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DataEditorX
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Dark_Zane
DataEditorX
Commits
a1b09cc3
Commit
a1b09cc3
authored
Jun 14, 2020
by
JoyJ
Browse files
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Plain Diff
add SetCountLimit to effect creator
parent
d97f836d
Changes
6
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6 changed files
with
577 additions
and
103 deletions
+577
-103
DataEditorX/CountLimitForm.Designer.cs
DataEditorX/CountLimitForm.Designer.cs
+211
-0
DataEditorX/CountLimitForm.cs
DataEditorX/CountLimitForm.cs
+56
-0
DataEditorX/CountLimitForm.resx
DataEditorX/CountLimitForm.resx
+120
-0
DataEditorX/DataEditorX.csproj
DataEditorX/DataEditorX.csproj
+9
-0
DataEditorX/EffectCreatorForm.Designer.cs
DataEditorX/EffectCreatorForm.Designer.cs
+117
-102
DataEditorX/EffectCreatorForm.cs
DataEditorX/EffectCreatorForm.cs
+64
-1
No files found.
DataEditorX/CountLimitForm.Designer.cs
0 → 100644
View file @
a1b09cc3
namespace
DataEditorX
{
partial
class
CountLimitForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private
System
.
ComponentModel
.
IContainer
components
=
null
;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected
override
void
Dispose
(
bool
disposing
)
{
if
(
disposing
&&
(
components
!=
null
))
{
components
.
Dispose
();
}
base
.
Dispose
(
disposing
);
}
#
region
Windows
Form
Designer
generated
code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private
void
InitializeComponent
()
{
this
.
checkIsOath
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
groupBox1
=
new
System
.
Windows
.
Forms
.
GroupBox
();
this
.
checkIsSingle
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
checkIsHasCode
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
checkIsInDuel
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
btnOK
=
new
System
.
Windows
.
Forms
.
Button
();
this
.
btnCancel
=
new
System
.
Windows
.
Forms
.
Button
();
this
.
numCount
=
new
System
.
Windows
.
Forms
.
NumericUpDown
();
this
.
label1
=
new
System
.
Windows
.
Forms
.
Label
();
this
.
label2
=
new
System
.
Windows
.
Forms
.
Label
();
this
.
numericUpDown1
=
new
System
.
Windows
.
Forms
.
NumericUpDown
();
this
.
groupBox1
.
SuspendLayout
();
((
System
.
ComponentModel
.
ISupportInitialize
)(
this
.
numCount
)).
BeginInit
();
((
System
.
ComponentModel
.
ISupportInitialize
)(
this
.
numericUpDown1
)).
BeginInit
();
this
.
SuspendLayout
();
//
// checkIsOath
//
this
.
checkIsOath
.
AutoSize
=
true
;
this
.
checkIsOath
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
20
);
this
.
checkIsOath
.
Name
=
"checkIsOath"
;
this
.
checkIsOath
.
Size
=
new
System
.
Drawing
.
Size
(
276
,
16
);
this
.
checkIsOath
.
TabIndex
=
0
;
this
.
checkIsOath
.
Text
=
"誓约效果(发动被无效不计数,效果被无效计数)"
;
this
.
checkIsOath
.
UseVisualStyleBackColor
=
true
;
//
// groupBox1
//
this
.
groupBox1
.
Controls
.
Add
(
this
.
label2
);
this
.
groupBox1
.
Controls
.
Add
(
this
.
checkIsSingle
);
this
.
groupBox1
.
Controls
.
Add
(
this
.
numericUpDown1
);
this
.
groupBox1
.
Controls
.
Add
(
this
.
checkIsHasCode
);
this
.
groupBox1
.
Controls
.
Add
(
this
.
checkIsInDuel
);
this
.
groupBox1
.
Controls
.
Add
(
this
.
checkIsOath
);
this
.
groupBox1
.
Location
=
new
System
.
Drawing
.
Point
(
12
,
12
);
this
.
groupBox1
.
Name
=
"groupBox1"
;
this
.
groupBox1
.
Size
=
new
System
.
Drawing
.
Size
(
290
,
109
);
this
.
groupBox1
.
TabIndex
=
1
;
this
.
groupBox1
.
TabStop
=
false
;
this
.
groupBox1
.
Text
=
"效果特点"
;
//
// checkIsSingle
//
this
.
checkIsSingle
.
AutoSize
=
true
;
this
.
checkIsSingle
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
86
);
this
.
checkIsSingle
.
Name
=
"checkIsSingle"
;
this
.
checkIsSingle
.
Size
=
new
System
.
Drawing
.
Size
(
240
,
16
);
this
.
checkIsSingle
.
TabIndex
=
3
;
this
.
checkIsSingle
.
Text
=
"与其他效果共用次数,且没有同名卡限制"
;
this
.
checkIsSingle
.
UseVisualStyleBackColor
=
true
;
//
// checkIsHasCode
//
this
.
checkIsHasCode
.
AutoSize
=
true
;
this
.
checkIsHasCode
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
64
);
this
.
checkIsHasCode
.
Name
=
"checkIsHasCode"
;
this
.
checkIsHasCode
.
Size
=
new
System
.
Drawing
.
Size
(
108
,
16
);
this
.
checkIsHasCode
.
TabIndex
=
2
;
this
.
checkIsHasCode
.
Text
=
"同名卡1回合X次"
;
this
.
checkIsHasCode
.
UseVisualStyleBackColor
=
true
;
//
// checkIsInDuel
//
this
.
checkIsInDuel
.
AutoSize
=
true
;
this
.
checkIsInDuel
.
Location
=
new
System
.
Drawing
.
Point
(
6
,
42
);
this
.
checkIsInDuel
.
Name
=
"checkIsInDuel"
;
this
.
checkIsInDuel
.
Size
=
new
System
.
Drawing
.
Size
(
126
,
16
);
this
.
checkIsInDuel
.
TabIndex
=
1
;
this
.
checkIsInDuel
.
Text
=
"决斗中只能发动X次"
;
this
.
checkIsInDuel
.
UseVisualStyleBackColor
=
true
;
//
// btnOK
//
this
.
btnOK
.
Anchor
=
((
System
.
Windows
.
Forms
.
AnchorStyles
)((
System
.
Windows
.
Forms
.
AnchorStyles
.
Bottom
|
System
.
Windows
.
Forms
.
AnchorStyles
.
Right
)));
this
.
btnOK
.
DialogResult
=
System
.
Windows
.
Forms
.
DialogResult
.
OK
;
this
.
btnOK
.
Location
=
new
System
.
Drawing
.
Point
(
146
,
129
);
this
.
btnOK
.
Name
=
"btnOK"
;
this
.
btnOK
.
Size
=
new
System
.
Drawing
.
Size
(
75
,
23
);
this
.
btnOK
.
TabIndex
=
2
;
this
.
btnOK
.
Text
=
"确定"
;
this
.
btnOK
.
UseVisualStyleBackColor
=
true
;
this
.
btnOK
.
Click
+=
new
System
.
EventHandler
(
this
.
btnOK_Click
);
//
// btnCancel
//
this
.
btnCancel
.
Anchor
=
((
System
.
Windows
.
Forms
.
AnchorStyles
)((
System
.
Windows
.
Forms
.
AnchorStyles
.
Bottom
|
System
.
Windows
.
Forms
.
AnchorStyles
.
Right
)));
this
.
btnCancel
.
DialogResult
=
System
.
Windows
.
Forms
.
DialogResult
.
Cancel
;
this
.
btnCancel
.
Location
=
new
System
.
Drawing
.
Point
(
227
,
129
);
this
.
btnCancel
.
Name
=
"btnCancel"
;
this
.
btnCancel
.
Size
=
new
System
.
Drawing
.
Size
(
75
,
23
);
this
.
btnCancel
.
TabIndex
=
3
;
this
.
btnCancel
.
Text
=
"取消"
;
this
.
btnCancel
.
UseVisualStyleBackColor
=
true
;
//
// numCode
//
this
.
numCount
.
Location
=
new
System
.
Drawing
.
Point
(
75
,
130
);
this
.
numCount
.
Minimum
=
new
decimal
(
new
int
[]
{
1
,
0
,
0
,
0
});
this
.
numCount
.
Name
=
"numCode"
;
this
.
numCount
.
Size
=
new
System
.
Drawing
.
Size
(
57
,
21
);
this
.
numCount
.
TabIndex
=
4
;
this
.
numCount
.
Value
=
new
decimal
(
new
int
[]
{
1
,
0
,
0
,
0
});
//
// label1
//
this
.
label1
.
AutoSize
=
true
;
this
.
label1
.
Location
=
new
System
.
Drawing
.
Point
(
16
,
133
);
this
.
label1
.
Name
=
"label1"
;
this
.
label1
.
Size
=
new
System
.
Drawing
.
Size
(
53
,
12
);
this
.
label1
.
TabIndex
=
5
;
this
.
label1
.
Text
=
"次数限制"
;
//
// label2
//
this
.
label2
.
AutoSize
=
true
;
this
.
label2
.
Location
=
new
System
.
Drawing
.
Point
(
156
,
64
);
this
.
label2
.
Name
=
"label2"
;
this
.
label2
.
Size
=
new
System
.
Drawing
.
Size
(
53
,
12
);
this
.
label2
.
TabIndex
=
7
;
this
.
label2
.
Text
=
"code偏移"
;
//
// numericUpDown1
//
this
.
numericUpDown1
.
Location
=
new
System
.
Drawing
.
Point
(
215
,
61
);
this
.
numericUpDown1
.
Maximum
=
new
decimal
(
new
int
[]
{
10000
,
0
,
0
,
0
});
this
.
numericUpDown1
.
Name
=
"numericUpDown1"
;
this
.
numericUpDown1
.
Size
=
new
System
.
Drawing
.
Size
(
57
,
21
);
this
.
numericUpDown1
.
TabIndex
=
6
;
//
// CountLimitForm
//
this
.
AutoScaleDimensions
=
new
System
.
Drawing
.
SizeF
(
6F
,
12F
);
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
Font
;
this
.
ClientSize
=
new
System
.
Drawing
.
Size
(
319
,
164
);
this
.
Controls
.
Add
(
this
.
label1
);
this
.
Controls
.
Add
(
this
.
numCount
);
this
.
Controls
.
Add
(
this
.
btnCancel
);
this
.
Controls
.
Add
(
this
.
btnOK
);
this
.
Controls
.
Add
(
this
.
groupBox1
);
this
.
FormBorderStyle
=
System
.
Windows
.
Forms
.
FormBorderStyle
.
FixedToolWindow
;
this
.
MaximizeBox
=
false
;
this
.
MinimizeBox
=
false
;
this
.
Name
=
"CountLimitForm"
;
this
.
StartPosition
=
System
.
Windows
.
Forms
.
FormStartPosition
.
CenterParent
;
this
.
Text
=
"使用次数限制"
;
this
.
groupBox1
.
ResumeLayout
(
false
);
this
.
groupBox1
.
PerformLayout
();
((
System
.
ComponentModel
.
ISupportInitialize
)(
this
.
numCount
)).
EndInit
();
((
System
.
ComponentModel
.
ISupportInitialize
)(
this
.
numericUpDown1
)).
EndInit
();
this
.
ResumeLayout
(
false
);
this
.
PerformLayout
();
}
#
endregion
private
System
.
Windows
.
Forms
.
CheckBox
checkIsOath
;
private
System
.
Windows
.
Forms
.
GroupBox
groupBox1
;
private
System
.
Windows
.
Forms
.
CheckBox
checkIsSingle
;
private
System
.
Windows
.
Forms
.
CheckBox
checkIsHasCode
;
private
System
.
Windows
.
Forms
.
CheckBox
checkIsInDuel
;
private
System
.
Windows
.
Forms
.
Button
btnOK
;
private
System
.
Windows
.
Forms
.
Button
btnCancel
;
private
System
.
Windows
.
Forms
.
NumericUpDown
numCount
;
private
System
.
Windows
.
Forms
.
Label
label1
;
private
System
.
Windows
.
Forms
.
Label
label2
;
private
System
.
Windows
.
Forms
.
NumericUpDown
numericUpDown1
;
}
}
\ No newline at end of file
DataEditorX/CountLimitForm.cs
0 → 100644
View file @
a1b09cc3
using
System
;
using
System.Collections.Generic
;
using
System.ComponentModel
;
using
System.Data
;
using
System.Drawing
;
using
System.Linq
;
using
System.Text
;
using
System.Threading.Tasks
;
using
System.Windows.Forms
;
namespace
DataEditorX
{
public
partial
class
CountLimitForm
:
Form
{
public
EffectCountLimit
CountLimit
;
public
CountLimitForm
(
EffectCountLimit
ecl
)
{
this
.
InitializeComponent
();
CountLimit
=
ecl
;
this
.
checkIsOath
.
Checked
=
ecl
.
IsOath
;
this
.
checkIsInDuel
.
Checked
=
ecl
.
IsInDuel
;
this
.
checkIsHasCode
.
Checked
=
ecl
.
IsHasCode
;
this
.
checkIsSingle
.
Checked
=
ecl
.
IsSingle
;
this
.
numCount
.
Value
=
ecl
.
Count
;
}
private
void
btnOK_Click
(
object
sender
,
EventArgs
e
)
{
CountLimit
.
IsOath
=
this
.
checkIsOath
.
Checked
;
CountLimit
.
IsInDuel
=
this
.
checkIsInDuel
.
Checked
;
CountLimit
.
IsHasCode
=
this
.
checkIsHasCode
.
Checked
;
CountLimit
.
IsSingle
=
this
.
checkIsSingle
.
Checked
;
CountLimit
.
Count
=
this
.
numCount
.
Value
;
}
}
public
class
EffectCountLimit
{
public
bool
IsOath
=
false
;
public
bool
IsInDuel
=
false
;
public
bool
IsHasCode
=
false
;
public
bool
IsSingle
=
false
;
public
decimal
Code
;
public
decimal
Offset
;
public
decimal
Count
;
public
EffectCountLimit
(
decimal
code
)
{
Code
=
code
;
Offset
=
0
;
}
public
EffectCountLimit
(
decimal
code
,
decimal
offset
)
{
Code
=
code
;
Offset
=
offset
;
}
}
}
DataEditorX/CountLimitForm.resx
0 → 100644
View file @
a1b09cc3
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema
id=
"root"
xmlns=
""
xmlns:xsd=
"http://www.w3.org/2001/XMLSchema"
xmlns:msdata=
"urn:schemas-microsoft-com:xml-msdata"
>
<xsd:import
namespace=
"http://www.w3.org/XML/1998/namespace"
/>
<xsd:element
name=
"root"
msdata:IsDataSet=
"true"
>
<xsd:complexType>
<xsd:choice
maxOccurs=
"unbounded"
>
<xsd:element
name=
"metadata"
>
<xsd:complexType>
<xsd:sequence>
<xsd:element
name=
"value"
type=
"xsd:string"
minOccurs=
"0"
/>
</xsd:sequence>
<xsd:attribute
name=
"name"
use=
"required"
type=
"xsd:string"
/>
<xsd:attribute
name=
"type"
type=
"xsd:string"
/>
<xsd:attribute
name=
"mimetype"
type=
"xsd:string"
/>
<xsd:attribute
ref=
"xml:space"
/>
</xsd:complexType>
</xsd:element>
<xsd:element
name=
"assembly"
>
<xsd:complexType>
<xsd:attribute
name=
"alias"
type=
"xsd:string"
/>
<xsd:attribute
name=
"name"
type=
"xsd:string"
/>
</xsd:complexType>
</xsd:element>
<xsd:element
name=
"data"
>
<xsd:complexType>
<xsd:sequence>
<xsd:element
name=
"value"
type=
"xsd:string"
minOccurs=
"0"
msdata:Ordinal=
"1"
/>
<xsd:element
name=
"comment"
type=
"xsd:string"
minOccurs=
"0"
msdata:Ordinal=
"2"
/>
</xsd:sequence>
<xsd:attribute
name=
"name"
type=
"xsd:string"
use=
"required"
msdata:Ordinal=
"1"
/>
<xsd:attribute
name=
"type"
type=
"xsd:string"
msdata:Ordinal=
"3"
/>
<xsd:attribute
name=
"mimetype"
type=
"xsd:string"
msdata:Ordinal=
"4"
/>
<xsd:attribute
ref=
"xml:space"
/>
</xsd:complexType>
</xsd:element>
<xsd:element
name=
"resheader"
>
<xsd:complexType>
<xsd:sequence>
<xsd:element
name=
"value"
type=
"xsd:string"
minOccurs=
"0"
msdata:Ordinal=
"1"
/>
</xsd:sequence>
<xsd:attribute
name=
"name"
type=
"xsd:string"
use=
"required"
/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader
name=
"resmimetype"
>
<value>
text/microsoft-resx
</value>
</resheader>
<resheader
name=
"version"
>
<value>
2.0
</value>
</resheader>
<resheader
name=
"reader"
>
<value>
System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
</value>
</resheader>
<resheader
name=
"writer"
>
<value>
System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
</value>
</resheader>
</root>
\ No newline at end of file
DataEditorX/DataEditorX.csproj
View file @
a1b09cc3
...
...
@@ -149,6 +149,12 @@
<Compile
Include=
"Core\TaskHelper.cs"
/>
<Compile
Include=
"Core\TCGEditor\CardSet.cs"
/>
<Compile
Include=
"Core\YGOUtil.cs"
/>
<Compile
Include=
"CountLimitForm.cs"
>
<SubType>
Form
</SubType>
</Compile>
<Compile
Include=
"CountLimitForm.Designer.cs"
>
<DependentUpon>
CountLimitForm.cs
</DependentUpon>
</Compile>
<Compile
Include=
"DataEditForm.cs"
>
<SubType>
Form
</SubType>
</Compile>
...
...
@@ -240,6 +246,9 @@
<EmbeddedResource
Include=
"Controls\FastColoredTextBoxEx.resx"
>
<DependentUpon>
FastColoredTextBoxEx.cs
</DependentUpon>
</EmbeddedResource>
<EmbeddedResource
Include=
"CountLimitForm.resx"
>
<DependentUpon>
CountLimitForm.cs
</DependentUpon>
</EmbeddedResource>
<EmbeddedResource
Include=
"DataEditForm.resx"
>
<DependentUpon>
DataEditForm.cs
</DependentUpon>
</EmbeddedResource>
...
...
DataEditorX/EffectCreatorForm.Designer.cs
View file @
a1b09cc3
This diff is collapsed.
Click to expand it.
DataEditorX/EffectCreatorForm.cs
View file @
a1b09cc3
...
...
@@ -90,11 +90,57 @@ private void btnStart_Click(object sender, EventArgs e)
sb
.
Append
(
this
.
ProcessSpecialOptions
());
sb
.
Append
(
this
.
ProcessEffectType
());
sb
.
Append
(
this
.
ProcessEffectCategory
());
sb
.
Append
(
this
.
ProcessEffectCountLimit
());
sb
.
Append
(
this
.
ProcessEffectProperty
());
sb
.
Append
(
this
.
ProcessEffectCode
());
txtOutput
.
Text
=
sb
.
ToString
();
}
private
string
LinkStrings
(
List
<
string
>
list
)
{
if
(
list
.
Count
==
0
)
{
return
""
;
}
string
result
=
list
[
0
];
for
(
int
i
=
1
;
i
<
list
.
Count
;
i
++)
{
result
+=
$"+
{
list
[
i
]}
"
;
}
return
result
;
}
private
string
ProcessEffectCountLimit
()
{
if
(!
checkCountLimit
.
Checked
||
countLimit
==
null
)
{
return
""
;
}
List
<
string
>
extraOptions
=
new
List
<
string
>();
if
(
countLimit
.
IsHasCode
)
{
extraOptions
.
Add
(
countLimit
.
Code
.
ToString
());
if
(
countLimit
.
Offset
>
0
)
{
extraOptions
.
Add
(
countLimit
.
Offset
.
ToString
());
}
}
if
(
countLimit
.
IsInDuel
)
{
extraOptions
.
Add
(
"EFFECT_COUNT_CODE_DUEL"
);
}
if
(
countLimit
.
IsOath
)
{
extraOptions
.
Add
(
"EFFECT_COUNT_CODE_OATH"
);
}
if
(
countLimit
.
IsSingle
)
{
extraOptions
.
Add
(
"EFFECT_COUNT_CODE_SINGLE"
);
}
if
(
extraOptions
.
Count
>
0
)
{
return
$"e
{
numEffectNum
}
:SetCountLimit(
{
countLimit
.
Count
}
,
{
this
.
LinkStrings
(
extraOptions
)}
)"
;
}
return
$"e
{
numEffectNum
}
:SetCountLimit(
{
countLimit
.
Count
}
)"
;
}
private
string
ProcessEffectProperty
()
{
var
selected
=
(
from
EffectCreatorItem
item
in
listEffectProperty
.
Items
.
Cast
<
EffectCreatorItem
>()
...
...
@@ -263,5 +309,22 @@ private void txtSearchProperty_TextChanged(object sender, EventArgs e)
{
this
.
SearchListBoxWithTextBox
(
ref
listEffectProperty
,
txtSearchProperty
);
}
EffectCountLimit
countLimit
=
null
;
private
void
checkCountLimit_CheckedChanged
(
object
sender
,
EventArgs
e
)
{
if
(
checkCountLimit
.
Checked
)
{
if
(
countLimit
==
null
)
{
countLimit
=
new
EffectCountLimit
(
numCardCode
.
Value
);
}
CountLimitForm
form
=
new
CountLimitForm
(
countLimit
);
if
(
form
.
ShowDialog
()
==
DialogResult
.
OK
)
{
countLimit
=
form
.
CountLimit
;
}
}
}
}
}
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