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Dark_Zane
DataEditorX
Commits
02399a32
Commit
02399a32
authored
Feb 10, 2022
by
JoyJ
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update functions & constant & strings
parent
4652b69c
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4
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4 changed files
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351 additions
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203 deletions
+351
-203
DataEditorX/data/_functions.txt
DataEditorX/data/_functions.txt
+41
-10
DataEditorX/data/avalon.xshd
DataEditorX/data/avalon.xshd
+4
-4
DataEditorX/data/constant.lua
DataEditorX/data/constant.lua
+169
-141
DataEditorX/data/strings.conf
DataEditorX/data/strings.conf
+137
-48
No files found.
DataEditorX/data/_functions.txt
View file @
02399a32
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@@ -156,9 +156,14 @@ bit库已删除,请用操作符操作,详见 utility.lua
●int Card.GetRightScale(Card c)
返回c的右灵摆刻度
●int Card.GetCurrentScale(Card c)
返回c的当前灵摆刻度。如果在左灵摆区域则返回左刻度,在右灵摆区域或是不在灵摆区域则返回右刻度
●int Card.GetOriginalRightScale(Card c)
返回c的原本的右灵摆刻度
Card.GetCurrentScale
●bool Card.IsLinkMarker(Card c, int dir)
检查c是否是连接标记为 dir 的卡
dir的值有:
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@@ -213,6 +218,9 @@ location 的值是 LOCATION_MZONE,LOCATION_SZONE,LOCATIOIN_ONFIELD
返回c的当前属性
注:对某些多属性怪兽如光与暗之龙,此函数的返回值可能是几个属性的组合值
●int Card.GetAttributeInGrave(Card c)
获得c在墓地里视为的属性
●int Card.GetOriginalAttribute(Card c)
返回c的卡片记载的属性
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@@ -226,6 +234,9 @@ location 的值是 LOCATION_MZONE,LOCATION_SZONE,LOCATIOIN_ONFIELD
返回c的当前种族
注:对某些多种族怪兽如动画效果的魔术猿,此函数的返回值可能是几个种族的组合值
●int Card.GetRaceInGrave(Card c)
返回c在墓地视为的种族
●int Card.GetOriginalRace(Card c)
返回c的卡片记载的种族
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@@ -353,6 +364,9 @@ location 的值是 LOCATION_MZONE,LOCATION_SZONE,LOCATIOIN_ONFIELD
●bool Card.IsType(Card c, int type)
检查c是否属于类型type
●bool Card.IsExtraDeckMonster(Card c)
检查c原本是否为融合·同调·XYZ·连接怪兽。这个函数只检查类型,不关心被检查的怪兽的现状。
●bool Card.IsFusionType(Card c, int type)
检查c用作融合素材时是否属于类型type(与IsType的区别在于对于魔陷区的怪兽卡,用其原本类型作判断)
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@@ -398,6 +412,9 @@ location 的值是 LOCATION_MZONE,LOCATION_SZONE,LOCATIOIN_ONFIELD
●bool Card.IsReason(Card c, int reason)
检查c是否包含原因reason
●bool Card.SetReason(Card c, int reason)
设置c来到当前位置的原因为reason
●bool Card.IsSummonType(Card c, int sumtype)
检查c的召唤类型是否是sumtype
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@@ -451,6 +468,9 @@ location 的值是 LOCATION_MZONE,LOCATION_SZONE,LOCATIOIN_ONFIELD
●int Card.GetUnionCount(Card c)
返回c当前装备的同盟卡数量
●Card Card.CheckUnionTarget(Card c, Card ec)
检查ec是否为c的有效同盟装备对象。会检查EFFECT_UNION_LIMIT影响和新旧同盟影响。
●Group Card.GetOverlayGroup(Card c)
返回c当前叠放着的卡片组
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@@ -613,10 +633,6 @@ RESET_CARD 重置卡片的效果 reset_code为效果owner的卡号
把c的效果替换为卡号是code的卡的效果,并且添加额外的reset条件
返回值是表示替换效果的代号id
●void Card.EnableUnsummonable(Card c)
将c设置为不可通常召唤的怪兽
##实际上是个不可复制、不会被无效的EFFECT_UNSUMMONABLE_CARD效果
●void Card.EnableReviveLimit(Card c)
为c添加苏生限制
##实际上是不可复制、不会被无效的EFFECT_UNSUMMONABLE_CARD和EFFECT_REVIVE_LIMIT效果
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@@ -634,6 +650,12 @@ RESET_CARD 重置卡片的效果 reset_code为效果owner的卡号
●bool Card.IsSummonableCard(Card c)
检查c是否是可通常召唤的卡
●bool Card.IsSummonLocation(Card c, int loc)
检查c召唤·特殊召唤的位置是否为loc
●bool Card.IsSummonPlayer(Card c, int player)
检查将c召唤·特殊召唤的玩家是否为player
●bool Card.IsFusionSummonableCard(Card c[, int sum_type])
检查c是否是可[用 sum_type 方式]融合召唤的卡
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@@ -744,6 +766,9 @@ monsteronly = true 则表示只能对怪兽攻击
●bool Card.IsPosition(Card c, int pos)
检查c是否是表示形式pos
●bool Card.IsPreviousControler(Card c,int player)
检查c的上一个控制者是否为player
●bool Card.IsPreviousPosition(Card c, int pos)
检查c位置变化之前是否是表示形式pos
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@@ -805,6 +830,9 @@ monsteronly = true 则表示只能对怪兽攻击
●bool Card.IsControlerCanBeChanged(Card c[, bool ignore_mzone=false, int zone=0xff])
检查c的控制权是否可以改变。 ignore_mzone=true 会忽视转移控制权后的玩家场上是否有空格位, zone 表示必须要使用的位置
●bool Card.IsCanHaveCounter(Card c,int countertype)
检查c上是否可以放置countertype类型的指示物
●bool Card.AddCounter(Card c, int countertype, int count[, int singly=false])
为c放置count个countertype类型的指示物,singly为true表示逐个添加至上限为止
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@@ -868,9 +896,6 @@ location的默认值与c的种类有关,灵摆怪兽需要指定能否在怪
为魔陷卡c添加怪兽数值,type 为怪兽类型,不能是没有等级的怪兽
注:在数据库中有记录的数值视为原本数值
●void Card.AddMonsterAttributeComplete(Card c)
为卡c添加数值完毕,需要和Card.AddMonsterAttribute 配套使用
●void Card.CancelToGrave(Card c[, bool cancel=true])
取消送墓确定状态,cancel=false则重新设置送墓确定状态
注:送墓确定状态指的是在场上发动的不留场的魔法和陷阱后,这些卡片的状态
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@@ -960,9 +985,6 @@ CARDDATA_LINK_MARKER 12
●int Card.GetRemovedOverlayCount(Card c)
返回c本回合被取除的XYZ素材数量。
●int Card.GetOriginalCode(Card c)
返回c的卡片记载的代号
●bool Card.IsOriginalCodeRule(Card c,int code)
检查c是否在规则上当做code使用
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@@ -1345,6 +1367,12 @@ end
●void Duel.ResetFlagEffect(int player, int code)
手动reset玩家player的 code 标识效果
●void Duel.ResetTimeLimit(int player[, int time=0])
重新设置玩家player的当前回合时间。可选参数time(秒),范围必须在0到0x7fff之间
●void Duel.SetSummonCancelable(bool enabled)
设置召唤·特殊召唤是否可以被取消
●bool Duel.SetFlagEffectLabel(int player, int code, int label)
返回player是否存在种类为code的标识效果,并设置其Label属性为label
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@@ -2229,6 +2257,9 @@ CARDDATA_LINK_MARKER 12
打开或关闭DisableActionCheck模式。
在DisableActionCheck模式下,可以在禁止进行决斗操作的处理(如condition以及target的chk==0的部分)进行决斗操作,不会出现Action is not allowed的报错。
●void Duel.DisableSelfDestroyCheck([bool enabled=true])
关闭卡片的自爆检查。不传参或传true为关闭,传false为启用自爆检查
●void Duel.SetMetatable(Card|Group|Effect target, table mt)
将target的元表属性设置为mt。
此函数用途和lua内置函数setmetatable相同,只是针对YGOPro内的userdata属性而设计的。
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DataEditorX/data/avalon.xshd
View file @
02399a32
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@@ -117,17 +117,17 @@
<Word>
nil
</Word>
</Keywords>
<Rule
color=
"Constants"
>
\b(MIN_ID|MAX_ID|MAX_COUNTER|LOCATION_DECK|LOCATION_HAND|LOCATION_MZONE|LOCATION_SZONE|LOCATION_GRAVE|LOCATION_REMOVED|LOCATION_EXTRA|LOCATION_OVERLAY|LOCATION_ONFIELD|LOCATION_DECKBOT|LOCATION_DECKSHF|
LOCATION_FZONE|LOCATION_PZONE|POS_FACEUP_ATTACK|POS_FACEDOWN_ATTACK|POS_FACEUP_DEFENSE|POS_FACEDOWN_DEFENSE|POS_FACEUP|POS_FACEDOWN|POS_ATTACK|POS_DEFENSE|NO_FLIP_EFFECT|TYPE_MONSTER|TYPE_SPELL|TYPE_TRAP|TYPE_NORMAL|TYPE_EFFECT|TYPE_FUSION|TYPE_RITUAL|TYPE_TRAPMONSTER|TYPE_SPIRIT|TYPE_UNION|TYPE_DUAL|TYPE_TUNER|TYPE_SYNCHRO|TYPE_TOKEN|TYPE_QUICKPLAY|TYPE_CONTINUOUS|TYPE_EQUIP|TYPE_FIELD|TYPE_COUNTER|TYPE_FLIP|TYPE_TOON|TYPE_XYZ|TYPE_PENDULUM|TYPE_SPSUMMON|TYPE_LINK|ATTRIBUTE_EARTH|ATTRIBUTE_WATER|ATTRIBUTE_FIRE|ATTRIBUTE_WIND|ATTRIBUTE_LIGHT|ATTRIBUTE_DARK|ATTRIBUTE_DIVINE|RACE_ALL|RACE_WARRIOR|RACE_SPELLCASTER|RACE_FAIRY|RACE_FIEND|RACE_ZOMBIE|RACE_MACHINE|RACE_AQUA|RACE_PYRO|RACE_ROCK|RACE_WINDBEAST|RACE_PLANT|RACE_INSECT|RACE_THUNDER|RACE_DRAGON|RACE_BEAST|RACE_BEASTWARRIOR|RACE_DINOSAUR|RACE_FISH|RACE_SEASERPENT|RACE_REPTILE|RACE_PSYCHO|RACE_DIVINE|RACE_CREATORGOD|RACE_WYRM|RACE_CYBERSE|REASON_DESTROY|REASON_RELEASE|REASON_TEMPORARY|REASON_MATERIAL|REASON_SUMMON|REASON_BATTLE|REASON_EFFECT|REASON_COST|REASON_ADJUST|REASON_LOST_TARGET|REASON_RULE|REASON_SPSUMMON|REASON_DISSUMMON|REASON_FLIP|REASON_DISCARD|REASON_RDAMAGE|REASON_RRECOVER|REASON_RETURN|REASON_FUSION|REASON_SYNCHRO|REASON_RITUAL|REASON_XYZ|REASON_REPLACE|REASON_DRAW|REASON_REDIRECT|REASON_REVEAL|REASON_LINK|LOCATION_REASON_TOFIELD|LOCATION_REASON_CONTROL|SUMMON_TYPE_NORMAL|SUMMON_TYPE_ADVANCE|SUMMON_TYPE_DUAL|SUMMON_TYPE_FLIP|SUMMON_TYPE_SPECIAL|SUMMON_TYPE_FUSION|SUMMON_TYPE_RITUAL|SUMMON_TYPE_SYNCHRO|SUMMON_TYPE_XYZ|SUMMON_TYPE_PENDULUM|SUMMON_TYPE_LINK|STATUS_DISABLED|STATUS_TO_ENABLE|STATUS_TO_DISABLE|STATUS_PROC_COMPLETE|STATUS_SET_TURN|STATUS_NO_LEVEL|STATUS_BATTLE_RESULT|STATUS_SPSUMMON_STEP|STATUS_FORM_CHANGED|STATUS_SUMMONING|STATUS_EFFECT_ENABLED|STATUS_SUMMON_TURN|STATUS_DESTROY_CONFIRMED|STATUS_LEAVE_CONFIRMED|STATUS_BATTLE_DESTROYED|STATUS_COPYING_EFFECT|STATUS_CHAINING|STATUS_SUMMON_DISABLED|STATUS_ACTIVATE_DISABLED|STATUS_EFFECT_REPLACED|STATUS_FUTURE_FUSION|STATUS_ATTACK_CANCELED|STATUS_INITIALIZING|STATUS_ACTIVATED|STATUS_JUST_POS|STATUS_CONTINUOUS_POS|STATUS_FORBIDDEN|STATUS_ACT_FROM_HAND|STATUS_OPPO_BATTLE|STATUS_FLIP_SUMMON_TURN|STATUS_SPSUMMON_TURN|ASSUME_CODE|ASSUME_TYPE|ASSUME_LEVEL|ASSUME_RANK|ASSUME_ATTRIBUTE|ASSUME_RACE|ASSUME_ATTACK|ASSUME_DEFENSE|LINK_MARKER_BOTTOM_LEFT|LINK_MARKER_BOTTOM|LINK_MARKER_BOTTOM_RIGHT|LINK_MARKER_LEFT|LINK_MARKER_RIGHT|LINK_MARKER_TOP_LEFT|LINK_MARKER_TOP|LINK_MARKER_TOP_RIGHT|COUNTER_WITHOUT_PERMIT|COUNTER_NEED_ENABLE|PHASE_DRAW|PHASE_STANDBY|PHASE_MAIN1|PHASE_BATTLE_START|PHASE_BATTLE_STEP|PHASE_DAMAGE|PHASE_DAMAGE_CAL|PHASE_BATTLE|PHASE_MAIN2|PHASE_END|PLAYER_NONE|PLAYER_ALL|CHAININFO_CHAIN_COUNT|CHAININFO_TRIGGERING_EFFECT|CHAININFO_TRIGGERING_PLAYER|CHAININFO_TRIGGERING_CONTROLER|CHAININFO_TRIGGERING_LOCATION|CHAININFO_TRIGGERING_SEQUENCE|CHAININFO_TARGET_CARDS|CHAININFO_TARGET_PLAYER|CHAININFO_TARGET_PARAM|CHAININFO_DISABLE_REASON|CHAININFO_DISABLE_PLAYER|CHAININFO_CHAIN_ID|CHAININFO_TYPE|CHAININFO_EXTTYPE|CHAININFO_TRIGGERING_POSITION|CHAININFO_TRIGGERING_CODE|CHAININFO_TRIGGERING_CODE2|CHAININFO_TRIGGERING_LEVEL|CHAININFO_TRIGGERING_RANK|CHAININFO_TRIGGERING_ATTRIBUTE|CHAININFO_TRIGGERING_RACE|CHAININFO_TRIGGERING_ATTACK|CHAININFO_TRIGGERING_DEFENSE|RESET_SELF_TURN|RESET_OPPO_TURN|RESET_PHASE|RESET_CHAIN|RESET_EVENT|RESET_CARD|RESET_CODE|RESET_COPY|RESET_DISABLE|RESET_TURN_SET|RESET_TOGRAVE|RESET_REMOVE|RESET_TEMP_REMOVE|RESET_TOHAND|RESET_TODECK|RESET_LEAVE|RESET_TOFIELD|RESET_CONTROL|RESET_OVERLAY|RESET_MSCHANGE|RESETS_STANDARD|RESETS_REDIRECT|EFFECT_TYPE_SINGLE|EFFECT_TYPE_FIELD|EFFECT_TYPE_EQUIP|EFFECT_TYPE_ACTIONS|EFFECT_TYPE_ACTIVATE|EFFECT_TYPE_FLIP|EFFECT_TYPE_IGNITION|EFFECT_TYPE_TRIGGER_O|EFFECT_TYPE_QUICK_O|EFFECT_TYPE_TRIGGER_F|EFFECT_TYPE_QUICK_F|EFFECT_TYPE_CONTINUOUS|EFFECT_TYPE_XMATERIAL|EFFECT_TYPE_GRANT|EFFECT_TYPE_TARGETEFFECT_FLAG_INITIAL|EFFECT_FLAG_FUNC_VALUE|EFFECT_FLAG_COUNT_LIMIT|EFFECT_FLAG_FIELD_ONLY|EFFECT_FLAG_CARD_TARGET|EFFECT_FLAG_IGNORE_RANGE|EFFECT_FLAG_ABSOLUTE_TARGET|EFFECT_FLAG_IGNORE_IMMUNE|EFFECT_FLAG_SET_AVAILABLE|EFFECT_FLAG_CANNOT_NEGATE|EFFECT_FLAG_CANNOT_DISABLE|EFFECT_FLAG_PLAYER_TARGET|EFFECT_FLAG_BOTH_SIDE|EFFECT_FLAG_COPY_INHERIT|EFFECT_FLAG_DAMAGE_STEP|EFFECT_FLAG_DAMAGE_CAL|EFFECT_FLAG_DELAY|EFFECT_FLAG_SINGLE_RANGE|EFFECT_FLAG_UNCOPYABLE|EFFECT_FLAG_OATH|EFFECT_FLAG_SPSUM_PARAM|EFFECT_FLAG_REPEAT|EFFECT_FLAG_NO_TURN_RESET|EFFECT_FLAG_EVENT_PLAYER|EFFECT_FLAG_OWNER_RELATE|EFFECT_FLAG_CANNOT_INACTIVATE|EFFECT_FLAG_CLIENT_HINT|EFFECT_FLAG_CONTINUOUS_TARGET|EFFECT_FLAG_LIMIT_ZONE|EFFECT_FLAG_COF|EFFECT_FLAG_CVAL_CHECK|EFFECT_FLAG_IMMEDIATELY_APPLY|EFFECT_FLAG2_NAGA|EFFECT_FLAG2_COF|EFFECT_IMMUNE_EFFECT|EFFECT_DISABLE|EFFECT_CANNOT_DISABLE|EFFECT_SET_CONTROL|EFFECT_CANNOT_CHANGE_CONTROL|EFFECT_CANNOT_ACTIVATE|EFFECT_CANNOT_TRIGGER|EFFECT_DISABLE_EFFECT|EFFECT_DISABLE_CHAIN|EFFECT_DISABLE_TRAPMONSTER|EFFECT_CANNOT_INACTIVATE|EFFECT_CANNOT_DISEFFECT|EFFECT_CANNOT_CHANGE_POSITION|EFFECT_TRAP_ACT_IN_HAND|EFFECT_TRAP_ACT_IN_SET_TURN|EFFECT_REMAIN_FIELD|EFFECT_MONSTER_SSET|EFFECT_CANNOT_SUMMON|EFFECT_CANNOT_FLIP_SUMMON|EFFECT_CANNOT_SPECIAL_SUMMON|EFFECT_CANNOT_MSET|EFFECT_CANNOT_SSET|EFFECT_CANNOT_DRAW|EFFECT_CANNOT_DISABLE_SUMMON|EFFECT_CANNOT_DISABLE_SPSUMMON|EFFECT_SET_SUMMON_COUNT_LIMIT|EFFECT_EXTRA_SUMMON_COUNT|EFFECT_SPSUMMON_CONDITION|EFFECT_REVIVE_LIMIT|EFFECT_SUMMON_PROC|EFFECT_LIMIT_SUMMON_PROC|EFFECT_SPSUMMON_PROC|EFFECT_EXTRA_SET_COUNT|EFFECT_SET_PROC|EFFECT_LIMIT_SET_PROC|EFFECT_DEVINE_LIGHT|EFFECT_CANNOT_DISABLE_FLIP_SUMMON|EFFECT_INDESTRUCTABLE|EFFECT_INDESTRUCTABLE_EFFECT|EFFECT_INDESTRUCTABLE_BATTLE|EFFECT_UNRELEASABLE_SUM|EFFECT_UNRELEASABLE_NONSUM|EFFECT_DESTROY_SUBSTITUTE|EFFECT_CANNOT_RELEASE|EFFECT_INDESTRUCTABLE_COUNT|EFFECT_UNRELEASABLE_EFFECT|EFFECT_DESTROY_REPLACE|EFFECT_RELEASE_REPLACE|EFFECT_SEND_REPLACE|EFFECT_CANNOT_DISCARD_HAND|EFFECT_CANNOT_DISCARD_DECK|EFFECT_CANNOT_USE_AS_COST|EFFECT_CANNOT_PLACE_COUNTER|EFFECT_CANNOT_TO_GRAVE_AS_COST|EFFECT_LEAVE_FIELD_REDIRECT|EFFECT_TO_HAND_REDIRECT|EFFECT_TO_DECK_REDIRECT|EFFECT_TO_GRAVE_REDIRECT|EFFECT_REMOVE_REDIRECT|EFFECT_CANNOT_TO_HAND|EFFECT_CANNOT_TO_DECK|EFFECT_CANNOT_REMOVE|EFFECT_CANNOT_TO_GRAVE|EFFECT_CANNOT_TURN_SET|EFFECT_CANNOT_BE_BATTLE_TARGET|EFFECT_CANNOT_BE_EFFECT_TARGET|EFFECT_IGNORE_BATTLE_TARGET|EFFECT_CANNOT_DIRECT_ATTACK|EFFECT_DIRECT_ATTACK|EFFECT_DUAL_STATUS|EFFECT_EQUIP_LIMIT|EFFECT_DUAL_SUMMONABLE|EFFECT_REVERSE_DAMAGE|EFFECT_REVERSE_RECOVER|EFFECT_CHANGE_DAMAGE|EFFECT_REFLECT_DAMAGE|EFFECT_CANNOT_ATTACK|EFFECT_CANNOT_ATTACK_ANNOUNCE|EFFECT_CANNOT_CHANGE_POS_E|EFFECT_ACTIVATE_COST|EFFECT_SUMMON_COST|EFFECT_SPSUMMON_COST|EFFECT_FLIPSUMMON_COST|EFFECT_MSET_COST|EFFECT_SSET_COST|EFFECT_ATTACK_COST|EFFECT_UPDATE_ATTACK|EFFECT_SET_ATTACK|EFFECT_SET_ATTACK_FINAL|EFFECT_SET_BASE_ATTACK|EFFECT_UPDATE_DEFENSE|EFFECT_SET_DEFENSE|EFFECT_SET_DEFENSE_FINAL|EFFECT_SET_BASE_DEFENSE|EFFECT_REVERSE_UPDATE|EFFECT_SWAP_AD|EFFECT_SWAP_BASE_AD|EFFECT_SWAP_ATTACK_FINAL|EFFECT_SWAP_DEFENSE_FINAL|EFFECT_ADD_CODE|EFFECT_CHANGE_CODE|EFFECT_ADD_TYPE|EFFECT_REMOVE_TYPE|EFFECT_CHANGE_TYPE|EFFECT_ADD_RACE|EFFECT_REMOVE_RACE|EFFECT_CHANGE_RACE|EFFECT_ADD_ATTRIBUTE|EFFECT_REMOVE_ATTRIBUTE|EFFECT_CHANGE_ATTRIBUTE|EFFECT_UPDATE_LEVEL|EFFECT_CHANGE_LEVEL|EFFECT_UPDATE_RANK|EFFECT_CHANGE_RANK|EFFECT_UPDATE_LSCALE|EFFECT_CHANGE_LSCALE|EFFECT_UPDATE_RSCALE|EFFECT_CHANGE_RSCALE|EFFECT_SET_POSITION|EFFECT_SELF_DESTROY|EFFECT_SELF_TOGRAVE|EFFECT_DOUBLE_TRIBUTE|EFFECT_DECREASE_TRIBUTE|EFFECT_DECREASE_TRIBUTE_SET|EFFECT_EXTRA_RELEASE|EFFECT_TRIBUTE_LIMIT|EFFECT_EXTRA_RELEASE_SUM|EFFECT_TRIPLE_TRIBUTE|EFFECT_ADD_EXTRA_TRIBUTE|EFFECT_EXTRA_RELEASE_NONSUM|EFFECT_PUBLIC|EFFECT_COUNTER_PERMIT|EFFECT_COUNTER_LIMIT|EFFECT_RCOUNTER_REPLACE|EFFECT_LPCOST_CHANGE|EFFECT_LPCOST_REPLACE|EFFECT_SKIP_DP|EFFECT_SKIP_SP|EFFECT_SKIP_M1|EFFECT_SKIP_BP|EFFECT_SKIP_M2|EFFECT_CANNOT_BP|EFFECT_CANNOT_M2|EFFECT_CANNOT_EP|EFFECT_SKIP_TURN|EFFECT_DEFENSE_ATTACK|EFFECT_MUST_ATTACK|EFFECT_FIRST_ATTACK|EFFECT_ATTACK_ALL|EFFECT_EXTRA_ATTACK|EFFECT_MUST_BE_ATTACKED|EFFECT_ONLY_BE_ATTACKED|EFFECT_ATTACK_DISABLED|EFFECT_NO_BATTLE_DAMAGE|EFFECT_AVOID_BATTLE_DAMAGE|EFFECT_REFLECT_BATTLE_DAMAGE|EFFECT_PIERCE|EFFECT_BATTLE_DESTROY_REDIRECT|EFFECT_BATTLE_DAMAGE_TO_EFFECT|EFFECT_BOTH_BATTLE_DAMAGE|EFFECT_ALSO_BATTLE_DAMAGE|EFFECT_CHANGE_BATTLE_DAMAGE|EFFECT_TOSS_COIN_REPLACE|EFFECT_TOSS_DICE_REPLACE|EFFECT_FUSION_MATERIAL|EFFECT_CHAIN_MATERIAL|EFFECT_SYNCHRO_MATERIAL|EFFECT_XYZ_MATERIAL|EFFECT_FUSION_SUBSTITUTE|EFFECT_CANNOT_BE_FUSION_MATERIAL|EFFECT_CANNOT_BE_SYNCHRO_MATERIAL|EFFECT_SYNCHRO_MATERIAL_CUSTOM|EFFECT_CANNOT_BE_XYZ_MATERIAL|EFFECT_CANNOT_BE_LINK_MATERIAL|EFFECT_SYNCHRO_LEVEL|EFFECT_RITUAL_LEVEL|EFFECT_XYZ_LEVEL|EFFECT_EXTRA_RITUAL_MATERIAL|EFFECT_NONTUNER|EFFECT_OVERLAY_REMOVE_REPLACE|EFFECT_SCRAP_CHIMERA|EFFECT_TUNE_MAGICIAN_X|EFFECT_TUNE_MAGICIAN_F|EFFECT_PRE_MONSTER|EFFECT_MATERIAL_CHECK|EFFECT_DISABLE_FIELD|EFFECT_USE_EXTRA_MZONE|EFFECT_USE_EXTRA_SZONE|EFFECT_MAX_MZONE|EFFECT_MAX_SZONE|EFFECT_MUST_USE_MZONE|EFFECT_HAND_LIMIT|EFFECT_DRAW_COUNT|EFFECT_SPIRIT_DONOT_RETURN|EFFECT_SPIRIT_MAYNOT_RETURN|EFFECT_CHANGE_ENVIRONMENT|EFFECT_NECRO_VALLEY|EFFECT_FORBIDDEN|EFFECT_NECRO_VALLEY_IM|EFFECT_REVERSE_DECK|EFFECT_REMOVE_BRAINWASHING|EFFECT_BP_TWICE|EFFECT_UNIQUE_CHECK|EFFECT_MATCH_KILL|EFFECT_SYNCHRO_CHECK|EFFECT_QP_ACT_IN_NTPHAND|EFFECT_MUST_BE_SMATERIAL|EFFECT_TO_GRAVE_REDIRECT_CB|EFFECT_CHANGE_LEVEL_FINAL|EFFECT_CHANGE_RANK_FINAL|EFFECT_MUST_BE_FMATERIAL|EFFECT_MUST_BE_XMATERIAL|EFFECT_MUST_BE_LMATERIAL|EFFECT_SPSUMMON_PROC_G|EFFECT_SPSUMMON_COUNT_LIMIT|EFFECT_LEFT_SPSUMMON_COUNT|EFFECT_CANNOT_SELECT_BATTLE_TARGET|EFFECT_CANNOT_SELECT_EFFECT_TARGET|EFFECT_ADD_SETCODE|EFFECT_NO_EFFECT_DAMAGE|EFFECT_UNSUMMONABLE_CARD|EFFECT_DISABLE_CHAIN_FIELD|EFFECT_DISCARD_COST_CHANGE|EFFECT_HAND_SYNCHRO|EFFECT_ADD_FUSION_CODE|EFFECT_ADD_FUSION_SETCODE|EFFECT_RISE_TO_FULL_HEIGHT|EFFECT_ONLY_ATTACK_MONSTER|EFFECT_MUST_ATTACK_MONSTER|EFFECT_PATRICIAN_OF_DARKNESS|EFFECT_EXTRA_ATTACK_MONSTER|EFFECT_UNION_STATUS|EFFECT_OLDUNION_STATUS|EFFECT_ADD_FUSION_ATTRIBUTE|EFFECT_REMOVE_FUSION_ATTRIBUTE|EFFECT_CHANGE_FUSION_ATTRIBUTE|EFFECT_EXTRA_FUSION_MATERIAL|EFFECT_TUNER_MATERIAL_LIMIT|EFFECT_ADD_LINK_CODE|EFFECT_ADD_LINK_SETCODE|EFFECT_ADD_LINK_ATTRIBUTE|EFFECT_ADD_LINK_RACE|EFFECT_EXTRA_LINK_MATERIAL|EFFECT_QP_ACT_IN_SET_TURN|EFFECT_EXTRA_PENDULUM_SUMMON|EFFECT_MATERIAL_LIMIT|EFFECT_SET_BATTLE_ATTACK|EFFECT_SET_BATTLE_DEFENSE|EVENT_STARTUP|EVENT_FLIP|EVENT_FREE_CHAIN|EVENT_DESTROY|EVENT_REMOVE|EVENT_TO_HAND|EVENT_TO_DECK|EVENT_TO_GRAVE|EVENT_LEAVE_FIELD|EVENT_CHANGE_POS|EVENT_RELEASE|EVENT_DISCARD|EVENT_LEAVE_FIELD_P|EVENT_CHAIN_SOLVING|EVENT_CHAIN_ACTIVATING|EVENT_CHAIN_SOLVED|EVENT_CHAIN_ACTIVATED|EVENT_CHAIN_NEGATED|EVENT_CHAIN_DISABLED|EVENT_CHAIN_END|EVENT_CHAINING|EVENT_BECOME_TARGET|EVENT_DESTROYED|EVENT_MOVE|EVENT_ADJUST|EVENT_SUMMON_SUCCESS|EVENT_FLIP_SUMMON_SUCCESS|EVENT_SPSUMMON_SUCCESS|EVENT_SUMMON|EVENT_FLIP_SUMMON|EVENT_SPSUMMON|EVENT_MSET|EVENT_SSET|EVENT_BE_MATERIAL|EVENT_BE_PRE_MATERIAL|EVENT_DRAW|EVENT_DAMAGE|EVENT_RECOVER|EVENT_PREDRAW|EVENT_SUMMON_NEGATED|EVENT_FLIP_SUMMON_NEGATED|EVENT_SPSUMMON_NEGATED|EVENT_CONTROL_CHANGED|EVENT_EQUIP|EVENT_ATTACK_ANNOUNCE|EVENT_BE_BATTLE_TARGET|EVENT_BATTLE_START|EVENT_BATTLE_CONFIRM|EVENT_PRE_DAMAGE_CALCULATE|EVENT_DAMAGE_CALCULATING|EVENT_PRE_BATTLE_DAMAGE|EVENT_BATTLE_END|EVENT_BATTLED|EVENT_BATTLE_DESTROYING|EVENT_BATTLE_DESTROYED|EVENT_DAMAGE_STEP_END|EVENT_ATTACK_DISABLED|EVENT_BATTLE_DAMAGE|EVENT_TOSS_DICE|EVENT_TOSS_COIN|EVENT_TOSS_COIN_NEGATE|EVENT_TOSS_DICE_NEGATE|EVENT_LEVEL_UP|EVENT_PAY_LPCOST|EVENT_DETACH_MATERIAL|EVENT_RETURN_TO_GRAVE|EVENT_TURN_END|EVENT_PHASE|EVENT_PHASE_START|EVENT_ADD_COUNTER|EVENT_REMOVE_COUNTER|EVENT_CUSTOM|CATEGORY_DESTROY|CATEGORY_RELEASE|CATEGORY_REMOVE|CATEGORY_TOHAND|CATEGORY_TODECK|CATEGORY_TOGRAVE|CATEGORY_DECKDES|CATEGORY_HANDES|CATEGORY_SUMMON|CATEGORY_SPECIAL_SUMMON|CATEGORY_TOKEN|CATEGORY_GRAVE_ACTION|CATEGORY_POSITION|CATEGORY_CONTROL|CATEGORY_DISABLE|CATEGORY_DISABLE_SUMMON|CATEGORY_DRAW|CATEGORY_SEARCH|CATEGORY_EQUIP|CATEGORY_DAMAGE|CATEGORY_RECOVER|CATEGORY_ATKCHANGE|CATEGORY_DEFCHANGE|CATEGORY_COUNTER|CATEGORY_COIN|CATEGORY_DICE|CATEGORY_LEAVE_GRAVE|CATEGORY_LVCHANGE|CATEGORY_NEGATE|CATEGORY_ANNOUNCE|CATEGORY_FUSION_SUMMON|CATEGORY_TOEXTRA|HINT_EVENT|HINT_MESSAGE|HINT_SELECTMSG|HINT_OPSELECTED|HINT_EFFECT|HINT_RACE|HINT_ATTRIB|HINT_CODE|HINT_NUMBER|HINT_CARD|HINT_ZONE|HINT_MUSIC|HINT_SOUND|HINT_MUSIC_OGG|CHINT_TURN|CHINT_CARD|CHINT_RACE|CHINT_ATTRIBUTE|CHINT_NUMBER|CHINT_DESC|OPCODE_ADD|OPCODE_SUB|OPCODE_MUL|OPCODE_DIV|OPCODE_AND|OPCODE_OR|OPCODE_NEG|OPCODE_NOT|OPCODE_ISCODE|OPCODE_ISSETCARD|OPCODE_ISTYPE|OPCODE_ISRACE|OPCODE_ISATTRIBUTE|--|DOUBLE_DAMAGE|HALF_DAMAGE|HINTMSG_RELEASE|HINTMSG_DISCARD|HINTMSG_DESTROY|HINTMSG_REMOVE|HINTMSG_TOGRAVE|HINTMSG_RTOHAND|HINTMSG_ATOHAND|HINTMSG_TODECK|HINTMSG_SUMMON|HINTMSG_SPSUMMON|HINTMSG_SET|HINTMSG_FMATERIAL|HINTMSG_SMATERIAL|HINTMSG_XMATERIAL|HINTMSG_FACEUP|HINTMSG_FACEDOWN|HINTMSG_ATTACK|HINTMSG_DEFENSE|HINTMSG_EQUIP|HINTMSG_REMOVEXYZ|HINTMSG_CONTROL|HINTMSG_DESREPLACE|HINTMSG_FACEUPATTACK|HINTMSG_FACEUPDEFENSE|HINTMSG_FACEDOWNATTACK|HINTMSG_FACEDOWNDEFENSE|HINTMSG_CONFIRM|HINTMSG_TOFIELD|HINTMSG_POSCHANGE|HINTMSG_SELF|HINTMSG_OPPO|HINTMSG_TRIBUTE|HINTMSG_DEATTACHFROM|HINTMSG_LMATERIAL|HINTMSG_ATTACKTARGET|HINTMSG_EFFECT|HINTMSG_TARGET|HINTMSG_COIN|HINTMSG_DICE|HINTMSG_CARDTYPE|HINTMSG_OPTION|HINTMSG_RESOLVEEFFECT|HINTMSG_SELECT|HINTMSG_POSITION|HINTMSG_ATTRIBUTE|HINTMSG_RACE|HINTMSG_CODE|HINGMSG_NUMBER|HINGMSG_LVRANK|HINTMSG_RESOLVECARD|HINTMSG_ZONE|HINTMSG_DISABLEZONE|HINTMSG_TOZONE|HINTMSG_COUNTER|HINTMSG_DISABLE|HINTMSG_OPERATECARD|SELECT_HEADS|SELECT_TAILS|TIMING_DRAW_PHASE|TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMING_BATTLE_START|TIMING_BATTLE_END|TIMING_END_PHASE|TIMING_SUMMON|TIMING_SPSUMMON|TIMING_FLIPSUMMON|TIMING_MSET|TIMING_SSET|TIMING_POS_CHANGE|TIMING_ATTACK|TIMING_DAMAGE_STEP|TIMING_DAMAGE_CAL|TIMING_CHAIN_END|TIMING_DRAW|TIMING_DAMAGE|TIMING_RECOVER|TIMING_DESTROY|TIMING_REMOVE|TIMING_TOHAND|TIMING_TODECK|TIMING_TOGRAVE|TIMING_BATTLE_PHASE|TIMING_EQUIP|TIMING_BATTLE_STEP_END|TIMING_BATTLED|TIMINGS_CHECK_MONSTER|GLOBALFLAG_DECK_REVERSE_CHECK|GLOBALFLAG_BRAINWASHING_CHECK|GLOBALFLAG_SCRAP_CHIMERA|GLOBALFLAG_DELAYED_QUICKEFFECT|GLOBALFLAG_DETACH_EVENT|GLOBALFLAG_MUST_BE_SMATERIAL|GLOBALFLAG_SPSUMMON_COUNT|GLOBALFLAG_XMAT_COUNT_LIMIT|GLOBALFLAG_SELF_TOGRAVE|GLOBALFLAG_SPSUMMON_ONCE|GLOBALFLAG_TUNE_MAGICIAN|EFFECT_COUNT_CODE_OATH|EFFECT_COUNT_CODE_DUEL|EFFECT_COUNT_CODE_SINGLE|DUEL_TEST_MODE|DUEL_ATTACK_FIRST_TURN|DUEL_NO_CHAIN_HINT|DUEL_OBSOLETE_RULING|DUEL_PSEUDO_SHUFFLE|DUEL_TAG_MODE|DUEL_SIMPLE_AI|ACTIVITY_SUMMON|ACTIVITY_NORMALSUMMON|ACTIVITY_SPSUMMON|ACTIVITY_FLIPSUMMON|ACTIVITY_ATTACK|ACTIVITY_BATTLE_PHASE|ACTIVITY_CHAIN|CARD_MARINE_DOLPHIN|CARD_TWINKLE_MOSS
)\b
\b(MIN_ID|MAX_ID|MAX_COUNTER|LOCATION_DECK|LOCATION_HAND|LOCATION_MZONE|LOCATION_SZONE|LOCATION_GRAVE|LOCATION_REMOVED|LOCATION_EXTRA|LOCATION_OVERLAY|LOCATION_ONFIELD|LOCATION_DECKBOT|LOCATION_DECKSHF|
SEQ_DECKTOP|SEQ_DECKBOTTOM|SEQ_DECKSHUFFLE|LOCATION_FZONE|LOCATION_PZONE|POS_FACEUP_ATTACK|POS_FACEDOWN_ATTACK|POS_FACEUP_DEFENSE|POS_FACEDOWN_DEFENSE|POS_FACEUP|POS_FACEDOWN|POS_ATTACK|POS_DEFENSE|NO_FLIP_EFFECT|TYPE_MONSTER|TYPE_SPELL|TYPE_TRAP|TYPE_NORMAL|TYPE_EFFECT|TYPE_FUSION|TYPE_RITUAL|TYPE_TRAPMONSTER|TYPE_SPIRIT|TYPE_UNION|TYPE_DUAL|TYPE_TUNER|TYPE_SYNCHRO|TYPE_TOKEN|TYPE_QUICKPLAY|TYPE_CONTINUOUS|TYPE_EQUIP|TYPE_FIELD|TYPE_COUNTER|TYPE_FLIP|TYPE_TOON|TYPE_XYZ|TYPE_PENDULUM|TYPE_SPSUMMON|TYPE_LINK|TYPES_TOKEN_MONSTER|TYPES_NORMAL_TRAP_MONSTER|TYPES_EFFECT_TRAP_MONSTER|ATTRIBUTE_ALL|ATTRIBUTE_EARTH|ATTRIBUTE_WATER|ATTRIBUTE_FIRE|ATTRIBUTE_WIND|ATTRIBUTE_LIGHT|ATTRIBUTE_DARK|ATTRIBUTE_DIVINE|RACE_ALL|RACE_WARRIOR|RACE_SPELLCASTER|RACE_FAIRY|RACE_FIEND|RACE_ZOMBIE|RACE_MACHINE|RACE_AQUA|RACE_PYRO|RACE_ROCK|RACE_WINDBEAST|RACE_PLANT|RACE_INSECT|RACE_THUNDER|RACE_DRAGON|RACE_BEAST|RACE_BEASTWARRIOR|RACE_DINOSAUR|RACE_FISH|RACE_SEASERPENT|RACE_REPTILE|RACE_PSYCHO|RACE_DIVINE|RACE_CREATORGOD|RACE_WYRM|RACE_CYBERSE|REASON_DESTROY|REASON_RELEASE|REASON_TEMPORARY|REASON_MATERIAL|REASON_SUMMON|REASON_BATTLE|REASON_EFFECT|REASON_COST|REASON_ADJUST|REASON_LOST_TARGET|REASON_RULE|REASON_SPSUMMON|REASON_DISSUMMON|REASON_FLIP|REASON_DISCARD|REASON_RDAMAGE|REASON_RRECOVER|REASON_RETURN|REASON_FUSION|REASON_SYNCHRO|REASON_RITUAL|REASON_XYZ|REASON_REPLACE|REASON_DRAW|REASON_REDIRECT|REASON_REVEAL|REASON_LINK|REASON_LOST_OVERLAY|LOCATION_REASON_TOFIELD|LOCATION_REASON_CONTROL|SUMMON_TYPE_NORMAL|SUMMON_TYPE_ADVANCE|SUMMON_TYPE_DUAL|SUMMON_TYPE_FLIP|SUMMON_TYPE_SPECIAL|SUMMON_TYPE_FUSION|SUMMON_TYPE_RITUAL|SUMMON_TYPE_SYNCHRO|SUMMON_TYPE_XYZ|SUMMON_TYPE_PENDULUM|SUMMON_TYPE_LINK|SUMMON_VALUE_SELF|SUMMON_VALUE_BLACK_GARDEN|SUMMON_VALUE_SYNCHRO_MATERIAL|SUMMON_VALUE_DARK_SANCTUARY|SUMMON_VALUE_MONSTER_REBORN|SUMMON_VALUE_LV|SUMMON_VALUE_GLADIATOR|SUMMON_VALUE_EVOLTILE|STATUS_DISABLED|STATUS_TO_ENABLE|STATUS_TO_DISABLE|STATUS_PROC_COMPLETE|STATUS_SET_TURN|STATUS_NO_LEVEL|STATUS_BATTLE_RESULT|STATUS_SPSUMMON_STEP|STATUS_FORM_CHANGED|STATUS_SUMMONING|STATUS_EFFECT_ENABLED|STATUS_SUMMON_TURN|STATUS_DESTROY_CONFIRMED|STATUS_LEAVE_CONFIRMED|STATUS_BATTLE_DESTROYED|STATUS_COPYING_EFFECT|STATUS_CHAINING|STATUS_SUMMON_DISABLED|STATUS_ACTIVATE_DISABLED|STATUS_EFFECT_REPLACED|STATUS_FUTURE_FUSION|STATUS_ATTACK_CANCELED|STATUS_INITIALIZING|STATUS_TO_HAND_WITHOUT_CONFIRM|STATUS_JUST_POS|STATUS_CONTINUOUS_POS|STATUS_FORBIDDEN|STATUS_ACT_FROM_HAND|STATUS_OPPO_BATTLE|STATUS_FLIP_SUMMON_TURN|STATUS_SPSUMMON_TURN|ASSUME_CODE|ASSUME_TYPE|ASSUME_LEVEL|ASSUME_RANK|ASSUME_ATTRIBUTE|ASSUME_RACE|ASSUME_ATTACK|ASSUME_DEFENSE|LINK_MARKER_BOTTOM_LEFT|LINK_MARKER_BOTTOM|LINK_MARKER_BOTTOM_RIGHT|LINK_MARKER_LEFT|LINK_MARKER_RIGHT|LINK_MARKER_TOP_LEFT|LINK_MARKER_TOP|LINK_MARKER_TOP_RIGHT|COUNTER_WITHOUT_PERMIT|COUNTER_NEED_ENABLE|PHASE_DRAW|PHASE_STANDBY|PHASE_MAIN1|PHASE_BATTLE_START|PHASE_BATTLE_STEP|PHASE_DAMAGE|PHASE_DAMAGE_CAL|PHASE_BATTLE|PHASE_MAIN2|PHASE_END|PLAYER_NONE|PLAYER_ALL|CHAININFO_CHAIN_COUNT|CHAININFO_TRIGGERING_EFFECT|CHAININFO_TRIGGERING_PLAYER|CHAININFO_TRIGGERING_CONTROLER|CHAININFO_TRIGGERING_LOCATION|CHAININFO_TRIGGERING_SEQUENCE|CHAININFO_TARGET_CARDS|CHAININFO_TARGET_PLAYER|CHAININFO_TARGET_PARAM|CHAININFO_DISABLE_REASON|CHAININFO_DISABLE_PLAYER|CHAININFO_CHAIN_ID|CHAININFO_TYPE|CHAININFO_EXTTYPE|CHAININFO_TRIGGERING_POSITION|CHAININFO_TRIGGERING_CODE|CHAININFO_TRIGGERING_CODE2|CHAININFO_TRIGGERING_LEVEL|CHAININFO_TRIGGERING_RANK|CHAININFO_TRIGGERING_ATTRIBUTE|CHAININFO_TRIGGERING_RACE|CHAININFO_TRIGGERING_ATTACK|CHAININFO_TRIGGERING_DEFENSE|RESET_SELF_TURN|RESET_OPPO_TURN|RESET_PHASE|RESET_CHAIN|RESET_EVENT|RESET_CARD|RESET_CODE|RESET_COPY|RESET_DISABLE|RESET_TURN_SET|RESET_TOGRAVE|RESET_REMOVE|RESET_TEMP_REMOVE|RESET_TOHAND|RESET_TODECK|RESET_LEAVE|RESET_TOFIELD|RESET_CONTROL|RESET_OVERLAY|RESET_MSCHANGE|RESETS_STANDARD|RESETS_REDIRECT|RESETS_WITHOUT_TEMP_REMOVE|EFFECT_TYPE_SINGLE|EFFECT_TYPE_FIELD|EFFECT_TYPE_EQUIP|EFFECT_TYPE_ACTIONS|EFFECT_TYPE_ACTIVATE|EFFECT_TYPE_FLIP|EFFECT_TYPE_IGNITION|EFFECT_TYPE_TRIGGER_O|EFFECT_TYPE_QUICK_O|EFFECT_TYPE_TRIGGER_F|EFFECT_TYPE_QUICK_F|EFFECT_TYPE_CONTINUOUS|EFFECT_TYPE_XMATERIAL|EFFECT_TYPE_GRANT|EFFECT_TYPE_TARGET|EFFECT_FLAG_INITIAL|EFFECT_FLAG_FUNC_VALUE|EFFECT_FLAG_COUNT_LIMIT|EFFECT_FLAG_FIELD_ONLY|EFFECT_FLAG_CARD_TARGET|EFFECT_FLAG_IGNORE_RANGE|EFFECT_FLAG_ABSOLUTE_TARGET|EFFECT_FLAG_IGNORE_IMMUNE|EFFECT_FLAG_SET_AVAILABLE|EFFECT_FLAG_CANNOT_NEGATE|EFFECT_FLAG_CANNOT_DISABLE|EFFECT_FLAG_PLAYER_TARGET|EFFECT_FLAG_BOTH_SIDE|EFFECT_FLAG_COPY_INHERIT|EFFECT_FLAG_DAMAGE_STEP|EFFECT_FLAG_DAMAGE_CAL|EFFECT_FLAG_DELAY|EFFECT_FLAG_SINGLE_RANGE|EFFECT_FLAG_UNCOPYABLE|EFFECT_FLAG_OATH|EFFECT_FLAG_SPSUM_PARAM|EFFECT_FLAG_REPEAT|EFFECT_FLAG_NO_TURN_RESET|EFFECT_FLAG_EVENT_PLAYER|EFFECT_FLAG_OWNER_RELATE|EFFECT_FLAG_CANNOT_INACTIVATE|EFFECT_FLAG_CLIENT_HINT|EFFECT_FLAG_CONTINUOUS_TARGET|EFFECT_FLAG_LIMIT_ZONE|EFFECT_FLAG_COF|EFFECT_FLAG_CVAL_CHECK|EFFECT_FLAG_IMMEDIATELY_APPLY|EFFECT_FLAG2_MILLENNIUM_RESTRICT|EFFECT_FLAG2_COF|EFFECT_FLAG2_WICKED|EFFECT_FLAG2_OPTION|EFFECT_IMMUNE_EFFECT|EFFECT_DISABLE|EFFECT_CANNOT_DISABLE|EFFECT_SET_CONTROL|EFFECT_CANNOT_CHANGE_CONTROL|EFFECT_CANNOT_ACTIVATE|EFFECT_CANNOT_TRIGGER|EFFECT_DISABLE_EFFECT|EFFECT_DISABLE_CHAIN|EFFECT_DISABLE_TRAPMONSTER|EFFECT_CANNOT_INACTIVATE|EFFECT_CANNOT_DISEFFECT|EFFECT_CANNOT_CHANGE_POSITION|EFFECT_TRAP_ACT_IN_HAND|EFFECT_TRAP_ACT_IN_SET_TURN|EFFECT_REMAIN_FIELD|EFFECT_MONSTER_SSET|EFFECT_CANNOT_SUMMON|EFFECT_CANNOT_FLIP_SUMMON|EFFECT_CANNOT_SPECIAL_SUMMON|EFFECT_CANNOT_MSET|EFFECT_CANNOT_SSET|EFFECT_CANNOT_DRAW|EFFECT_CANNOT_DISABLE_SUMMON|EFFECT_CANNOT_DISABLE_SPSUMMON|EFFECT_SET_SUMMON_COUNT_LIMIT|EFFECT_EXTRA_SUMMON_COUNT|EFFECT_SPSUMMON_CONDITION|EFFECT_REVIVE_LIMIT|EFFECT_SUMMON_PROC|EFFECT_LIMIT_SUMMON_PROC|EFFECT_SPSUMMON_PROC|EFFECT_EXTRA_SET_COUNT|EFFECT_SET_PROC|EFFECT_LIMIT_SET_PROC|EFFECT_DIVINE_LIGHT|EFFECT_CANNOT_DISABLE_FLIP_SUMMON|EFFECT_INDESTRUCTABLE|EFFECT_INDESTRUCTABLE_EFFECT|EFFECT_INDESTRUCTABLE_BATTLE|EFFECT_UNRELEASABLE_SUM|EFFECT_UNRELEASABLE_NONSUM|EFFECT_DESTROY_SUBSTITUTE|EFFECT_CANNOT_RELEASE|EFFECT_INDESTRUCTABLE_COUNT|EFFECT_UNRELEASABLE_EFFECT|EFFECT_DESTROY_REPLACE|EFFECT_RELEASE_REPLACE|EFFECT_SEND_REPLACE|EFFECT_CANNOT_DISCARD_HAND|EFFECT_CANNOT_DISCARD_DECK|EFFECT_CANNOT_USE_AS_COST|EFFECT_CANNOT_PLACE_COUNTER|EFFECT_CANNOT_TO_GRAVE_AS_COST|EFFECT_LEAVE_FIELD_REDIRECT|EFFECT_TO_HAND_REDIRECT|EFFECT_TO_DECK_REDIRECT|EFFECT_TO_GRAVE_REDIRECT|EFFECT_REMOVE_REDIRECT|EFFECT_CANNOT_TO_HAND|EFFECT_CANNOT_TO_DECK|EFFECT_CANNOT_REMOVE|EFFECT_CANNOT_TO_GRAVE|EFFECT_CANNOT_TURN_SET|EFFECT_CANNOT_BE_BATTLE_TARGET|EFFECT_CANNOT_BE_EFFECT_TARGET|EFFECT_IGNORE_BATTLE_TARGET|EFFECT_CANNOT_DIRECT_ATTACK|EFFECT_DIRECT_ATTACK|EFFECT_DUAL_STATUS|EFFECT_EQUIP_LIMIT|EFFECT_DUAL_SUMMONABLE|EFFECT_UNION_LIMIT|EFFECT_REVERSE_DAMAGE|EFFECT_REVERSE_RECOVER|EFFECT_CHANGE_DAMAGE|EFFECT_REFLECT_DAMAGE|EFFECT_CANNOT_ATTACK|EFFECT_CANNOT_ATTACK_ANNOUNCE|EFFECT_CANNOT_CHANGE_POS_E|EFFECT_ACTIVATE_COST|EFFECT_SUMMON_COST|EFFECT_SPSUMMON_COST|EFFECT_FLIPSUMMON_COST|EFFECT_MSET_COST|EFFECT_SSET_COST|EFFECT_ATTACK_COST|EFFECT_UPDATE_ATTACK|EFFECT_SET_ATTACK|EFFECT_SET_ATTACK_FINAL|EFFECT_SET_BASE_ATTACK|EFFECT_UPDATE_DEFENSE|EFFECT_SET_DEFENSE|EFFECT_SET_DEFENSE_FINAL|EFFECT_SET_BASE_DEFENSE|EFFECT_REVERSE_UPDATE|EFFECT_SWAP_AD|EFFECT_SWAP_BASE_AD|EFFECT_SET_BASE_ATTACK_FINAL|EFFECT_SET_BASE_DEFENSE_FINAL|EFFECT_ADD_CODE|EFFECT_CHANGE_CODE|EFFECT_ADD_TYPE|EFFECT_REMOVE_TYPE|EFFECT_CHANGE_TYPE|EFFECT_ADD_RACE|EFFECT_REMOVE_RACE|EFFECT_CHANGE_RACE|EFFECT_ADD_ATTRIBUTE|EFFECT_REMOVE_ATTRIBUTE|EFFECT_CHANGE_ATTRIBUTE|EFFECT_UPDATE_LEVEL|EFFECT_CHANGE_LEVEL|EFFECT_UPDATE_RANK|EFFECT_CHANGE_RANK|EFFECT_UPDATE_LSCALE|EFFECT_CHANGE_LSCALE|EFFECT_UPDATE_RSCALE|EFFECT_CHANGE_RSCALE|EFFECT_SET_POSITION|EFFECT_SELF_DESTROY|EFFECT_SELF_TOGRAVE|EFFECT_DOUBLE_TRIBUTE|EFFECT_DECREASE_TRIBUTE|EFFECT_DECREASE_TRIBUTE_SET|EFFECT_EXTRA_RELEASE|EFFECT_TRIBUTE_LIMIT|EFFECT_EXTRA_RELEASE_SUM|EFFECT_TRIPLE_TRIBUTE|EFFECT_ADD_EXTRA_TRIBUTE|EFFECT_EXTRA_RELEASE_NONSUM|EFFECT_PUBLIC|EFFECT_COUNTER_PERMIT|EFFECT_COUNTER_LIMIT|EFFECT_RCOUNTER_REPLACE|EFFECT_LPCOST_CHANGE|EFFECT_LPCOST_REPLACE|EFFECT_SKIP_DP|EFFECT_SKIP_SP|EFFECT_SKIP_M1|EFFECT_SKIP_BP|EFFECT_SKIP_M2|EFFECT_CANNOT_BP|EFFECT_CANNOT_M2|EFFECT_CANNOT_EP|EFFECT_SKIP_TURN|EFFECT_DEFENSE_ATTACK|EFFECT_MUST_ATTACK|EFFECT_FIRST_ATTACK|EFFECT_ATTACK_ALL|EFFECT_EXTRA_ATTACK|EFFECT_MUST_BE_ATTACKED|EFFECT_ONLY_BE_ATTACKED|EFFECT_ATTACK_DISABLED|EFFECT_NO_BATTLE_DAMAGE|EFFECT_AVOID_BATTLE_DAMAGE|EFFECT_REFLECT_BATTLE_DAMAGE|EFFECT_PIERCE|EFFECT_BATTLE_DESTROY_REDIRECT|EFFECT_BATTLE_DAMAGE_TO_EFFECT|EFFECT_BOTH_BATTLE_DAMAGE|EFFECT_ALSO_BATTLE_DAMAGE|EFFECT_CHANGE_BATTLE_DAMAGE|EFFECT_TOSS_COIN_REPLACE|EFFECT_TOSS_DICE_REPLACE|EFFECT_FUSION_MATERIAL|EFFECT_CHAIN_MATERIAL|EFFECT_SYNCHRO_MATERIAL|EFFECT_XYZ_MATERIAL|EFFECT_FUSION_SUBSTITUTE|EFFECT_CANNOT_BE_FUSION_MATERIAL|EFFECT_CANNOT_BE_SYNCHRO_MATERIAL|EFFECT_SYNCHRO_MATERIAL_CUSTOM|EFFECT_CANNOT_BE_XYZ_MATERIAL|EFFECT_CANNOT_BE_LINK_MATERIAL|EFFECT_SYNCHRO_LEVEL|EFFECT_RITUAL_LEVEL|EFFECT_XYZ_LEVEL|EFFECT_EXTRA_RITUAL_MATERIAL|EFFECT_NONTUNER|EFFECT_OVERLAY_REMOVE_REPLACE|EFFECT_SCRAP_CHIMERA|EFFECT_TUNE_MAGICIAN_X|EFFECT_TUNE_MAGICIAN_F|EFFECT_PRE_MONSTER|EFFECT_MATERIAL_CHECK|EFFECT_DISABLE_FIELD|EFFECT_USE_EXTRA_MZONE|EFFECT_USE_EXTRA_SZONE|EFFECT_MAX_MZONE|EFFECT_MAX_SZONE|EFFECT_MUST_USE_MZONE|EFFECT_HAND_LIMIT|EFFECT_DRAW_COUNT|EFFECT_SPIRIT_DONOT_RETURN|EFFECT_SPIRIT_MAYNOT_RETURN|EFFECT_CHANGE_ENVIRONMENT|EFFECT_NECRO_VALLEY|EFFECT_FORBIDDEN|EFFECT_NECRO_VALLEY_IM|EFFECT_REVERSE_DECK|EFFECT_REMOVE_BRAINWASHING|EFFECT_BP_TWICE|EFFECT_UNIQUE_CHECK|EFFECT_MATCH_KILL|EFFECT_SYNCHRO_CHECK|EFFECT_QP_ACT_IN_NTPHAND|EFFECT_MUST_BE_SMATERIAL|EFFECT_TO_GRAVE_REDIRECT_CB|EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE|EFFECT_CHANGE_RANK_FINAL|EFFECT_MUST_BE_FMATERIAL|EFFECT_MUST_BE_XMATERIAL|EFFECT_MUST_BE_LMATERIAL|EFFECT_SPSUMMON_PROC_G|EFFECT_SPSUMMON_COUNT_LIMIT|EFFECT_LEFT_SPSUMMON_COUNT|EFFECT_CANNOT_SELECT_BATTLE_TARGET|EFFECT_CANNOT_SELECT_EFFECT_TARGET|EFFECT_ADD_SETCODE|EFFECT_NO_EFFECT_DAMAGE|EFFECT_UNSUMMONABLE_CARD|EFFECT_DISABLE_CHAIN_FIELD|EFFECT_DISCARD_COST_CHANGE|EFFECT_HAND_SYNCHRO|EFFECT_ADD_FUSION_CODE|EFFECT_ADD_FUSION_SETCODE|EFFECT_RISE_TO_FULL_HEIGHT|EFFECT_ONLY_ATTACK_MONSTER|EFFECT_MUST_ATTACK_MONSTER|EFFECT_PATRICIAN_OF_DARKNESS|EFFECT_EXTRA_ATTACK_MONSTER|EFFECT_UNION_STATUS|EFFECT_OLDUNION_STATUS|EFFECT_ADD_FUSION_ATTRIBUTE|EFFECT_REMOVE_FUSION_ATTRIBUTE|EFFECT_CHANGE_FUSION_ATTRIBUTE|EFFECT_EXTRA_FUSION_MATERIAL|EFFECT_TUNER_MATERIAL_LIMIT|EFFECT_ADD_LINK_CODE|EFFECT_ADD_LINK_SETCODE|EFFECT_ADD_LINK_ATTRIBUTE|EFFECT_ADD_LINK_RACE|EFFECT_EXTRA_LINK_MATERIAL|EFFECT_QP_ACT_IN_SET_TURN|EFFECT_EXTRA_PENDULUM_SUMMON|EFFECT_MATERIAL_LIMIT|EFFECT_SET_BATTLE_ATTACK|EFFECT_SET_BATTLE_DEFENSE|EFFECT_OVERLAY_RITUAL_MATERIAL|EFFECT_CHANGE_GRAVE_ATTRIBUTE|EFFECT_CHANGE_GRAVE_RACE|EVENT_STARTUP|EVENT_FLIP|EVENT_FREE_CHAIN|EVENT_DESTROY|EVENT_REMOVE|EVENT_TO_HAND|EVENT_TO_DECK|EVENT_TO_GRAVE|EVENT_LEAVE_FIELD|EVENT_CHANGE_POS|EVENT_RELEASE|EVENT_DISCARD|EVENT_LEAVE_FIELD_P|EVENT_CHAIN_SOLVING|EVENT_CHAIN_ACTIVATING|EVENT_CHAIN_SOLVED|EVENT_CHAIN_ACTIVATED|EVENT_CHAIN_NEGATED|EVENT_CHAIN_DISABLED|EVENT_CHAIN_END|EVENT_CHAINING|EVENT_BECOME_TARGET|EVENT_DESTROYED|EVENT_MOVE|EVENT_LEAVE_GRAVE|EVENT_ADJUST|EVENT_BREAK_EFFECT|EVENT_SUMMON_SUCCESS|EVENT_FLIP_SUMMON_SUCCESS|EVENT_SPSUMMON_SUCCESS|EVENT_SUMMON|EVENT_FLIP_SUMMON|EVENT_SPSUMMON|EVENT_MSET|EVENT_SSET|EVENT_BE_MATERIAL|EVENT_BE_PRE_MATERIAL|EVENT_DRAW|EVENT_DAMAGE|EVENT_RECOVER|EVENT_PREDRAW|EVENT_SUMMON_NEGATED|EVENT_FLIP_SUMMON_NEGATED|EVENT_SPSUMMON_NEGATED|EVENT_CONTROL_CHANGED|EVENT_EQUIP|EVENT_ATTACK_ANNOUNCE|EVENT_BE_BATTLE_TARGET|EVENT_BATTLE_START|EVENT_BATTLE_CONFIRM|EVENT_PRE_DAMAGE_CALCULATE|EVENT_DAMAGE_CALCULATING|EVENT_PRE_BATTLE_DAMAGE|EVENT_BATTLE_END|EVENT_BATTLED|EVENT_BATTLE_DESTROYING|EVENT_BATTLE_DESTROYED|EVENT_DAMAGE_STEP_END|EVENT_ATTACK_DISABLED|EVENT_BATTLE_DAMAGE|EVENT_TOSS_DICE|EVENT_TOSS_COIN|EVENT_TOSS_COIN_NEGATE|EVENT_TOSS_DICE_NEGATE|EVENT_LEVEL_UP|EVENT_PAY_LPCOST|EVENT_DETACH_MATERIAL|EVENT_RETURN_TO_GRAVE|EVENT_TURN_END|EVENT_PHASE|EVENT_PHASE_START|EVENT_ADD_COUNTER|EVENT_REMOVE_COUNTER|EVENT_CUSTOM|CATEGORY_DESTROY|CATEGORY_RELEASE|CATEGORY_REMOVE|CATEGORY_TOHAND|CATEGORY_TODECK|CATEGORY_TOGRAVE|CATEGORY_DECKDES|CATEGORY_HANDES|CATEGORY_SUMMON|CATEGORY_SPECIAL_SUMMON|CATEGORY_TOKEN|CATEGORY_GRAVE_ACTION|CATEGORY_POSITION|CATEGORY_CONTROL|CATEGORY_DISABLE|CATEGORY_DISABLE_SUMMON|CATEGORY_DRAW|CATEGORY_SEARCH|CATEGORY_EQUIP|CATEGORY_DAMAGE|CATEGORY_RECOVER|CATEGORY_ATKCHANGE|CATEGORY_DEFCHANGE|CATEGORY_COUNTER|CATEGORY_COIN|CATEGORY_DICE|CATEGORY_LEAVE_GRAVE|CATEGORY_GRAVE_SPSUMMON|CATEGORY_NEGATE|CATEGORY_ANNOUNCE|CATEGORY_FUSION_SUMMON|CATEGORY_TOEXTRA|HINT_EVENT|HINT_MESSAGE|HINT_SELECTMSG|HINT_OPSELECTED|HINT_EFFECT|HINT_RACE|HINT_ATTRIB|HINT_CODE|HINT_NUMBER|HINT_CARD|HINT_ZONE|CHINT_TURN|CHINT_CARD|CHINT_RACE|CHINT_ATTRIBUTE|CHINT_NUMBER|CHINT_DESC|OPCODE_ADD|OPCODE_SUB|OPCODE_MUL|OPCODE_DIV|OPCODE_AND|OPCODE_OR|OPCODE_NEG|OPCODE_NOT|OPCODE_ISCODE|OPCODE_ISSETCARD|OPCODE_ISTYPE|OPCODE_ISRACE|OPCODE_ISATTRIBUTE|DOUBLE_DAMAGE|HALF_DAMAGE|HINTMSG_RELEASE|HINTMSG_DISCARD|HINTMSG_DESTROY|HINTMSG_REMOVE|HINTMSG_TOGRAVE|HINTMSG_RTOHAND|HINTMSG_ATOHAND|HINTMSG_TODECK|HINTMSG_SUMMON|HINTMSG_SPSUMMON|HINTMSG_SET|HINTMSG_FMATERIAL|HINTMSG_SMATERIAL|HINTMSG_XMATERIAL|HINTMSG_FACEUP|HINTMSG_FACEDOWN|HINTMSG_ATTACK|HINTMSG_DEFENSE|HINTMSG_EQUIP|HINTMSG_REMOVEXYZ|HINTMSG_CONTROL|HINTMSG_DESREPLACE|HINTMSG_FACEUPATTACK|HINTMSG_FACEUPDEFENSE|HINTMSG_FACEDOWNATTACK|HINTMSG_FACEDOWNDEFENSE|HINTMSG_CONFIRM|HINTMSG_TOFIELD|HINTMSG_POSCHANGE|HINTMSG_SELF|HINTMSG_OPPO|HINTMSG_TRIBUTE|HINTMSG_DEATTACHFROM|HINTMSG_LMATERIAL|HINTMSG_ATTACKTARGET|HINTMSG_EFFECT|HINTMSG_TARGET|HINTMSG_COIN|HINTMSG_DICE|HINTMSG_CARDTYPE|HINTMSG_OPTION|HINTMSG_RESOLVEEFFECT|HINTMSG_SELECT|HINTMSG_POSITION|HINTMSG_ATTRIBUTE|HINTMSG_RACE|HINTMSG_CODE|HINGMSG_NUMBER|HINGMSG_LVRANK|HINTMSG_RESOLVECARD|HINTMSG_ZONE|HINTMSG_DISABLEZONE|HINTMSG_TOZONE|HINTMSG_COUNTER|HINTMSG_DISABLE|HINTMSG_OPERATECARD|SELECT_HEADS|SELECT_TAILS|TIMING_DRAW_PHASE|TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMING_BATTLE_START|TIMING_BATTLE_END|TIMING_END_PHASE|TIMING_SUMMON|TIMING_SPSUMMON|TIMING_FLIPSUMMON|TIMING_MSET|TIMING_SSET|TIMING_POS_CHANGE|TIMING_ATTACK|TIMING_DAMAGE_STEP|TIMING_DAMAGE_CAL|TIMING_CHAIN_END|TIMING_DRAW|TIMING_DAMAGE|TIMING_RECOVER|TIMING_DESTROY|TIMING_REMOVE|TIMING_TOHAND|TIMING_TODECK|TIMING_TOGRAVE|TIMING_BATTLE_PHASE|TIMING_EQUIP|TIMING_BATTLE_STEP_END|TIMING_BATTLED|TIMINGS_CHECK_MONSTER|GLOBALFLAG_DECK_REVERSE_CHECK|GLOBALFLAG_BRAINWASHING_CHECK|GLOBALFLAG_SCRAP_CHIMERA|GLOBALFLAG_DELAYED_QUICKEFFECT|GLOBALFLAG_DETACH_EVENT|GLOBALFLAG_MUST_BE_SMATERIAL|GLOBALFLAG_SPSUMMON_COUNT|GLOBALFLAG_XMAT_COUNT_LIMIT|GLOBALFLAG_SELF_TOGRAVE|GLOBALFLAG_SPSUMMON_ONCE|GLOBALFLAG_TUNE_MAGICIAN|EFFECT_COUNT_CODE_OATH|EFFECT_COUNT_CODE_DUEL|EFFECT_COUNT_CODE_SINGLE|DUEL_TEST_MODE|DUEL_ATTACK_FIRST_TURN|DUEL_OLD_REPLAY|DUEL_OBSOLETE_RULING|DUEL_PSEUDO_SHUFFLE|DUEL_TAG_MODE|DUEL_SIMPLE_AI|DUEL_RETURN_DECK_TOP|ACTIVITY_SUMMON|ACTIVITY_NORMALSUMMON|ACTIVITY_SPSUMMON|ACTIVITY_FLIPSUMMON|ACTIVITY_ATTACK|ACTIVITY_BATTLE_PHASE|ACTIVITY_CHAIN|CARD_MARINE_DOLPHIN|CARD_TWINKLE_MOSS|CARD_QUESTION
)\b
</Rule>
<Rule
color=
"Functions"
>
\bCard\.(
IsRitualType|SetEntityCode|SetCardData|GetLinkMarker|GetOriginalLinkMarker|IsXyzSummonableByRose|GetRemovedOverlayCount|IsAbleToDecreaseAttackAsCost|IsAbleToDecreaseDefenseAsCost|GetCode|GetOriginalCode|GetOriginalCodeRule|GetFusionCode|GetLinkCode|IsFusionCode|IsLinkCode|IsSetCard|IsOriginalSetCard|IsPreviousSetCard|IsFusionSetCard|IsLinkSetCard|GetType|GetOriginalType|GetFusionType|GetSynchroType|GetXyzType|GetLinkType|GetLevel|GetRank|GetLink|GetSynchroLevel|GetRitualLevel|GetOriginalLevel|GetOriginalRank|IsXyzLevel|GetLeftScale|GetOriginalLeftScale|GetRightScale|GetOriginalRightScale|IsLinkMarker|GetLinkedGroup|GetLinkedGroupCount|GetLinkedZone|GetMutualLinkedGroup|GetMutualLinkedGroupCount|GetMutualLinkedZone|IsLinkState|IsExtraLinkState|GetColumnGroup|GetColumnGroupCount|GetColumnZone|IsAllColumn|GetAttribute|GetOriginalAttribute|GetFusionAttribute|GetLinkAttribute|GetRace|GetOriginalRace|GetLinkRace|GetAttack|GetBaseAttack|GetTextAttack|GetDefense|GetBaseDefense|GetTextDefense|GetPreviousCodeOnField|GetPreviousTypeOnField|GetPreviousLevelOnField|GetPreviousRankOnField|GetPreviousAttributeOnField|GetPreviousRaceOnField|GetPreviousAttackOnField|GetPreviousDefenseOnField|GetOwner|GetControler|GetPreviousControler|GetReason|GetReasonCard|GetReasonPlayer|GetReasonEffect|GetPosition|GetPreviousPosition|GetBattlePosition|GetLocation|GetPreviousLocation|GetSequence|GetPreviousSequence|GetSummonType|GetSummonLocation|GetSummonPlayer|GetDestination|GetLeaveFieldDest|GetTurnID|GetFieldID|GetRealFieldID|IsOriginalCodeRule|IsCode|IsType|IsFusionType|IsSynchroType|IsXyzType|IsLinkType|IsLevel|IsRank|IsLink|IsAttack|IsDefense|IsRace|IsLinkRace|IsAttribute|IsFusionAttribute|IsLinkAttribute|IsReason|IsSummonType|IsStatus|IsNotTuner|SetStatus|IsDualState|EnableDualState|SetTurnCounter|GetTurnCounter|SetMaterial|GetMaterial|GetMaterialCount|GetEquipGroup|GetEquipCount|GetEquipTarget|GetPreviousEquipTarget|CheckEquipTarget|GetUnionCount|GetOverlayGroup|GetOverlayCount|GetOverlayTarget|CheckRemoveOverlayCard|RemoveOverlayCard|GetAttackedGroup|GetAttackedGroupCount|GetAttackedCount|GetBattledGroup|GetBattledGroupCount|GetAttackAnnouncedCount|IsDirectAttacked|SetCardTarget|GetCardTarget|GetFirstCardTarget|GetCardTargetCount|IsHasCardTarget|CancelCardTarget|GetOwnerTarget|GetOwnerTargetCount|GetActivateEffect|CheckActivateEffect|GetTunerLimit|GetHandSynchro|RegisterEffect|IsHasEffect|ResetEffect|GetEffectCount|RegisterFlagEffect|GetFlagEffect|ResetFlagEffect|SetFlagEffectLabel|GetFlagEffectLabel|CreateRelation|ReleaseRelation|CreateEffectRelation|ReleaseEffectRelation|ClearEffectRelation|IsRelateToEffect|IsRelateToChain|IsRelateToCard|IsRelateToBattle|CopyEffect|ReplaceEffect|EnableReviveLimit|CompleteProcedure|IsDisabled|IsDestructable|IsSummonableCard|IsFusionSummonableCard|IsSpecialSummonable|IsSynchroSummonable|IsXyzSummonable|IsLinkSummonable|IsSummonable|IsMSetable|IsSSetable|IsCanBeSpecialSummoned|IsAbleToHand|IsAbleToDeck|IsAbleToExtra|IsAbleToGrave|IsAbleToRemove|IsAbleToHandAsCost|IsAbleToDeckAsCost|IsAbleToExtraAsCost|IsAbleToDeckOrExtraAsCost|IsAbleToGraveAsCost|IsAbleToRemoveAsCost|IsReleasable|IsReleasableByEffect|IsDiscardable|IsAttackable|IsChainAttackable|IsFaceup|IsAttackPos|IsFacedown|IsDefensePos|IsPosition|IsPreviousPosition|IsControler|IsOnField|IsLocation|IsPreviousLocation|IsLevelBelow|IsLevelAbove|IsRankBelow|IsRankAbove|IsLinkBelow|IsLinkAbove|IsAttackBelow|IsAttackAbove|IsDefenseBelow|IsDefenseAbove|IsPublic|IsForbidden|IsAbleToChangeControler|IsControlerCanBeChanged|AddCounter|RemoveCounter|GetCounter|EnableCounterPermit|SetCounterLimit|IsCanChangePosition|IsCanTurnSet|IsCanAddCounter|IsCanRemoveCounter|IsCanOverlay|IsCanBeFusionMaterial|IsCanBeSynchroMaterial|IsCanBeRitualMaterial|IsCanBeXyzMaterial|IsCanBeLinkMaterial|CheckFusionMaterial|CheckFusionSubstitute|IsImmuneToEffect|IsCanBeEffectTarget|IsCanBeBattleTarget|AddMonsterAttribute|CancelToGrave|GetTributeRequirement|GetBattleTarget|GetAttackableTarget|SetHint|ReverseInDeck|SetUniqueOnField|CheckUniqueOnField|ResetNegateEffect|AssumeProperty|SetSPSummonOnce
)\b
\bCard\.(
AddCounter|AddMonsterAttribute|AssumeProperty|CancelCardTarget|CancelToGrave|CheckActivateEffect|CheckEquipTarget|CheckFusionMaterial|CheckFusionSubstitute|CheckRemoveOverlayCard|CheckUnionTarget|CheckUniqueOnField|ClearEffectRelation|CompleteProcedure|CopyEffect|CreateEffectRelation|CreateRelation|EnableCounterPermit|EnableDualState|EnableReviveLimit|GetActivateEffect|GetAttack|GetAttackableTarget|GetAttackAnnouncedCount|GetAttackedCount|GetAttackedGroup|GetAttackedGroupCount|GetAttribute|GetAttributeInGrave|GetBaseAttack|GetBaseDefense|GetBattledGroup|GetBattledGroupCount|GetBattlePosition|GetBattleTarget|GetCardTarget|GetCardTargetCount|GetCode|GetColumnGroup|GetColumnGroupCount|GetColumnZone|GetControler|GetCounter|GetCurrentScale|GetDefense|GetDestination|GetEffectCount|GetEquipCount|GetEquipGroup|GetEquipTarget|GetFieldID|GetFirstCardTarget|GetFlagEffect|GetFlagEffectLabel|GetFusionAttribute|GetFusionCode|GetFusionType|GetHandSynchro|GetLeaveFieldDest|GetLeftScale|GetLevel|GetLink|GetLinkAttribute|GetLinkCode|GetLinkedGroup|GetLinkedGroupCount|GetLinkedZone|GetLinkMarker|GetLinkRace|GetLinkType|GetLocation|GetMaterial|GetMaterialCount|GetMutualLinkedGroup|GetMutualLinkedGroupCount|GetMutualLinkedZone|GetOriginalAttribute|GetOriginalCode|GetOriginalCodeRule|GetOriginalLeftScale|GetOriginalLevel|GetOriginalLinkMarker|GetOriginalRace|GetOriginalRank|GetOriginalRightScale|GetOriginalType|GetOverlayCount|GetOverlayGroup|GetOverlayTarget|GetOwner|GetOwnerTarget|GetOwnerTargetCount|GetPosition|GetPreviousAttackOnField|GetPreviousAttributeOnField|GetPreviousCodeOnField|GetPreviousControler|GetPreviousDefenseOnField|GetPreviousEquipTarget|GetPreviousLevelOnField|GetPreviousLocation|GetPreviousPosition|GetPreviousRaceOnField|GetPreviousRankOnField|GetPreviousSequence|GetPreviousTypeOnField|GetRace|GetRaceInGrave|GetRank|GetRealFieldID|GetReason|GetReasonCard|GetReasonEffect|GetReasonPlayer|GetRemovedOverlayCount|GetRightScale|GetRitualLevel|GetSequence|GetSummonLocation|GetSummonPlayer|GetSummonType|GetSynchroLevel|GetSynchroType|GetTextAttack|GetTextDefense|GetTributeRequirement|GetTunerLimit|GetTurnCounter|GetTurnID|GetType|GetUnionCount|GetXyzType|IsAbleToChangeControler|IsAbleToDeck|IsAbleToDeckAsCost|IsAbleToDeckOrExtraAsCost|IsAbleToDecreaseAttackAsCost|IsAbleToDecreaseDefenseAsCost|IsAbleToExtra|IsAbleToExtraAsCost|IsAbleToGrave|IsAbleToGraveAsCost|IsAbleToHand|IsAbleToHandAsCost|IsAbleToRemove|IsAbleToRemoveAsCost|IsAllColumn|IsAttack|IsAttackable|IsAttackAbove|IsAttackBelow|IsAttackPos|IsAttribute|IsCanAddCounter|IsCanBeBattleTarget|IsCanBeEffectTarget|IsCanBeFusionMaterial|IsCanBeLinkMaterial|IsCanBeRitualMaterial|IsCanBeSpecialSummoned|IsCanBeSynchroMaterial|IsCanBeXyzMaterial|IsCanChangePosition|IsCanHaveCounter|IsCanOverlay|IsCanRemoveCounter|IsCanTurnSet|IsChainAttackable|IsCode|IsControler|IsControlerCanBeChanged|IsDefense|IsDefenseAbove|IsDefenseBelow|IsDefensePos|IsDestructable|IsDirectAttacked|IsDisabled|IsDiscardable|IsDualState|IsExtraDeckMonster|IsExtraLinkState|IsFacedown|IsFaceup|IsForbidden|IsFusionAttribute|IsFusionCode|IsFusionSetCard|IsFusionSummonableCard|IsFusionType|IsHasCardTarget|IsHasEffect|IsImmuneToEffect|IsLevel|IsLevelAbove|IsLevelBelow|IsLink|IsLinkAbove|IsLinkAttribute|IsLinkBelow|IsLinkCode|IsLinkMarker|IsLinkRace|IsLinkSetCard|IsLinkState|IsLinkSummonable|IsLinkType|IsLocation|IsMSetable|IsNotTuner|IsOnField|IsOriginalCodeRule|IsOriginalSetCard|IsPosition|IsPreviousControler|IsPreviousLocation|IsPreviousPosition|IsPreviousSetCard|IsPublic|IsRace|IsRank|IsRankAbove|IsRankBelow|IsReason|IsRelateToBattle|IsRelateToCard|IsRelateToChain|IsRelateToEffect|IsReleasable|IsReleasableByEffect|IsRitualType|IsSetCard|IsSpecialSummonable|IsSSetable|IsStatus|IsSummonable|IsSummonableCard|IsSummonLocation|IsSummonPlayer|IsSummonType|IsSynchroSummonable|IsSynchroType|IsType|IsXyzLevel|IsXyzSummonable|IsXyzSummonableByRose|IsXyzType|RegisterEffect|RegisterFlagEffect|ReleaseEffectRelation|ReleaseRelation|RemoveCounter|RemoveOverlayCard|ReplaceEffect|ResetEffect|ResetFlagEffect|ResetNegateEffect|ReverseInDeck|SetCardData|SetCardTarget|SetCounterLimit|SetEntityCode|SetFlagEffectLabel|SetHint|SetMaterial|SetReason|SetSPSummonOnce|SetStatus|SetTurnCounter|SetUniqueOnField
)\b
</Rule>
<Rule
color=
"Functions"
>
\b([a-z]{0,3}c|a|d[0-9]{0,2}):(
IsRitualType|SetEntityCode|SetCardData|GetLinkMarker|GetOriginalLinkMarker|IsXyzSummonableByRose|GetRemovedOverlayCount|IsAbleToDecreaseAttackAsCost|IsAbleToDecreaseDefenseAsCost|GetCode|GetOriginalCode|GetOriginalCodeRule|GetFusionCode|GetLinkCode|IsFusionCode|IsLinkCode|IsSetCard|IsOriginalSetCard|IsPreviousSetCard|IsFusionSetCard|IsLinkSetCard|GetType|GetOriginalType|GetFusionType|GetSynchroType|GetXyzType|GetLinkType|GetLevel|GetRank|GetLink|GetSynchroLevel|GetRitualLevel|GetOriginalLevel|GetOriginalRank|IsXyzLevel|GetLeftScale|GetOriginalLeftScale|GetRightScale|GetOriginalRightScale|IsLinkMarker|GetLinkedGroup|GetLinkedGroupCount|GetLinkedZone|GetMutualLinkedGroup|GetMutualLinkedGroupCount|GetMutualLinkedZone|IsLinkState|IsExtraLinkState|GetColumnGroup|GetColumnGroupCount|GetColumnZone|IsAllColumn|GetAttribute|GetOriginalAttribute|GetFusionAttribute|GetLinkAttribute|GetRace|GetOriginalRace|GetLinkRace|GetAttack|GetBaseAttack|GetTextAttack|GetDefense|GetBaseDefense|GetTextDefense|GetPreviousCodeOnField|GetPreviousTypeOnField|GetPreviousLevelOnField|GetPreviousRankOnField|GetPreviousAttributeOnField|GetPreviousRaceOnField|GetPreviousAttackOnField|GetPreviousDefenseOnField|GetOwner|GetControler|GetPreviousControler|GetReason|GetReasonCard|GetReasonPlayer|GetReasonEffect|GetPosition|GetPreviousPosition|GetBattlePosition|GetLocation|GetPreviousLocation|GetSequence|GetPreviousSequence|GetSummonType|GetSummonLocation|GetSummonPlayer|GetDestination|GetLeaveFieldDest|GetTurnID|GetFieldID|GetRealFieldID|IsOriginalCodeRule|IsCode|IsType|IsFusionType|IsSynchroType|IsXyzType|IsLinkType|IsLevel|IsRank|IsLink|IsAttack|IsDefense|IsRace|IsLinkRace|IsAttribute|IsFusionAttribute|IsLinkAttribute|IsReason|IsSummonType|IsStatus|IsNotTuner|SetStatus|IsDualState|EnableDualState|SetTurnCounter|GetTurnCounter|SetMaterial|GetMaterial|GetMaterialCount|GetEquipGroup|GetEquipCount|GetEquipTarget|GetPreviousEquipTarget|CheckEquipTarget|GetUnionCount|GetOverlayGroup|GetOverlayCount|GetOverlayTarget|CheckRemoveOverlayCard|RemoveOverlayCard|GetAttackedGroup|GetAttackedGroupCount|GetAttackedCount|GetBattledGroup|GetBattledGroupCount|GetAttackAnnouncedCount|IsDirectAttacked|SetCardTarget|GetCardTarget|GetFirstCardTarget|GetCardTargetCount|IsHasCardTarget|CancelCardTarget|GetOwnerTarget|GetOwnerTargetCount|GetActivateEffect|CheckActivateEffect|GetTunerLimit|GetHandSynchro|RegisterEffect|IsHasEffect|ResetEffect|GetEffectCount|RegisterFlagEffect|GetFlagEffect|ResetFlagEffect|SetFlagEffectLabel|GetFlagEffectLabel|CreateRelation|ReleaseRelation|CreateEffectRelation|ReleaseEffectRelation|ClearEffectRelation|IsRelateToEffect|IsRelateToChain|IsRelateToCard|IsRelateToBattle|CopyEffect|ReplaceEffect|EnableReviveLimit|CompleteProcedure|IsDisabled|IsDestructable|IsSummonableCard|IsFusionSummonableCard|IsSpecialSummonable|IsSynchroSummonable|IsXyzSummonable|IsLinkSummonable|IsSummonable|IsMSetable|IsSSetable|IsCanBeSpecialSummoned|IsAbleToHand|IsAbleToDeck|IsAbleToExtra|IsAbleToGrave|IsAbleToRemove|IsAbleToHandAsCost|IsAbleToDeckAsCost|IsAbleToExtraAsCost|IsAbleToDeckOrExtraAsCost|IsAbleToGraveAsCost|IsAbleToRemoveAsCost|IsReleasable|IsReleasableByEffect|IsDiscardable|IsAttackable|IsChainAttackable|IsFaceup|IsAttackPos|IsFacedown|IsDefensePos|IsPosition|IsPreviousPosition|IsControler|IsOnField|IsLocation|IsPreviousLocation|IsLevelBelow|IsLevelAbove|IsRankBelow|IsRankAbove|IsLinkBelow|IsLinkAbove|IsAttackBelow|IsAttackAbove|IsDefenseBelow|IsDefenseAbove|IsPublic|IsForbidden|IsAbleToChangeControler|IsControlerCanBeChanged|AddCounter|RemoveCounter|GetCounter|EnableCounterPermit|SetCounterLimit|IsCanChangePosition|IsCanTurnSet|IsCanAddCounter|IsCanRemoveCounter|IsCanOverlay|IsCanBeFusionMaterial|IsCanBeSynchroMaterial|IsCanBeRitualMaterial|IsCanBeXyzMaterial|IsCanBeLinkMaterial|CheckFusionMaterial|CheckFusionSubstitute|IsImmuneToEffect|IsCanBeEffectTarget|IsCanBeBattleTarget|AddMonsterAttribute|CancelToGrave|GetTributeRequirement|GetBattleTarget|GetAttackableTarget|SetHint|ReverseInDeck|SetUniqueOnField|CheckUniqueOnField|ResetNegateEffect|AssumeProperty|SetSPSummonOnce
)\b
\b([a-z]{0,3}c|a|d[0-9]{0,2}):(
AddCounter|AddMonsterAttribute|AssumeProperty|CancelCardTarget|CancelToGrave|CheckActivateEffect|CheckEquipTarget|CheckFusionMaterial|CheckFusionSubstitute|CheckRemoveOverlayCard|CheckUnionTarget|CheckUniqueOnField|ClearEffectRelation|CompleteProcedure|CopyEffect|CreateEffectRelation|CreateRelation|EnableCounterPermit|EnableDualState|EnableReviveLimit|GetActivateEffect|GetAttack|GetAttackableTarget|GetAttackAnnouncedCount|GetAttackedCount|GetAttackedGroup|GetAttackedGroupCount|GetAttribute|GetAttributeInGrave|GetBaseAttack|GetBaseDefense|GetBattledGroup|GetBattledGroupCount|GetBattlePosition|GetBattleTarget|GetCardTarget|GetCardTargetCount|GetCode|GetColumnGroup|GetColumnGroupCount|GetColumnZone|GetControler|GetCounter|GetCurrentScale|GetDefense|GetDestination|GetEffectCount|GetEquipCount|GetEquipGroup|GetEquipTarget|GetFieldID|GetFirstCardTarget|GetFlagEffect|GetFlagEffectLabel|GetFusionAttribute|GetFusionCode|GetFusionType|GetHandSynchro|GetLeaveFieldDest|GetLeftScale|GetLevel|GetLink|GetLinkAttribute|GetLinkCode|GetLinkedGroup|GetLinkedGroupCount|GetLinkedZone|GetLinkMarker|GetLinkRace|GetLinkType|GetLocation|GetMaterial|GetMaterialCount|GetMutualLinkedGroup|GetMutualLinkedGroupCount|GetMutualLinkedZone|GetOriginalAttribute|GetOriginalCode|GetOriginalCodeRule|GetOriginalLeftScale|GetOriginalLevel|GetOriginalLinkMarker|GetOriginalRace|GetOriginalRank|GetOriginalRightScale|GetOriginalType|GetOverlayCount|GetOverlayGroup|GetOverlayTarget|GetOwner|GetOwnerTarget|GetOwnerTargetCount|GetPosition|GetPreviousAttackOnField|GetPreviousAttributeOnField|GetPreviousCodeOnField|GetPreviousControler|GetPreviousDefenseOnField|GetPreviousEquipTarget|GetPreviousLevelOnField|GetPreviousLocation|GetPreviousPosition|GetPreviousRaceOnField|GetPreviousRankOnField|GetPreviousSequence|GetPreviousTypeOnField|GetRace|GetRaceInGrave|GetRank|GetRealFieldID|GetReason|GetReasonCard|GetReasonEffect|GetReasonPlayer|GetRemovedOverlayCount|GetRightScale|GetRitualLevel|GetSequence|GetSummonLocation|GetSummonPlayer|GetSummonType|GetSynchroLevel|GetSynchroType|GetTextAttack|GetTextDefense|GetTributeRequirement|GetTunerLimit|GetTurnCounter|GetTurnID|GetType|GetUnionCount|GetXyzType|IsAbleToChangeControler|IsAbleToDeck|IsAbleToDeckAsCost|IsAbleToDeckOrExtraAsCost|IsAbleToDecreaseAttackAsCost|IsAbleToDecreaseDefenseAsCost|IsAbleToExtra|IsAbleToExtraAsCost|IsAbleToGrave|IsAbleToGraveAsCost|IsAbleToHand|IsAbleToHandAsCost|IsAbleToRemove|IsAbleToRemoveAsCost|IsAllColumn|IsAttack|IsAttackable|IsAttackAbove|IsAttackBelow|IsAttackPos|IsAttribute|IsCanAddCounter|IsCanBeBattleTarget|IsCanBeEffectTarget|IsCanBeFusionMaterial|IsCanBeLinkMaterial|IsCanBeRitualMaterial|IsCanBeSpecialSummoned|IsCanBeSynchroMaterial|IsCanBeXyzMaterial|IsCanChangePosition|IsCanHaveCounter|IsCanOverlay|IsCanRemoveCounter|IsCanTurnSet|IsChainAttackable|IsCode|IsControler|IsControlerCanBeChanged|IsDefense|IsDefenseAbove|IsDefenseBelow|IsDefensePos|IsDestructable|IsDirectAttacked|IsDisabled|IsDiscardable|IsDualState|IsExtraDeckMonster|IsExtraLinkState|IsFacedown|IsFaceup|IsForbidden|IsFusionAttribute|IsFusionCode|IsFusionSetCard|IsFusionSummonableCard|IsFusionType|IsHasCardTarget|IsHasEffect|IsImmuneToEffect|IsLevel|IsLevelAbove|IsLevelBelow|IsLink|IsLinkAbove|IsLinkAttribute|IsLinkBelow|IsLinkCode|IsLinkMarker|IsLinkRace|IsLinkSetCard|IsLinkState|IsLinkSummonable|IsLinkType|IsLocation|IsMSetable|IsNotTuner|IsOnField|IsOriginalCodeRule|IsOriginalSetCard|IsPosition|IsPreviousControler|IsPreviousLocation|IsPreviousPosition|IsPreviousSetCard|IsPublic|IsRace|IsRank|IsRankAbove|IsRankBelow|IsReason|IsRelateToBattle|IsRelateToCard|IsRelateToChain|IsRelateToEffect|IsReleasable|IsReleasableByEffect|IsRitualType|IsSetCard|IsSpecialSummonable|IsSSetable|IsStatus|IsSummonable|IsSummonableCard|IsSummonLocation|IsSummonPlayer|IsSummonType|IsSynchroSummonable|IsSynchroType|IsType|IsXyzLevel|IsXyzSummonable|IsXyzSummonableByRose|IsXyzType|RegisterEffect|RegisterFlagEffect|ReleaseEffectRelation|ReleaseRelation|RemoveCounter|RemoveOverlayCard|ReplaceEffect|ResetEffect|ResetFlagEffect|ResetNegateEffect|ReverseInDeck|SetCardData|SetCardTarget|SetCounterLimit|SetEntityCode|SetFlagEffectLabel|SetHint|SetMaterial|SetReason|SetSPSummonOnce|SetStatus|SetTurnCounter|SetUniqueOnField
)\b
</Rule>
<Rule
color=
"Functions"
>
\bDuel\.(
SelectField|GetMasterRule|ReadCard|Exile|DisableActionCheck|SetMetatable|MoveTurnCount|GetCardsInZone|XyzSummonByRose|LoadScript|AnnounceCardFilter|EnableGlobalFlag|GetLP|SetLP|GetTurnPlayer|GetTurnCount|GetDrawCount|RegisterEffect|RegisterFlagEffect|GetFlagEffect|ResetFlagEffect|SetFlagEffectLabel|GetFlagEffectLabel|Destroy|Remove|SendtoGrave|SendtoHand|SendtoDeck|SendtoExtraP|GetOperatedGroup|Summon|SpecialSummonRule|SynchroSummon|XyzSummon|LinkSummon|MSet|SSet|CreateToken|SpecialSummon|SpecialSummonStep|SpecialSummonComplete|IsCanAddCounter|RemoveCounter|IsCanRemoveCounter|GetCounter|ChangePosition|Release|MoveToField|ReturnToField|MoveSequence|SwapSequence|Activate|SetChainLimit|SetChainLimitTillChainEnd|GetChainMaterial|ConfirmDecktop|ConfirmExtratop|ConfirmCards|SortDecktop|CheckEvent|RaiseEvent|RaiseSingleEvent|CheckTiming|GetEnvironment|IsEnvironment|Win|Draw|Damage|Recover|RDComplete|Equip|EquipComplete|GetControl|SwapControl|CheckLPCost|PayLPCost|DiscardDeck|DiscardHand|DisableShuffleCheck|ShuffleDeck|ShuffleExtra|ShuffleHand|ShuffleSetCard|ChangeAttacker|ChangeAttackTarget|CalculateDamage|GetBattleDamage|ChangeBattleDamage|ChangeTargetCard|ChangeTargetPlayer|ChangeTargetParam|BreakEffect|ChangeChainOperation|NegateActivation|NegateEffect|NegateRelatedChain|NegateSummon|IncreaseSummonedCount|CheckSummonedCount|GetLocationCount|GetMZoneCount|GetLocationCountFromEx|GetUsableMZoneCount|GetLinkedGroup|GetLinkedGroupCount|GetLinkedZone|GetFieldCard|CheckLocation|GetCurrentChain|GetChainInfo|GetChainEvent|GetFirstTarget|GetCurrentPhase|SkipPhase|IsDamageCalculated|GetAttacker|GetAttackTarget|GetBattleMonster|NegateAttack|ChainAttack|Readjust|AdjustInstantly|GetFieldGroup|GetFieldGroupCount|GetDecktopGroup|GetExtraTopGroup|GetMatchingGroup|GetMatchingGroupCount|GetFirstMatchingCard|IsExistingMatchingCard|SelectMatchingCard|GetReleaseGroup|GetReleaseGroupCount|CheckReleaseGroup|SelectReleaseGroup|CheckReleaseGroupEx|SelectReleaseGroupEx|GetTributeGroup|GetTributeCount|CheckTribute|SelectTribute|GetTargetCount|IsExistingTarget|SelectTarget|SelectFusionMaterial|SetFusionMaterial|SetSynchroMaterial|SelectSynchroMaterial|CheckSynchroMaterial|SelectTunerMaterial|CheckTunerMaterial|GetRitualMaterial|ReleaseRitualMaterial|GetFusionMaterial|IsSummonCancelable|SetSelectedCard|GrabSelectedCard|SetTargetCard|ClearTargetCard|SetTargetPlayer|SetTargetParam|SetOperationInfo|GetOperationInfo|GetOperationCount|ClearOperationInfo|CheckXyzMaterial|SelectXyzMaterial|Overlay|GetOverlayGroup|GetOverlayCount|CheckRemoveOverlayCard|RemoveOverlayCard|Hint|HintSelection|SelectEffectYesNo|SelectYesNo|SelectOption|SelectSequence|SelectPosition|SelectDisableField|AnnounceRace|AnnounceAttribute|AnnounceLevel|AnnounceCard|AnnounceType|AnnounceNumber|AnnounceCoin|TossCoin|TossDice|RockPaperScissors|GetCoinResult|GetDiceResult|SetCoinResult|SetDiceResult|IsPlayerAffectedByEffect|IsPlayerCanDraw|IsPlayerCanDiscardDeck|IsPlayerCanDiscardDeckAsCost|IsPlayerCanSummon|IsPlayerCanMSet|IsPlayerCanSSet|IsPlayerCanSpecialSummon|IsPlayerCanFlipSummon|IsPlayerCanSpecialSummonMonster|IsPlayerCanSpecialSummonCount|IsPlayerCanRelease|IsPlayerCanRemove|IsPlayerCanSendtoHand|IsPlayerCanSendtoGrave|IsPlayerCanSendtoDeck|IsPlayerCanAdditionalSummon|IsChainNegatable|IsChainDisablable|CheckChainTarget|CheckChainUniqueness|GetActivityCount|CheckPhaseActivity|AddCustomActivityCounter|GetCustomActivityCount|GetBattledCount|IsAbleToEnterBP|SwapDeckAndGrave|MajesticCopy
)\b
\bDuel\.(
Duel.Activate|Duel.AddCustomActivityCounter|Duel.AdjustInstantly|Duel.AnnounceAttribute|Duel.AnnounceCard|Duel.AnnounceCardFilter|Duel.AnnounceCoin|Duel.AnnounceLevel|Duel.AnnounceNumber|Duel.AnnounceRace|Duel.AnnounceType|Duel.BreakEffect|Duel.CalculateDamage|Duel.ChainAttack|Duel.ChangeAttacker|Duel.ChangeAttackTarget|Duel.ChangeBattleDamage|Duel.ChangeChainOperation|Duel.ChangePosition|Duel.ChangeTargetCard|Duel.ChangeTargetParam|Duel.ChangeTargetPlayer|Duel.CheckChainTarget|Duel.CheckChainUniqueness|Duel.CheckEvent|Duel.CheckLocation|Duel.CheckLPCost|Duel.CheckPhaseActivity|Duel.CheckReleaseGroup|Duel.CheckReleaseGroupEx|Duel.CheckRemoveOverlayCard|Duel.CheckSummonedCount|Duel.CheckSynchroMaterial|Duel.CheckTiming|Duel.CheckTribute|Duel.CheckTunerMaterial|Duel.CheckXyzMaterial|Duel.ClearOperationInfo|Duel.ClearTargetCard|Duel.ConfirmCards|Duel.ConfirmDecktop|Duel.ConfirmExtratop|Duel.CreateToken|Duel.Damage|Duel.Destroy|Duel.DisableActionCheck|Duel.DisableSelfDestroyCheck|Duel.DisableShuffleCheck|Duel.DiscardDeck|Duel.DiscardHand|Duel.Draw|Duel.EnableGlobalFlag|Duel.Equip|Duel.EquipComplete|Duel.Exile|Duel.GetActivityCount|Duel.GetAttacker|Duel.GetAttackTarget|Duel.GetBattleDamage|Duel.GetBattledCount|Duel.GetBattleMonster|Duel.GetCardsInZone|Duel.GetChainEvent|Duel.GetChainInfo|Duel.GetChainMaterial|Duel.GetCoinResult|Duel.GetControl|Duel.GetCounter|Duel.GetCurrentChain|Duel.GetCurrentPhase|Duel.GetCustomActivityCount|Duel.GetDecktopGroup|Duel.GetDiceResult|Duel.GetDrawCount|Duel.GetEnvironment|Duel.GetExtraTopGroup|Duel.GetFieldCard|Duel.GetFieldGroup|Duel.GetFieldGroupCount|Duel.GetFirstMatchingCard|Duel.GetFirstTarget|Duel.GetFlagEffect|Duel.GetFlagEffectLabel|Duel.GetFusionMaterial|Duel.GetLinkedGroup|Duel.GetLinkedGroupCount|Duel.GetLinkedZone|Duel.GetLocationCount|Duel.GetLocationCountFromEx|Duel.GetLP|Duel.GetMasterRule|Duel.GetMatchingGroup|Duel.GetMatchingGroupCount|Duel.GetMZoneCount|Duel.GetOperatedGroup|Duel.GetOperationCount|Duel.GetOperationInfo|Duel.GetOverlayCount|Duel.GetOverlayGroup|Duel.GetReleaseGroup|Duel.GetReleaseGroupCount|Duel.GetRitualMaterial|Duel.GetRitualMaterialEx|Duel.GetTargetCount|Duel.GetTributeCount|Duel.GetTributeGroup|Duel.GetTurnCount|Duel.GetTurnPlayer|Duel.GetUsableMZoneCount|Duel.GrabSelectedCard|Duel.Hint|Duel.HintSelection|Duel.IncreaseSummonedCount|Duel.IsAbleToEnterBP|Duel.IsCanAddCounter|Duel.IsCanRemoveCounter|Duel.IsChainDisablable|Duel.IsChainNegatable|Duel.IsDamageCalculated|Duel.IsEnvironment|Duel.IsExistingMatchingCard|Duel.IsExistingTarget|Duel.IsPlayerAffectedByEffect|Duel.IsPlayerCanAdditionalSummon|Duel.IsPlayerCanDiscardDeck|Duel.IsPlayerCanDiscardDeckAsCost|Duel.IsPlayerCanDraw|Duel.IsPlayerCanFlipSummon|Duel.IsPlayerCanMSet|Duel.IsPlayerCanRelease|Duel.IsPlayerCanRemove|Duel.IsPlayerCanSendtoDeck|Duel.IsPlayerCanSendtoGrave|Duel.IsPlayerCanSendtoHand|Duel.IsPlayerCanSpecialSummon|Duel.IsPlayerCanSpecialSummonCount|Duel.IsPlayerCanSpecialSummonMonster|Duel.IsPlayerCanSSet|Duel.IsPlayerCanSummon|Duel.IsSummonCancelable|Duel.LinkSummon|Duel.LoadScript|Duel.MajesticCopy|Duel.MoveSequence|Duel.MoveToField|Duel.MoveTurnCount|Duel.MSet|Duel.NegateActivation|Duel.NegateAttack|Duel.NegateEffect|Duel.NegateRelatedChain|Duel.NegateSummon|Duel.Overlay|Duel.PayLPCost|Duel.RaiseEvent|Duel.RaiseSingleEvent|Duel.RDComplete|Duel.ReadCard|Duel.Readjust|Duel.Recover|Duel.RegisterEffect|Duel.RegisterFlagEffect|Duel.Release|Duel.ReleaseRitualMaterial|Duel.Remove|Duel.RemoveCounter|Duel.RemoveOverlayCard|Duel.ResetFlagEffect|Duel.ResetTimeLimit|Duel.ReturnToField|Duel.RockPaperScissors|Duel.SelectDisableField|Duel.SelectEffectYesNo|Duel.SelectField|Duel.SelectFusionMaterial|Duel.SelectMatchingCard|Duel.SelectOption|Duel.SelectPosition|Duel.SelectReleaseGroup|Duel.SelectReleaseGroupEx|Duel.SelectSequence|Duel.SelectSynchroMaterial|Duel.SelectTarget|Duel.SelectTribute|Duel.SelectTunerMaterial|Duel.SelectXyzMaterial|Duel.SelectYesNo|Duel.SendtoDeck|Duel.SendtoExtraP|Duel.SendtoGrave|Duel.SendtoHand|Duel.SetChainLimit|Duel.SetChainLimitTillChainEnd|Duel.SetCoinResult|Duel.SetDiceResult|Duel.SetFlagEffectLabel|Duel.SetFusionMaterial|Duel.SetLP|Duel.SetMetatable|Duel.SetOperationInfo|Duel.SetSelectedCard|Duel.SetSummonCancelable|Duel.SetSynchroMaterial|Duel.SetTargetCard|Duel.SetTargetParam|Duel.SetTargetPlayer|Duel.ShuffleDeck|Duel.ShuffleExtra|Duel.ShuffleHand|Duel.ShuffleSetCard|Duel.SkipPhase|Duel.SortDecktop|Duel.SpecialSummon|Duel.SpecialSummonComplete|Duel.SpecialSummonRule|Duel.SpecialSummonStep|Duel.SSet|Duel.Summon|Duel.SwapControl|Duel.SwapDeckAndGrave|Duel.SwapSequence|Duel.SynchroSummon|Duel.TossCoin|Duel.TossDice|Duel.Win|Duel.XyzSummon|Duel.XyzSummonByRose
)\b
</Rule>
<Rule
color=
"Functions"
>
\bGroup\.(CreateGroup|FromCards|KeepAlive|DeleteGroup|Clone|Clear|AddCard|Merge|RemoveCard|Sub|GetNext|GetFirst|GetCount|__len|ForEach|Filter|FilterCount|FilterSelect|Select|SelectUnselect|RandomSelect|IsExists|CheckWithSumEqual|SelectWithSumEqual|CheckWithSumGreater|SelectWithSumGreater|GetMinGroup|GetMaxGroup|GetSum|GetClassCount|Remove|Equal|IsContains|SearchCard|GetBinClassCount|__add|__bor|__sub|__band|__bxor|SelectSubGroup|SelectSubGroupEach|CheckSubGroupEach|CheckSubGroup|SelectSubGroup|SelectSubGroupEach|CheckSubGroup|CheckSubGroupEach)\b
...
...
DataEditorX/data/constant.lua
View file @
02399a32
--min/max value
MIN_ID
=
1000
--4 digit, by DataManager::GetDesc()
MAX_ID
=
268435455
--
9 digit
, by DataManager::GetDesc()
MIN_ID
=
1000
--4 digit
s
, by DataManager::GetDesc()
MAX_ID
=
268435455
--
28 bits
, by DataManager::GetDesc()
MAX_COUNTER
=
65535
--max number for adding/removing counters, by card::add_counter(), field::remove_counter()
--Locations 区域
LOCATION_DECK
=
0x01
--卡组
...
...
@@ -8,13 +8,17 @@ LOCATION_HAND =0x02 --手牌
LOCATION_MZONE
=
0x04
--怪兽区
LOCATION_SZONE
=
0x08
--魔陷区(0~4)+场地区(5)
LOCATION_GRAVE
=
0x10
--墓地
LOCATION_REMOVED
=
0x20
--除外
区
LOCATION_REMOVED
=
0x20
--除外
的卡
LOCATION_EXTRA
=
0x40
--额外
LOCATION_OVERLAY
=
0x80
--超量素材
LOCATION_ONFIELD
=
0x0c
--场上(LOCATION_MZONE+LOCATION_SZONE)
--Locations (for redirect) 若在重定向类效果中指定LOCATION_DECK则为弹回卡组顶部
--Locations (for redirect) 若在重定向类效果中
仅
指定LOCATION_DECK则为弹回卡组顶部
LOCATION_DECKBOT
=
0x10001
--弹回卡组底部
LOCATION_DECKSHF
=
0x20001
--弹回卡组并洗牌
--Sequences (for Duel.SendtoDeck)
SEQ_DECKTOP
=
0
--弹回卡组顶端
SEQ_DECKBOTTOM
=
1
--弹回卡组底端
SEQ_DECKSHUFFLE
=
2
--弹回卡组并洗牌(洗牌前暂时放在底端)
--Locations of spell cards
LOCATION_FZONE
=
0x100
--场地区
LOCATION_PZONE
=
0x200
--灵摆区
...
...
@@ -48,13 +52,18 @@ TYPE_CONTINUOUS =0x20000 --永续
TYPE_EQUIP
=
0x40000
--装备
TYPE_FIELD
=
0x80000
--场地
TYPE_COUNTER
=
0x100000
--反击
TYPE_FLIP
=
0x200000
--
反
转
TYPE_FLIP
=
0x200000
--
翻
转
TYPE_TOON
=
0x400000
--卡通
TYPE_XYZ
=
0x800000
--超量
TYPE_PENDULUM
=
0x1000000
--灵摆
TYPE_SPSUMMON
=
0x2000000
--特殊召唤
TYPE_LINK
=
0x4000000
--连接
--组合类型
TYPES_TOKEN_MONSTER
=
0x4011
TYPES_NORMAL_TRAP_MONSTER
=
0x111
TYPES_EFFECT_TRAP_MONSTER
=
0x121
--Attributes 属性
ATTRIBUTE_ALL
=
0x7f
--All
ATTRIBUTE_EARTH
=
0x01
--地
ATTRIBUTE_WATER
=
0x02
--水
ATTRIBUTE_FIRE
=
0x04
--炎
...
...
@@ -97,16 +106,16 @@ REASON_MATERIAL =0x8 --作为融合/同调/超量素材或用於儀式/升級
REASON_SUMMON
=
0x10
--召唤
REASON_BATTLE
=
0x20
--战斗破坏
REASON_EFFECT
=
0x40
--效果
REASON_COST
=
0x80
--用於代價或
无法支付代價而破坏
REASON_COST
=
0x80
--用於代價或
無法支付代價而破壞
REASON_ADJUST
=
0x100
--调整(御前试合)
REASON_LOST_TARGET
=
0x200
--失去装备对象
(被破坏)/失去叠放对象(不是被破坏)
REASON_LOST_TARGET
=
0x200
--失去装备对象
REASON_RULE
=
0x400
--规则
REASON_SPSUMMON
=
0x800
--特殊召唤
REASON_DISSUMMON
=
0x1000
--召唤失败
REASON_FLIP
=
0x2000
--
反
转
REASON_FLIP
=
0x2000
--
翻
转
REASON_DISCARD
=
0x4000
--丢弃
REASON_RDAMAGE
=
0x8000
--回復轉換
后
的傷害
REASON_RRECOVER
=
0x10000
--傷害轉換
后
的回復
REASON_RDAMAGE
=
0x8000
--回復轉換
後
的傷害
REASON_RRECOVER
=
0x10000
--傷害轉換
後
的回復
REASON_RETURN
=
0x20000
--回到墓地
REASON_FUSION
=
0x40000
--用於融合召喚
REASON_SYNCHRO
=
0x80000
--用於同调召喚
...
...
@@ -117,21 +126,31 @@ REASON_DRAW =0x2000000 --抽卡
REASON_REDIRECT
=
0x4000000
--改变去向(大宇宙,带菌等)
REASON_REVEAL
=
0x8000000
--翻开卡组(森罗)
REASON_LINK
=
0x10000000
--用于连接召唤
REASON_LOST_OVERLAY
=
0x20000000
--超量素材随着超量怪兽离场
--Location Reason
LOCATION_REASON_TOFIELD
=
0x1
--Duel.GetLocationCount()
预设值,皇帝斗技场
LOCATION_REASON_TOFIELD
=
0x1
--Duel.GetLocationCount()
預設值,凱薩競技場
LOCATION_REASON_CONTROL
=
0x2
--Card.IsControlerCanBeChanged()使用
--Summon Type --召唤类型
SUMMON_TYPE_NORMAL
=
0x10000000
--通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用Value修改
数
值)
SUMMON_TYPE_NORMAL
=
0x10000000
--通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用Value修改
數
值)
SUMMON_TYPE_ADVANCE
=
0x11000000
--上级召唤
SUMMON_TYPE_DUAL
=
0x12000000
--再度召唤(二重)
SUMMON_TYPE_FLIP
=
0x20000000
--
反
转召唤
SUMMON_TYPE_SPECIAL
=
0x40000000
--特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用Value修改
数
值)
SUMMON_TYPE_FLIP
=
0x20000000
--
翻
转召唤
SUMMON_TYPE_SPECIAL
=
0x40000000
--特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用Value修改
數
值)
SUMMON_TYPE_FUSION
=
0x43000000
--融合召唤
SUMMON_TYPE_RITUAL
=
0x45000000
--仪式召唤
SUMMON_TYPE_SYNCHRO
=
0x46000000
--同调召唤
SUMMON_TYPE_XYZ
=
0x49000000
--超量召唤
SUMMON_TYPE_PENDULUM
=
0x4a000000
--灵摆召唤
SUMMON_TYPE_LINK
=
0x4c000000
--连接召唤
--Summon Value --特定的召唤方式
SUMMON_VALUE_SELF
=
0x1
--自身效果或条件
SUMMON_VALUE_BLACK_GARDEN
=
0x10
--黑色花园
SUMMON_VALUE_SYNCHRO_MATERIAL
=
0x11
--特殊召唤并作为同调素材(黑羽-东云之东风检查)
SUMMON_VALUE_DARK_SANCTUARY
=
0x12
--暗黑圣域
SUMMON_VALUE_MONSTER_REBORN
=
0x13
--死者苏生(千年的启示)
SUMMON_VALUE_LV
=
0x1000
--对应LV怪兽的效果
SUMMON_VALUE_GLADIATOR
=
0x2000
--剑斗兽
SUMMON_VALUE_EVOLTILE
=
0x4000
--进化虫
--Status --卡片当前状态
STATUS_DISABLED
=
0x0001
--效果被无效
STATUS_TO_ENABLE
=
0x0002
--将变成有效
...
...
@@ -139,29 +158,29 @@ STATUS_TO_DISABLE =0x0004 --将变成无效
STATUS_PROC_COMPLETE
=
0x0008
--完成正规召唤(解除苏生限制)
STATUS_SET_TURN
=
0x0010
--在本回合覆盖
STATUS_NO_LEVEL
=
0x0020
--无等级
STATUS_BATTLE_RESULT
=
0x0040
--
伤害计算结果预计要破坏的怪兽
STATUS_SPSUMMON_STEP
=
0x0080
--
特殊召唤处
理中
STATUS_BATTLE_RESULT
=
0x0040
--
傷害計算結果預計要破壞的怪獸
STATUS_SPSUMMON_STEP
=
0x0080
--
效果特召處
理中
STATUS_FORM_CHANGED
=
0x0100
--改变过表示形式
STATUS_SUMMONING
=
0x0200
--召唤中
STATUS_EFFECT_ENABLED
=
0x0400
--卡片
准备就绪(不在移动、召唤、魔法陷阱发动
中)
STATUS_EFFECT_ENABLED
=
0x0400
--卡片
準備就緒(不在移動、召喚、魔法陷阱發動
中)
STATUS_SUMMON_TURN
=
0x0800
--在本回合召喚/SET
STATUS_DESTROY_CONFIRMED
=
0x1000
--破坏确定
STATUS_LEAVE_CONFIRMED
=
0x2000
--
准备在连锁处理后
送去墓地的魔法陷阱
STATUS_BATTLE_DESTROYED
=
0x4000
--战斗破坏确定
,但尚未移动
STATUS_LEAVE_CONFIRMED
=
0x2000
--
連鎖處理完後
送去墓地的魔法陷阱
STATUS_BATTLE_DESTROYED
=
0x4000
--战斗破坏确定
後尚未移動
STATUS_COPYING_EFFECT
=
0x8000
--复制效果
STATUS_CHAINING
=
0x10000
--
在连锁
中
STATUS_SUMMON_DISABLED
=
0x20000
--召唤
已被无效,但尚未移动
STATUS_ACTIVATE_DISABLED
=
0x40000
--发动
已被无效,但尚未移动
STATUS_CHAINING
=
0x10000
--
正在連鎖串
中
STATUS_SUMMON_DISABLED
=
0x20000
--召唤
无效後尚未移動
STATUS_ACTIVATE_DISABLED
=
0x40000
--发动
无效後尚未移動
STATUS_EFFECT_REPLACED
=
0x80000
--效果被替代(红莲霸权)
STATUS_FUTURE_FUSION
=
0x100000
--未来融合特殊召唤(不触发融合素材效果)
STATUS_ATTACK_CANCELED
=
0x200000
--
攻击已经被
中止
STATUS_ATTACK_CANCELED
=
0x200000
--
若其為攻擊者,則攻擊
中止
STATUS_INITIALIZING
=
0x400000
--初始化..
STATUS_
ACTIVATED
=
0x800000
--N/A
STATUS_JUST_POS
=
0x1000000
--已改
变
表示形式(用於STATUS_CONTINUOUS_POS判定)
STATUS_CONTINUOUS_POS
=
0x2000000
--改
变后,
再次設定成其他表示形式
STATUS_FORBIDDEN
=
0x4000000
--不能
使用(禁止令)
STATUS_ACT_FROM_HAND
=
0x8000000
--
从
手牌发动
STATUS_OPPO_BATTLE
=
0x10000000
--和
对方的怪兽战斗中
STATUS_
TO_HAND_WITHOUT_CONFIRM
=
0x800000
--非公开的卡被效果加入手卡但未给对方确认
STATUS_JUST_POS
=
0x1000000
--已改
變
表示形式(用於STATUS_CONTINUOUS_POS判定)
STATUS_CONTINUOUS_POS
=
0x2000000
--改
變後
再次設定成其他表示形式
STATUS_FORBIDDEN
=
0x4000000
--不能
play
STATUS_ACT_FROM_HAND
=
0x8000000
--
從
手牌发动
STATUS_OPPO_BATTLE
=
0x10000000
--和
對手的怪兽戰鬥
STATUS_FLIP_SUMMON_TURN
=
0x20000000
--在本回合反转召唤
STATUS_SPSUMMON_TURN
=
0x40000000
--在本回合特殊召唤
--Assume
...
...
@@ -183,8 +202,8 @@ LINK_MARKER_TOP_LEFT =0x040 -- ↖
LINK_MARKER_TOP
=
0x080
-- ↑
LINK_MARKER_TOP_RIGHT
=
0x100
-- ↗
--Counter --指示物
COUNTER_WITHOUT_PERMIT
=
0x1000
--可以放置在非特定
对
象的指示物
COUNTER_NEED_ENABLE
=
0x2000
--
在卡片本身放置上述指示物的标记(卡片守卫)
COUNTER_WITHOUT_PERMIT
=
0x1000
--可以放置在非特定
對
象的指示物
COUNTER_NEED_ENABLE
=
0x2000
--
N/A
--Phase --阶段
PHASE_DRAW
=
0x01
--抽卡阶段
PHASE_STANDBY
=
0x02
--准备阶段
...
...
@@ -224,36 +243,37 @@ CHAININFO_TRIGGERING_RACE =0x200000 --连锁发生时的种族
CHAININFO_TRIGGERING_ATTACK
=
0x400000
--连锁发生时的攻击力
CHAININFO_TRIGGERING_DEFENSE
=
0x800000
--连锁发生时的守备力
--========== Reset ========== --重置条件(注意:重置条件可以多个相加)
RESET_SELF_TURN
=
0x10000000
--
只计算自己回合的阶段,要配合RESET_PHASE+PHASE_XXX
RESET_OPPO_TURN
=
0x20000000
--
只计算对方回合的阶段,要配合RESET_PHASE+PHASE_XXX
RESET_SELF_TURN
=
0x10000000
--
自己回合的階段重置
RESET_OPPO_TURN
=
0x20000000
--
对方回合的階段重置
RESET_PHASE
=
0x40000000
--阶段结束重置(一般和上面那些阶段配合使用)
RESET_CHAIN
=
0x80000000
--连锁结束重置
RESET_EVENT
=
0x1000
--指定的
条
件下重置(一般和下面这些事件配合使用)
RESET_EVENT
=
0x1000
--指定的
條
件下重置(一般和下面这些事件配合使用)
RESET_CARD
=
0x2000
--重置Owner為指定卡片的效果
RESET_CODE
=
0x4000
--重置指定Code的single效果(不含EFFECT_FLAG_SINGLE_RANGE)
RESET_COPY
=
0x8000
--重置以复制取得的效果
RESET_DISABLE
=
0x00010000
--效果无效重置(只適用於owner==handler的效果)
RESET_TURN_SET
=
0x00020000
--变里侧重置
RESET_TOGRAVE
=
0x00040000
--去墓地重置
(以下皆為事件觸發前重置)
RESET_TURN_SET
=
0x00020000
--变里侧重置
(皆為事件觸發前重置)
RESET_TOGRAVE
=
0x00040000
--去墓地重置
RESET_REMOVE
=
0x00080000
--除外重置
RESET_TEMP_REMOVE
=
0x00100000
--暂时除外重置
RESET_TOHAND
=
0x00200000
--回手牌或加入手牌重置
RESET_TODECK
=
0x00400000
--回卡组重置
RESET_LEAVE
=
0x00800000
--从
场上移到其他位置/超量叠放重置
RESET_TOFIELD
=
0x01000000
--
到场上重置(move_to_field())
RESET_LEAVE
=
0x00800000
--从
怪兽区或魔法区到不同区域
RESET_TOFIELD
=
0x01000000
--
除了返回场上以外,从不同区域移动到怪兽区或魔法区
RESET_CONTROL
=
0x02000000
--控制者变更重置
RESET_OVERLAY
=
0x04000000
--超量叠放重置
RESET_MSCHANGE
=
0x08000000
--从怪兽区到魔法区,或者从魔法区到怪兽区(move_to_field()、寶玉獸)
----组合时点
RESETS_STANDARD
=
0x1fe0000
--RESET_TOFIELD+RESET_LEAVE+RESET_TODECK+RESET_TOHAND+RESET_TEMP_REMOVE+RESET_REMOVE+RESET_TOGRAVE+RESET_TURN_SET
RESETS_REDIRECT
=
0xc7e0000
--RESETS_STANDARD+RESET_OVERLAY+RESET_MSCHANGE-RESET_TOFIELD-RESET_LEAVE (EFFECT_LEAVE_FIELD_REDIRECT)
RESETS_WITHOUT_TEMP_REMOVE
=
0x56e0000
--RESETS_STANDARD-RESET_TEMP_REMOVE-RESET_LEAVE+RESET_OVERLAY
--========== Types ========== --效果类型(定义效果触发类型,和codes一起使用)
EFFECT_TYPE_SINGLE
=
0x0001
--自己状态变化时触发
EFFECT_TYPE_FIELD
=
0x0002
--场上所有卡状态变化时触发
EFFECT_TYPE_EQUIP
=
0x0004
--装备效果
EFFECT_TYPE_ACTIONS
=
0x0008
--触发型,以下類型會自
动
添加此屬性(对峙的G)
EFFECT_TYPE_ACTIONS
=
0x0008
--触发型,以下類型會自
動
添加此屬性(对峙的G)
EFFECT_TYPE_ACTIVATE
=
0x0010
--魔陷发动
EFFECT_TYPE_FLIP
=
0x0020
--
反
转效果
EFFECT_TYPE_FLIP
=
0x0020
--
翻
转效果
EFFECT_TYPE_IGNITION
=
0x0040
--起动效果
EFFECT_TYPE_TRIGGER_O
=
0x0080
--诱发选发效果
EFFECT_TYPE_QUICK_O
=
0x0100
--诱发即时效果
...
...
@@ -270,35 +290,38 @@ EFFECT_FLAG_COUNT_LIMIT =0x0004 --发动次数限制
EFFECT_FLAG_FIELD_ONLY
=
0x0008
--此效果是注册给全局环境的
EFFECT_FLAG_CARD_TARGET
=
0x0010
--取对象效果
EFFECT_FLAG_IGNORE_RANGE
=
0x0020
--影响所有区域的卡(大宇宙)
EFFECT_FLAG_ABSOLUTE_TARGET
=
0x0040
--Target Range
不会因为控制权的改变而改变
EFFECT_FLAG_ABSOLUTE_TARGET
=
0x0040
--Target Range
固定為某個玩家的視角所見的自己/對方(SetAbsoluteRange()專用)
EFFECT_FLAG_IGNORE_IMMUNE
=
0x0080
--无视效果免疫
EFFECT_FLAG_SET_AVAILABLE
=
0x0100
--
影响场上里侧的卡/裡側狀態可发动
EFFECT_FLAG_CANNOT_NEGATE
=
0x0200
--含有"此效果不會被
无
效"的敘述
EFFECT_FLAG_SET_AVAILABLE
=
0x0100
--
裡側狀態可發動的效果、影响场上里侧的卡的永續型效果
EFFECT_FLAG_CANNOT_NEGATE
=
0x0200
--含有"此效果不會被
無
效"的敘述
EFFECT_FLAG_CANNOT_DISABLE
=
0x0400
--效果不会被无效
EFFECT_FLAG_PLAYER_TARGET
=
0x0800
--
以玩家为对象
EFFECT_FLAG_PLAYER_TARGET
=
0x0800
--
含有"以玩家为对象"的特性(精靈之鏡)、影響玩家的永續型效果(SetTargetRange()改成指定玩家)
EFFECT_FLAG_BOTH_SIDE
=
0x1000
--双方都能使用(部分场地,弹压)
EFFECT_FLAG_COPY_INHERIT
=
0x2000
--若由复制的效果產生則继承其Reset属性
EFFECT_FLAG_DAMAGE_STEP
=
0x4000
--可以在伤害步骤发动
EFFECT_FLAG_DAMAGE_CAL
=
0x8000
--可以在伤害计算时发动
EFFECT_FLAG_DELAY
=
0x10000
--場合型誘發效果、用於永續效果的EFFECT_TYPE_CONTINUOUS
、神之化身/恐惧之源的攻击力变化最后计算
EFFECT_FLAG_DELAY
=
0x10000
--場合型誘發效果、用於永續效果的EFFECT_TYPE_CONTINUOUS
EFFECT_FLAG_SINGLE_RANGE
=
0x20000
--只对自己有效
EFFECT_FLAG_UNCOPYABLE
=
0x40000
--不能复制(效果外文本)
EFFECT_FLAG_UNCOPYABLE
=
0x40000
--不能复制
的原始效果
(效果外文本)
EFFECT_FLAG_OATH
=
0x80000
--誓约效果
EFFECT_FLAG_SPSUM_PARAM
=
0x100000
--指定召喚/规则特殊召唤的位置和表示形式(熔岩魔神)
EFFECT_FLAG_REPEAT
=
0x200000
--
神之化身的攻击力重复计算
EFFECT_FLAG_REPEAT
=
0x200000
--
N/A
EFFECT_FLAG_NO_TURN_RESET
=
0x400000
--发条等“这张卡在场上只能发动一次”的效果
EFFECT_FLAG_EVENT_PLAYER
=
0x800000
--视为对方玩家的效果(动作?)
EFFECT_FLAG_OWNER_RELATE
=
0x1000000
--与效果owner关联的效果
EFFECT_FLAG_CANNOT_INACTIVATE
=
0x2000000
--
发动不會被无
效
EFFECT_FLAG_CANNOT_INACTIVATE
=
0x2000000
--
發動不會被無
效
EFFECT_FLAG_CLIENT_HINT
=
0x4000000
--客户端提示
EFFECT_FLAG_CONTINUOUS_TARGET
=
0x8000000
--建立持續對象的永續魔法
、永續陷阱、
早埋系以外的裝備魔法卡
EFFECT_FLAG_CONTINUOUS_TARGET
=
0x8000000
--建立持續對象的永續魔法
/永續陷阱/
早埋系以外的裝備魔法卡
EFFECT_FLAG_LIMIT_ZONE
=
0x10000000
--限制魔法·陷阱卡发动时可以放置的区域
EFFECT_FLAG_COF
=
0x20000000
--N/A
EFFECT_FLAG_CVAL_CHECK
=
0x40000000
--N/A
EFFECT_FLAG_IMMEDIATELY_APPLY
=
0x80000000
--卡在发动时效果就立即适用
EFFECT_FLAG2_
NAGA
=
0x0001
--N/A
EFFECT_FLAG2_
MILLENNIUM_RESTRICT
=
0x0001
--N/A
EFFECT_FLAG2_COF
=
0x0002
--通常魔法卡在MP1以外发动(邪恶的仪式的特殊处理)
EFFECT_FLAG2_WICKED
=
0x0004
--神之化身/恐惧之源的攻击力变化最后计算
EFFECT_FLAG2_OPTION
=
0x0008
--子機
--========== Codes ========== --对永续性效果表示效果类型(EFFECT开头),对诱发型效果表示触发效果的事件/时点(EVENT开头)
EFFECT_IMMUNE_EFFECT
=
1
--效果免疫
EFFECT_DISABLE
=
2
--效果无效(技能抽取)
...
...
@@ -308,7 +331,7 @@ EFFECT_CANNOT_CHANGE_CONTROL =5 --不能改变控制权
EFFECT_CANNOT_ACTIVATE
=
6
--玩家不能发动效果
EFFECT_CANNOT_TRIGGER
=
7
--卡不能发动效果
EFFECT_DISABLE_EFFECT
=
8
--效果无效(聖杯)
EFFECT_DISABLE_CHAIN
=
9
--在
连锁中无
效(processor.cpp)
EFFECT_DISABLE_CHAIN
=
9
--在
連鎖串中無
效(processor.cpp)
EFFECT_DISABLE_TRAPMONSTER
=
10
--陷阱怪兽无效
EFFECT_CANNOT_INACTIVATE
=
12
--发动不能被无效
EFFECT_CANNOT_DISEFFECT
=
13
--效果處理時不能被无效
...
...
@@ -318,7 +341,7 @@ EFFECT_TRAP_ACT_IN_SET_TURN =16 --陷阱可以在盖放的回合发动
EFFECT_REMAIN_FIELD
=
17
--X回合内留在场上(光之护封剑等)
EFFECT_MONSTER_SSET
=
18
--怪兽可以在魔陷区放置
EFFECT_CANNOT_SUMMON
=
20
--不能召唤怪兽
EFFECT_CANNOT_FLIP_SUMMON
=
21
--不能
反
转召唤怪兽
EFFECT_CANNOT_FLIP_SUMMON
=
21
--不能
翻
转召唤怪兽
EFFECT_CANNOT_SPECIAL_SUMMON
=
22
--不能特殊召唤怪兽
EFFECT_CANNOT_MSET
=
23
--不能覆盖怪兽
EFFECT_CANNOT_SSET
=
24
--不能覆盖魔陷
...
...
@@ -335,18 +358,18 @@ EFFECT_SPSUMMON_PROC =34 --特殊召唤规则
EFFECT_EXTRA_SET_COUNT
=
35
--增加盖放(通常召唤)次数
EFFECT_SET_PROC
=
36
--放置(通常召唤)规则
EFFECT_LIMIT_SET_PROC
=
37
--放置(通常召唤)规则限制
EFFECT_D
EVINE_LIGHT
=
38
--神圣光辉(魔术礼帽)
EFFECT_CANNOT_DISABLE_FLIP_SUMMON
=
39
--
反
转召唤不会无效
EFFECT_D
IVINE_LIGHT
=
38
--神圣光辉
EFFECT_CANNOT_DISABLE_FLIP_SUMMON
=
39
--
翻
转召唤不会无效
EFFECT_INDESTRUCTABLE
=
40
--不会被破坏
EFFECT_INDESTRUCTABLE_EFFECT
=
41
--不会被效果破坏
EFFECT_INDESTRUCTABLE_BATTLE
=
42
--不会被战斗破坏
EFFECT_UNRELEASABLE_SUM
=
43
--不能做上级召唤的祭品
EFFECT_UNRELEASABLE_NONSUM
=
44
--不能做上级召唤以外的祭品
EFFECT_DESTROY_SUBSTITUTE
=
45
--必選的代替破
坏(此卡被破坏
時用其他卡代替)
EFFECT_DESTROY_SUBSTITUTE
=
45
--必選的代替破
壞(此卡被破壞
時用其他卡代替)
EFFECT_CANNOT_RELEASE
=
46
--不能进行解放行为
EFFECT_INDESTRUCTABLE_COUNT
=
47
--一回合几次不会被破坏
EFFECT_UNRELEASABLE_EFFECT
=
48
--不能被解放
EFFECT_DESTROY_REPLACE
=
50
--可選的代替破
坏(將破坏改成其他动
作)
EFFECT_DESTROY_REPLACE
=
50
--可選的代替破
壞(將破壞改成其他動
作)
EFFECT_RELEASE_REPLACE
=
51
--代替解放
EFFECT_SEND_REPLACE
=
52
--可以不送去XX而送去OO(甜点城堡等)
EFFECT_CANNOT_DISCARD_HAND
=
55
--不能丢弃手牌
...
...
@@ -372,6 +395,7 @@ EFFECT_DIRECT_ATTACK =74 --可以直接攻击
EFFECT_DUAL_STATUS
=
75
--二重状态
EFFECT_EQUIP_LIMIT
=
76
--装备对象限制
EFFECT_DUAL_SUMMONABLE
=
77
--可以再度召唤
EFFECT_UNION_LIMIT
=
78
--
EFFECT_REVERSE_DAMAGE
=
80
--伤害变回复
EFFECT_REVERSE_RECOVER
=
81
--回复变伤害
EFFECT_CHANGE_DAMAGE
=
82
--改变伤害数值
...
...
@@ -382,24 +406,24 @@ EFFECT_CANNOT_CHANGE_POS_E =87 --不会被卡的效果变成守备表示(攻
EFFECT_ACTIVATE_COST
=
90
--发动代价(魔力之枷)
EFFECT_SUMMON_COST
=
91
--召唤代价
EFFECT_SPSUMMON_COST
=
92
--特殊召唤代价(暴君龙)
EFFECT_FLIPSUMMON_COST
=
93
--
反
转召唤代价
EFFECT_FLIPSUMMON_COST
=
93
--
翻
转召唤代价
EFFECT_MSET_COST
=
94
--怪兽放置代价
EFFECT_SSET_COST
=
95
--魔陷放置代价
EFFECT_ATTACK_COST
=
96
--攻击代价(霞之谷猎鹰)
EFFECT_UPDATE_ATTACK
=
100
--
改变攻击力(攻击力增加/减少)
EFFECT_SET_ATTACK
=
101
--设置
攻击力(永續型效果、攻擊力變成X特殊召喚)
EFFECT_SET_ATTACK_FINAL
=
102
--
设置最终攻击力(所有入连锁的改變攻擊力)
EFFECT_SET_BASE_ATTACK
=
103
--设置原本攻击力
EFFECT_UPDATE_DEFENSE
=
104
--
改变防御
力
EFFECT_SET_DEFENSE
=
105
--设置
防御
力
EFFECT_SET_DEFENSE_FINAL
=
106
--
设置最终防御力
EFFECT_SET_BASE_DEFENSE
=
107
--设置
原本防御
力
EFFECT_REVERSE_UPDATE
=
108
--倒置
改变
攻击力、防御力(天邪鬼)
EFFECT_SWAP_AD
=
109
--交换攻
防
(超級漏洞人)
EFFECT_SWAP_BASE_AD
=
110
--交换原本攻
防
EFFECT_S
WAP_ATTACK_FINAL
=
111
--N/A
EFFECT_S
WAP_DEFENSE_FINAL
=
112
--N/A
EFFECT_UPDATE_ATTACK
=
100
--
增减攻击力
EFFECT_SET_ATTACK
=
101
--设置
自身攻击力、攻击力变成X特殊召唤、持续改变攻击力
EFFECT_SET_ATTACK_FINAL
=
102
--
暂时改变攻击力(所有置入连锁的效果)
EFFECT_SET_BASE_ATTACK
=
103
--设置
自身原本攻击力、持续改变
原本攻击力
EFFECT_UPDATE_DEFENSE
=
104
--
增减守备
力
EFFECT_SET_DEFENSE
=
105
--设置
自身守备力、守备力变成X特殊召唤、持续改变守备
力
EFFECT_SET_DEFENSE_FINAL
=
106
--
暂时改变守备力(所有置入连锁的效果)
EFFECT_SET_BASE_DEFENSE
=
107
--设置
自身原本守备力、持续改变原本守备
力
EFFECT_REVERSE_UPDATE
=
108
--倒置
增减
攻击力、防御力(天邪鬼)
EFFECT_SWAP_AD
=
109
--交换攻
守
(超級漏洞人)
EFFECT_SWAP_BASE_AD
=
110
--交换原本攻
守
EFFECT_S
ET_BASE_ATTACK_FINAL
=
111
--暂时改变原本攻击力
EFFECT_S
ET_BASE_DEFENSE_FINAL
=
112
--暂时改变原本防御力
EFFECT_ADD_CODE
=
113
--增加卡名
EFFECT_CHANGE_CODE
=
114
--改变卡名
EFFECT_ADD_TYPE
=
115
--增加卡片种类(types)
...
...
@@ -420,8 +444,8 @@ EFFECT_CHANGE_LSCALE =135 --设置左刻度
EFFECT_UPDATE_RSCALE
=
136
--改变右刻度
EFFECT_CHANGE_RSCALE
=
137
--设置右刻度
EFFECT_SET_POSITION
=
140
--設定表示形式
EFFECT_SELF_DESTROY
=
141
--不入
连锁的破坏
(罪系列等)
EFFECT_SELF_TOGRAVE
=
142
--不入
连锁
的送墓
EFFECT_SELF_DESTROY
=
141
--不入
連鎖的破壞
(罪系列等)
EFFECT_SELF_TOGRAVE
=
142
--不入
連鎖
的送墓
EFFECT_DOUBLE_TRIBUTE
=
150
--可以作为2个祭品
EFFECT_DECREASE_TRIBUTE
=
151
--减少祭品
EFFECT_DECREASE_TRIBUTE_SET
=
152
--减少放置怪兽的祭品
...
...
@@ -436,7 +460,7 @@ EFFECT_COUNTER_PERMIT =0x10000--允许放置指示物类型
EFFECT_COUNTER_LIMIT
=
0x20000
--允许放置指示物数量
EFFECT_RCOUNTER_REPLACE
=
0x30000
--代替取除指示物
EFFECT_LPCOST_CHANGE
=
170
--改变生命值代价數值
EFFECT_LPCOST_REPLACE
=
171
--以其他
动
作代替生命值代价
EFFECT_LPCOST_REPLACE
=
171
--以其他
動
作代替生命值代价
EFFECT_SKIP_DP
=
180
--跳过抽卡阶段
EFFECT_SKIP_SP
=
181
--跳过准备阶段
EFFECT_SKIP_M1
=
182
--跳过主要阶段1
...
...
@@ -453,20 +477,20 @@ EFFECT_ATTACK_ALL =193 --可以攻击所有怪兽
EFFECT_EXTRA_ATTACK
=
194
--增加攻击次数
EFFECT_MUST_BE_ATTACKED
=
195
--N/A
EFFECT_ONLY_BE_ATTACKED
=
196
--只能攻击此卡
EFFECT_ATTACK_DISABLED
=
197
--攻击已被
无效(Duel.NegateAttack()成功的标记
)
EFFECT_ATTACK_DISABLED
=
197
--攻击已被
無效(Duel.NegateAttack()成功的標記
)
EFFECT_NO_BATTLE_DAMAGE
=
200
--不会给对方造成战斗伤害
EFFECT_AVOID_BATTLE_DAMAGE
=
201
--不会对自己造成战斗伤害
EFFECT_REFLECT_BATTLE_DAMAGE
=
202
--
反弹战斗伤害
EFFECT_REFLECT_BATTLE_DAMAGE
=
202
--
战斗伤害由对方代为承受
EFFECT_PIERCE
=
203
--贯穿伤害
EFFECT_BATTLE_DESTROY_REDIRECT
=
204
--战斗破坏时重新指定去向
EFFECT_BATTLE_DAMAGE_TO_EFFECT
=
205
--战斗伤害视为效果伤害
EFFECT_BOTH_BATTLE_DAMAGE
=
206
--战斗伤害由双方承受
EFFECT_ALSO_BATTLE_DAMAGE
=
207
--对自己的战斗伤害让对方也承受
EFFECT_CHANGE_BATTLE_DAMAGE
=
208
--改变战斗伤害
EFFECT_CHANGE_BATTLE_DAMAGE
=
208
--改变
此卡给予的战斗伤害、改变玩家受到的
战斗伤害
EFFECT_TOSS_COIN_REPLACE
=
220
--重新抛硬币
EFFECT_TOSS_DICE_REPLACE
=
221
--重新掷骰子
EFFECT_FUSION_MATERIAL
=
230
--指定融合素材的
条
件
EFFECT_CHAIN_MATERIAL
=
231
--玩家受到
连锁
物質的效果影響
EFFECT_FUSION_MATERIAL
=
230
--指定融合素材的
條
件
EFFECT_CHAIN_MATERIAL
=
231
--玩家受到
連鎖
物質的效果影響
EFFECT_SYNCHRO_MATERIAL
=
232
--可以当作同调素材
EFFECT_XYZ_MATERIAL
=
233
--可以当作超量素材
EFFECT_FUSION_SUBSTITUTE
=
234
--代替融合素材
...
...
@@ -500,7 +524,7 @@ EFFECT_CHANGE_ENVIRONMENT =290 --改变场地
EFFECT_NECRO_VALLEY
=
291
--王家长眠之谷
EFFECT_FORBIDDEN
=
292
--不能Play(禁止令)
EFFECT_NECRO_VALLEY_IM
=
293
--不受「王家长眠之谷」的影响
EFFECT_REVERSE_DECK
=
294
--
反
转卡组
EFFECT_REVERSE_DECK
=
294
--
翻
转卡组
EFFECT_REMOVE_BRAINWASHING
=
295
--洗脑解除
EFFECT_BP_TWICE
=
296
--2次战斗阶段
EFFECT_UNIQUE_CHECK
=
297
--場上只能存在1張(Card.SetUniqueOnField()專用)
...
...
@@ -509,7 +533,7 @@ EFFECT_SYNCHRO_CHECK =310 --基因组斗士
EFFECT_QP_ACT_IN_NTPHAND
=
311
--对方回合从自己手卡发动(失乐的圣女)
EFFECT_MUST_BE_SMATERIAL
=
312
--必须作为同调素材(波动龙 声子龙)
EFFECT_TO_GRAVE_REDIRECT_CB
=
313
--重新指定去向(寶玉獸)
EFFECT_CHANGE_
LEVEL_FINAL
=
314
--N/A
EFFECT_CHANGE_
INVOLVING_BATTLE_DAMAGE
=
314
--改变此卡的战斗产生的战斗伤害
EFFECT_CHANGE_RANK_FINAL
=
315
--N/A
EFFECT_MUST_BE_FMATERIAL
=
316
--必须作为融合素材
EFFECT_MUST_BE_XMATERIAL
=
317
--必须作为超量素材
...
...
@@ -523,7 +547,7 @@ EFFECT_ADD_SETCODE =334 --视为「XX」字段的效果
EFFECT_NO_EFFECT_DAMAGE
=
335
--玩家已受到"效果傷害變成0"的效果影響
EFFECT_UNSUMMONABLE_CARD
=
336
--N/A
EFFECT_DISABLE_CHAIN_FIELD
=
337
--N/A
EFFECT_DISCARD_COST_CHANGE
=
338
--反制陷阱
丢弃
手牌的代價改變(解放之阿里阿德涅)
EFFECT_DISCARD_COST_CHANGE
=
338
--反制陷阱
捨棄
手牌的代價改變(解放之阿里阿德涅)
EFFECT_HAND_SYNCHRO
=
339
--用手牌的怪獸當作同步素材
EFFECT_ADD_FUSION_CODE
=
340
--作为融合素材时可以当作某一卡名(融合识别)
EFFECT_ADD_FUSION_SETCODE
=
341
--作为融合素材时可以当作某一字段(魔玩具改造)
...
...
@@ -549,12 +573,15 @@ EFFECT_EXTRA_PENDULUM_SUMMON =360 --extra pendulum summon
EFFECT_MATERIAL_LIMIT
=
361
--
EFFECT_SET_BATTLE_ATTACK
=
362
--战斗的伤害计算用设置的攻击力进行
EFFECT_SET_BATTLE_DEFENSE
=
363
--战斗的伤害计算用设置的守备力进行
EFFECT_OVERLAY_RITUAL_MATERIAL
=
364
--此卡的超量素材也能用于仪式召唤
EFFECT_CHANGE_GRAVE_ATTRIBUTE
=
365
--墓地的卡将会改变属性(升级转变)
EFFECT_CHANGE_GRAVE_RACE
=
366
--墓地的卡将会改变种族(升级转变)
--下面是诱发效果的诱发事件、时点 (如果是TYPE_SINGLE则自己发生以下事件后触发,如果TYPE_FIELD则场上任何卡发生以下事件都触发)
EVENT_STARTUP
=
1000
--N/A
EVENT_FLIP
=
1001
--
反
转时
EVENT_FLIP
=
1001
--
翻
转时
EVENT_FREE_CHAIN
=
1002
--自由时点(强脱等,还有昴星团等诱发即时效果)
EVENT_DESTROY
=
1010
--
确定被破坏的卡片移动
前
EVENT_DESTROY
=
1010
--
確定被破壞的卡片移動
前
EVENT_REMOVE
=
1011
--除外时
EVENT_TO_HAND
=
1012
--加入手牌时
EVENT_TO_DECK
=
1013
--回卡组时
...
...
@@ -563,29 +590,31 @@ EVENT_LEAVE_FIELD =1015 --离场时
EVENT_CHANGE_POS
=
1016
--表示形式变更时
EVENT_RELEASE
=
1017
--解放时
EVENT_DISCARD
=
1018
--丢弃手牌时
EVENT_LEAVE_FIELD_P
=
1019
--
离场的卡片移动
前
EVENT_CHAIN_SOLVING
=
1020
--连锁处理开始时(EVENT_CHAIN_ACTIVATING之
后
)
EVENT_LEAVE_FIELD_P
=
1019
--
離場的卡片移動
前
EVENT_CHAIN_SOLVING
=
1020
--连锁处理开始时(EVENT_CHAIN_ACTIVATING之
後
)
EVENT_CHAIN_ACTIVATING
=
1021
--连锁处理准备中
EVENT_CHAIN_SOLVED
=
1022
--连锁处理结束时
EVENT_CHAIN_ACTIVATED
=
1023
--
连锁发动时(已废弃,请使用EVENT_CHAIN_ACTIVATING、EVENT_CHAIN_SOLVED)
EVENT_CHAIN_NEGATED
=
1024
--连锁发动无效时(EVENT_CHAIN_ACTIVATING之
后
)
EVENT_CHAIN_ACTIVATED
=
1023
--
N/A
EVENT_CHAIN_NEGATED
=
1024
--连锁发动无效时(EVENT_CHAIN_ACTIVATING之
後
)
EVENT_CHAIN_DISABLED
=
1025
--连锁效果无效时
EVENT_CHAIN_END
=
1026
--连锁串结束时
EVENT_CHAINING
=
1027
--效果发动时
EVENT_BECOME_TARGET
=
1028
--成为效果对象时
EVENT_DESTROYED
=
1029
--被破坏时
EVENT_MOVE
=
1030
--移动卡片(急兔马)
EVENT_ADJUST
=
1040
--adjust_all()调整后(御前试合)
EVENT_MOVE
=
1030
--移動卡片(急兔馬)
EVENT_LEAVE_GRAVE
=
1031
--离开墓地时
EVENT_ADJUST
=
1040
--adjust_all()调整後(御前试合)
EVENT_BREAK_EFFECT
=
1050
--Duel.BreakEffect()被调用时
EVENT_SUMMON_SUCCESS
=
1100
--通常召唤成功时
EVENT_FLIP_SUMMON_SUCCESS
=
1101
--
反
转召唤成功时
EVENT_FLIP_SUMMON_SUCCESS
=
1101
--
翻
转召唤成功时
EVENT_SPSUMMON_SUCCESS
=
1102
--特殊召唤成功时
EVENT_SUMMON
=
1103
--召唤之际(
还没成功,用于
神宣等时点)
EVENT_FLIP_SUMMON
=
1104
--
反转召唤之际(还没成功、用于等时点)
EVENT_SPSUMMON
=
1105
--特殊召唤之际
(还没成功、用于等时点)
EVENT_SUMMON
=
1103
--召唤之际(
怪兽还没上场、
神宣等时点)
EVENT_FLIP_SUMMON
=
1104
--
翻转召唤之际
EVENT_SPSUMMON
=
1105
--特殊召唤之际
EVENT_MSET
=
1106
--放置怪兽时
EVENT_SSET
=
1107
--放置魔陷时
EVENT_BE_MATERIAL
=
1108
--作为
融合/仪式同调/超量素材时
EVENT_BE_PRE_MATERIAL
=
1109
--将要作为
融合/仪式同调/超量素材时
EVENT_BE_MATERIAL
=
1108
--作为
同调/超量/连结素材、用于升级召唤的解放、作为仪式/融合召唤的素材
EVENT_BE_PRE_MATERIAL
=
1109
--将要作为
同调/超量/连结素材、用于升级召唤的解放
EVENT_DRAW
=
1110
--抽卡时
EVENT_DAMAGE
=
1111
--造成战斗/效果伤害时
EVENT_RECOVER
=
1112
--回复生命值时
...
...
@@ -598,11 +627,11 @@ EVENT_EQUIP =1121 --装备卡装备时
EVENT_ATTACK_ANNOUNCE
=
1130
--攻击宣言时
EVENT_BE_BATTLE_TARGET
=
1131
--被选为攻击对象时
EVENT_BATTLE_START
=
1132
--伤害步骤开始时(反转前)
EVENT_BATTLE_CONFIRM
=
1133
--伤害计算前(反转
后
)
EVENT_BATTLE_CONFIRM
=
1133
--伤害计算前(反转
後
)
EVENT_PRE_DAMAGE_CALCULATE
=
1134
--伤害计算时(羽斬)
EVENT_DAMAGE_CALCULATING
=
1135
--
伤害计算时(已废弃,请使用EVENT_PRE_DAMAGE_CALCULATE、EVENT_PRE_BATTLE_DAMAGE)
EVENT_DAMAGE_CALCULATING
=
1135
--
N/A
EVENT_PRE_BATTLE_DAMAGE
=
1136
--即将产生战斗伤害(只能使用EFFECT_TYPE_CONTINUOUS)
EVENT_BATTLE_END
=
1137
--
战斗结束(已废弃,请使用EVENT_BATTLED、EVENT_BATTLE_DESTROYING、EVENT_BATTLE_DESTROYED)
EVENT_BATTLE_END
=
1137
--
N/A
EVENT_BATTLED
=
1138
--伤害计算后(异女、同反转效果时点)
EVENT_BATTLE_DESTROYING
=
1139
--以战斗破坏怪兽送去墓地时(BF-苍炎之修罗)
EVENT_BATTLE_DESTROYED
=
1140
--被战斗破坏送去墓地时(杀人番茄等)
...
...
@@ -621,21 +650,21 @@ EVENT_TURN_END =1210 --回合结束时
EVENT_PHASE
=
0x1000
--阶段结束时
EVENT_PHASE_START
=
0x2000
--阶段开始时
EVENT_ADD_COUNTER
=
0x10000
--增加指示物时
EVENT_REMOVE_COUNTER
=
0x20000
--去除指示物时(A指示物),Card.RemoveCounter()必
须手动触发
此事件
EVENT_REMOVE_COUNTER
=
0x20000
--去除指示物时(A指示物),Card.RemoveCounter()必
須手動觸發
此事件
EVENT_CUSTOM
=
0x10000000
--自訂事件
--Category
s
效果分类(表示这个效果将要发生什么事,OperationInfo设置了效果分类才能触发针对这一类型发动的卡,如破坏->星尘龙
--Category 效果分类(表示这个效果将要发生什么事,OperationInfo设置了效果分类才能触发针对这一类型发动的卡,如破坏->星尘龙
CATEGORY_DESTROY
=
0x1
--破坏效果
CATEGORY_RELEASE
=
0x2
--解放效果
CATEGORY_REMOVE
=
0x4
--除外效果
CATEGORY_TOHAND
=
0x8
--回手牌效果
CATEGORY_TODECK
=
0x10
--回卡组效果
CATEGORY_TOGRAVE
=
0x20
--送去墓地效果
CATEGORY_DECKDES
=
0x40
--
從卡组送去墓地
效果
CATEGORY_HANDES
=
0x80
--
丢弃
手牌效果
CATEGORY_DECKDES
=
0x40
--
包含從卡组送去墓地或特殊召唤
效果
CATEGORY_HANDES
=
0x80
--
捨棄
手牌效果
CATEGORY_SUMMON
=
0x100
--含召唤的效果
CATEGORY_SPECIAL_SUMMON
=
0x200
--含特殊召唤的效果
CATEGORY_TOKEN
=
0x400
--含衍生物效果
CATEGORY_GRAVE_ACTION
=
0x800
--包含
涉及墓地的部分的效果(屋敷童
)
CATEGORY_GRAVE_ACTION
=
0x800
--包含
特殊召喚以外移動墓地的卡的效果(屋敷わらし
)
CATEGORY_POSITION
=
0x1000
--改变表示形式效果
CATEGORY_CONTROL
=
0x2000
--改变控制权效果
CATEGORY_DISABLE
=
0x4000
--使效果无效效果
...
...
@@ -650,27 +679,24 @@ CATEGORY_DEFCHANGE =0x400000 --改变防御效果
CATEGORY_COUNTER
=
0x800000
--指示物效果
CATEGORY_COIN
=
0x1000000
--硬币效果
CATEGORY_DICE
=
0x2000000
--骰子效果
CATEGORY_LEAVE_GRAVE
=
0x4000000
--涉及墓地的效果(王家
长
眠之谷)
CATEGORY_
LVCHANGE
=
0x8000000
--改变等级效果
CATEGORY_LEAVE_GRAVE
=
0x4000000
--涉及墓地的效果(王家
長
眠之谷)
CATEGORY_
GRAVE_SPSUMMON
=
0x8000000
--包含從墓地特殊召喚的效果(屋敷わらし、冥神)
CATEGORY_NEGATE
=
0x10000000
--使发动无效效果
CATEGORY_ANNOUNCE
=
0x20000000
--
发动
時宣言卡名的效果
CATEGORY_ANNOUNCE
=
0x20000000
--
發動
時宣言卡名的效果
CATEGORY_FUSION_SUMMON
=
0x40000000
--融合召唤效果(暴走魔法阵)
CATEGORY_TOEXTRA
=
0x80000000
--回额外卡组效果
--Hint
HINT_EVENT
=
1
--用于决斗记录,对一般写卡者大概没啥用
HINT_MESSAGE
=
2
--弹出对话框进行提示,点击确定继续
HINT_SELECTMSG
=
3
--在下一个选卡框顶部设置文字
HINT_OPSELECTED
=
4
--提示文本:对方选择了XXX
HINT_EFFECT
=
5
--最后一个参数填写卡片编码,在中央出现那张卡并显示一次“发动效果”。其实压根没任何卡在用。
HINT_RACE
=
6
--最后一个参数填写属性,提示文本:“对方宣言了:(属性)”。
HINT_ATTRIB
=
7
--最后一个参数填写种族,提示文本:“对方宣言了:(种族)”。
HINT_CODE
=
8
--最后一个参数填写卡名,提示文本:“对方宣言了:(卡名)”。
HINT_NUMBER
=
9
--最后一个参数填写数字,提示文本:“对方选择了:(数字)”。
HINT_CARD
=
10
--最后一个参数填写卡片编码,在中央出现那张卡并显示一次“效果处理”。
HINT_ZONE
=
11
--最后一个参数填写区域(非Sequence),闪一下对应区域。
HINT_MUSIC
=
21
--Koishipro专用。最后一个参数填写能转化为字符串的数字(不带.mp3后缀),播放/sound/BGM/custom/(曲名).mp3
HINT_SOUND
=
22
--Koishipro专用。最后一个参数填写能转化为字符串的数字(不带.wav后缀),播放/sound/custom/(曲名).wav
HINT_MUSIC_OGG
=
23
--Koishipro专用。最后一个参数填写能转化为字符串的数字(不带.mp3后缀),播放/sound/BGM/custom/(曲名).ogg
HINT_EVENT
=
1
HINT_MESSAGE
=
2
HINT_SELECTMSG
=
3
HINT_OPSELECTED
=
4
HINT_EFFECT
=
5
HINT_RACE
=
6
HINT_ATTRIB
=
7
HINT_CODE
=
8
HINT_NUMBER
=
9
HINT_CARD
=
10
HINT_ZONE
=
11
--Card Hint
CHINT_TURN
=
1
CHINT_CARD
=
2
...
...
@@ -764,7 +790,7 @@ TIMING_BATTLE_END =0x10 --战斗阶段结束时点
TIMING_END_PHASE
=
0x20
--结束阶段时点
TIMING_SUMMON
=
0x40
--召唤时点
TIMING_SPSUMMON
=
0x80
--特殊召唤时点
TIMING_FLIPSUMMON
=
0x100
--
反
转召唤时点
TIMING_FLIPSUMMON
=
0x100
--
翻
转召唤时点
TIMING_MSET
=
0x200
--放置怪兽时点
TIMING_SSET
=
0x400
--放置魔陷时点
TIMING_POS_CHANGE
=
0x800
--表示形式变更时点
...
...
@@ -772,7 +798,7 @@ TIMING_ATTACK =0x1000 --攻击宣言时点
TIMING_DAMAGE_STEP
=
0x2000
--伤害步骤时点
TIMING_DAMAGE_CAL
=
0x4000
--伤害计算时点
TIMING_CHAIN_END
=
0x8000
--连锁结束时点
TIMING_DRAW
=
0x10000
--抽卡时点(不是抽卡阶段
)
TIMING_DRAW
=
0x10000
--抽卡时点(不是抽卡阶段
TIMING_DAMAGE
=
0x20000
--造成伤害时点
TIMING_RECOVER
=
0x40000
--回复时点
TIMING_DESTROY
=
0x80000
--破坏时点
...
...
@@ -787,7 +813,7 @@ TIMING_BATTLED =0x8000000 --伤害计算后时点
----组合时点
TIMINGS_CHECK_MONSTER
=
0x1c0
-- 怪兽正面上场
--Global flag --特殊标记
GLOBALFLAG_DECK_REVERSE_CHECK
=
0x1
--卡组
反
转标记
GLOBALFLAG_DECK_REVERSE_CHECK
=
0x1
--卡组
翻
转标记
GLOBALFLAG_BRAINWASHING_CHECK
=
0x2
--洗脑解除标记
GLOBALFLAG_SCRAP_CHIMERA
=
0x4
--废铁奇美拉标记
GLOBALFLAG_DELAYED_QUICKEFFECT
=
0x8
--N/A
...
...
@@ -795,7 +821,7 @@ GLOBALFLAG_DETACH_EVENT =0x10 --EVENT_DETACH_MATERIAL
GLOBALFLAG_MUST_BE_SMATERIAL
=
0x20
--必须作为同调素材(波动龙 声子龙)
GLOBALFLAG_SPSUMMON_COUNT
=
0x40
--玩家的特殊召唤次数限制
GLOBALFLAG_XMAT_COUNT_LIMIT
=
0x80
--超量素材数量限制标记(光天使 天座)
GLOBALFLAG_SELF_TOGRAVE
=
0x100
--不入
连锁
的送墓檢查(EFFECT_SELF_TOGRAVE)
GLOBALFLAG_SELF_TOGRAVE
=
0x100
--不入
連鎖
的送墓檢查(EFFECT_SELF_TOGRAVE)
GLOBALFLAG_SPSUMMON_ONCE
=
0x200
--1回合只能特殊召喚1次(Card.SetSPSummonOnce())
GLOBALFLAG_TUNE_MAGICIAN
=
0x400
--超量素材检查标记(调弦之魔术师)
--count_code
...
...
@@ -803,23 +829,25 @@ EFFECT_COUNT_CODE_OATH =0x10000000 --发动次数限制(誓约次数, 发动
EFFECT_COUNT_CODE_DUEL
=
0x20000000
--决斗中使用次数
EFFECT_COUNT_CODE_SINGLE
=
0x1
--同一张卡的多个效果公共使用次数
--特殊选项
DUEL_TEST_MODE
=
0x01
--测试模式(目前
暫
无)
DUEL_TEST_MODE
=
0x01
--测试模式(目前
暂
无)
DUEL_ATTACK_FIRST_TURN
=
0x02
--第一回合可以攻击(用于残局)
DUEL_
NO_CHAIN_HINT
=
0x04
--N/A
DUEL_
OLD_REPLAY
=
0x04
--旧录像
DUEL_OBSOLETE_RULING
=
0x08
--使用舊規則
DUEL_PSEUDO_SHUFFLE
=
0x10
--不洗牌
DUEL_TAG_MODE
=
0x20
--双打PP
DUEL_SIMPLE_AI
=
0x40
--AI(用于残局)
DUEL_RETURN_DECK_TOP
=
0x80
--回卡组洗切的卡放到卡组最上方(不洗牌模式下曾经的默认行为)
--Activity counter
--global: 1-6 (binary: 5,6)
--custom: 1-5,7 (binary: 1-5)
ACTIVITY_SUMMON
=
1
--这回合已经召唤的次数
ACTIVITY_NORMALSUMMON
=
2
--这回合已经通常召唤的次数
ACTIVITY_SPSUMMON
=
3
--这回合已经特殊召唤的次数
ACTIVITY_FLIPSUMMON
=
4
--这回合已经反转召唤的次数
ACTIVITY_ATTACK
=
5
--这回合已经攻击的次数
ACTIVITY_BATTLE_PHASE
=
6
-- not available in custom counter
ACTIVITY_CHAIN
=
7
-- only available in custom counter
--cards with double names
CARD_MARINE_DOLPHIN
=
78734254
--海洋海豚
CARD_TWINKLE_MOSS
=
13857930
--光輝苔蘚
ACTIVITY_SUMMON
=
1
--召唤
ACTIVITY_NORMALSUMMON
=
2
--通常召唤
ACTIVITY_SPSUMMON
=
3
--特殊召唤
ACTIVITY_FLIPSUMMON
=
4
--反转召唤
ACTIVITY_ATTACK
=
5
--攻击
ACTIVITY_BATTLE_PHASE
=
6
--进入战斗阶段(custom不可用)
ACTIVITY_CHAIN
=
7
--发动效果(custom才可用)
--Special cards
CARD_MARINE_DOLPHIN
=
78734254
--海洋海豚(double name)
CARD_TWINKLE_MOSS
=
13857930
--光輝苔蘚(double name)
CARD_QUESTION
=
38723936
--谜题
DataEditorX/data/strings.conf
View file @
02399a32
...
...
@@ -17,7 +17,7 @@
!
system
22
主要阶段中
!
system
23
即将结束主要阶段
!
system
24
战斗阶段中
!
system
25
战斗
结束阶段中
!
system
25
战斗
阶段结束时
!
system
26
结束阶段中
!
system
27
抽卡前
!
system
28
战斗阶段开始
...
...
@@ -80,6 +80,7 @@
!
system
222
是否要发动诱发效果?
!
system
223
稍后将询问其他可以发动的效果。
!
system
224
已用正规方法特殊召唤
!
system
225
叠放于[%
ls
](%
d
)下
!
system
500
请选择要解放的卡
!
system
501
请选择要丢弃的手卡
!
system
502
请选择要破坏的卡
...
...
@@ -260,6 +261,9 @@
!
system
1164
同调召唤
!
system
1165
超量召唤
!
system
1166
连接召唤
!
system
1167
上级召唤
!
system
1168
仪式召唤
!
system
1169
融合召唤
!
system
1190
加入手卡
!
system
1191
送去墓地
!
system
1192
除外
...
...
@@ -297,10 +301,7 @@
!
system
1235
主机密码:
!
system
1236
规则:
!
system
1237
每回合时间:
!
system
1240
OCG
!
system
1241
TCG
!
system
1242
OCG&TCG
!
system
1243
自定义卡片
!
system
1238
不洗切时回卡组改为回顶端
!
system
1244
单局模式
!
system
1245
比赛模式
!
system
1246
TAG
...
...
@@ -317,7 +318,6 @@
!
system
1262
大师规则3
!
system
1263
新大师规则
!
system
1264
大师规则
2020
!
system
1269
数字灵摆图片
!
system
1270
卡片信息
!
system
1271
消息记录
!
system
1272
清除记录
...
...
@@ -336,9 +336,8 @@
!
system
1285
大
!
system
1286
特大
!
system
1287
只有连锁
1
也显示连锁动画
!
system
1288
语言(重启后生效)
!
system
1289
默认
!
system
1290
忽略对方发言
!
system
1288
禁限卡表
!
system
1290
禁用聊天功能
!
system
1291
忽略观战者发言
!
system
1292
忽略时点
!
system
1293
显示时点
...
...
@@ -401,7 +400,7 @@
!
system
1351
投降
!
system
1352
主要信息:
!
system
1353
播放起始于回合:
!
system
1356
是否要放弃对卡组的修改
?
!
system
1356
此操作将放弃对当前卡组的修改,是否继续
?
!
system
1357
不提示保留对卡组的修改
!
system
1358
键入关键字后自动进行搜索
!
system
1359
是否确定投降?
...
...
@@ -426,10 +425,6 @@
!
system
1382
人机信息:
!
system
1384
电脑锁定出剪刀
!
system
1385
列表为空,可能未安装合适的人机
!
system
1386
使用正则表达式搜索卡片
!
system
1387
卡组代码
!
system
1388
Ctrl
+
A
全选,
Ctrl
+
C
复制,
Ctrl
+
V
粘贴
!
system
1389
卡组代码无效。
!
system
1390
等待行动中...
!
system
1391
等待行动中....
!
system
1392
等待行动中.....
...
...
@@ -465,6 +460,11 @@
!
system
1429
选择的位置不符合条件。
!
system
1430
选择的表示形式不符合条件。
!
system
1431
选择的指示物不符合条件。
!
system
1432
「%
ls
」不允许在当前设定下使用。
!
system
1440
关闭大图
!
system
1441
放大
!
system
1442
缩小
!
system
1443
原始尺寸
!
system
1450
卡包展示
!
system
1451
人机卡组
!
system
1452
未分类卡组
...
...
@@ -486,12 +486,18 @@
!
system
1474
已存在同名分类
!
system
1475
已存在同名卡组
!
system
1476
删除失败
!
system
1481
OCG
!
system
1482
TCG
!
system
1483
简体中文
!
system
1484
自定义卡片
!
system
1485
无独有卡
!
system
1486
所有卡片
!
system
1500
决斗结束。
!
system
1501
录像结束。
!
system
1502
连接已断开。
!
system
1510
对方
选择了:[%
ls
]
!
system
1511
对方
宣言了:[%
ls
]
!
system
1512
对方
选择了:[%
d
]
!
system
1510
玩家
选择了:[%
ls
]
!
system
1511
玩家
宣言了:[%
ls
]
!
system
1512
玩家
选择了:[%
d
]
!
system
1600
卡片改变了表示形式
!
system
1601
盖放了卡片
!
system
1602
卡的控制权改变了
...
...
@@ -502,7 +508,7 @@
!
system
1607
[%
ls
]反转召唤中
!
system
1608
怪兽反转召唤成功
!
system
1609
[%
ls
]的效果发动
!
system
1610
[%
ls
](%
ls
,%
d
)成为对象
!
system
1610
[%
ls
](%
ls
,%
d
)成为对象
或目标
!
system
1611
我方抽了%
d
张卡
!
system
1612
对方抽了%
d
张卡
!
system
1613
我方受到%
d
伤害
...
...
@@ -525,24 +531,26 @@
!
victory
0
x2
没有卡可抽
!
victory
0
x3
超时
!
victory
0
x4
失去连接
!
victory
0
x10
「被封印的艾克佐迪亚」效果胜利
!
victory
0
x11
「终焉的倒计时」效果胜利
!
victory
0
x12
「毒蛇神 维诺米纳迦」效果胜利
!
victory
0
x13
「光之创造神 哈拉克提」效果胜利
!
victory
0
x14
「究极封印神 艾克佐迪奥斯」效果胜利
!
victory
0
x15
「通灵盘」效果胜利
!
victory
0
x16
「最终一战!」效果胜利
!
victory
0
x17
「
No
.
88
机关傀儡-命运狮子」效果胜利
!
victory
0
x18
「混沌
No
.
88
机关傀儡-灾厄狮子」效果胜利
!
victory
0
x19
「头奖壶
7
」效果胜利
!
victory
0
x1a
「魂之接力」效果胜利
!
victory
0
x1b
「鬼计惰天使」效果胜利
!
victory
0
x1c
「幻煌龙的天涡」效果胜利
!
victory
0
x1d
「方程式运动员胜利团队」效果胜利
!
victory
0
x1e
「飞行象」效果胜利
!
victory
0
x1f
「守护神 艾克佐迪亚」效果胜利
!
victory
0
x20
「真艾克佐迪亚」效果胜利
!
victory
0
xffff
由于「%
ls
」的效果获得比赛胜利
!
victory
0
x10
「被封印的艾克佐迪亚」特殊胜利
!
victory
0
x11
「终焉的倒计时」特殊胜利
!
victory
0
x12
「毒蛇神 维诺米纳迦」特殊胜利
!
victory
0
x13
「光之创造神 哈拉克提」特殊胜利
!
victory
0
x14
「究极封印神 艾克佐迪奥斯」特殊胜利
!
victory
0
x15
「通灵盘」特殊胜利
!
victory
0
x16
「最终一战!」特殊胜利
!
victory
0
x17
「
No
.
88
机关傀儡-命运狮子」特殊胜利
!
victory
0
x18
「混沌
No
.
88
机关傀儡-灾厄狮子」特殊胜利
!
victory
0
x19
「头奖壶
7
」特殊胜利
!
victory
0
x1a
「魂之接力」特殊胜利
!
victory
0
x1b
「鬼计惰天使」特殊胜利
!
victory
0
x1c
「幻煌龙的天涡」特殊胜利
!
victory
0
x1d
「方程式运动员胜利团队」特殊胜利
!
victory
0
x1e
「飞行象」特殊胜利
!
victory
0
x1f
「守护神 艾克佐迪亚」特殊胜利
!
victory
0
x20
「真艾克佐迪亚」特殊胜利
!
victory
0
x21
「混沌虚数
No
.
1000
梦幻虚光神 原数天灵·原数天地」特殊胜利
!
victory
0
x22
「席取-六双丸」特殊胜利
!
victory
0
xffff
由于「%
ls
」获得比赛胜利
#counters
!
counter
0
x1
魔力指示物
!
counter
0
x1002
楔指示物
...
...
@@ -595,7 +603,7 @@
!
counter
0
x31
希望剑指示物
!
counter
0
x32
气球指示物
!
counter
0
x33
妖仙指示物
!
counter
0
x34
指示物(
BOX
)
!
counter
0
x34
指示物(
纸箱拳击手
)
!
counter
0
x35
音响指示物
!
counter
0
x36
娱乐法师指示物
!
counter
0
x37
坏兽指示物
...
...
@@ -625,6 +633,15 @@
!
counter
0
x55
指示物(隐居者的大釜)
!
counter
0
x56
炎星指示物
!
counter
0
x57
幻魔指示物
!
counter
0
x58
指示物(祢须三破鸣比)
!
counter
0
x59
落魂指示物
!
counter
0
x5a
指示物(岩战之试炼)
!
counter
0
x5b
指示物(北极天熊北斗星)
!
counter
0
x105c
燃烧指示物
!
counter
0
x5d
指示物(机巧传-神使记纪图)
!
counter
0
x5e
皇之键指示物
!
counter
0
x5f
拼图指示物
!
counter
0
x60
指示物(北极天熊辐射)
#setnames, using tab for comment
!
setname
0
x1
正义盟军
A
・
O
・
J
!
setname
0
x2
次世代 ジェネクス
...
...
@@ -657,6 +674,7 @@
!
setname
0
x12
青蛙 ガエル
!
setname
0
x13
机皇 機皇
!
setname
0
x3013
机皇帝 機皇帝
!
setname
0
x5013
机皇神 機皇神
!
setname
0
x6013
机皇兵 機皇兵
#setname 0x14 N/A
!
setname
0
x15
巨大战舰 巨大戦艦
...
...
@@ -671,7 +689,7 @@
!
setname
0
x1a
黑蝎 黒蠍
!
setname
0
x1b
幻兽 幻獣
!
setname
0
x101b
幻兽机 幻獣機
#setname 0x1c N/A
!
setname
0
x1c
死之信息 死のメッセージ
!
setname
0
x1d
核成 コアキメイル
!
setname
0
x1e
茧状体
C
(コクーン)
!
setname
0
x1f
新空间侠
N
(ネオスペーシアン)
...
...
@@ -715,9 +733,9 @@
!
setname
0
x41
LV
LV
(レベル)
!
setname
0
x42
极星 極星
!
setname
0
x3042
极星天 極星天
!
setname
0
x5042
极星宝 極星宝
!
setname
0
x6042
极星兽 極星獣
!
setname
0
xa042
极星灵 極星霊
!
setname
0
x5042
极星宝 極星宝
!
setname
0
x43
废品 ジャンク
!
setname
0
x44
代行者
!
setname
0
x45
恶魔 デーモン
...
...
@@ -735,8 +753,8 @@
#setname 0x4d N/A
#setname 0x4e 进化 エヴォル
!
setname
0
x304e
进化虫 エヴォルド
!
setname
0
x604e
进化龙 エヴォルダー
!
setname
0
x504e
进化帝 エヴォルカイザー
!
setname
0
x604e
进化龙 エヴォルダー
#setname 0x4f 爆裂 バスター
!
setname
0
x104f
/爆裂体 /バスター
!
setname
0
x50
蛇毒 ヴェノム
...
...
@@ -799,7 +817,9 @@
!
setname
0
x7c
炎舞
!
setname
0
x7d
阳炎 ヘイズ
!
setname
0
x107d
阳炎兽 陽炎獣
!
setname
0
x7e
异热同心武器
ZW
(ゼアル・ウェポン)
!
setname
0
x7e
异热同心 ゼアル
!
setname
0
x107e
异热同心武器
ZW
(ゼアル・ウェポン)
!
setname
0
x207e
异热同心从者
ZS
(ゼアル・サーバス)
!
setname
0
x7f
霍普 ホープ
!
setname
0
x107f
希望皇 霍普 希望皇ホープ
!
setname
0
x207f
未来皇 霍普 未来皇ホープ
...
...
@@ -807,7 +827,8 @@
!
setname
0
x81
炎王
!
setname
0
x1081
炎王兽 炎王獣
!
setname
0
x82
怒怒怒 ドドド
!
setname
0
x83
机关傀儡 ギミック・パペット
!
setname
0
x83
人偶 パペット
!
setname
0
x1083
机关傀儡 ギミック・パペット
!
setname
0
x84
燃烧拳击手
BK
(バーニングナックラー)
!
setname
0
x85
超级防卫机器人
SD
ロボ
!
setname
0
x86
光天使
...
...
@@ -816,7 +837,7 @@
!
setname
0
x89
洞 ホール
#setname 0x8a 虫惑 蟲惑
!
setname
0
x108a
虫惑魔 蟲惑魔
!
setname
0
x8b
恶餐
マリスボラス
!
setname
0
x8b
食恶
マリスボラス
#setname 0x8c 德鲁伊 ドルイド
!
setname
0
x8d
鬼计 ゴーストリック
!
setname
0
x8e
吸血鬼 ヴァンパイア
...
...
@@ -885,7 +906,8 @@
!
setname
0
xbd
暗黑骑士 盖亚 暗黒騎士ガイア
!
setname
0
xbe
帝王 帝王
!
setname
0
xbf
灵使 霊使い
!
setname
0
xc0
凭依装着 憑依装着
!
setname
0
xc0
凭依 憑依
!
setname
0
x10c0
凭依装着 憑依装着
!
setname
0
xc1
PSY
骨架
PSY
フレーム
!
setname
0
x10c1
PSY
骨架装备
PSY
フレームギア
!
setname
0
xc2
动力工具 パワー・ツール
...
...
@@ -929,6 +951,7 @@
!
setname
0
xe3
方界
!
setname
0
xe4
精灵剑士 エルフの剣士
!
setname
0
xe5
光波 サイファー
!
setname
0
x10e5
光波龙 サイファー・ドラゴン
!
setname
0
xe6
花札卫 花札衛
!
setname
0
xe7
沉默剑士 サイレント・ソードマン
!
setname
0
xe8
沉默魔术师 サイレント・マジシャン
...
...
@@ -981,7 +1004,8 @@
!
setname
0
x10d
魔导兽|非「魔导」 魔導獣
!
setname
0
x10e
进化药 進化薬
!
setname
0
x10f
枪管 ヴァレル
!
setname
0
x110
眼纳祭神 アイズ・サクリファイス
!
setname
0
x110
纳祭 サクリファイス
!
setname
0
x1110
眼纳祭神 アイズ・サクリファイス
!
setname
0
x111
武装龙 アームド・ドラゴン
!
setname
0
x112
幻崩 トロイメア
!
setname
0
x113
灵神 霊神
...
...
@@ -1000,7 +1024,7 @@
!
setname
0
x11f
奈芙提斯 ネフティス
!
setname
0
x120
调皮宝贝 プランキッズ
!
setname
0
x121
魔妖
!
setname
0
x122
女武神 ワルキューレ
!
setname
0
x122
女武神
|非「武神」
ワルキューレ
!
setname
0
x123
蔷薇 ローズ
!
setname
0
x1123
蔷薇龙 ローズ・ドラゴン
!
setname
0
x124
机械天使 機械天使
...
...
@@ -1017,7 +1041,7 @@
!
setname
0
x12f
蜂军
B
・
F
(ビー・フォース)
!
setname
0
x130
破械
!
setname
0
x1130
破械神
!
setname
0
x131
梦
镜
Dream
Mirror
!
setname
0
x131
梦
魔镜 夢魔鏡
!
setname
0
x132
斩机 斬機
!
setname
0
x133
半龙女仆 ドラゴンメイド
!
setname
0
x134
王战 ジェネレイド
...
...
@@ -1031,7 +1055,7 @@
!
setname
0
x13c
代码破坏者 コードブレイカー
!
setname
0
x13d
星义 ネメシス
!
setname
0
x13e
巴巴罗斯 バルバロス
!
setname
0
x13f
巡掠海魔
Plunder
Patroll
!
setname
0
x13f
海造贼 海造賊
!
setname
0
x140
魔救 アダマシア
!
setname
0
x141
六花
#setname 0x142 黄金国 エルド
...
...
@@ -1043,3 +1067,68 @@
!
setname
0
x146
童话动物 メルフィー
!
setname
0
x147
波波 ポータン
!
setname
0
x148
罗兰 ローラン
!
setname
0
x149
化石
!
setname
0
x14a
源数 ヌメロン
!
setname
0
x114a
源数之门 ゲート・オブ・ヌメロン
!
setname
0
x14b
机块 機塊
#setname 0x14c 灵术 霊術
!
setname
0
x314c
地灵术 地霊術
!
setname
0
x514c
水灵术 水霊術
!
setname
0
x614c
火灵术 火霊術
!
setname
0
x914c
风灵术 風霊術
#setname 0xa14c 光灵术 光霊術
#setname 0xc14c 暗灵术 闇霊術
!
setname
0
x14d
铁兽 トライブリゲード
!
setname
0
x14e
电脑堺 電脳堺
!
setname
0
x114e
电脑堺门 電脳堺門
!
setname
0
x14f
双天
!
setname
0
x150
大贤者 マギストス
#setname 0x151 双子 Twin
!
setname
0
x1151
直播☆双子
Live
☆
Twin
!
setname
0
x2151
邪恶★双子
Evil
★
Twin
!
setname
0
x152
姬丝基勒 キスキル
!
setname
0
x153
璃拉 リィラ
!
setname
0
x154
龙辉巧 ドライトロン
!
setname
0
x155
护宝炮妖 スプリガンズ
!
setname
0
x156
治安战警队
S
-
Force
!
setname
0
x157
秘异三变 ミュートリア
#setname 0x158 圣 サン
!
setname
0
x1158
圣蔓 サンヴァイン
!
setname
0
x2158
圣天树 サンアバロン
!
setname
0
x4158
圣种 サンシード
!
setname
0
x159
圣夜骑士 ホーリーナイツ
!
setname
0
x15a
人偶怪兽 ドール・モンスター
!
setname
0
x15b
惊乐 アメイズメント
!
setname
0
x15c
游乐设施 アトラクション
!
setname
0
x15d
烙印
!
setname
0
x15e
降阶魔法
RDM
!
setname
0
x15f
战吼 ウォークライ
!
setname
0
x160
物质炉 マテリアクトル
!
setname
0
x161
溟界
!
setname
0
x162
七音服 ドレミコード
!
setname
0
x163
北极天熊 ベアルクティ
!
setname
0
x164
死狱乡 デスピア
!
setname
0
x165
魔键 魔鍵
!
setname
0
x166
军贯 軍貫
!
setname
0
x1167
森之圣兽 森の聖獣
!
setname
0
x2167
森之圣灵 森の聖霊
!
setname
0
x168
隐形水母怪 ステルス・クラーゲン
!
setname
0
x169
原数天灵 ヌメロニアス
!
setname
0
x16a
编号系 ナンバーズ
!
setname
0
x16b
相剑 相剣
!
setname
0
x16c
冰水 氷水
!
setname
0
x16d
随风旅鸟 ふわんだりぃず
!
setname
0
x16e
拓扑 トポロジック
!
setname
0
x16f
许珀里翁 ヒュペリオン
!
setname
0
x170
甲虫骑兵
Beetrooper
!
setname
0
x171
朋克
P
.
U
.
N
.
K
.
!
setname
0
x172
救祓少女 エクソシスター
!
setname
0
x173
恐啡肽狂龙 ダイノルフィア
!
setname
0
x174
恶魔娘 悪魔嬢
!
setname
0
x175
七皇 セブンス
!
setname
0
x176
异晶人的 バリアンズ
!
setname
0
x177
海龙神 リバイアサン
!
setname
0
x178
潜海 シー・ステルス
!
setname
0
x179
兽带斗神 セリオンズ
!
setname
0
x17a
肆世坏 スケアクロー
!
setname
0
x17b
野蛮人 バーバリアン
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