--ヴァルモニカ・エレディターレ
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--to deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetHintTiming(0,TIMING_END_PHASE)
	e2:SetCountLimit(1,id)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x1a3) and c:IsType(TYPE_LINK)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) then return false end
	if not Duel.IsChainNegatable(ev) then return false end
	return re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
function s.tdfilter(c)
	return c:IsFaceupEx() and not c:IsCode(id) and c:IsSetCard(0x1a3) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,0):GetSum(Card.GetCounter,0x6a)
	local tg=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_EXTRA+LOCATION_REMOVED,0,nil)
	if chk==0 then return ct>0 and tg:GetCount()>0 end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,tg,1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local ct=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,0):GetSum(Card.GetCounter,0x6a)
	if ct==0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local tg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_GRAVE+LOCATION_EXTRA+LOCATION_REMOVED,0,1,ct,nil)
	if tg:GetCount()>0 then
		Duel.HintSelection(tg)
		if Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 then
			local og=Duel.GetOperatedGroup()
			local dr=og:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)
			local drc=math.floor(dr/3)
			if drc>0 and Duel.IsPlayerCanDraw(tp,drc) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
				Duel.BreakEffect()
				Duel.Draw(tp,drc,REASON_EFFECT)
			end
		end
	end
end