--昇華騎士－エクスパラディン
function c54485355.initial_effect(c)
	--equip
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,54485355)
	e1:SetTarget(c54485355.eqtg)
	e1:SetOperation(c54485355.eqop)
	c:RegisterEffect(e1)
	local e2=Effect.Clone(e1)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--spsummon
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e4:SetCode(EVENT_LEAVE_FIELD_P)
	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e4:SetOperation(c54485355.eqcheck)
	c:RegisterEffect(e4)
	local e3=Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCountLimit(1,54485356)
	e3:SetCondition(c54485355.spcon)
	e3:SetTarget(c54485355.sptg)
	e3:SetOperation(c54485355.spop)
	e3:SetLabelObject(e4)
	c:RegisterEffect(e3)
end
function c54485355.eqfilter(c,tp)
	return (c:IsType(TYPE_DUAL) or (c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_FIRE))) and c:CheckUniqueOnField(tp) and not c:IsForbidden()
end
function c54485355.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingMatchingCard(c54485355.eqfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,tp) end
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function c54485355.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
		local g=Duel.SelectMatchingCard(tp,c54485355.eqfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,tp)
		local tc=g:GetFirst()
		if not Duel.Equip(tp,tc,c) then return end
		--equip limit
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		e1:SetLabelObject(c)
		e1:SetValue(c54485355.eqlimit)
		tc:RegisterEffect(e1)
		--atk up
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_EQUIP)
		e2:SetCode(EFFECT_UPDATE_ATTACK)
		e2:SetValue(500)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e2)
	end
end
function c54485355.eqlimit(e,c)
	return c==e:GetLabelObject()
end
function c54485355.eqcheck(e,tp,eg,ep,ev,re,r,rp)
	if e:GetLabelObject() then e:GetLabelObject():DeleteGroup() end
	local g=e:GetHandler():GetEquipGroup()
	g:KeepAlive()
	e:SetLabelObject(g)
end
function c54485355.spfilter(c,e,tp)
	return c:IsType(TYPE_DUAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLocation(LOCATION_GRAVE)
end
function c54485355.spcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return (c:IsStatus(STATUS_OPPO_BATTLE) or rp==1-tp) and c:IsPreviousControler(tp)
end
function c54485355.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=e:GetLabelObject():GetLabelObject()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and g:IsExists(c54485355.spfilter,1,nil,e,tp) end
	local sg=g:Filter(c54485355.spfilter,nil,e,tp)
	Duel.SetTargetCard(sg)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,sg,sg:GetCount(),0,0)
end
function c54485355.spfilter2(c,e,tp)
	return c:IsType(TYPE_DUAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLocation(LOCATION_GRAVE) and c:IsRelateToEffect(e)
end
function c54485355.spop(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if ft<=0 then return end
	local g=e:GetLabelObject():GetLabelObject()
	local sg=g:Filter(aux.NecroValleyFilter(c54485355.spfilter2),nil,e,tp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
	local spg=sg:Select(tp,ft,ft,nil)
	if spg:GetCount()>0 then
		local tc=spg:GetFirst()
		while tc do
			if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
				tc:EnableDualState()
			end
			tc=spg:GetNext()
		end
	end
	Duel.SpecialSummonComplete()
end
