Commit 88add9a2 authored by Amiya's avatar Amiya

新卡

parent 71a2ba97
No preview for this file type
--動点するP
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(0x4d)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--counter
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_COUNTER)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.cttg)
e2:SetOperation(s.ctop)
c:RegisterEffect(e2)
--move
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DAMAGE+CATEGORY_DESTROY)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetTarget(s.seqtg)
e3:SetOperation(s.seqop)
c:RegisterEffect(e3)
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,0x4d)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:AddCounter(0x4d,1)
end
function s.cfilter(c)
local seq=c:GetSequence()
local tp=c:GetControler()
if seq>4 or not c:IsType(TYPE_PENDULUM) or c:IsFacedown() then return false end
return (seq>0 and Duel.CheckLocation(tp,LOCATION_MZONE,seq-1))
or (seq<4 and Duel.CheckLocation(tp,LOCATION_MZONE,seq+1))
end
function s.seqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cfilter(chkc) end
if chk==0 then return c:GetCounter(0x4d)>0 and Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,e:GetHandler())
end
function s.lv_or_rk(c)
if c:IsType(TYPE_FUSION) then
return c:GetLevel()
elseif c:IsType(TYPE_XYZ) then
return c:GetRank()
end
return 0
end
function s.desfilter(c,tp,p)
return c:IsFaceup() and c:IsControler(1-tp)
and s.lv_or_rk(c)>0
and s.lv_or_rk(c)<=p
end
function s.seqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToChain() then return end
if c:GetCounter(0x4d)==0 then return end
local ct=c:GetCounter(0x4d)
while ct>0 do
local seq=tc:GetSequence()
if seq>4 then return end
local flag=0
if seq>0 and Duel.CheckLocation(tp,LOCATION_MZONE,seq-1) then flag=flag|(1<<(seq-1)) end
if seq<4 and Duel.CheckLocation(tp,LOCATION_MZONE,seq+1) then flag=flag|(1<<(seq+1)) end
if flag==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE)
local ss=Duel.SelectField(tp,1,LOCATION_MZONE,0,~flag)
local nseq=math.log(ss,2)
Duel.MoveSequence(tc,nseq)
ct=ct-1
end
if ct==0 then
local g=tc:GetColumnGroup():Filter(s.desfilter,tc,tp,tc:GetLeftScale())
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.Destroy(g,REASON_EFFECT)
local og=Duel.GetOperatedGroup()
local dam=og:GetSum(Card.GetPreviousAttackOnField)
if dam>0 then
Duel.Damage(1-tp,dam,REASON_EFFECT)
end
end
end
end
\ No newline at end of file
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