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Dark_Zane
MDPro3
Commits
f2e0e37c
Commit
f2e0e37c
authored
May 24, 2024
by
SherryChaos
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update AssetBundleRobber
parent
df5d1e67
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2 changed files
with
256 additions
and
124 deletions
+256
-124
Assets/Addressables/Text/UpdateContent.txt
Assets/Addressables/Text/UpdateContent.txt
+5
-0
Assets/Scripts/Tools/AssetBundleRobber.cs
Assets/Scripts/Tools/AssetBundleRobber.cs
+251
-124
No files found.
Assets/Addressables/Text/UpdateContent.txt
View file @
f2e0e37c
MDPro3 v1.1.1更新:
1.同步YGOPro,支持组队决斗投降。
2.修复上版本中,部分新卡在本地模式下无法发动效果的错误。
3.修复上版本中,编辑卡组模式下,卡图加载过程中退出卡组编辑模式,导致游戏不能继续读取卡图的错误。
MDPro3 v1.1.0更新:
0.本次更新安卓端需要卸载老版本才能进行安装。安卓端的首选图形API改为Vulkan。
...
...
Assets/Scripts/Tools/AssetBundleRobber.cs
View file @
f2e0e37c
using
AssetStudio
;
using
System
;
using
System.Collections
;
using
System.Collections.Generic
;
using
System.IO
;
...
...
@@ -9,6 +7,8 @@ using UnityEngine;
using
UnityEngine.UI
;
using
AssetsTools.NET
;
using
AssetsTools.NET.Extra
;
using
System.Threading
;
using
System.Collections.Concurrent
;
public
class
AssetBundleRobber
:
MonoBehaviour
{
...
...
@@ -18,14 +18,21 @@ public class AssetBundleRobber : MonoBehaviour
string
masterDuelWindowsAssetBundlePath
=
"../../../Game/Steam/steamapps/common/Yu-Gi-Oh! Master Duel/LocalData/16165626/0000/"
;
string
masterDuelAndroidAssetBundlePath
=
"../../../Game/Steam/steamapps/common/Yu-Gi-Oh! Master Duel/LocalData/Android/0000/"
;
string
workingPlace
;
string
androindWorkingPlace
=
"Android/Robber/"
;
string
windowsWorkingPlace
=
"StandaloneWindows64/Robber/"
;
string
ydkIdsPath
=
"Data/YdkIds.txt"
;
public
static
int
fileCount
;
public
static
int
currentFileCount
;
public
static
Dictionary
<
string
,
string
>
ydkIds
=
new
Dictionary
<
string
,
string
>();
readonly
object
_lock
=
new
object
();
bool
noSave
=
false
;
ConcurrentQueue
<
string
>
logQueue
=
new
ConcurrentQueue
<
string
>();
int
count
=
0
;
AssetStudio
.
AssetsManager
assetManager
;
bool
fullCopy
;
string
androindWorkingPlace
=
"Android/Robber/"
;
string
windowsWorkingPlace
=
"StandaloneWindows64/Robber/"
;
string
ydkIdsPath
=
"Data/YdkIds.txt"
;
int
threads
=
32
;
public
struct
AssetbundleInfo
{
public
string
path
;
...
...
@@ -43,6 +50,7 @@ public class AssetBundleRobber : MonoBehaviour
void
Start
()
{
sText
=
text
;
assetManager
=
GetComponent
<
AssetStudio
.
AssetsManager
>();
Application
.
targetFrameRate
=
0
;
...
...
@@ -56,14 +64,11 @@ public class AssetBundleRobber : MonoBehaviour
Initialize
();
StartCoroutine
(
RefreshFileResources
());
//StartCoroutine(RefreshFileResources());
Copy
(
"5c49851c"
);
}
void
Copy
(
string
path
)
{
foreach
(
var
file
in
files
)
...
...
@@ -83,8 +88,6 @@ public class AssetBundleRobber : MonoBehaviour
Debug
.
Log
(
path
+
": Copy Done!"
);
}
bool
noSave
=
false
;
void
Initialize
()
{
if
(!
Directory
.
Exists
(
workingPlace
))
...
...
@@ -120,11 +123,12 @@ public class AssetBundleRobber : MonoBehaviour
}
if
(!
noSave
)
{
Debug
.
Log
(
"加载文件数量:"
+
files
.
Count
);
text
.
text
=
"Load FileList Complete."
;
Debug
.
Log
(
"Preloged:"
+
files
.
Count
);
}
else
text
.
text
=
"No FileList to load."
;
{
Debug
.
Log
(
"No FileList to load."
);
}
fullText
=
File
.
ReadAllText
(
ydkIdsPath
);
lines
=
fullText
.
Replace
(
"\r"
,
""
).
Split
(
'\n'
);
foreach
(
var
line
in
lines
)
...
...
@@ -135,59 +139,152 @@ public class AssetBundleRobber : MonoBehaviour
}
}
void
AddLog
(
int
i
)
{
var
file
=
assetManager
.
assetsFileList
[
i
];
count
++;
string
filePath
=
file
.
originalPath
.
Substring
(
file
.
originalPath
.
Length
-
8
);
string
fileName
=
""
;
foreach
(
var
obj
in
file
.
Objects
)
if
(
obj
is
AssetStudio
.
AssetBundle
assetBundle
)
foreach
(
var
pair
in
assetBundle
.
m_Container
)
{
fileName
=
pair
.
Key
;
break
;
}
var
filestruct
=
new
AssetbundleInfo
();
filestruct
.
path
=
filePath
;
filestruct
.
name
=
fileName
;
filestruct
.
dependencies
=
GetDependencies
(
filePath
);
lock
(
_lock
)
{
files
.
Add
(
filestruct
);
newFiles
.
Add
(
filestruct
);
}
var
content
=
string
.
Empty
;
content
+=
filestruct
.
path
+
"\r\n"
;
content
+=
"-"
+
filestruct
.
name
+
"\r\n"
;
foreach
(
var
depend
in
filestruct
.
dependencies
)
content
+=
"--"
+
depend
+
"\r\n"
;
logQueue
.
Enqueue
(
content
);
}
IEnumerator
RefreshFileResources
()
{
var
assetManager
=
GetComponent
<
AssetStudio
.
AssetsManager
>();
var
ie
=
assetManager
.
LoadFolderAsync
(
masterDuelAssetBundlePath
);
StartCoroutine
(
ie
);
while
(
ie
.
MoveNext
())
yield
return
null
;
bool
modified
=
false
;
int
count
=
0
;
foreach
(
var
file
in
assetManager
.
assetsFileList
)
{
count
++;
string
filePath
=
file
.
originalPath
.
Substring
(
file
.
originalPath
.
Length
-
8
);
string
fileName
=
""
;
foreach
(
var
obj
in
file
.
Objects
)
if
(
obj
is
AssetStudio
.
AssetBundle
assetBundle
)
foreach
(
var
pair
in
assetBundle
.
m_Container
)
{
fileName
=
pair
.
Key
;
text
.
text
=
count
+
"/ "
+
assetManager
.
assetsFileList
.
Count
+
": "
+
fileName
;
yield
return
null
;
break
;
}
bool
contained
=
false
;
foreach
(
var
f
in
files
)
if
(
f
.
path
==
filePath
)
{
contained
=
true
;
break
;
}
if
(!
contained
)
Debug
.
Log
(
"new files: "
+
assetManager
.
assetsFileList
.
Count
);
indexQueue
=
new
ConcurrentQueue
<
int
>();
workerThreads
=
new
List
<
Thread
>
{
};
isProcessing
=
true
;
for
(
int
i
=
0
;
i
<
threads
;
i
++)
{
Thread
workerThread
=
new
Thread
(
ProcessLogs
);
workerThreads
.
Add
(
workerThread
);
workerThread
.
Start
();
}
ie
=
EnqueueLogs
(
assetManager
.
assetsFileList
.
Count
);
while
(
ie
.
MoveNext
())
{
text
.
text
=
"Logging: "
+
count
+
"/"
+
assetManager
.
assetsFileList
.
Count
;
if
(
logQueue
.
TryDequeue
(
out
var
log
))
File
.
AppendAllText
(
workingPlace
+
"FileList.txt"
,
log
);
yield
return
null
;
}
while
(
logQueue
.
TryDequeue
(
out
var
log
))
{
File
.
AppendAllText
(
workingPlace
+
"FileList.txt"
,
log
);
text
.
text
=
"Writing Left: "
+
logQueue
.
Count
;
yield
return
null
;
}
StartCoroutine
(
CopyBundles
());
}
private
ConcurrentQueue
<
int
>
indexQueue
;
private
List
<
Thread
>
workerThreads
;
private
bool
isProcessing
;
public
void
StopProcessingLogs
()
{
isProcessing
=
false
;
foreach
(
Thread
workerThread
in
workerThreads
)
{
workerThread
.
Join
();
}
workerThreads
.
Clear
();
}
private
IEnumerator
EnqueueLogs
(
int
count
)
{
int
processedIndexCount
=
0
;
int
indexesPerFrame
=
32
;
for
(
int
i
=
0
;
i
<
count
;
i
++)
{
indexQueue
.
Enqueue
(
i
);
processedIndexCount
++;
if
(
processedIndexCount
>=
indexesPerFrame
)
{
modified
=
true
;
var
filestruct
=
new
AssetbundleInfo
();
filestruct
.
path
=
filePath
;
filestruct
.
name
=
fileName
;
filestruct
.
dependencies
=
GetDependencies
(
filePath
);
files
.
Add
(
filestruct
);
newFiles
.
Add
(
filestruct
);
//text.text = "GetDependencies: " + count + "/" + assetManager.assetsFileList.Count;
var
content
=
string
.
Empty
;
content
+=
filestruct
.
path
+
"\r\n"
;
content
+=
"-"
+
filestruct
.
name
+
"\r\n"
;
foreach
(
var
depend
in
filestruct
.
dependencies
)
content
+=
"--"
+
depend
+
"\r\n"
;
File
.
AppendAllText
(
workingPlace
+
"FileList.txt"
,
content
);
processedIndexCount
=
0
;
yield
return
null
;
}
}
StartCoroutine
(
CopyBundles
());
while
(!
indexQueue
.
IsEmpty
)
{
yield
return
null
;
}
StopProcessingLogs
();
}
private
void
ProcessLogs
()
{
while
(
isProcessing
)
{
if
(
indexQueue
.
TryDequeue
(
out
int
index
))
{
AddLog
(
index
);
}
else
{
Thread
.
Sleep
(
10
);
}
}
}
public
void
OnApplicationQuit
()
{
StopProcessingLogs
();
}
IEnumerator
CopyBundles
()
{
fileCount
=
files
.
Count
;
...
...
@@ -263,16 +360,7 @@ public class AssetBundleRobber : MonoBehaviour
if
(!
Directory
.
Exists
(
targetFolder
))
Directory
.
CreateDirectory
(
targetFolder
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetFolder
+
"/"
+
subDir
);
List
<
string
>
depens
=
new
List
<
string
>();
try
{
depens
=
GetDependencies
(
file
.
path
);
}
catch
(
Exception
e
)
{
Debug
.
Log
(
file
.
path
);
Debug
.
LogException
(
e
);
}
var
depens
=
new
List
<
string
>(
file
.
dependencies
);
foreach
(
string
depen
in
depens
)
{
if
(
File
.
Exists
(
GetFullPath
(
depen
)))
...
...
@@ -289,17 +377,11 @@ public class AssetBundleRobber : MonoBehaviour
var
targetFolder
=
workingPlace
+
"Background/"
+
subDir
;
if
(!
Directory
.
Exists
(
targetFolder
))
Directory
.
CreateDirectory
(
targetFolder
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetFolder
+
"/"
+
subDir
);
List
<
string
>
depens
=
new
List
<
string
>();
try
{
depens
=
GetDependencies
(
file
.
path
);
}
catch
(
Exception
e
)
{
Debug
.
Log
(
file
.
path
);
Debug
.
LogException
(
e
);
}
if
(!
File
.
Exists
(
targetFolder
+
"/"
+
subDir
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetFolder
+
"/"
+
subDir
);
else
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetFolder
+
"/"
+
subDir
+
"---------"
);
var
depens
=
new
List
<
string
>(
file
.
dependencies
);
foreach
(
string
depen
in
depens
)
{
if
(
File
.
Exists
(
GetFullPath
(
depen
)))
...
...
@@ -322,16 +404,7 @@ public class AssetBundleRobber : MonoBehaviour
if
(!
Directory
.
Exists
(
targetFolder
))
Directory
.
CreateDirectory
(
targetFolder
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetFolder
+
"/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
".prefab"
,
""
).
Replace
(
"ef"
,
"Ef"
));
List
<
string
>
depens
=
new
List
<
string
>();
try
{
depens
=
GetDependencies
(
file
.
path
);
}
catch
(
Exception
e
)
{
Debug
.
Log
(
file
.
path
);
Debug
.
LogException
(
e
);
}
var
depens
=
new
List
<
string
>(
file
.
dependencies
);
foreach
(
string
depen
in
depens
)
{
if
(
File
.
Exists
(
GetFullPath
(
depen
)))
...
...
@@ -355,17 +428,11 @@ public class AssetBundleRobber : MonoBehaviour
var
targetFolder
=
workingPlace
+
"MonsterCutin/"
+
subDir
;
if
(!
Directory
.
Exists
(
targetFolder
))
Directory
.
CreateDirectory
(
targetFolder
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetFolder
+
"/"
+
subDir
);
List
<
string
>
depens
=
new
List
<
string
>();
try
{
depens
=
GetDependencies
(
file
.
path
);
}
catch
(
Exception
e
)
{
Debug
.
Log
(
"查找"
+
file
.
path
+
"的依赖失败:"
);
Debug
.
LogException
(
e
);
}
if
(
File
.
Exists
(
targetFolder
+
"/"
+
subDir
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetFolder
+
"/"
+
subDir
+
"----------"
);
else
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetFolder
+
"/"
+
subDir
);
var
depens
=
new
List
<
string
>(
file
.
dependencies
);
foreach
(
string
depen
in
depens
)
{
if
(
File
.
Exists
(
GetFullPath
(
depen
)))
...
...
@@ -384,22 +451,19 @@ public class AssetBundleRobber : MonoBehaviour
continue
;
if
(!
Directory
.
Exists
(
workingPlace
+
"SpecialWin"
))
Directory
.
CreateDirectory
(
workingPlace
+
"SpecialWin"
);
string
subDir
=
Regex
.
Split
(
file
.
name
,
"/"
)[
8
].
Replace
(
"p"
,
""
);
string
subDir
=
Regex
.
Split
(
file
.
name
,
"/"
)[
8
];
if
(
subDir
.
Contains
(
".prefab"
))
//4027 艾克佐迪亚
{
subDir
=
subDir
.
Replace
(
".prefab"
,
""
).
Replace
(
"summonspecialwin"
,
""
);
}
else
subDir
=
subDir
.
Replace
(
"p"
,
""
);
subDir
=
GetYdkID
(
subDir
);
var
targetFolder
=
workingPlace
+
"SpecialWin/"
+
subDir
;
if
(!
Directory
.
Exists
(
targetFolder
))
Directory
.
CreateDirectory
(
targetFolder
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetFolder
+
"/"
+
subDir
);
List
<
string
>
depens
=
new
List
<
string
>();
try
{
depens
=
GetDependencies
(
file
.
path
);
}
catch
(
Exception
e
)
{
Debug
.
Log
(
"查找"
+
file
.
path
+
"的依赖失败:"
);
Debug
.
LogException
(
e
);
}
var
depens
=
new
List
<
string
>(
file
.
dependencies
);
foreach
(
string
depen
in
depens
)
{
if
(
File
.
Exists
(
GetFullPath
(
depen
)))
...
...
@@ -411,6 +475,42 @@ public class AssetBundleRobber : MonoBehaviour
Debug
.
Log
(
"未找到"
+
file
.
path
+
"的依赖:"
+
depen
+
": "
+
GetFullPath
(
depen
));
}
}
else
if
(
type
==
AssetType
.
BGM
)
{
if
(!
Directory
.
Exists
(
workingPlace
+
"Sound/BGM"
))
Directory
.
CreateDirectory
(
workingPlace
+
"Sound/BGM"
);
var
targetName
=
workingPlace
+
"Sound/BGM/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
".wav"
,
""
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
else
if
(
type
==
AssetType
.
SE_DUEL
)
{
if
(!
Directory
.
Exists
(
workingPlace
+
"Sound/SE_DUEL"
))
Directory
.
CreateDirectory
(
workingPlace
+
"Sound/SE_DUEL"
);
var
targetName
=
workingPlace
+
"Sound/SE_DUEL/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
".wav"
,
""
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
else
if
(
type
==
AssetType
.
SE_FIELD
)
{
if
(!
Directory
.
Exists
(
workingPlace
+
"Sound/SE_FIELD"
))
Directory
.
CreateDirectory
(
workingPlace
+
"Sound/SE_FIELD"
);
var
targetName
=
workingPlace
+
"Sound/SE_FIELD/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
".wav"
,
""
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
else
if
(
type
==
AssetType
.
SE_MATE
)
{
if
(!
Directory
.
Exists
(
workingPlace
+
"Sound/SE_MATE"
))
Directory
.
CreateDirectory
(
workingPlace
+
"Sound/SE_MATE"
);
var
targetName
=
workingPlace
+
"Sound/SE_MATE/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
".wav"
,
""
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
else
if
(
type
==
AssetType
.
SE_SYS
)
{
if
(!
Directory
.
Exists
(
workingPlace
+
"Sound/SE_SYS"
))
Directory
.
CreateDirectory
(
workingPlace
+
"Sound/SE_SYS"
);
var
targetName
=
workingPlace
+
"Sound/SE_SYS/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
".wav"
,
""
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
text
.
text
=
"Copying: "
+
currentFileCount
+
"/"
+
fileCount
;
yield
return
null
;
}
...
...
@@ -426,27 +526,27 @@ public class AssetBundleRobber : MonoBehaviour
if
(
name
.
Contains
(
"/duel/bg/avatarstand/"
))
{
if
(
name
.
Contains
(
".prefab"
))
if
(
name
.
EndsWith
(
".prefab"
))
return
AssetType
.
AvatarStand
;
}
else
if
(
name
.
Contains
(
"/images/profileframe/"
))
{
if
(
name
.
Contains
(
".mat"
))
if
(
name
.
EndsWith
(
".mat"
))
return
AssetType
.
Frame
;
}
else
if
(
name
.
Contains
(
"/duel/bg/grave/"
))
{
if
(
name
.
Contains
(
".prefab"
))
if
(
name
.
EndsWith
(
".prefab"
))
return
AssetType
.
Grave
;
}
else
if
(
name
.
Contains
(
"/duel/bg/mat/"
))
{
if
(
name
.
Contains
(
".prefab"
))
if
(
name
.
EndsWith
(
".prefab"
))
return
AssetType
.
Mat
;
}
else
if
(
name
.
Contains
(
"/mate/"
))
{
if
(
name
.
Contains
(
".prefab"
))
if
(
name
.
EndsWith
(
".prefab"
))
return
AssetType
.
Mate
;
}
else
if
(
name
.
Contains
(
"/protector/"
))
...
...
@@ -456,30 +556,55 @@ public class AssetBundleRobber : MonoBehaviour
}
else
if
(
name
.
Contains
(
"/wallpaper/"
))
{
if
(
name
.
Contains
(
".prefab"
))
if
(
name
.
EndsWith
(
".prefab"
))
return
AssetType
.
Wallpaper
;
}
else
if
(
name
.
Contains
(
"/prefabs/outgamebg/back/"
))
{
if
(
name
.
Contains
(
".prefab"
))
if
(
name
.
EndsWith
(
".prefab"
))
return
AssetType
.
Background
;
}
else
if
(
name
.
Contains
(
"/duel/timeline/card/"
))
{
if
(
name
.
Contains
(
".prefab"
))
if
(
name
.
EndsWith
(
".prefab"
))
return
AssetType
.
Card
;
}
else
if
(
name
.
Contains
(
"/duel/timeline/duel/monstercutin/"
))
{
if
(
name
.
Contains
(
".prefab"
))
if
(
name
.
EndsWith
(
".prefab"
))
return
AssetType
.
MonsterCutin
;
}
else
if
(
name
.
Contains
(
"/duel/timeline/duel/universal/summon/summonspecialwin/"
))
{
if
(
name
.
Contains
(
".prefab"
))
if
(
name
.
EndsWith
(
".prefab"
))
if
(
Path
.
GetFileName
(
name
).
Contains
(
"summonspecialwin"
))
return
AssetType
.
SpecialWin
;
}
else
if
(
name
.
Contains
(
"/bgm/"
))
{
if
(
name
.
EndsWith
(
".wav"
))
return
AssetType
.
BGM
;
}
else
if
(
name
.
Contains
(
"/se_duel/"
))
{
if
(
name
.
EndsWith
(
".wav"
))
return
AssetType
.
SE_DUEL
;
}
else
if
(
name
.
Contains
(
"/se_field/"
))
{
if
(
name
.
EndsWith
(
".wav"
))
return
AssetType
.
SE_FIELD
;
}
else
if
(
name
.
Contains
(
"/se_mate/"
))
{
if
(
name
.
EndsWith
(
".wav"
))
return
AssetType
.
SE_MATE
;
}
else
if
(
name
.
Contains
(
"/se_sys/"
))
{
if
(
name
.
EndsWith
(
".wav"
))
return
AssetType
.
SE_SYS
;
}
return
AssetType
.
None
;
}
...
...
@@ -496,13 +621,16 @@ public class AssetBundleRobber : MonoBehaviour
Protector
,
Wallpaper
,
Background
,
SpecialWin
SpecialWin
,
BGM
,
SE_DUEL
,
SE_FIELD
,
SE_MATE
,
SE_SYS
}
List
<
string
>
GetDependencies
(
string
fileName
,
List
<
string
>
parentDepends
=
null
)
{
GC
.
Collect
();
byte
[]
bytes
=
Decompress
(
fileName
);
List
<
int
>
dependencyPositions
=
new
List
<
int
>();
for
(
int
i
=
0
;
i
<
bytes
.
Length
;
i
++)
...
...
@@ -572,7 +700,6 @@ public class AssetBundleRobber : MonoBehaviour
foreach
(
var
value
in
subdepends
)
if
(!
dependencies
.
Contains
(
value
))
dependencies
.
Add
(
value
);
bytes
=
null
;
return
dependencies
;
}
...
...
@@ -581,7 +708,7 @@ public class AssetBundleRobber : MonoBehaviour
var
manager
=
new
AssetsTools
.
NET
.
Extra
.
AssetsManager
();
if
(!
File
.
Exists
(
GetFullPath
(
path
)))
{
Debug
.
Log
(
"
未找到
"
+
path
);
Debug
.
Log
(
"
Not Find:
"
+
path
);
return
new
byte
[
0
];
}
BundleFileInstance
bundleInst
=
manager
.
LoadBundleFile
(
GetFullPath
(
path
),
false
);
...
...
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