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Dark_Zane
MDPro3
Commits
69c74cd3
Commit
69c74cd3
authored
Apr 24, 2024
by
SherryChaos
Browse files
Options
Browse Files
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Email Patches
Plain Diff
bug fixing
parent
5248bcee
Changes
10
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Showing
10 changed files
with
2406 additions
and
129 deletions
+2406
-129
Assets/Main.unity
Assets/Main.unity
+2169
-29
Assets/Scripts/MDPro3/Duel/CardDescription.cs
Assets/Scripts/MDPro3/Duel/CardDescription.cs
+5
-4
Assets/Scripts/MDPro3/Duel/MDPro3.YGOSharp/CardsManager.cs
Assets/Scripts/MDPro3/Duel/MDPro3.YGOSharp/CardsManager.cs
+40
-28
Assets/Scripts/MDPro3/Helper/StringHelper.cs
Assets/Scripts/MDPro3/Helper/StringHelper.cs
+29
-22
Assets/Scripts/MDPro3/Managers/TextureManager.cs
Assets/Scripts/MDPro3/Managers/TextureManager.cs
+0
-13
Assets/Scripts/MDPro3/Program.cs
Assets/Scripts/MDPro3/Program.cs
+10
-1
Assets/Scripts/MDPro3/Servants/Menu.cs
Assets/Scripts/MDPro3/Servants/Menu.cs
+18
-3
Assets/Scripts/MDPro3/Servants/OcgCore.cs
Assets/Scripts/MDPro3/Servants/OcgCore.cs
+26
-25
Assets/Scripts/MDPro3/Servants/Setting.cs
Assets/Scripts/MDPro3/Servants/Setting.cs
+104
-0
ProjectSettings/ProjectSettings.asset
ProjectSettings/ProjectSettings.asset
+5
-4
No files found.
Assets/Main.unity
View file @
69c74cd3
This diff is collapsed.
Click to expand it.
Assets/Scripts/MDPro3/Duel/CardDescription.cs
View file @
69c74cd3
...
...
@@ -55,13 +55,14 @@ namespace MDPro3
public
void
Show
(
GameCard
card
,
Material
mat
)
{
var
data
=
card
.
GetData
();
var
tails
=
"<color=#0FFF0F>"
+
card
.
tails
.
managedString
+
"</color>"
;
var
p
=
card
.
p
;
if
(
data
.
Id
==
0
)
var
origin
=
CardsManager
.
Get
(
data
.
Id
)
;
if
(
origin
.
Id
==
0
)
return
;
var
tails
=
"<color=#0FFF0F>"
+
card
.
tails
.
managedString
+
"</color>"
;
var
p
=
card
.
p
;
this
.
data
=
data
;
var
origin
=
CardsManager
.
Get
(
data
.
Id
);
manager
.
GetElement
<
RectTransform
>(
"Window"
).
DOAnchorPosX
(
20
,
0.01f
);
showing
=
true
;
...
...
Assets/Scripts/MDPro3/Duel/MDPro3.YGOSharp/CardsManager.cs
View file @
69c74cd3
...
...
@@ -29,26 +29,30 @@ namespace MDPro3.YGOSharp
databaseFullPath
=
Program
.
localesPath
+
Program
.
slash
+
"zh-CN/cards.cdb"
;
_cards
.
Clear
();
LoadCDB
(
databaseFullPath
);
foreach
(
var
cdb
in
Directory
.
GetFiles
(
"Expansions"
,
"*.cdb"
))
LoadCDB
(
cdb
);
foreach
(
var
zip
in
ZipHelper
.
zips
)
if
(
Config
.
Get
(
"Expansions"
,
"1"
)
==
"1"
)
{
if
(
zip
.
Name
.
ToLower
().
EndsWith
(
"script.zip
"
))
continue
;
foreach
(
var
file
in
zip
.
EntryFileName
s
)
foreach
(
var
cdb
in
Directory
.
GetFiles
(
"Expansions"
,
"*.cdb
"
))
LoadCDB
(
cdb
)
;
foreach
(
var
zip
in
ZipHelper
.
zip
s
)
{
if
(
file
.
ToLower
().
EndsWith
(
".cdb"
))
if
(
zip
.
Name
.
ToLower
().
EndsWith
(
"script.zip"
))
continue
;
foreach
(
var
file
in
zip
.
EntryFileNames
)
{
var
e
=
zip
[
file
];
if
(!
Directory
.
Exists
(
Program
.
tempFolder
))
Directory
.
CreateDirectory
(
Program
.
tempFolder
);
var
tempFile
=
Path
.
Combine
(
Path
.
GetFullPath
(
Program
.
tempFolder
),
file
);
e
.
Extract
(
Path
.
GetFullPath
(
Program
.
tempFolder
),
ExtractExistingFileAction
.
OverwriteSilently
);
LoadCDB
(
tempFile
);
File
.
Delete
(
tempFile
);
if
(
file
.
ToLower
().
EndsWith
(
".cdb"
))
{
var
e
=
zip
[
file
];
if
(!
Directory
.
Exists
(
Program
.
tempFolder
))
Directory
.
CreateDirectory
(
Program
.
tempFolder
);
var
tempFile
=
Path
.
Combine
(
Path
.
GetFullPath
(
Program
.
tempFolder
),
file
);
e
.
Extract
(
Path
.
GetFullPath
(
Program
.
tempFolder
),
ExtractExistingFileAction
.
OverwriteSilently
);
LoadCDB
(
tempFile
);
File
.
Delete
(
tempFile
);
}
}
}
}
UpdateSetNames
();
PacksManager
.
Initialize
();
...
...
@@ -58,23 +62,26 @@ namespace MDPro3.YGOSharp
if
(!
File
.
Exists
(
databaseFullPath
))
databaseFullPath
=
Program
.
localesPath
+
Program
.
slash
+
"zh-CN/cards.cdb"
;
LoadCDB
(
databaseFullPath
,
true
);
foreach
(
var
cdb
in
Directory
.
GetFiles
(
"Expansions"
,
"*.cdb"
))
LoadCDB
(
cdb
,
true
);
foreach
(
var
zip
in
ZipHelper
.
zips
)
if
(
Config
.
Get
(
"Expansions"
,
"1"
)
==
"1"
)
{
if
(
zip
.
Name
.
ToLower
().
EndsWith
(
"script.zip
"
))
continue
;
foreach
(
var
file
in
zip
.
EntryFileName
s
)
foreach
(
var
cdb
in
Directory
.
GetFiles
(
"Expansions"
,
"*.cdb
"
))
LoadCDB
(
cdb
,
true
)
;
foreach
(
var
zip
in
ZipHelper
.
zip
s
)
{
if
(
file
.
ToLower
().
EndsWith
(
".cdb"
))
if
(
zip
.
Name
.
ToLower
().
EndsWith
(
"script.zip"
))
continue
;
foreach
(
var
file
in
zip
.
EntryFileNames
)
{
var
e
=
zip
[
file
];
if
(!
Directory
.
Exists
(
Program
.
tempFolder
))
Directory
.
CreateDirectory
(
Program
.
tempFolder
);
var
tempFile
=
Path
.
Combine
(
Path
.
GetFullPath
(
Program
.
tempFolder
),
file
);
e
.
Extract
(
Path
.
GetFullPath
(
Program
.
tempFolder
),
ExtractExistingFileAction
.
OverwriteSilently
);
LoadCDB
(
tempFile
,
true
);
File
.
Delete
(
tempFile
);
if
(
file
.
ToLower
().
EndsWith
(
".cdb"
))
{
var
e
=
zip
[
file
];
if
(!
Directory
.
Exists
(
Program
.
tempFolder
))
Directory
.
CreateDirectory
(
Program
.
tempFolder
);
var
tempFile
=
Path
.
Combine
(
Path
.
GetFullPath
(
Program
.
tempFolder
),
file
);
e
.
Extract
(
Path
.
GetFullPath
(
Program
.
tempFolder
),
ExtractExistingFileAction
.
OverwriteSilently
);
LoadCDB
(
tempFile
,
true
);
File
.
Delete
(
tempFile
);
}
}
}
}
...
...
@@ -1990,8 +1997,12 @@ namespace MDPro3.YGOSharp
static
string
path
=
"Data/pack"
;
static
bool
initialized
;
internal
static
void
Initialize
()
{
if
(
initialized
)
return
;
if
(
Directory
.
Exists
(
path
))
{
var
fileInfos
=
new
DirectoryInfo
(
path
).
GetFiles
();
...
...
@@ -1999,6 +2010,7 @@ namespace MDPro3.YGOSharp
if
(
file
.
Name
.
ToLower
().
EndsWith
(
".db"
))
LoadDataBase
(
path
+
Program
.
slash
+
file
.
Name
);
InitializeSec
();
initialized
=
true
;
}
}
...
...
Assets/Scripts/MDPro3/Helper/StringHelper.cs
View file @
69c74cd3
...
...
@@ -36,20 +36,23 @@ namespace MDPro3
var
language
=
Config
.
Get
(
"Language"
,
"zh-CN"
);
var
path
=
Program
.
localesPath
+
Program
.
slash
+
language
+
"/strings.conf"
;
var
text
=
File
.
ReadAllText
(
path
);
foreach
(
var
conf
in
Directory
.
GetFiles
(
"Expansions"
,
"*.conf"
))
text
+=
"\r\n"
+
File
.
ReadAllText
(
conf
);
foreach
(
var
zip
in
ZipHelper
.
zips
)
if
(
Config
.
Get
(
"Expansions"
,
"1"
)
==
"1"
)
{
if
(
zip
.
Name
.
ToLower
().
EndsWith
(
"script.zip
"
))
continue
;
foreach
(
var
file
in
zip
.
EntryFileName
s
)
foreach
(
var
conf
in
Directory
.
GetFiles
(
"Expansions"
,
"*.conf
"
))
text
+=
"\r\n"
+
File
.
ReadAllText
(
conf
)
;
foreach
(
var
zip
in
ZipHelper
.
zip
s
)
{
if
(
file
.
ToLower
().
EndsWith
(
".conf"
))
if
(
zip
.
Name
.
ToLower
().
EndsWith
(
"script.zip"
))
continue
;
foreach
(
var
file
in
zip
.
EntryFileNames
)
{
var
ms
=
new
MemoryStream
();
var
e
=
zip
[
file
];
e
.
Extract
(
ms
);
text
+=
"\r\n"
+
Encoding
.
UTF8
.
GetString
(
ms
.
ToArray
());
if
(
file
.
ToLower
().
EndsWith
(
".conf"
))
{
var
ms
=
new
MemoryStream
();
var
e
=
zip
[
file
];
e
.
Extract
(
ms
);
text
+=
"\r\n"
+
Encoding
.
UTF8
.
GetString
(
ms
.
ToArray
());
}
}
}
}
...
...
@@ -57,23 +60,27 @@ namespace MDPro3
language
=
Config
.
Get
(
"CardLanguage"
,
"zh-CN"
);
path
=
Program
.
localesPath
+
Program
.
slash
+
language
+
"/strings.conf"
;
string
textForRender
=
File
.
ReadAllText
(
path
);
foreach
(
var
conf
in
Directory
.
GetFiles
(
"Expansions"
,
"*.conf"
))
textForRender
+=
"\r\n"
+
File
.
ReadAllText
(
conf
);
foreach
(
var
zip
in
ZipHelper
.
zips
)
if
(
Config
.
Get
(
"Expansions"
,
"1"
)
==
"1"
)
{
if
(
zip
.
Name
.
ToLower
().
EndsWith
(
"script.zip
"
))
continue
;
foreach
(
var
file
in
zip
.
EntryFileName
s
)
foreach
(
var
conf
in
Directory
.
GetFiles
(
"Expansions"
,
"*.conf
"
))
textForRender
+=
"\r\n"
+
File
.
ReadAllText
(
conf
)
;
foreach
(
var
zip
in
ZipHelper
.
zip
s
)
{
if
(
file
.
ToLower
().
EndsWith
(
".conf"
))
if
(
zip
.
Name
.
ToLower
().
EndsWith
(
"script.zip"
))
continue
;
foreach
(
var
file
in
zip
.
EntryFileNames
)
{
var
ms
=
new
MemoryStream
();
var
e
=
zip
[
file
];
e
.
Extract
(
ms
);
textForRender
+=
"\r\n"
+
Encoding
.
UTF8
.
GetString
(
ms
.
ToArray
());
if
(
file
.
ToLower
().
EndsWith
(
".conf"
))
{
var
ms
=
new
MemoryStream
();
var
e
=
zip
[
file
];
e
.
Extract
(
ms
);
textForRender
+=
"\r\n"
+
Encoding
.
UTF8
.
GetString
(
ms
.
ToArray
());
}
}
}
}
InitializeContent
(
text
,
textForRender
);
}
...
...
Assets/Scripts/MDPro3/Managers/TextureManager.cs
View file @
69c74cd3
...
...
@@ -124,19 +124,6 @@ namespace MDPro3
manager
.
gameObject
.
SetActive
(
true
);
}
public
IEnumerator
LoadDummyCardLoadingPic
(
ElementObjectManager
manager
,
int
code
,
bool
active
=
false
)
{
if
(
active
)
manager
.
gameObject
.
SetActive
(
false
);
var
ie
=
LoadCardAsync
(
code
,
true
);
while
(
ie
.
MoveNext
())
yield
return
null
;
manager
.
GetElement
<
Renderer
>(
"DummyCardModel_side"
).
material
=
cardMatSide
;
manager
.
GetElement
<
Renderer
>(
"DummyCardModel_front"
).
material
.
SetTexture
(
"_LoadingTex"
,
ie
.
Current
);
manager
.
GetElement
<
Renderer
>(
"DummyCardModel_front"
).
material
.
SetFloat
(
"_LoadingBlend"
,
1
);
if
(
active
)
manager
.
gameObject
.
SetActive
(
true
);
}
public
static
IEnumerator
<
Texture2D
>
LoadFromFileAsync
(
string
path
)
{
...
...
Assets/Scripts/MDPro3/Program.cs
View file @
69c74cd3
...
...
@@ -308,7 +308,16 @@ namespace MDPro3
}
}
if
(
currentServant
==
null
)
currentServant
=
cutin
;
{
foreach
(
var
servant
in
servants
)
if
(
servant
.
isShowed
)
{
currentServant
=
servant
;
break
;
}
if
(
currentServant
==
null
)
currentServant
=
online
;
}
currentServant
.
OnReturn
();
}
}
...
...
Assets/Scripts/MDPro3/Servants/Menu.cs
View file @
69c74cd3
...
...
@@ -8,6 +8,7 @@ using UnityEngine.InputSystem;
using
System
;
using
UnityEngine.Networking
;
using
YgomSystem.LocalFileSystem.Internal
;
using
System.IO
;
namespace
MDPro3
{
...
...
@@ -31,16 +32,30 @@ namespace MDPro3
www
.
SetRequestHeader
(
"Cache-Control"
,
"max-age=0, no-cache, no-store"
);
www
.
SetRequestHeader
(
"Pragma"
,
"no-cache"
);
yield
return
www
.
SendWebRequest
();
try
if
(
www
.
result
==
UnityWebRequest
.
Result
.
Success
)
{
var
result
=
www
.
downloadHandler
.
text
;
var
lines
=
result
.
Replace
(
"\r"
,
""
).
Split
(
'\n'
);
if
(
Application
.
version
!=
lines
[
0
])
MessageManager
.
Cast
(
InterString
.
Get
(
"检测到新版本[[?]]。"
,
lines
[
0
]));
}
catch
{
else
MessageManager
.
Cast
(
InterString
.
Get
(
"检查更新失败!"
));
var
filePath
=
Path
.
Combine
(
Program
.
expansionsPath
,
Path
.
GetFileName
(
Setting
.
prereleasePackUrl
));
if
(!
File
.
Exists
(
filePath
))
{
Config
.
Set
(
"Prerelease"
,
"0"
);
Config
.
Save
();
}
www
=
UnityWebRequest
.
Get
(
Setting
.
prereleaseVersionUrl
);
yield
return
www
.
SendWebRequest
();
if
(
www
.
result
==
UnityWebRequest
.
Result
.
Success
)
{
var
result
=
www
.
downloadHandler
.
text
;
var
lines
=
result
.
Replace
(
"\r"
,
""
).
Split
(
'\n'
);
if
(
Config
.
Get
(
"Prerelease"
,
"0"
)
!=
lines
[
0
])
MessageManager
.
Cast
(
InterString
.
Get
(
"检测到新版先行卡,请至 [游戏设置]-[扩展卡包]-[更新先行卡] 处进行更新。"
));
}
}
...
...
Assets/Scripts/MDPro3/Servants/OcgCore.cs
View file @
69c74cd3
...
...
@@ -89,6 +89,7 @@ namespace MDPro3
public
bool
inAi
;
public
Condition
condition
=
Condition
.
N
;
public
bool
isTag
;
public
ChainCondition
chainCondition
=
ChainCondition
.
Smart
;
public
Deck
deck
;
public
Deck
sideReference
=
new
Deck
();
...
...
@@ -1561,7 +1562,7 @@ namespace MDPro3
name_1
=
r
.
ReadUnicode
(
50
);
name_1_tag
=
r
.
ReadUnicode
(
50
);
name_1_c
=
r
.
ReadUnicode
(
50
);
var
isTag
=
!(
name_0_tag
==
"---"
&&
name_1_tag
==
"---"
&&
name_0
==
name_0_c
&&
name_1
==
name_1_c
);
isTag
=
!(
name_0_tag
==
"---"
&&
name_1_tag
==
"---"
&&
name_0
==
name_0_c
&&
name_1
==
name_1_c
);
if
(
Config
.
Get
(
"ReplayPlayerName0"
,
"@ui"
).
Length
>
0
)
name_0
=
Config
.
Get
(
"ReplayPlayerName0"
,
"@ui"
);
...
...
@@ -1621,6 +1622,7 @@ namespace MDPro3
name_1_c
=
name_1
;
player0Name
.
text
=
name_0_c
;
player1Name
.
text
=
name_1_c
;
isTag
=
false
;
SetFace
();
break
;
case
GameMessage
.
Win
:
...
...
@@ -1810,7 +1812,10 @@ namespace MDPro3
player1Name
.
text
=
name_1_tag
;
else
player0Name
.
text
=
name_0_tag
;
isTag
=
true
;
}
else
isTag
=
false
;
SetFace
();
GCS_CreateBundle
(
r
.
ReadInt16
(),
LocalPlayer
(
0
),
CardLocation
.
Deck
);
GCS_CreateBundle
(
r
.
ReadInt16
(),
LocalPlayer
(
0
),
CardLocation
.
Extra
);
...
...
@@ -4252,12 +4257,12 @@ namespace MDPro3
int
forced
=
r
.
ReadByte
();
var
hint0
=
r
.
ReadInt32
();
var
hint1
=
r
.
ReadInt32
();
var
chainCards
=
new
List
<
GameCard
>();
for
(
var
i
=
0
;
i
<
count
;
i
++)
{
var
flag
=
0
;
if
(
length_of_message
%
12
!=
0
)
flag
=
r
.
ReadChar
();
if
(((
length_of_message
-
12
)
/
count
)
%
12
!=
0
)
flag
=
r
.
ReadChar
();
code
=
r
.
ReadInt32
()
%
1000000000
;
gps
=
r
.
ReadGPS
();
desc
=
StringHelper
.
Get
(
r
.
ReadInt32
());
...
...
@@ -4855,28 +4860,16 @@ namespace MDPro3
newWhite
.
transform
.
localScale
=
Vector3
.
one
;
newWhite
.
GetComponent
<
SpriteRenderer
>().
color
=
Color
.
clear
;
}
StartCoroutine
(
Program
.
I
().
texture_
.
LoadDummyCard
LoadingPic
(
mner
.
GetElement
<
ElementObjectManager
>(
"DummyCard01"
),
code
[
0
],
true
));
StartCoroutine
(
Program
.
I
().
texture_
.
LoadDummyCard
(
mner
.
GetElement
<
ElementObjectManager
>(
"DummyCard01"
),
code
[
0
],
true
));
mner
.
GetElement
<
ElementObjectManager
>(
"DummyCard01"
).
GetElement
<
Renderer
>(
"DummyCardModel_front"
).
material
.
renderQueue
=
4000
;
if
(
count
>
1
)
{
StartCoroutine
(
Program
.
I
().
texture_
.
LoadDummyCardLoadingPic
(
mner
.
GetElement
<
ElementObjectManager
>(
"DummyCard02"
),
code
[
1
],
true
));
mner
.
GetElement
<
ElementObjectManager
>(
"DummyCard02"
).
GetElement
<
Renderer
>(
"DummyCardModel_front"
).
material
.
renderQueue
=
4000
;
}
StartCoroutine
(
Program
.
I
().
texture_
.
LoadDummyCard
(
mner
.
GetElement
<
ElementObjectManager
>(
"DummyCard02"
),
code
[
1
],
true
));
if
(
count
>
2
)
{
StartCoroutine
(
Program
.
I
().
texture_
.
LoadDummyCardLoadingPic
(
mner
.
GetElement
<
ElementObjectManager
>(
"DummyCard03"
),
code
[
2
],
true
));
mner
.
GetElement
<
ElementObjectManager
>(
"DummyCard03"
).
GetElement
<
Renderer
>(
"DummyCardModel_front"
).
material
.
renderQueue
=
4000
;
}
StartCoroutine
(
Program
.
I
().
texture_
.
LoadDummyCard
(
mner
.
GetElement
<
ElementObjectManager
>(
"DummyCard03"
),
code
[
2
],
true
));
if
(
count
>
3
)
{
StartCoroutine
(
Program
.
I
().
texture_
.
LoadDummyCardLoadingPic
(
mner
.
GetElement
<
ElementObjectManager
>(
"DummyCard04"
),
code
[
3
],
true
));
mner
.
GetElement
<
ElementObjectManager
>(
"DummyCard04"
).
GetElement
<
Renderer
>(
"DummyCardModel_front"
).
material
.
renderQueue
=
4000
;
}
StartCoroutine
(
Program
.
I
().
texture_
.
LoadDummyCard
(
mner
.
GetElement
<
ElementObjectManager
>(
"DummyCard04"
),
code
[
3
],
true
));
if
(
count
>
4
)
{
StartCoroutine
(
Program
.
I
().
texture_
.
LoadDummyCardLoadingPic
(
mner
.
GetElement
<
ElementObjectManager
>(
"DummyCard05"
),
code
[
4
],
true
));
mner
.
GetElement
<
ElementObjectManager
>(
"DummyCard05"
).
GetElement
<
Renderer
>(
"DummyCardModel_front"
).
material
.
renderQueue
=
4000
;
}
StartCoroutine
(
Program
.
I
().
texture_
.
LoadDummyCard
(
mner
.
GetElement
<
ElementObjectManager
>(
"DummyCard05"
),
code
[
4
],
true
));
mner
.
GetComponent
<
PlayableDirector
>().
Play
();
var
mono
=
mner
.
gameObject
.
AddComponent
<
DoWhenPlayableDirectorStop
>();
mono
.
action
=
()
=>
...
...
@@ -5273,15 +5266,23 @@ namespace MDPro3
var
selfType
=
Program
.
I
().
room
.
selfType
;
if
(
player0Name
.
text
==
name_0
)
{
if
(
selfType
==
0
||
selfType
==
2
)
if
(
isTag
)
{
player0Frame
.
material
=
Appearance
.
duelFrameMat0
;
player0Frame
.
sprite
=
Appearance
.
duelFace0
;
if
(
selfType
==
0
||
selfType
==
2
)
{
player0Frame
.
material
=
Appearance
.
duelFrameMat0
;
player0Frame
.
sprite
=
Appearance
.
duelFace0
;
}
else
{
player0Frame
.
material
=
Appearance
.
duelFrameMat0Tag
;
player0Frame
.
sprite
=
Appearance
.
duelFace0Tag
;
}
}
else
{
player0Frame
.
material
=
Appearance
.
duelFrameMat0
Tag
;
player0Frame
.
sprite
=
Appearance
.
duelFace0
Tag
;
player0Frame
.
material
=
Appearance
.
duelFrameMat0
;
player0Frame
.
sprite
=
Appearance
.
duelFace0
;
}
}
else
...
...
Assets/Scripts/MDPro3/Servants/Setting.cs
View file @
69c74cd3
using
DG.Tweening
;
using
MDPro3.UI
;
using
System
;
using
System.Collections
;
using
System.Collections.Generic
;
using
System.IO
;
using
System.Reflection
;
...
...
@@ -8,6 +9,7 @@ using System.Runtime.CompilerServices;
using
System.Text.RegularExpressions
;
using
UnityEngine
;
using
UnityEngine.AddressableAssets
;
using
UnityEngine.Networking
;
using
UnityEngine.Rendering.Universal
;
using
UnityEngine.UI
;
using
ShadowResolution
=
UnityEngine
.
Rendering
.
Universal
.
ShadowResolution
;
...
...
@@ -137,7 +139,13 @@ namespace MDPro3
public
Button
exportReplay
;
public
Button
exportPicture
;
public
Button
clearPicture
;
[
Header
(
"Expansions"
)]
public
Button
supportExpansions
;
public
Text
supportExpansionsValue
;
public
Button
clearExpansions
;
public
Button
updatePrerelease
;
public
Text
updatePrereleaseValue
;
public
override
void
Initialize
()
{
...
...
@@ -220,6 +228,9 @@ namespace MDPro3
fps
.
value
=
int
.
Parse
(
Config
.
Get
(
"FPS"
,
"60"
));
scale
.
value
=
int
.
Parse
(
Config
.
Get
(
"Scale"
,
"1000"
))
/
(
float
)
1000
;
supportExpansions
.
onClick
.
AddListener
(
OnSupportExpansions
);
updatePrerelease
.
onClick
.
AddListener
(
OnUpdatePrerelease
);
var
defau
=
"1000"
;
#if UNITY_ANDROID
defau
=
"1500"
;
...
...
@@ -317,6 +328,9 @@ namespace MDPro3
Config
.
Set
(
"WatchAutoInfo"
,
SaveBool
(
watchAutoInfoValue
.
text
));
Config
.
Set
(
"ReplayAutoInfo"
,
SaveBool
(
replayAutoInfoValue
.
text
));
Config
.
Set
(
"Timing"
,
SaveBool
(
timingValue
.
text
));
Config
.
Set
(
"Expansions"
,
SaveBool
(
supportExpansionsValue
.
text
));
Config
.
Save
();
}
public
string
SaveBool
(
string
value
)
...
...
@@ -328,6 +342,8 @@ namespace MDPro3
returnValue
=
"1"
;
if
(
value
==
InterString
.
Get
(
"左"
))
returnValue
=
"1"
;
if
(
value
==
InterString
.
Get
(
"是"
))
returnValue
=
"1"
;
return
returnValue
;
}
public
void
OnBgmVolChange
(
float
vol
)
...
...
@@ -938,6 +954,12 @@ namespace MDPro3
autoRPSValue
.
text
=
InterString
.
Get
(
"关"
);
else
autoRPSValue
.
text
=
InterString
.
Get
(
"开"
);
value
=
Config
.
Get
(
"Expansions"
,
"1"
);
if
(
value
==
"0"
)
supportExpansionsValue
.
text
=
InterString
.
Get
(
"否"
);
else
supportExpansionsValue
.
text
=
InterString
.
Get
(
"是"
);
}
public
void
OnDuelAppearcanceClick
()
{
...
...
@@ -1263,6 +1285,88 @@ namespace MDPro3
Program
.
I
().
InitializeForDataChange
();
},
null
);
}
void
OnSupportExpansions
()
{
if
(
supportExpansionsValue
.
text
==
InterString
.
Get
(
"否"
))
{
supportExpansionsValue
.
text
=
InterString
.
Get
(
"是"
);
Config
.
Set
(
"Expansions"
,
"1"
);
}
else
{
supportExpansionsValue
.
text
=
InterString
.
Get
(
"否"
);
Config
.
Set
(
"Expansions"
,
"0"
);
}
UIManager
.
ChangeLanguage
();
}
bool
checking
;
void
OnUpdatePrerelease
()
{
if
(!
checking
)
{
checking
=
true
;
StartCoroutine
(
UpdatePrereleaseAsync
());
}
}
public
static
readonly
string
prereleaseVersionUrl
=
"https://cdn02.moecube.com:444/ygopro-super-pre/data/version.txt"
;
public
static
readonly
string
prereleasePackUrl
=
"https://cdn02.moecube.com:444/ygopro-super-pre/archive/ygopro-super-pre.ypk"
;
IEnumerator
UpdatePrereleaseAsync
()
{
var
filePath
=
Path
.
Combine
(
Program
.
expansionsPath
,
Path
.
GetFileName
(
prereleasePackUrl
));
if
(!
File
.
Exists
(
filePath
))
{
Config
.
Set
(
"Prerelease"
,
"0"
);
Config
.
Save
();
}
var
www
=
UnityWebRequest
.
Get
(
prereleaseVersionUrl
);
www
.
SendWebRequest
();
while
(!
www
.
isDone
)
{
yield
return
null
;
updatePrereleaseValue
.
text
=
InterString
.
Get
(
"检查更新中"
);
}
if
(
www
.
result
==
UnityWebRequest
.
Result
.
Success
)
{
var
result
=
www
.
downloadHandler
.
text
;
var
lines
=
result
.
Replace
(
"\r"
,
""
).
Split
(
'\n'
);
if
(
Config
.
Get
(
"Prerelease"
,
"0"
)
!=
lines
[
0
])
{
if
(!
Directory
.
Exists
(
Program
.
expansionsPath
))
Directory
.
CreateDirectory
(
Program
.
expansionsPath
);
var
download
=
UnityWebRequest
.
Get
(
prereleasePackUrl
);
download
.
SendWebRequest
();
MessageManager
.
Cast
(
"正在更新,请耐心等待更待更新完成再进行其他操作。"
);
while
(!
download
.
isDone
)
{
yield
return
null
;
updatePrereleaseValue
.
text
=
(
download
.
downloadProgress
*
100f
).
ToString
(
"0.##"
)
+
"%"
;
}
if
(
download
.
result
==
UnityWebRequest
.
Result
.
Success
)
{
ZipHelper
.
Dispose
();
File
.
WriteAllBytes
(
filePath
,
download
.
downloadHandler
.
data
);
MessageManager
.
Cast
(
"先行卡更新成功。"
);
Config
.
Set
(
"Prerelease"
,
lines
[
0
]);
Config
.
Save
();
Program
.
I
().
InitializeForDataChange
();
}
else
MessageManager
.
Cast
(
"先行卡更新失败。"
);
}
else
MessageManager
.
Cast
(
"先行卡已是最新版。"
);
}
else
MessageManager
.
Cast
(
InterString
.
Get
(
"检查更新失败!"
));
updatePrereleaseValue
.
text
=
string
.
Empty
;
checking
=
false
;
}
#
endregion
public
void
OnAboutGame
()
...
...
ProjectSettings/ProjectSettings.asset
View file @
69c74cd3
...
...
@@ -144,8 +144,8 @@ PlayerSettings:
vrSettings
:
enable360StereoCapture
:
0
isWsaHolographicRemotingEnabled
:
0
enableFrameTimingStats
:
1
useHDRDisplay
:
0
enableFrameTimingStats
:
0
useHDRDisplay
:
1
D3DHDRBitDepth
:
0
m_ColorGamuts
:
00000000
targetPixelDensity
:
30
...
...
@@ -529,7 +529,7 @@ PlayerSettings:
m_APIs
:
0b000000
m_Automatic
:
1
-
m_BuildTarget
:
WindowsStandaloneSupport
m_APIs
:
02000000
1200000015000000
0b000000
m_APIs
:
020000000b000000
m_Automatic
:
0
m_BuildTargetVRSettings
:
-
m_BuildTarget
:
Standalone
...
...
@@ -795,7 +795,8 @@ PlayerSettings:
webGLLinkerTarget
:
1
webGLThreadsSupport
:
0
webGLDecompressionFallback
:
0
scriptingDefineSymbols
:
{}
scriptingDefineSymbols
:
1
:
additionalCompilerArguments
:
{}
platformArchitecture
:
{}
scriptingBackend
:
...
...
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