--道化の一座 ディアボロ
local s,id,o=GetID()
function s.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcFunRep(c,s.ffilter,2,true)
	--pierce
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_PIERCE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetTarget(aux.TargetBoolFunction(Card.IsSummonType,SUMMON_TYPE_ADVANCE))
	e1:SetValue(DOUBLE_DAMAGE)
	c:RegisterEffect(e1)
	--to deck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	--TODO CATEGORY_SSET
	e2:SetCategory(CATEGORY_TODECK)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_RELEASE)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
function s.ffilter(c,fc,sub,mg,sg)
	return not sg or sg:FilterCount(aux.TRUE,c)==0
		or (sg:IsExists(Card.IsFusionAttribute,1,c,c:GetFusionAttribute())
			and not sg:IsExists(Card.IsRace,1,c,c:GetRace()))
end
function s.tdfilter(c)
	return c:IsFaceupEx() and c:IsType(TYPE_FUSION) and c:IsAbleToDeck()
end
function s.setfilter(c)
	return c:IsSetCard(0x2dc) and c:IsType(TYPE_TRAP) and c:IsSSetable()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local b1=Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_MZONE,LOCATION_GRAVE+LOCATION_MZONE,1,nil)
		and (not e:IsCostChecked() or Duel.GetFlagEffect(tp,id)==0)
	local b2=Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil)
		and (not e:IsCostChecked() or Duel.GetFlagEffect(tp,id+o)==0)
	if chk==0 then return b1 or b2 end
	local op=0
	if b1 or b2 then
		op=aux.SelectFromOptions(tp,
			{b1,aux.Stringid(id,1),1},
			{b2,aux.Stringid(id,2),2})
	end
	e:SetLabel(op)
	if op==1 then
		if e:IsCostChecked() then
			e:SetCategory(CATEGORY_TODECK)
			Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
		end
		local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_MZONE,LOCATION_GRAVE+LOCATION_MZONE,nil)
		Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,LOCATION_GRAVE+LOCATION_MZONE)
	elseif op==2 then
		if e:IsCostChecked() then
			e:SetCategory(0)
			Duel.RegisterFlagEffect(tp,id+o,RESET_PHASE+PHASE_END,0,1)
		end
	end
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if e:GetLabel()==1 then
		local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_MZONE,LOCATION_GRAVE+LOCATION_MZONE,nil)
		if aux.NecroValleyNegateCheck(g) then return end
		Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	elseif e:GetLabel()==2 then
		if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
		local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
		local tc=g:GetFirst()
		if tc then
			Duel.SSet(tp,tc)
		end
	end
end
