--糾罪巧－再巧
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,17621695)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--positon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_POSITION+CATEGORY_MSET)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_ACTIVATE_CONDITION)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCondition(s.poscon)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.postg)
	e2:SetOperation(s.posop)
	c:RegisterEffect(e2)
end
function s.stfilter(c,tp)
	return c:IsCode(17621695) and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsLocation(LOCATION_PZONE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		return Duel.IsExistingMatchingCard(s.stfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,tp)
			or Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup,Card.IsCode),tp,LOCATION_ONFIELD,0,1,nil,17621695)
			and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_PZONE,0,1,nil)
			and Duel.IsExistingMatchingCard(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,nil)
	end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup,Card.IsCode),tp,LOCATION_ONFIELD,0,1,nil,17621695)
		and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_PZONE,0,1,nil)
		and Duel.IsExistingMatchingCard(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,nil)
		and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		local ct=Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_PZONE,0,nil)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
		local g=Duel.SelectMatchingCard(tp,aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,ct,nil)
		Duel.HintSelection(g)
		for tc in aux.Next(g) do
			Duel.NegateRelatedChain(tc,RESET_TURN_SET)
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			tc:RegisterEffect(e1)
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetValue(RESET_TURN_SET)
			e2:SetReset(RESET_EVENT+RESETS_STANDARD)
			tc:RegisterEffect(e2)
			if tc:IsType(TYPE_TRAPMONSTER) then
				local e3=Effect.CreateEffect(c)
				e3:SetType(EFFECT_TYPE_SINGLE)
				e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
				e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
				e3:SetReset(RESET_EVENT+RESETS_STANDARD)
				tc:RegisterEffect(e3)
			end
		end
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
		local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.stfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,tp):GetFirst()
		if tc then
			local fc=Duel.GetFieldCard(tp,LOCATION_SZONE,5)
			if fc then
				Duel.SendtoGrave(fc,REASON_RULE)
				Duel.BreakEffect()
			end
			Duel.MoveToField(tc,tp,tp,LOCATION_FZONE,POS_FACEUP,true)
		end
	end
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp
end
function s.posfilter(c)
	return c:IsFaceup() and c:IsCanTurnSet() and c:IsSetCard(0x1d4)
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_PZONE,0,1,nil)
		and Duel.IsExistingMatchingCard(s.posfilter,tp,LOCATION_MZONE,0,1,nil) end
	local g=Duel.GetMatchingGroup(s.posfilter,tp,LOCATION_MZONE,0,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
	Duel.SetOperationInfo(0,0x100000000,eg,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
	local ct=Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_PZONE,0,nil)
	if ct>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
		local sg=Duel.SelectMatchingCard(tp,s.posfilter,tp,LOCATION_MZONE,0,1,ct,nil)
		Duel.HintSelection(sg)
		Duel.ChangePosition(sg,POS_FACEDOWN_DEFENSE)
	end
end
