--机关傀儡-小小卫队
local s,id,o=GetID()
function s.initial_effect(c)
	--level
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.lvcost)
	e1:SetOperation(s.lvop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--destroy
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCost(aux.bfgcost)
	e3:SetTarget(s.uptg)
	e3:SetOperation(s.upop)
	c:RegisterEffect(e3)
end
function s.costfilter(c,lv)
	return not c:IsLevel(lv) and c:IsLevelAbove(1) and c:IsSetCard(0x1083) and c:IsAbleToGraveAsCost()
end
function s.lvcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local lv=e:GetHandler():GetLevel()
	if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_DECK,0,1,nil,lv) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_DECK,0,1,1,nil,lv)
	Duel.SendtoGrave(g,REASON_COST)
	e:SetLabel(g:GetFirst():GetLevel())
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local lv=e:GetLabel()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_LEVEL)
		e1:SetValue(lv)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
		c:RegisterEffect(e1)
	end
end
function s.upfilter(c)
	return c:IsFaceup() and c:IsLevelAbove(1) and c:IsSetCard(0x1083)
end
function s.uptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and s.upfilter(chkc) and chkc~=e:GetHandler() end
	if chk==0 then return Duel.IsExistingTarget(s.upfilter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,s.upfilter,tp,LOCATION_MZONE,0,1,2,nil)
end
function s.upop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local sg=Duel.GetTargetsRelateToChain()
	if #sg==0 then return end
	for tc in aux.Next(sg) do
		if tc:IsFaceup() then
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UPDATE_LEVEL)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			e1:SetValue(4)
			tc:RegisterEffect(e1)
		end
	end
end