Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
M
MDPro3
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Safarudin
MDPro3
Commits
6e4db9fa
Commit
6e4db9fa
authored
Jun 01, 2024
by
SherryChaos
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
new card particle effects
parent
b5b6fdcd
Changes
8
Show whitespace changes
Inline
Side-by-side
Showing
8 changed files
with
168 additions
and
19 deletions
+168
-19
Assets/AddressableAssetsData/Android/addressables_content_state.bin
...ressableAssetsData/Android/addressables_content_state.bin
+0
-0
Assets/Addressables/Text/UpdateContent.txt
Assets/Addressables/Text/UpdateContent.txt
+5
-4
Assets/Main.unity
Assets/Main.unity
+2
-2
Assets/Prefabs/PopupDuelSelectCardItem.prefab
Assets/Prefabs/PopupDuelSelectCardItem.prefab
+2
-2
Assets/Scripts/MDPro3/Duel/GameCard.cs
Assets/Scripts/MDPro3/Duel/GameCard.cs
+5
-0
Assets/Scripts/MDPro3/Servants/OcgCore.cs
Assets/Scripts/MDPro3/Servants/OcgCore.cs
+121
-8
Assets/Scripts/MDPro3/UI/Handler/PlaceSelector.cs
Assets/Scripts/MDPro3/UI/Handler/PlaceSelector.cs
+15
-0
Assets/Scripts/Tools/AssetBundleRobber.cs
Assets/Scripts/Tools/AssetBundleRobber.cs
+18
-3
No files found.
Assets/AddressableAssetsData/Android/addressables_content_state.bin
View file @
6e4db9fa
No preview for this file type
Assets/Addressables/Text/UpdateContent.txt
View file @
6e4db9fa
MDPro3 v1.1.3更新:
MDPro3 v1.1.3更新:
1.现在能设置决斗开始时是否自动加速了。
1.现在能设置决斗开始时是否自动加速了。
2.现在能显示已知盖卡了,设置中可以关闭。
2.现在能显示已知盖卡了,设置中可以关闭。
3.修复SelectSum消息中,可选卡片数量为1时,点击不可选卡片会导致游戏无法继续的错误。
3.新增 [超融合] [技能抽取] [无限泡影] [闪电风暴] [效果遮蒙者]特效。
4.修复上版本中,更改设置中的[画面质量]导致游戏背景异常的错误。
4.修复SelectSum消息中,可选卡片数量为1时,点击不可选卡片会导致游戏无法继续的错误。
5.修复部分情况下立绘为空白的错误。
5.修复上版本中,更改设置中的[画面质量]导致游戏背景异常的错误。
6.修复弹窗确认卡片时,使用快捷键关闭弹窗时游戏无法继续的错误。
6.修复部分情况下立绘为空白的错误。
7.修复弹窗确认卡片时,使用快捷键关闭弹窗时游戏无法继续的错误。
MDPro3 v1.1.2更新:
MDPro3 v1.1.2更新:
1.现在房主能在房间中添加AI进行游戏了。
1.现在房主能在房间中添加AI进行游戏了。
...
...
Assets/Main.unity
View file @
6e4db9fa
...
@@ -40464,7 +40464,7 @@ RectTransform:
...
@@ -40464,7 +40464,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y:
-
0.000030517578}
m_AnchoredPosition: {x: 0, y: 0.000030517578}
m_SizeDelta: {x: 0, y: 300}
m_SizeDelta: {x: 0, y: 300}
m_Pivot: {x: 0.5, y: 1}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &702608002
--- !u!114 &702608002
...
@@ -63165,7 +63165,7 @@ RectTransform:
...
@@ -63165,7 +63165,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0
.000030517578
}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 300}
m_SizeDelta: {x: 0, y: 300}
m_Pivot: {x: 0.5, y: 1}
m_Pivot: {x: 0.5, y: 1}
--- !u!1 &1117266860
--- !u!1 &1117266860
Assets/Prefabs/PopupDuelSelectCardItem.prefab
View file @
6e4db9fa
...
@@ -1210,7 +1210,7 @@ MonoBehaviour:
...
@@ -1210,7 +1210,7 @@ MonoBehaviour:
m_EditorClassIdentifier
:
m_EditorClassIdentifier
:
m_Material
:
{
fileID
:
0
}
m_Material
:
{
fileID
:
0
}
m_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
m_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
m_RaycastTarget
:
1
m_RaycastTarget
:
0
m_RaycastPadding
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
0
}
m_RaycastPadding
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
0
}
m_Maskable
:
1
m_Maskable
:
1
m_OnCullStateChanged
:
m_OnCullStateChanged
:
...
@@ -1422,7 +1422,7 @@ MonoBehaviour:
...
@@ -1422,7 +1422,7 @@ MonoBehaviour:
m_EditorClassIdentifier
:
m_EditorClassIdentifier
:
m_Material
:
{
fileID
:
0
}
m_Material
:
{
fileID
:
0
}
m_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
m_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
m_RaycastTarget
:
1
m_RaycastTarget
:
0
m_RaycastPadding
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
0
}
m_RaycastPadding
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
0
}
m_Maskable
:
1
m_Maskable
:
1
m_OnCullStateChanged
:
m_OnCullStateChanged
:
...
...
Assets/Scripts/MDPro3/Duel/GameCard.cs
View file @
6e4db9fa
...
@@ -905,6 +905,7 @@ namespace MDPro3
...
@@ -905,6 +905,7 @@ namespace MDPro3
foreach
(
var
card
in
Program
.
I
().
ocgcore
.
cards
)
foreach
(
var
card
in
Program
.
I
().
ocgcore
.
cards
)
card
.
RemoveTarget
(
this
);
card
.
RemoveTarget
(
this
);
disabled
=
false
;
disabled
=
false
;
setOverTurn
=
false
;
RefreshData
();
RefreshData
();
}
}
...
@@ -955,6 +956,8 @@ namespace MDPro3
...
@@ -955,6 +956,8 @@ namespace MDPro3
CreateModel
();
CreateModel
();
ModelAt
(
p
);
ModelAt
(
p
);
ShowFaceDownCardOrNot
(
NeedShowFaceDownCard
());
ShowFaceDownCardOrNot
(
NeedShowFaceDownCard
());
if
(
IsFaceDownOnSpellZone
())
setOverTurn
=
true
;
}
}
return
0
;
return
0
;
}
}
...
@@ -2823,6 +2826,7 @@ namespace MDPro3
...
@@ -2823,6 +2826,7 @@ namespace MDPro3
}
}
int
setTurn
=
0
;
int
setTurn
=
0
;
public
bool
setOverTurn
;
public
void
ShowFaceDownCardOrNot
(
bool
show
)
public
void
ShowFaceDownCardOrNot
(
bool
show
)
{
{
if
(
model
==
null
)
if
(
model
==
null
)
...
@@ -2871,6 +2875,7 @@ namespace MDPro3
...
@@ -2871,6 +2875,7 @@ namespace MDPro3
return
;
return
;
manager
.
GetElement
(
"EffectDisquiet"
).
SetActive
(
true
);
manager
.
GetElement
(
"EffectDisquiet"
).
SetActive
(
true
);
setOverTurn
=
true
;
}
}
#
endregion
#
endregion
...
...
Assets/Scripts/MDPro3/Servants/OcgCore.cs
View file @
6e4db9fa
...
@@ -790,9 +790,13 @@ namespace MDPro3
...
@@ -790,9 +790,13 @@ namespace MDPro3
allPackages
.
Clear
();
allPackages
.
Clear
();
AudioManager
.
ResetSESource
();
AudioManager
.
ResetSESource
();
foreach
(
GameObject
gameObject
in
allGameObjects
)
foreach
(
var
o
in
turnEndDeleteObjects
)
Destroy
(
gameObject
);
Destroy
(
o
);
turnEndDeleteObjects
.
Clear
();
foreach
(
var
o
in
allGameObjects
)
Destroy
(
o
);
allGameObjects
.
Clear
();
allGameObjects
.
Clear
();
foreach
(
var
card
in
cards
)
foreach
(
var
card
in
cards
)
card
.
Dispose
();
card
.
Dispose
();
cards
.
Clear
();
cards
.
Clear
();
...
@@ -864,11 +868,6 @@ namespace MDPro3
...
@@ -864,11 +868,6 @@ namespace MDPro3
//ABLoader.LoadFromFolder("5c2f34a0");//assets/resourcesassetbundle/duel/timeline/duel/universal/attack/attackredeyes/attackredebless.prefab
//ABLoader.LoadFromFolder("5c2f34a0");//assets/resourcesassetbundle/duel/timeline/duel/universal/attack/attackredeyes/attackredebless.prefab
//ABLoader.LoadFromFolder("fbf001db");//assets/resourcesassetbundle/duel/timeline/duel/universal/attack/attackredeyes/attackrededummycardset.prefab
//ABLoader.LoadFromFolder("fbf001db");//assets/resourcesassetbundle/duel/timeline/duel/universal/attack/attackredeyes/attackrededummycardset.prefab
//ABLoader.LoadFromFolder("MasterDuel/Timeline/Summon/SummonFusion/Fusion07445TrailFieldCard01");
//ABLoader.LoadFromFolder("MasterDuel/Timeline/Summon/SummonFusion/SummonFusion07445ShowUnitCard01");
//ABLoader.LoadFromFolder("MasterDuel/Timeline/Summon/SummonFusion/SummonFusion07445ShowUnitCard08");
//ABLoader.LoadFromFolder("MasterDuel/Timeline/Summon/SummonFusion/SummonFusion07445ShowUnitCardNum");
#
region
Attack
Line
#
region
Attack
Line
if
(
attackLine
==
null
)
if
(
attackLine
==
null
)
{
{
...
@@ -1383,6 +1382,7 @@ namespace MDPro3
...
@@ -1383,6 +1382,7 @@ namespace MDPro3
public
DuelPhase
phase
=
DuelPhase
.
Draw
;
public
DuelPhase
phase
=
DuelPhase
.
Draw
;
public
delegate
void
ResponseHandler
(
byte
[]
buffer
);
public
delegate
void
ResponseHandler
(
byte
[]
buffer
);
public
List
<
GameObject
>
allGameObjects
=
new
List
<
GameObject
>();
public
List
<
GameObject
>
allGameObjects
=
new
List
<
GameObject
>();
List
<
GameObject
>
turnEndDeleteObjects
=
new
List
<
GameObject
>();
public
static
bool
messagePass
;
public
static
bool
messagePass
;
public
static
bool
pause
;
public
static
bool
pause
;
...
@@ -3771,7 +3771,117 @@ namespace MDPro3
...
@@ -3771,7 +3771,117 @@ namespace MDPro3
}
}
}
}
else
else
{
if
(
code
==
82732705
)
//技能抽取
{
if
(
card
.
model
==
null
)
{
messagePass
=
true
;
return
;
}
AudioManager
.
PlaySE
(
"SE_EV_SKILLDRAIN"
);
var
effArea
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Effects/MagicTrapEffects/fxp_05740_Area"
,
"fxp_05740_Area"
,
true
);
var
effCard
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Effects/MagicTrapEffects/fxp_05740_Card"
,
"fxp_05740_Card"
,
true
);
effCard
.
SetActive
(
false
);
effCard
.
transform
.
position
=
card
.
model
.
transform
.
position
;
DOTween
.
To
(
v
=>
{
},
0
,
0
,
0.5f
).
OnComplete
(()
=>
{
effCard
.
SetActive
(
true
);
});
DOTween
.
To
(
v
=>
{
},
0
,
0
,
1.5f
).
OnComplete
(()
=>
{
Destroy
(
effArea
);
Destroy
(
effCard
);
messagePass
=
true
;
});
}
else
if
(
code
==
10045474
)
//无限泡影
{
if
(
card
.
effectTargets
.
Count
==
0
||
card
.
effectTargets
[
0
].
model
==
null
)
{
messagePass
=
true
;
messagePass
=
true
;
return
;
}
var
time
=
1.5f
;
AudioManager
.
PlaySE
(
"SE_EV_INFINITE_IMPERMANENCE"
);
var
effCard
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Effects/MagicTrapEffects/fxp_13631_Card"
,
"fxp_13631_Card"
,
true
);
effCard
.
transform
.
position
=
card
.
effectTargets
[
0
].
model
.
transform
.
position
;
if
((
card
.
effectTargets
[
0
].
p
.
position
&
(
uint
)
CardPosition
.
Attack
)
>
0
)
Destroy
(
effCard
.
transform
.
GetChild
(
0
).
GetChild
(
1
).
gameObject
);
else
Destroy
(
effCard
.
transform
.
GetChild
(
0
).
GetChild
(
0
).
gameObject
);
if
(
card
.
setOverTurn
)
{
GameObject
effArea
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Effects/MagicTrapEffects/fxp_13631_Area"
,
"fxp_13631_Area"
,
true
);
GameObject
effAreaLoop
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Effects/MagicTrapEffects/fxp_13631_Area_Loop"
,
"fxp_13631_Area_Loop"
,
true
);
foreach
(
var
place
in
Program
.
I
().
ocgcore
.
places
)
{
if
(
place
.
InTheSameLine
(
card
.
p
))
{
var
area
=
Instantiate
(
effArea
);
area
.
transform
.
position
=
place
.
transform
.
position
;
Destroy
(
area
,
time
);
var
loop
=
Instantiate
(
effAreaLoop
);
loop
.
transform
.
SetParent
(
place
.
transform
,
false
);
if
((
place
.
p
.
location
&
(
uint
)
CardLocation
.
MonsterZone
)
>
0
)
loop
.
transform
.
localScale
=
new
Vector3
(
1f
,
1f
,
1.1f
);
allGameObjects
.
Add
(
loop
);
turnEndDeleteObjects
.
Add
(
loop
);
}
}
Destroy
(
effArea
);
Destroy
(
effAreaLoop
);
}
DOTween
.
To
(
v
=>
{
},
0
,
0
,
time
).
OnComplete
(()
=>
{
Destroy
(
effCard
);
messagePass
=
true
;
});
}
else
if
(
code
==
14532163
)
//闪电风暴
{
var
eff
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Effects/MagicTrapEffects/fxp_14876"
,
"fxp_14876"
,
true
);
if
(
card
.
p
.
controller
==
0
)
{
AudioManager
.
PlaySE
(
"SE_EV_LIGHTNINGSTORM_P"
);
Destroy
(
eff
.
transform
.
GetChild
(
0
).
GetChild
(
0
).
GetChild
(
2
).
gameObject
);
}
else
{
AudioManager
.
PlaySE
(
"SE_EV_LIGHTNINGSTORM_R"
);
Destroy
(
eff
.
transform
.
GetChild
(
0
).
GetChild
(
0
).
GetChild
(
0
).
gameObject
);
}
DOTween
.
To
(
v
=>
{
},
0
,
0
,
1f
).
OnComplete
(()
=>
{
Destroy
(
eff
);
messagePass
=
true
;
});
}
else
if
(
code
==
97268402
)
//效果遮蒙者
{
if
(
card
.
effectTargets
.
Count
==
0
||
card
.
effectTargets
[
0
].
model
==
null
)
{
messagePass
=
true
;
return
;
}
AudioManager
.
PlaySE
(
"SE_EV_EFFECT_VEILER"
);
var
eff
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Effects/MonsterEffectProcess/fxp_mep08933_01"
,
"fxp_mep08933_01"
,
true
);
eff
.
transform
.
position
=
card
.
effectTargets
[
0
].
model
.
transform
.
position
;
DOTween
.
To
(
v
=>
{
},
0
,
0
,
1f
).
OnComplete
(()
=>
{
Destroy
(
eff
);
messagePass
=
true
;
});
}
else
messagePass
=
true
;
}
}
}
else
else
messagePass
=
true
;
messagePass
=
true
;
...
@@ -4607,6 +4717,9 @@ namespace MDPro3
...
@@ -4607,6 +4717,9 @@ namespace MDPro3
PhaseButtonHandler
.
SetTextMain
(
""
);
PhaseButtonHandler
.
SetTextMain
(
""
);
foreach
(
var
c
in
cards
)
foreach
(
var
c
in
cards
)
c
.
ShowDisquiet
();
c
.
ShowDisquiet
();
foreach
(
var
o
in
turnEndDeleteObjects
)
Destroy
(
o
);
turnEndDeleteObjects
.
Clear
();
break
;
break
;
case
GameMessage
.
NewPhase
:
case
GameMessage
.
NewPhase
:
attackLine
.
SetActive
(
false
);
attackLine
.
SetActive
(
false
);
...
...
Assets/Scripts/MDPro3/UI/Handler/PlaceSelector.cs
View file @
6e4db9fa
...
@@ -579,5 +579,20 @@ namespace MDPro3.UI
...
@@ -579,5 +579,20 @@ namespace MDPro3.UI
else
else
disable
.
SetActive
(
false
);
disable
.
SetActive
(
false
);
}
}
public
bool
InTheSameLine
(
GPS
gps
)
{
if
((
gps
.
location
&
((
uint
)
CardLocation
.
Deck
+
(
uint
)
CardLocation
.
Extra
))
>
0
)
return
false
;
if
((
p
.
location
&
((
uint
)
CardLocation
.
Deck
+
(
uint
)
CardLocation
.
Extra
))
>
0
)
return
false
;
if
((
p
.
sequence
==
gps
.
sequence
)
&&
(
p
.
controller
==
gps
.
controller
))
return
true
;
if
((
p
.
sequence
==
(
4
-
gps
.
sequence
))
&&
(
p
.
controller
!=
gps
.
controller
))
return
true
;
return
false
;
}
}
}
}
}
Assets/Scripts/Tools/AssetBundleRobber.cs
View file @
6e4db9fa
...
@@ -56,8 +56,8 @@ public class AssetBundleRobber : MonoBehaviour
...
@@ -56,8 +56,8 @@ public class AssetBundleRobber : MonoBehaviour
masterDuelAssetBundlePath
=
masterDuelWindowsAssetBundlePath
;
masterDuelAssetBundlePath
=
masterDuelWindowsAssetBundlePath
;
workingPlace
=
windowsWorkingPlace
;
workingPlace
=
windowsWorkingPlace
;
//
masterDuelAssetBundlePath = masterDuelAndroidAssetBundlePath;
masterDuelAssetBundlePath
=
masterDuelAndroidAssetBundlePath
;
//
workingPlace = androindWorkingPlace;
workingPlace
=
androindWorkingPlace
;
fullCopy
=
true
;
fullCopy
=
true
;
//fullCopy = false;
//fullCopy = false;
...
@@ -66,7 +66,22 @@ public class AssetBundleRobber : MonoBehaviour
...
@@ -66,7 +66,22 @@ public class AssetBundleRobber : MonoBehaviour
//StartCoroutine(RefreshFileResources());
//StartCoroutine(RefreshFileResources());
Copy
(
"ecf3e547"
);
//Fusion07445TrailFieldCard01
Copy
(
"b9f86e1a"
);
//Effects/Hit/Eff_Duel_HitEffect_00
Copy
(
"20f13fa0"
);
//Effects/Hit/Eff_Duel_HitEffect_03
Copy
(
"ac8758eb"
);
//Effects/MagicTrapEffects/fxp_05740_Area
Copy
(
"6d07fd50"
);
//Effects/MagicTrapEffects/fxp_05740_Card
Copy
(
"1670a856"
);
//Effects/MagicTrapEffects/fxp_13631_Area_Loop
Copy
(
"6b1dcc84"
);
//Effects/MagicTrapEffects/fxp_13631_Area
Copy
(
"aa9d693f"
);
//Effects/MagicTrapEffects/fxp_13631_Card
Copy
(
"55f66563"
);
//Effects/MagicTrapEffects/fxp_14876
Copy
(
"138f1dcd"
);
//Effects/MonsterEffectProcess/fxp_mep08933_01
Copy
(
"1d6fc525"
);
//Effects/Sacrifice/fxp_Sacrifice_fsn_001
Copy
(
"1bd494f3"
);
//Effects/Sacrifice/fxp_Sacrifice_fsn_ef07445_001
Copy
(
"e93b1e20"
);
//Effects/Sacrifice/fxp_Sacrifice_rtl_001
}
}
void
Copy
(
string
path
)
void
Copy
(
string
path
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment