--覇者の鳴動
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,70902743)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION+CATEGORY_MSET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	if not s.global_check then
		s.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_SPSUMMON_SUCCESS)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1,0)
	end
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=eg:GetFirst()
	while tc do
		Duel.RegisterFlagEffect(tc:GetSummonPlayer(),id,RESET_PHASE+PHASE_END,0,1)
		tc=eg:GetNext()
	end
end
function s.spfilter(c,e,tp)
	return c:IsFaceupEx() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.posfilter(c)
	return c:IsFaceup() and c:IsCanTurnSet()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct=Duel.GetFlagEffect(1-tp,id)
	local b1=ct>=1 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp)
	local b2=ct>=3 and Duel.GetFlagEffect(tp,id+o)==0
	local b3=ct>=5 and Duel.IsExistingMatchingCard(s.posfilter,tp,0,LOCATION_MZONE,1,nil)
	if chk==0 then return b1 or b2 or b3 end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED)
	local g=Duel.GetMatchingGroup(s.posfilter,tp,0,LOCATION_MZONE,nil)
	if ct>=5 and g:GetCount()>0 then
		Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0)
	end
	if ct>=10 and e:IsCostChecked() and e:IsHasType(EFFECT_TYPE_ACTIVATE) then
		Duel.SetChainLimit(aux.FALSE)
	end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local ct=Duel.GetFlagEffect(1-tp,id)
	if ct>=1 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp)
		if g:GetCount()>0 then
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		end
	end
	if ct>=3 and Duel.GetFlagEffect(tp,id+o)==0 then
		Duel.BreakEffect()
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(aux.Stringid(id,1))
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_IMMUNE_EFFECT)
		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e1:SetTargetRange(LOCATION_MZONE,0)
		e1:SetTarget(aux.TargetBoolFunction(Card.IsCode,70902743))
		e1:SetValue(s.efilter)
		e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN)
		Duel.RegisterEffect(e1,tp)
		Duel.RegisterFlagEffect(tp,id+o,RESET_PHASE+PHASE_END+RESET_SELF_TURN,0,1)
	end
	if ct>=5 then
		local g=Duel.GetMatchingGroup(s.posfilter,tp,0,LOCATION_MZONE,nil)
		if g:GetCount()>0 then
			Duel.BreakEffect()
			Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
		end
	end
end
function s.efilter(e,re)
	return e:GetOwnerPlayer()~=re:GetOwnerPlayer() and re:IsActivated()
end
