--Magicolloidal Sol
local s,id,o=GetID()
function s.initial_effect(c)
	--special Summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--synchro&xyz effect
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_BATTLE_START+TIMING_BATTLE_END)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.sccon)
	e2:SetTarget(s.sctarg)
	e2:SetOperation(s.scop)
	c:RegisterEffect(e2)
end
function s.cfilter(c,tp)
	local typ,se,sp=c:GetSpecialSummonInfo(SUMMON_INFO_TYPE,SUMMON_INFO_REASON_EFFECT,SUMMON_INFO_REASON_PLAYER)
	return se and typ&TYPE_TRAP~=0 and se:IsActivated() and sp==tp
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 and c:IsSummonLocation(LOCATION_GRAVE) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
		e1:SetValue(LOCATION_REMOVED)
		e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
		c:RegisterEffect(e1,true)
	end
end
function s.sccon(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetTurnPlayer()==tp then return false end
	local ph=Duel.GetCurrentPhase()
	return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function s.exgfilter(c,mg,mc)
	return mg:CheckSubGroup(s.exgselect,1,#mg,c,mc)
end
function s.exgselect(g,exc,mc)
	return g:IsContains(mc) and exc:IsXyzSummonable(g,#g,#g)
end
function s.sctarg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local mg=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
	local exg=Duel.GetMatchingGroup(s.exgfilter,tp,LOCATION_EXTRA,0,nil,mg,c)
	local b1=Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,c)
	local b2=#exg>0
	if chk==0 then return b1 or b2 end
	local op=0
	if b1 and b2 then
		op=Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3))
	elseif b1 then
		op=Duel.SelectOption(tp,aux.Stringid(id,2))
	else
		op=Duel.SelectOption(tp,aux.Stringid(id,3))+1
	end
	e:SetLabel(op)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.scop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsControler(1-tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end
	if e:GetLabel()==0 then
		local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c)
		if g:GetCount()>0 then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
			local sg=g:Select(tp,1,1,nil)
			Duel.SynchroSummon(tp,sg:GetFirst(),c)
		end
	else
		local mg=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
		local exg=Duel.GetMatchingGroup(s.exgfilter,tp,LOCATION_EXTRA,0,nil,mg,c)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sc=exg:Select(tp,1,1,nil):GetFirst()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
		local msg=mg:SelectSubGroup(tp,s.exgselect,false,1,#mg,sc,c)
		Duel.XyzSummon(tp,sc,msg,#msg,#msg)
	end
end