duel
.
IsExistingTarget
(
s
.
thfilter
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
c
,
c
)
end
function
s
.
thcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
aux
.
bfgcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
Duel
.
CheckReleaseGroupEx
(
tp
,
s
.
cfilter
,
1
,
REASON_COST
,
true
,
nil
,
tp
)
end
...
...
@@ -103,7 +107,7 @@ function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToChain
()
then
if
tc
:
IsRelateToChain
()
and
tc
:
IsOnField
()
then
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
end
end
script/c101304073.lua
View file @
ebb324f4
...
...
@@ -7,6 +7,7 @@ function s.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_SEARCH
+
CATEGORY_TOHAND
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
...
...
@@ -112,8 +113,8 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_OATH
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetValue
(
s
.
aclimit
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
,
2
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
,
2
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
end
function
s
.
aclimit
(
e
,
re
,
tp
)
...
...
@@ -121,10 +122,10 @@ function s.aclimit(e,re,tp)
return
re
:
IsActiveType
(
TYPE_MONSTER
)
and
rc
:
IsSummonType
(
SUMMON_TYPE_SPECIAL
)
and
rc
:
IsLocation
(
LOCATION_MZONE
)
and
rc
:
IsSummonLocation
(
LOCATION_DECK
+
LOCATION_EXTRA
)
end
function
s
.
sumcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN1
or
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN2
return
Duel
.
IsMainPhase
()
end
function
s
.
sumfilter
(
c
)
return
c
:
IsSetCard
(
0x2dc
)
and
c
:
IsSummonable
(
true
,
nil
,
1
)
return
c
:
IsSetCard
(
0x2dc
)
end
function
s
.
sumtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
...
...
script/c101304074.lua
View file @
ebb324f4
...
...
@@ -21,7 +21,7 @@ function s.initial_effect(c)
local
custom_code
=
aux
.
RegisterMergedDelayedEvent_ToSingleCard
(
c
,
id
,
EVENT_SUMMON_SUCCESS
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_DESTROY
+
CATEGORY_DAMAGE
)
e3
:
SetCategory
(
CATEGORY_DESTROY
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetCode
(
custom_code
)
e3
:
SetRange
(
LOCATION_SZONE
)
...
...
@@ -62,7 +62,7 @@ function s.drop(e,tp,eg,ep,ev,re,r,rp)
end
end
function
s
.
cfilter
(
c
,
tp
,
e
)
return
c
:
Is
Control
er
(
tp
)
and
c
:
IsSummonType
(
SUMMON_TYPE_ADVANCE
)
return
c
:
Is
SummonPlay
er
(
tp
)
and
c
:
IsSummonType
(
SUMMON_TYPE_ADVANCE
)
end
function
s
.
descon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
s
.
cfilter
,
1
,
nil
,
tp
)
...
...
@@ -84,8 +84,7 @@ function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g
,
g
:
GetCount
(),
0
,
0
)
end
function
s
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
)
local
sg
=
g
:
Filter
(
Card
.
IsRelateToChain
,
nil
)
local
sg
=
Duel
.
GetTargetsRelateToChain
():
Filter
(
Card
.
IsOnField
,
nil
)
Duel
.
Destroy
(
sg
,
REASON_EFFECT
)
end
function
s
.
stcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
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