--超銀河眼の光子龍－フォトン・ハウリング
local s,id,o=GetID()
function s.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,nil,8,3,s.ovfilter,aux.Stringid(id,0),3,s.xyzop)
	c:EnableReviveLimit()
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--disable
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DISABLE)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e2:SetCost(s.discost)
	e2:SetTarget(s.distg)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
end
function s.ovfilter(c)
	return c:IsFaceup() and c:IsRank(8) and c:IsType(TYPE_XYZ)
end
function s.xyzop(e,tp,chk)
	if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
	Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ)
end
function s.filter(c,mc,e,tp)
	return c:IsSetCard(0x55)
		and (Duel.GetLocationCount(tp,LOCATION_MZONE)>0
			and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
			or (mc and mc:IsType(TYPE_XYZ) and c:IsCanOverlay()))
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e:GetHandler(),e,tp) end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,aux.ExceptThisCard(e),e,tp)
	local tc=g:GetFirst()
	if tc then
		local ovchk=c:IsRelateToChain() and c:IsType(TYPE_XYZ) and tc:IsCanOverlay()
		if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
			and (not ovchk or Duel.SelectYesNo(tp,aux.Stringid(id,1))) then
			Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
		elseif ovchk then
			Duel.Overlay(c,Group.FromCards(tc))
		end
	end
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,3,REASON_COST) end
	e:GetHandler():RemoveOverlayCard(tp,3,3,REASON_COST)
end
function s.rsfilter(c,ec,tp,chk)
	local ng=Group.FromCards(c)
	if ec then ng:AddCard(ec) end
	return c:IsReleasableByEffect() and c:IsFaceup() and c:IsType(TYPE_XYZ)
		and (not chk or Duel.IsExistingMatchingCard(aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,ng))
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.rsfilter,tp,LOCATION_MZONE,0,1,c,c,tp,true) end
	local g=Duel.GetMatchingGroup(aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,g:GetCount()-1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
	local rg=nil
	local ec=aux.ExceptThisCard(e)
	if Duel.IsExistingMatchingCard(s.rsfilter,tp,LOCATION_MZONE,0,1,ec,ec,tp,true) then
		rg=Duel.SelectMatchingCard(tp,s.rsfilter,tp,LOCATION_MZONE,0,1,1,ec,ec,tp,true)
	else
		rg=Duel.SelectMatchingCard(tp,s.rsfilter,tp,LOCATION_MZONE,0,1,1,ec,ec,tp,false)
	end
	if not rg or rg:GetCount()==0 then return end
	if Duel.Release(rg,REASON_EFFECT)~=0 then
		local g=Duel.GetMatchingGroup(aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,aux.ExceptThisCard(e))
		for tc in aux.Next(g) do
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			tc:RegisterEffect(e1)
			local e2=Effect.CreateEffect(e:GetHandler())
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetValue(RESET_TURN_SET)
			e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			tc:RegisterEffect(e2)
			if tc:IsType(TYPE_TRAPMONSTER) then
				local e3=Effect.CreateEffect(e:GetHandler())
				e3:SetType(EFFECT_TYPE_SINGLE)
				e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
				e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
				e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
				tc:RegisterEffect(e3)
			end
		end
	end
end
