--Fairy Tale 序章 旅立ちの暁光
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--dam
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetRange(LOCATION_FZONE)
	e2:SetTargetRange(1,1)
	e2:SetValue(HALF_DAMAGE)
	c:RegisterEffect(e2)
	--draw
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_DRAW)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_FZONE)
	e3:SetCountLimit(1,id)
	e3:SetCondition(s.drcon)
	e3:SetTarget(s.drtg)
	e3:SetOperation(s.drop)
	c:RegisterEffect(e3)
	--move field
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,2))
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e4:SetRange(LOCATION_FZONE)
	e4:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e4:SetCondition(s.faccon)
	e4:SetCost(s.faccost)
	e4:SetTarget(s.factg)
	e4:SetOperation(s.facop)
	c:RegisterEffect(e4)
end
function s.drfilter(c)
	return c:IsFaceup()
		and (c:IsRace(RACE_BEAST) and c:IsAttribute(ATTRIBUTE_LIGHT)
		or c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO) and c:IsLevel(7,8))
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.drfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end
function s.faccon(e,tp,eg,ep,ev,re,r,rp)
	return tp==Duel.GetTurnPlayer()
end
function s.faccost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
	Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function s.pfilter(c,tp)
	return not c:IsCode(id) and not c:IsForbidden() and c:IsType(TYPE_FIELD) and c:CheckUniqueOnField(tp)
end
function s.factg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.pfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,tp) end
end
function s.facop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
	local tc=Duel.SelectMatchingCard(tp,s.pfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,tp):GetFirst()
	if tc then
		local fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0)
		if fc then
			Duel.SendtoGrave(fc,REASON_RULE)
			Duel.BreakEffect()
		end
		Duel.MoveToField(tc,tp,tp,LOCATION_FZONE,POS_FACEUP,true)
	end
end