--共闘闘君
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--up atk
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,id)
	e2:SetCost(s.atkcost)
	e2:SetTarget(s.atktg)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
	--special summon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_TOKEN+CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_PHASE+PHASE_BATTLE)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCondition(s.tkcon)
	e3:SetTarget(s.tktg)
	e3:SetOperation(s.tkop)
	c:RegisterEffect(e3)
	if not s.global_check then
		s.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_DESTROYED)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1,0)
	end
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE then
		for tc in aux.Next(eg) do
			if tc:IsType(TYPE_TOKEN) then
				Duel.RegisterFlagEffect(0,id,RESET_PHASE+PHASE_BATTLE,0,1)
			end
		end
	end
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
	e:SetLabel(100)
	return true
end
function s.costfilter(c,tp)
	return c:IsType(TYPE_TOKEN) and Duel.IsExistingTarget(s.matfilter1,tp,LOCATION_MZONE,0,1,c,tp,Group.FromCards(c))
end
function s.matfilter1(c,tp,g)
	local sg=g:Clone()
	sg:AddCard(c)
	return c:IsFaceup() and c:IsAttack(0)
end
function s.fselect(g,tp)
	return Duel.IsExistingTarget(s.matfilter1,tp,LOCATION_MZONE,0,1,g,tp,g)
		and Duel.CheckReleaseGroup(tp,aux.IsInGroup,#g,nil,g)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local g=e:GetLabelObject()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.matfilter1(chkc,tp,g) end
	if chk==0 then
		if e:GetLabel()~=100 then return false end
		return Duel.CheckReleaseGroup(tp,s.costfilter,1,nil,tp)
	end
	local rg=Duel.GetReleaseGroup(tp):Filter(s.costfilter,nil,tp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
	local sg=rg:SelectSubGroup(tp,s.fselect,false,1,rg:GetCount(),tp)
	sg:KeepAlive()
	e:SetLabelObject(sg)
	aux.UseExtraReleaseCount(sg,tp)
	local ct=Duel.Release(sg,REASON_COST)
	e:SetLabel(ct)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.matfilter1,tp,LOCATION_MZONE,0,1,1,nil,tp,sg)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(e:GetLabel()*1000)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
		if e:GetLabel()>1 then
			local e2=Effect.CreateEffect(e:GetHandler())
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
			e2:SetRange(LOCATION_MZONE)
			e2:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
			e2:SetValue(e:GetLabel()-1)
			e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			tc:RegisterEffect(e2)
		end
	end
end
function s.tkcon(e,tp,eg,ep,ev,re,r,rp,chk)
	return Duel.GetTurnPlayer()==1-tp
end
function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFlagEffect(0,id)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0,TYPES_TOKEN_MONSTER,0,0,1,RACE_BEAST,ATTRIBUTE_EARTH) end
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.tkop(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local ct=Duel.GetFlagEffect(0,id)
	if ft>0 and ct>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+o,0,TYPES_TOKEN_MONSTER,0,0,1,RACE_BEAST,ATTRIBUTE_EARTH) then
		local count=math.min(ft,ct)
		if Duel.IsPlayerAffectedByEffect(tp,59822133) then count=1 end
		if count>1 then
			local num={}
			local i=1
			while i<=count do
				num[i]=i
				i=i+1
			end
			Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
			count=Duel.AnnounceNumber(tp,table.unpack(num))
		end
		repeat
			local token=Duel.CreateToken(tp,id+o)
			Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
			count=count-1
		until count==0
		Duel.SpecialSummonComplete()
	end
end