Commit a0b2af0b authored by 花桃白音's avatar 花桃白音

update 12.12

parent 62607e77
......@@ -5,7 +5,7 @@ stages:
variables:
GIT_DEPTH: "1"
LAST_UPDATE_DATE: "2023.11.19"
CURRENT_UPDATE_DATE: "2023.11.19"
CURRENT_UPDATE_DATE: "2023.12.12"
redtext:
stage: prepare
......
--贪欲的大恶魔
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD)
e0:SetCode(EFFECT_SPSUMMON_PROC)
e0:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e0:SetRange(LOCATION_DECK)
e0:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e0:SetCondition(s.spcon)
c:RegisterEffect(e0)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCountLimit(1,id+10000)
e1:SetTarget(s.thtg2)
e1:SetOperation(s.thop2)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DISCARD)
e3:SetCountLimit(1,id+20000)
e3:SetCost(s.spcost)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
--
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_HANDES)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_DISCARD)
e4:SetCountLimit(1,id+20000)
e4:SetCost(s.spcost)
e4:SetTarget(s.drtg)
e4:SetOperation(s.drop)
c:RegisterEffect(e4)
--search
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,3))
e5:SetCategory(CATEGORY_HANDES+CATEGORY_DESTROY)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e5:SetCode(EVENT_DISCARD)
e5:SetCountLimit(1,id+20000)
e5:SetCost(s.spcost)
e5:SetTarget(s.destg)
e5:SetOperation(s.desop)
c:RegisterEffect(e5)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and
Duel.GetMatchingGroupCount(nil,tp,LOCATION_HAND,0,nil)==0
end
function s.thfilter2(c)
return c:IsSetCard(0x5540) and c:IsType(TYPE_SPELL) and c:IsAbleToHand()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,400)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,400)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Recover(tp,400,REASON_EFFECT,true)
Duel.Damage(1-tp,400,REASON_EFFECT,true)
Duel.RDComplete()
Duel.Draw(tp,1,REASON_EFFECT)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToDeckAsCost() end
Duel.SendtoDeck(e:GetHandler(),tp,SEQ_DECKSHUFFLE,REASON_COST)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
if Duel.Draw(tp,1,REASON_EFFECT)~=0 then
Duel.BreakEffect()
Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT+REASON_DISCARD)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_SKIP_DP)
e1:SetTargetRange(1,0)
if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_DRAW then
e1:SetReset(RESET_PHASE+PHASE_DRAW+RESET_SELF_TURN,2)
else
e1:SetReset(RESET_PHASE+PHASE_DRAW+RESET_SELF_TURN)
end
Duel.RegisterEffect(e1,tp)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 end
Duel.SetTargetPlayer(tp)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
if Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT+REASON_DISCARD)==0 then return end
local c=e:GetHandler()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCountLimit(1)
e1:SetLabel(Duel.GetTurnCount())
e1:SetCondition(s.spcon2)
e1:SetOperation(s.spop2)
if Duel.GetCurrentPhase()<=PHASE_STANDBY then
e1:SetReset(RESET_PHASE+PHASE_STANDBY,2)
else
e1:SetReset(RESET_PHASE+PHASE_STANDBY)
end
Duel.RegisterEffect(e1,tp)
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnCount()~=e:GetLabel()
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
Duel.Draw(tp,2,REASON_EFFECT)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>2 and g:GetCount()>0 end
Duel.SetTargetPlayer(tp)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,3)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
if Duel.DiscardHand(tp,nil,3,3,REASON_EFFECT+REASON_DISCARD)==0 then return end
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
local m=15005200
local cm=_G["c"..m]
cm.name="坠镞为林-柯莱"
function cm.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_CUSTOM+15005200)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(cm.spcon)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
--on-summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,15005200)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetTarget(cm.target)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
if not TddSkandhaGlobalCheck then
TddSkandhaGlobalCheck=true
_SkandhaCRemoveCounter=Card.RemoveCounter
function Card.RemoveCounter(tc,p,countertype,ct,r,re)
if countertype==0 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),count)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),count)
end
end
if countertype==0x1f37 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),ct)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),ct)
end
end
return _SkandhaCRemoveCounter(tc,p,countertype,ct,r)
end
_SkandhaDRemoveCounter=Duel.RemoveCounter
function Duel.RemoveCounter(p,s,o,countertype,ct,r)
if countertype~=0x1f37 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
if s~=0 and o~=0 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local f=function(c)
return c:GetCounter(0x1f37)>0
end
local rmg=Duel.GetMatchingGroup(f,p,s,o,nil)
local rmg0=rmg:Filter(Card.IsControler,nil,0)
local rmg1=rmg:Filter(Card.IsControler,nil,1)
if #rmg0~=0 then
Duel.RaiseEvent(rmg0,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,0,ct)
end
if #rmg1~=0 then
Duel.RaiseEvent(rmg1,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,1,ct)
end
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_LEAVE_FIELD_P)
ge1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0=eg:Filter(Card.IsControler,nil,0):GetSum(Card.GetCounter,0x1f37)
local ct1=eg:Filter(Card.IsControler,nil,1):GetSum(Card.GetCounter,0x1f37)
e:SetLabel(ct0,ct1)
end)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_LEAVE_FIELD)
ge2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
return ct0~=0 or ct1~=0
end)
ge2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
if ct0~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,0,ct0)
end
if ct1~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,1,ct1)
end
end)
ge2:SetLabelObject(ge1)
Duel.RegisterEffect(ge2,0)
local ge3=Effect.CreateEffect(c)
ge3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge3:SetCode(EVENT_CUSTOM+15005200)
ge3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0
end)
ge3:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge3,0)
local ge4=Effect.CreateEffect(c)
ge4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge4:SetCode(EVENT_REMOVE_COUNTER+0x1f37)
ge4:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0 and (rp==0 or rp==1)
end)
ge4:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge4,0)
end
end
cm.counter_add_list={0x1f37}
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return ev>0
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function cm.thfilter(c)
return aux.IsCounterAdded(c,0x1f37) and c:IsAbleToHand() and not c:IsCode(15005200)
end
function cm.ctfilter(c)
return c:IsCanAddCounter(0x1f37,1)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil)
local b2=Duel.IsExistingMatchingCard(cm.ctfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
if chk==0 then return b1 or b2 end
local op=aux.SelectFromOptions(tp,{b1,aux.Stringid(m,3)},{b2,aux.Stringid(m,4)})
if op==1 then
e:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e:SetOperation(cm.search)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
else
e:SetCategory(CATEGORY_COUNTER)
e:SetOperation(cm.ctplace)
end
end
function cm.search(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g~=0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function cm.ctplace(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectMatchingCard(tp,cm.ctfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
if #g~=0 then
g:GetFirst():AddCounter(0x1f37,1)
Duel.RaiseEvent(g:GetFirst(),EVENT_CUSTOM+15005201,e,0,tp,tp,1)
end
end
\ No newline at end of file
local m=15005201
local cm=_G["c"..m]
cm.name="提纳里-由片叶管窥枯荣"
function cm.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
--counter
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,2))
e2:SetCategory(CATEGORY_COUNTER)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_CUSTOM+15005201)
e2:SetCountLimit(1)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetTarget(cm.cttg)
e2:SetOperation(cm.ctop)
c:RegisterEffect(e2)
if not TddSkandhaGlobalCheck then
TddSkandhaGlobalCheck=true
_SkandhaCRemoveCounter=Card.RemoveCounter
function Card.RemoveCounter(tc,p,countertype,ct,r,re)
if countertype==0 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),count)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),count)
end
end
if countertype==0x1f37 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),ct)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),ct)
end
end
return _SkandhaCRemoveCounter(tc,p,countertype,ct,r)
end
_SkandhaDRemoveCounter=Duel.RemoveCounter
function Duel.RemoveCounter(p,s,o,countertype,ct,r)
if countertype~=0x1f37 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
if s~=0 and o~=0 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local f=function(c)
return c:GetCounter(0x1f37)>0
end
local rmg=Duel.GetMatchingGroup(f,p,s,o,nil)
local rmg0=rmg:Filter(Card.IsControler,nil,0)
local rmg1=rmg:Filter(Card.IsControler,nil,1)
if #rmg0~=0 then
Duel.RaiseEvent(rmg0,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,0,ct)
end
if #rmg1~=0 then
Duel.RaiseEvent(rmg1,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,1,ct)
end
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_LEAVE_FIELD_P)
ge1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0=eg:Filter(Card.IsControler,nil,0):GetSum(Card.GetCounter,0x1f37)
local ct1=eg:Filter(Card.IsControler,nil,1):GetSum(Card.GetCounter,0x1f37)
e:SetLabel(ct0,ct1)
end)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_LEAVE_FIELD)
ge2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
return ct0~=0 or ct1~=0
end)
ge2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
if ct0~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,0,ct0)
end
if ct1~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,1,ct1)
end
end)
ge2:SetLabelObject(ge1)
Duel.RegisterEffect(ge2,0)
local ge3=Effect.CreateEffect(c)
ge3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge3:SetCode(EVENT_CUSTOM+15005200)
ge3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0
end)
ge3:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge3,0)
local ge4=Effect.CreateEffect(c)
ge4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge4:SetCode(EVENT_REMOVE_COUNTER+0x1f37)
ge4:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0 and (rp==0 or rp==1)
end)
ge4:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge4,0)
end
end
cm.counter_add_list={0x1f37}
function cm.ctfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsFaceup() and c:GetCounter(0)~=0
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and cm.ctfilter(chkc) end
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(cm.ctfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,cm.ctfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 and tc:IsRelateToEffect(e) then
local count=tc:GetCounter(0x1f37)
local count1=tc:GetCounter(0x100e)
tc:RemoveCounter(tp,0,0,REASON_EFFECT)
if count1~=0 then Duel.RaiseEvent(e:GetHandler(),EVENT_REMOVE_COUNTER+0x100e,e,REASON_EFFECT,tp,tp,count) end
if count~=0 and tc:GetCounter(0x1f37)==0 and Duel.IsPlayerCanDraw(tp,1) and Duel.SelectYesNo(tp,aux.Stringid(m,0)) then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
end
function cm.actfilter(c)
return c:IsCanAddCounter(0x1f37,1)
end
function cm.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(cm.actfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
end
function cm.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(cm.actfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if #g~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local cg=g:Select(tp,1,2,nil)
local tc=cg:GetFirst()
while tc do
tc:AddCounter(0x1f37,1)
Duel.RaiseEvent(tc,EVENT_CUSTOM+15005201,e,0,tp,tp,1)
tc=cg:GetNext()
end
end
end
\ No newline at end of file
local m=15005202
local cm=_G["c"..m]
cm.name="卡维-天园的理想"
function cm.initial_effect(c)
--link summon
c:EnableReviveLimit()
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),2)
--counter
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetCountLimit(1,m)
e1:SetCondition(cm.ctcon)
e1:SetTarget(cm.cttg)
e1:SetOperation(cm.ctop)
c:RegisterEffect(e1)
--recover
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(15005202)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(1,0)
c:RegisterEffect(e2)
if not TddSkandhaGlobalCheck then
TddSkandhaGlobalCheck=true
_SkandhaCRemoveCounter=Card.RemoveCounter
function Card.RemoveCounter(tc,p,countertype,ct,r,re)
if countertype==0 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),count)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),count)
end
end
if countertype==0x1f37 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),ct)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),ct)
end
end
return _SkandhaCRemoveCounter(tc,p,countertype,ct,r)
end
_SkandhaDRemoveCounter=Duel.RemoveCounter
function Duel.RemoveCounter(p,s,o,countertype,ct,r)
if countertype~=0x1f37 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
if s~=0 and o~=0 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local f=function(c)
return c:GetCounter(0x1f37)>0
end
local rmg=Duel.GetMatchingGroup(f,p,s,o,nil)
local rmg0=rmg:Filter(Card.IsControler,nil,0)
local rmg1=rmg:Filter(Card.IsControler,nil,1)
if #rmg0~=0 then
Duel.RaiseEvent(rmg0,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,0,ct)
end
if #rmg1~=0 then
Duel.RaiseEvent(rmg1,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,1,ct)
end
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_LEAVE_FIELD_P)
ge1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0=eg:Filter(Card.IsControler,nil,0):GetSum(Card.GetCounter,0x1f37)
local ct1=eg:Filter(Card.IsControler,nil,1):GetSum(Card.GetCounter,0x1f37)
e:SetLabel(ct0,ct1)
end)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_LEAVE_FIELD)
ge2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
return ct0~=0 or ct1~=0
end)
ge2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
if ct0~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,0,ct0)
end
if ct1~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,1,ct1)
end
end)
ge2:SetLabelObject(ge1)
Duel.RegisterEffect(ge2,0)
local ge3=Effect.CreateEffect(c)
ge3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge3:SetCode(EVENT_CUSTOM+15005200)
ge3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0
end)
ge3:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge3,0)
local ge4=Effect.CreateEffect(c)
ge4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge4:SetCode(EVENT_REMOVE_COUNTER+0x1f37)
ge4:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0 and (rp==0 or rp==1)
end)
ge4:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge4,0)
end
end
cm.counter_add_list={0x1f37}
function cm.ctcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end
function cm.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(cm.rctfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
end
function cm.ctfilter(c)
return c:IsCanAddCounter(0x1f37,1)
end
function cm.rctfilter(c)
return c:GetCounter(0x1f37)~=0
end
function cm.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetCounter(tp,LOCATION_MZONE,LOCATION_MZONE,0x1f37)==0 then return end
local ct0=Duel.GetCounter(tp,LOCATION_MZONE,0,0x1f37)
local ct1=Duel.GetCounter(1-tp,LOCATION_MZONE,0,0x1f37)
local sg=Duel.GetMatchingGroup(cm.rctfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
local tc=sg:GetFirst()
while tc do
tc:RemoveCounter(tp,0x1f37,tc:GetCounter(0x1f37),REASON_EFFECT)
tc=sg:GetNext()
end
local cg=Duel.GetMatchingGroup(cm.ctfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if #cg~=0 then
local cc=cg:GetFirst()
while cc do
cc:AddCounter(0x1f37,1)
Duel.RaiseEvent(cc,EVENT_CUSTOM+15005201,e,0,tp,tp,1)
cc=cg:GetNext()
end
end
end
\ No newline at end of file
local m=15005203
local cm=_G["c"..m]
cm.name="艾尔海森-正理"
function cm.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),2,99,cm.lcheck)
c:EnableReviveLimit()
--
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetCondition(cm.tgcon)
e1:SetValue(1)
c:RegisterEffect(e1)
--cannot target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetCondition(cm.tgcon)
e2:SetValue(cm.atktg)
c:RegisterEffect(e2)
--atk up
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetCondition(cm.atkcon)
e3:SetValue(cm.atkval)
c:RegisterEffect(e3)
--place counter
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_COUNTER)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,m)
e4:SetCost(cm.ctcost)
e4:SetTarget(cm.cttg)
e4:SetOperation(cm.ctop)
c:RegisterEffect(e4)
if not TddSkandhaGlobalCheck then
TddSkandhaGlobalCheck=true
_SkandhaCRemoveCounter=Card.RemoveCounter
function Card.RemoveCounter(tc,p,countertype,ct,r,re)
if countertype==0 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),count)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),count)
end
end
if countertype==0x1f37 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),ct)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),ct)
end
end
return _SkandhaCRemoveCounter(tc,p,countertype,ct,r)
end
_SkandhaDRemoveCounter=Duel.RemoveCounter
function Duel.RemoveCounter(p,s,o,countertype,ct,r)
if countertype~=0x1f37 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
if s~=0 and o~=0 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local f=function(c)
return c:GetCounter(0x1f37)>0
end
local rmg=Duel.GetMatchingGroup(f,p,s,o,nil)
local rmg0=rmg:Filter(Card.IsControler,nil,0)
local rmg1=rmg:Filter(Card.IsControler,nil,1)
if #rmg0~=0 then
Duel.RaiseEvent(rmg0,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,0,ct)
end
if #rmg1~=0 then
Duel.RaiseEvent(rmg1,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,1,ct)
end
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_LEAVE_FIELD_P)
ge1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0=eg:Filter(Card.IsControler,nil,0):GetSum(Card.GetCounter,0x1f37)
local ct1=eg:Filter(Card.IsControler,nil,1):GetSum(Card.GetCounter,0x1f37)
e:SetLabel(ct0,ct1)
end)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_LEAVE_FIELD)
ge2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
return ct0~=0 or ct1~=0
end)
ge2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
if ct0~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,0,ct0)
end
if ct1~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,1,ct1)
end
end)
ge2:SetLabelObject(ge1)
Duel.RegisterEffect(ge2,0)
local ge3=Effect.CreateEffect(c)
ge3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge3:SetCode(EVENT_CUSTOM+15005200)
ge3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0
end)
ge3:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge3,0)
local ge4=Effect.CreateEffect(c)
ge4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge4:SetCode(EVENT_REMOVE_COUNTER+0x1f37)
ge4:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0 and (rp==0 or rp==1)
end)
ge4:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge4,0)
end
end
cm.counter_add_list={0x1f37}
function cm.lctfilter(c)
return aux.IsCounterAdded(c,0x1f37)
end
function cm.lcheck(g,lc)
return g:IsExists(cm.lctfilter,1,nil)
end
function cm.tgcon(e)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function cm.atktg(e,c)
return c:IsFaceup() and aux.IsCounterAdded(c,0x1f37) and c~=e:GetHandler()
end
function cm.atkcon(e)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return Duel.GetCurrentPhase()==PHASE_DAMAGE_CAL and bc and bc:GetCounter(0x1f37)~=0
end
function cm.atkval(e)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return bc:GetCounter(0x1f37)*300
end
function cm.filter(c)
return c:GetCounter(0x1f37)>0
end
function cm.ctcost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
return true
end
function cm.ctfilter(c)
return c:IsCanAddCounter(0x1f37,1)
end
function cm.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()~=100 then return false end
e:SetLabel(0)
return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(cm.ctfilter,tp,0,LOCATION_MZONE,1,nil)
end
local count=Duel.GetCounter(tp,LOCATION_MZONE,0,0x1f37)
local g=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_MZONE,0,nil)
Duel.RemoveCounter(tp,LOCATION_MZONE,0,0x1f37,Duel.GetCounter(tp,LOCATION_MZONE,0,0x1f37),REASON_COST)
Duel.SetTargetParam(count)
end
function cm.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
local x=0
while x<ct do
local g=Duel.GetMatchingGroup(cm.ctfilter,tp,0,LOCATION_MZONE,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_COUNTER)
local tc=g:Select(tp,1,1,nil):GetFirst()
tc:AddCounter(0x1f37,1)
Duel.RaiseEvent(tc,EVENT_CUSTOM+15005201,e,0,tp,tp,1)
x=x+1
end
end
\ No newline at end of file
local m=15005204
local cm=_G["c"..m]
cm.name="纳西妲-妙谛破愚之叶"
function cm.initial_effect(c)
--public
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,15005204)
e1:SetCost(cm.cost)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
cm.public_effect=e1
--place
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_REMOVE_COUNTER+0x1f37)
e2:SetRange(LOCATION_HAND+LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,15005205)
e2:SetCondition(cm.regcon)
e2:SetTarget(cm.regtg)
e2:SetOperation(cm.regop)
c:RegisterEffect(e2)
if not TddSkandhaGlobalCheck then
TddSkandhaGlobalCheck=true
_SkandhaCRemoveCounter=Card.RemoveCounter
function Card.RemoveCounter(tc,p,countertype,ct,r,re)
if countertype==0 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),count)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),count)
end
end
if countertype==0x1f37 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),ct)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),ct)
end
end
return _SkandhaCRemoveCounter(tc,p,countertype,ct,r)
end
_SkandhaDRemoveCounter=Duel.RemoveCounter
function Duel.RemoveCounter(p,s,o,countertype,ct,r)
if countertype~=0x1f37 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
if s~=0 and o~=0 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local f=function(c)
return c:GetCounter(0x1f37)>0
end
local rmg=Duel.GetMatchingGroup(f,p,s,o,nil)
local rmg0=rmg:Filter(Card.IsControler,nil,0)
local rmg1=rmg:Filter(Card.IsControler,nil,1)
if #rmg0~=0 then
Duel.RaiseEvent(rmg0,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,0,ct)
end
if #rmg1~=0 then
Duel.RaiseEvent(rmg1,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,1,ct)
end
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_LEAVE_FIELD_P)
ge1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0=eg:Filter(Card.IsControler,nil,0):GetSum(Card.GetCounter,0x1f37)
local ct1=eg:Filter(Card.IsControler,nil,1):GetSum(Card.GetCounter,0x1f37)
e:SetLabel(ct0,ct1)
end)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_LEAVE_FIELD)
ge2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
return ct0~=0 or ct1~=0
end)
ge2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
if ct0~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,0,ct0)
end
if ct1~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,1,ct1)
end
end)
ge2:SetLabelObject(ge1)
Duel.RegisterEffect(ge2,0)
local ge3=Effect.CreateEffect(c)
ge3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge3:SetCode(EVENT_CUSTOM+15005200)
ge3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0
end)
ge3:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge3,0)
local ge4=Effect.CreateEffect(c)
ge4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge4:SetCode(EVENT_REMOVE_COUNTER+0x1f37)
ge4:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0 and (rp==0 or rp==1)
end)
ge4:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge4,0)
end
end
cm.counter_add_list={0x1f37}
function cm.filter(c)
return c:GetCounter(0x1f37)>0
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil)
end
local g=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_MZONE,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local tc=g:Select(tp,1,1,nil):GetFirst()
tc:RemoveCounter(tp,0x1f37,1,REASON_COST,e)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local fid=c:GetFieldID()
c:RegisterFlagEffect(15005204,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN,EFFECT_FLAG_CLIENT_HINT,1,fid,66)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_PUBLIC)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
c:RegisterEffect(e1)
--Damage
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(15005204)
e2:SetRange(LOCATION_HAND)
e2:SetTargetRange(0,1)
e2:SetLabel(fid)
e2:SetLabelObject(c)
e2:SetCondition(cm.indcon)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
e2:SetValue(300)
c:RegisterEffect(e2)
end
function cm.indcon(e)
local c=e:GetLabelObject()
return c:GetFlagEffectLabel(15005204)==e:GetLabel()
end
function cm.ctfilter(c)
return c:IsCanAddCounter(0x1f37,1)
end
function cm.rctfilter(c)
return c:GetCounter(0x1f37)==0
end
function cm.regcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return ev>0 and eg and eg:IsExists(cm.rctfilter,1,nil) and ((e:GetHandler():IsFaceup() and e:GetHandler():IsLocation(LOCATION_MZONE)) or (e:GetHandler():IsPublic() and e:GetHandler():IsLocation(LOCATION_HAND))) and not e:GetHandler():IsStatus(STATUS_CHAINING) and ((not re) or re~=c.public_effect)
end
function cm.regtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetFlagEffect(15005205)==0 end
c:RegisterFlagEffect(15005205,RESET_CHAIN,0,1)
end
function cm.regop(e,tp,eg,ep,ev,re,r,rp)
local cg=eg:Filter(cm.rctfilter,nil):Filter(cm.ctfilter,nil)
if #cg~=0 then
local cc=cg:GetFirst()
while cc do
cc:AddCounter(0x1f37,1)
Duel.RaiseEvent(cc,EVENT_CUSTOM+15005201,e,0,tp,tp,1)
cc=cg:GetNext()
end
end
end
\ No newline at end of file
local m=15005206
local cm=_G["c"..m]
cm.name="瑶瑶-正思无邪"
function cm.initial_effect(c)
--place
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE+LOCATION_HAND)
e1:SetCountLimit(1,15005206)
e1:SetCondition(cm.pccon)
e1:SetCost(cm.pccost)
e1:SetOperation(cm.pcop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,15005207)
e2:SetCost(cm.cost)
e2:SetTarget(cm.thtg)
e2:SetOperation(cm.thop)
c:RegisterEffect(e2)
if not TddSkandhaGlobalCheck then
TddSkandhaGlobalCheck=true
_SkandhaCRemoveCounter=Card.RemoveCounter
function Card.RemoveCounter(tc,p,countertype,ct,r,re)
if countertype==0 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),count)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),count)
end
end
if countertype==0x1f37 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),ct)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),ct)
end
end
return _SkandhaCRemoveCounter(tc,p,countertype,ct,r)
end
_SkandhaDRemoveCounter=Duel.RemoveCounter
function Duel.RemoveCounter(p,s,o,countertype,ct,r)
if countertype~=0x1f37 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
if s~=0 and o~=0 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local f=function(c)
return c:GetCounter(0x1f37)>0
end
local rmg=Duel.GetMatchingGroup(f,p,s,o,nil)
local rmg0=rmg:Filter(Card.IsControler,nil,0)
local rmg1=rmg:Filter(Card.IsControler,nil,1)
if #rmg0~=0 then
Duel.RaiseEvent(rmg0,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,0,ct)
end
if #rmg1~=0 then
Duel.RaiseEvent(rmg1,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,1,ct)
end
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_LEAVE_FIELD_P)
ge1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0=eg:Filter(Card.IsControler,nil,0):GetSum(Card.GetCounter,0x1f37)
local ct1=eg:Filter(Card.IsControler,nil,1):GetSum(Card.GetCounter,0x1f37)
e:SetLabel(ct0,ct1)
end)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_LEAVE_FIELD)
ge2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
return ct0~=0 or ct1~=0
end)
ge2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
if ct0~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,0,ct0)
end
if ct1~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,1,ct1)
end
end)
ge2:SetLabelObject(ge1)
Duel.RegisterEffect(ge2,0)
local ge3=Effect.CreateEffect(c)
ge3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge3:SetCode(EVENT_CUSTOM+15005200)
ge3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0
end)
ge3:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge3,0)
local ge4=Effect.CreateEffect(c)
ge4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge4:SetCode(EVENT_REMOVE_COUNTER+0x1f37)
ge4:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0 and (rp==0 or rp==1)
end)
ge4:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge4,0)
end
end
cm.counter_add_list={0x1f37}
function cm.pccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function cm.pccost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function cm.pcop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetOperation(cm.ctop)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
function cm.ctfilter(c)
return c:IsFaceup() and c:IsCanAddCounter(0x1f37,1)
end
function cm.ctop(e,tp,eg,ep,ev,re,r,rp)
if eg:IsExists(cm.ctfilter,1,nil) then
local g=eg:Filter(cm.ctfilter,nil)
local tc=g:GetFirst()
while tc do
tc:AddCounter(0x1f37,1,REASON_EFFECT)
Duel.RaiseEvent(tc,EVENT_CUSTOM+15005201,e,0,tp,tp,1)
tc=g:GetNext()
end
end
end
function cm.filter(c)
return c:GetCounter(0x1f37)>0
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil)
end
local g=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_MZONE,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local tc=g:Select(tp,1,1,nil):GetFirst()
tc:RemoveCounter(tp,0x1f37,1,REASON_COST)
end
function cm.thfilter(c)
return aux.IsCounterAdded(c,0x1f37) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() and not c:IsCode(15005206)
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
\ No newline at end of file
local m=15005208
local cm=_G["c"..m]
cm.name="绮良良-沿途百景会心"
function cm.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,15005208)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_BE_MATERIAL)
e3:SetProperty(EFFECT_FLAG_EVENT_PLAYER)
e3:SetCondition(cm.indcon)
e3:SetOperation(cm.indop)
c:RegisterEffect(e3)
if not TddSkandhaGlobalCheck then
TddSkandhaGlobalCheck=true
_SkandhaCRemoveCounter=Card.RemoveCounter
function Card.RemoveCounter(tc,p,countertype,ct,r,re)
if countertype==0 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),count)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),count)
end
end
if countertype==0x1f37 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),ct)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),ct)
end
end
return _SkandhaCRemoveCounter(tc,p,countertype,ct,r)
end
_SkandhaDRemoveCounter=Duel.RemoveCounter
function Duel.RemoveCounter(p,s,o,countertype,ct,r)
if countertype~=0x1f37 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
if s~=0 and o~=0 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local f=function(c)
return c:GetCounter(0x1f37)>0
end
local rmg=Duel.GetMatchingGroup(f,p,s,o,nil)
local rmg0=rmg:Filter(Card.IsControler,nil,0)
local rmg1=rmg:Filter(Card.IsControler,nil,1)
if #rmg0~=0 then
Duel.RaiseEvent(rmg0,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,0,ct)
end
if #rmg1~=0 then
Duel.RaiseEvent(rmg1,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,1,ct)
end
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_LEAVE_FIELD_P)
ge1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0=eg:Filter(Card.IsControler,nil,0):GetSum(Card.GetCounter,0x1f37)
local ct1=eg:Filter(Card.IsControler,nil,1):GetSum(Card.GetCounter,0x1f37)
e:SetLabel(ct0,ct1)
end)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_LEAVE_FIELD)
ge2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
return ct0~=0 or ct1~=0
end)
ge2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
if ct0~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,0,ct0)
end
if ct1~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,1,ct1)
end
end)
ge2:SetLabelObject(ge1)
Duel.RegisterEffect(ge2,0)
local ge3=Effect.CreateEffect(c)
ge3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge3:SetCode(EVENT_CUSTOM+15005200)
ge3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0
end)
ge3:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge3,0)
local ge4=Effect.CreateEffect(c)
ge4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge4:SetCode(EVENT_REMOVE_COUNTER+0x1f37)
ge4:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0 and (rp==0 or rp==1)
end)
ge4:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge4,0)
end
end
cm.counter_add_list={0x1f37}
function cm.spfilter(c,e,tp)
return aux.IsCounterAdded(c,0x1f37) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(15005208)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) and e:GetHandler():IsCanAddCounter(0x1f37,1) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.ConfirmCards(1-tp,g)
if c:IsRelateToEffect(e) and c:IsCanAddCounter(0x1f37,1) then
c:AddCounter(0x1f37,1,REASON_EFFECT)
Duel.RaiseEvent(c,EVENT_CUSTOM+15005201,e,0,tp,tp,1)
end
end
end
function cm.indcon(e,tp,eg,ep,ev,re,r,rp)
return r==REASON_LINK
end
function cm.indop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,1))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetValue(cm.indval)
e1:SetOwnerPlayer(ep)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
rc:RegisterEffect(e1,true)
end
function cm.indval(e,re,rp)
return rp==1-e:GetOwnerPlayer()
end
\ No newline at end of file
local m=15005209
local cm=_G["c"..m]
cm.name="白术-盈虚藏象"
function cm.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,15005209)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
--destroy replace
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_DESTROY_REPLACE)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,15005210)
e3:SetTarget(cm.reptg)
e3:SetValue(cm.repval)
e3:SetOperation(cm.repop)
c:RegisterEffect(e3)
if not TddSkandhaGlobalCheck then
TddSkandhaGlobalCheck=true
_SkandhaCRemoveCounter=Card.RemoveCounter
function Card.RemoveCounter(tc,p,countertype,ct,r,re)
if countertype==0 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),count)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),count)
end
end
if countertype==0x1f37 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),ct)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),ct)
end
end
return _SkandhaCRemoveCounter(tc,p,countertype,ct,r)
end
_SkandhaDRemoveCounter=Duel.RemoveCounter
function Duel.RemoveCounter(p,s,o,countertype,ct,r)
if countertype~=0x1f37 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
if s~=0 and o~=0 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local f=function(c)
return c:GetCounter(0x1f37)>0
end
local rmg=Duel.GetMatchingGroup(f,p,s,o,nil)
local rmg0=rmg:Filter(Card.IsControler,nil,0)
local rmg1=rmg:Filter(Card.IsControler,nil,1)
if #rmg0~=0 then
Duel.RaiseEvent(rmg0,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,0,ct)
end
if #rmg1~=0 then
Duel.RaiseEvent(rmg1,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,1,ct)
end
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_LEAVE_FIELD_P)
ge1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0=eg:Filter(Card.IsControler,nil,0):GetSum(Card.GetCounter,0x1f37)
local ct1=eg:Filter(Card.IsControler,nil,1):GetSum(Card.GetCounter,0x1f37)
e:SetLabel(ct0,ct1)
end)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_LEAVE_FIELD)
ge2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
return ct0~=0 or ct1~=0
end)
ge2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
if ct0~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,0,ct0)
end
if ct1~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,1,ct1)
end
end)
ge2:SetLabelObject(ge1)
Duel.RegisterEffect(ge2,0)
local ge3=Effect.CreateEffect(c)
ge3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge3:SetCode(EVENT_CUSTOM+15005200)
ge3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0
end)
ge3:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge3,0)
local ge4=Effect.CreateEffect(c)
ge4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge4:SetCode(EVENT_REMOVE_COUNTER+0x1f37)
ge4:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0 and (rp==0 or rp==1)
end)
ge4:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge4,0)
end
end
cm.counter_add_list={0x1f37}
function cm.ctfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsFaceup() and c:IsCanAddCounter(0x1f37,1)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and cm.ctfilter(chkc) end
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(cm.ctfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,cm.ctfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 and tc:IsRelateToEffect(e) and cm.ctfilter(tc) then
tc:AddCounter(0x1f37,1)
Duel.RaiseEvent(tc,EVENT_CUSTOM+15005201,e,0,tp,tp,1)
end
end
function cm.repfilter(c,tp)
return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:GetCounter(0x1f37)>0 and c:IsControler(tp)
and c:IsReason(REASON_BATTLE+REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function cm.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(cm.repfilter,1,nil,tp)
and Duel.IsCanRemoveCounter(tp,1,0,0x1f37,1,REASON_EFFECT) end
return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function cm.repval(e,c)
return cm.repfilter(c,e:GetHandlerPlayer())
end
function cm.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local tc=g:Select(tp,1,1,nil):GetFirst()
tc:RemoveCounter(tp,0x1f37,1,REASON_EFFECT)
end
\ No newline at end of file
local m=15005211
local cm=_G["c"..m]
cm.name="心景幻成-净善摄受明论"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(cm.ct2filter))
e2:SetValue(300)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
--SearchCard
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_FZONE)
e4:SetCountLimit(1,15005211)
e4:SetCost(cm.cost)
e4:SetTarget(cm.thtg)
e4:SetOperation(cm.thop)
c:RegisterEffect(e4)
if not TddSkandhaGlobalCheck then
TddSkandhaGlobalCheck=true
_SkandhaCRemoveCounter=Card.RemoveCounter
function Card.RemoveCounter(tc,p,countertype,ct,r,re)
if countertype==0 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),count)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),count)
end
end
if countertype==0x1f37 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),ct)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),ct)
end
end
return _SkandhaCRemoveCounter(tc,p,countertype,ct,r)
end
_SkandhaDRemoveCounter=Duel.RemoveCounter
function Duel.RemoveCounter(p,s,o,countertype,ct,r)
if countertype~=0x1f37 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
if s~=0 and o~=0 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local f=function(c)
return c:GetCounter(0x1f37)>0
end
local rmg=Duel.GetMatchingGroup(f,p,s,o,nil)
local rmg0=rmg:Filter(Card.IsControler,nil,0)
local rmg1=rmg:Filter(Card.IsControler,nil,1)
if #rmg0~=0 then
Duel.RaiseEvent(rmg0,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,0,ct)
end
if #rmg1~=0 then
Duel.RaiseEvent(rmg1,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,1,ct)
end
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_LEAVE_FIELD_P)
ge1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0=eg:Filter(Card.IsControler,nil,0):GetSum(Card.GetCounter,0x1f37)
local ct1=eg:Filter(Card.IsControler,nil,1):GetSum(Card.GetCounter,0x1f37)
e:SetLabel(ct0,ct1)
end)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_LEAVE_FIELD)
ge2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
return ct0~=0 or ct1~=0
end)
ge2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
if ct0~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,0,ct0)
end
if ct1~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,1,ct1)
end
end)
ge2:SetLabelObject(ge1)
Duel.RegisterEffect(ge2,0)
local ge3=Effect.CreateEffect(c)
ge3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge3:SetCode(EVENT_CUSTOM+15005200)
ge3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0
end)
ge3:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge3,0)
local ge4=Effect.CreateEffect(c)
ge4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge4:SetCode(EVENT_REMOVE_COUNTER+0x1f37)
ge4:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0 and (rp==0 or rp==1)
end)
ge4:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge4,0)
end
end
cm.counter_add_list={0x1f37}
function cm.ct1filter(c)
return c:IsCanAddCounter(0x1f37,1)
end
function cm.ct2filter(c)
return c:GetCounter(0x1f37)>0
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.ct1filter,tp,LOCATION_MZONE,LOCATION_MZONE,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(m,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectMatchingCard(tp,cm.ct1filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
if #g~=0 then
g:GetFirst():AddCounter(0x1f37,1)
Duel.RaiseEvent(g:GetFirst(),EVENT_CUSTOM+15005201,e,0,tp,tp,1)
end
end
end
function cm.filter(c)
return c:GetCounter(0x1f37)>0
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil)
end
local g=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_MZONE,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local tc=g:Select(tp,1,1,nil):GetFirst()
tc:RemoveCounter(tp,0x1f37,1,REASON_COST)
end
function cm.thfilter(c)
return aux.IsCounterAdded(c,0x1f37) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
\ No newline at end of file
local m=15005212
local cm=_G["c"..m]
cm.name="显象缚结-谜林道破"
function cm.initial_effect(c)
--counter
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,15005212+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(cm.target1)
e1:SetOperation(cm.activate1)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,15005212+EFFECT_COUNT_CODE_OATH)
e2:SetTarget(cm.target2)
e2:SetOperation(cm.activate2)
c:RegisterEffect(e2)
if not TddSkandhaGlobalCheck then
TddSkandhaGlobalCheck=true
_SkandhaCRemoveCounter=Card.RemoveCounter
function Card.RemoveCounter(tc,p,countertype,ct,r,re)
if countertype==0 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),count)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),count)
end
end
if countertype==0x1f37 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),ct)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),ct)
end
end
return _SkandhaCRemoveCounter(tc,p,countertype,ct,r)
end
_SkandhaDRemoveCounter=Duel.RemoveCounter
function Duel.RemoveCounter(p,s,o,countertype,ct,r)
if countertype~=0x1f37 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
if s~=0 and o~=0 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local f=function(c)
return c:GetCounter(0x1f37)>0
end
local rmg=Duel.GetMatchingGroup(f,p,s,o,nil)
local rmg0=rmg:Filter(Card.IsControler,nil,0)
local rmg1=rmg:Filter(Card.IsControler,nil,1)
if #rmg0~=0 then
Duel.RaiseEvent(rmg0,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,0,ct)
end
if #rmg1~=0 then
Duel.RaiseEvent(rmg1,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,1,ct)
end
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_LEAVE_FIELD_P)
ge1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0=eg:Filter(Card.IsControler,nil,0):GetSum(Card.GetCounter,0x1f37)
local ct1=eg:Filter(Card.IsControler,nil,1):GetSum(Card.GetCounter,0x1f37)
e:SetLabel(ct0,ct1)
end)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_LEAVE_FIELD)
ge2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
return ct0~=0 or ct1~=0
end)
ge2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
if ct0~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,0,ct0)
end
if ct1~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,1,ct1)
end
end)
ge2:SetLabelObject(ge1)
Duel.RegisterEffect(ge2,0)
local ge3=Effect.CreateEffect(c)
ge3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge3:SetCode(EVENT_CUSTOM+15005200)
ge3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0
end)
ge3:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge3,0)
local ge4=Effect.CreateEffect(c)
ge4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge4:SetCode(EVENT_REMOVE_COUNTER+0x1f37)
ge4:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0 and (rp==0 or rp==1)
end)
ge4:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge4,0)
end
end
cm.counter_add_list={0x1f37}
function cm.ctfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsFaceup() and c:IsCanAddCounter(0x1f37,1)
end
function cm.target1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and cm.ctfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.ctfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,cm.ctfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function cm.activate1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and cm.ctfilter(tc) then
tc:AddCounter(0x1f37,1)
Duel.RaiseEvent(tc,EVENT_CUSTOM+15005201,e,0,tp,tp,1)
end
end
function cm.atkfilter(c)
return c:IsFaceup() and c:GetCounter(0x1f37)>0 and (c:GetAttack()>0 or c:GetDefense()>0 or aux.NegateMonsterFilter(c))
end
function cm.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and cm.atkfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.atkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
Duel.SelectTarget(tp,cm.atkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function cm.activate2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_SET_ATTACK_FINAL)
e0:SetValue(0)
e0:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e0)
local e1=e0:Clone()
e1:SetCode(EFFECT_SET_DEFENSE_FINAL)
tc:RegisterEffect(e1)
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_EFFECT)
e3:SetValue(RESET_TURN_SET)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
end
end
\ No newline at end of file
local m=15005213
local cm=_G["c"..m]
cm.name="繁绘隅穹-工艺家的奇想"
function cm.initial_effect(c)
--counter
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,15005213+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(cm.cttg)
e1:SetOperation(cm.ctop)
c:RegisterEffect(e1)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_GRAVE)
e3:SetHintTiming(0,TIMING_END_PHASE)
e3:SetCountLimit(1,15005214)
e3:SetCost(aux.bfgcost)
e3:SetTarget(cm.sptg)
e3:SetOperation(cm.spop)
c:RegisterEffect(e3)
if not TddSkandhaGlobalCheck then
TddSkandhaGlobalCheck=true
_SkandhaCRemoveCounter=Card.RemoveCounter
function Card.RemoveCounter(tc,p,countertype,ct,r,re)
if countertype==0 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),count)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),count)
end
end
if countertype==0x1f37 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),ct)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),ct)
end
end
return _SkandhaCRemoveCounter(tc,p,countertype,ct,r)
end
_SkandhaDRemoveCounter=Duel.RemoveCounter
function Duel.RemoveCounter(p,s,o,countertype,ct,r)
if countertype~=0x1f37 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
if s~=0 and o~=0 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local f=function(c)
return c:GetCounter(0x1f37)>0
end
local rmg=Duel.GetMatchingGroup(f,p,s,o,nil)
local rmg0=rmg:Filter(Card.IsControler,nil,0)
local rmg1=rmg:Filter(Card.IsControler,nil,1)
if #rmg0~=0 then
Duel.RaiseEvent(rmg0,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,0,ct)
end
if #rmg1~=0 then
Duel.RaiseEvent(rmg1,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,1,ct)
end
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_LEAVE_FIELD_P)
ge1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0=eg:Filter(Card.IsControler,nil,0):GetSum(Card.GetCounter,0x1f37)
local ct1=eg:Filter(Card.IsControler,nil,1):GetSum(Card.GetCounter,0x1f37)
e:SetLabel(ct0,ct1)
end)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_LEAVE_FIELD)
ge2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
return ct0~=0 or ct1~=0
end)
ge2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
if ct0~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,0,ct0)
end
if ct1~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,1,ct1)
end
end)
ge2:SetLabelObject(ge1)
Duel.RegisterEffect(ge2,0)
local ge3=Effect.CreateEffect(c)
ge3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge3:SetCode(EVENT_CUSTOM+15005200)
ge3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0
end)
ge3:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge3,0)
local ge4=Effect.CreateEffect(c)
ge4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge4:SetCode(EVENT_REMOVE_COUNTER+0x1f37)
ge4:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0 and (rp==0 or rp==1)
end)
ge4:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge4,0)
end
end
cm.counter_add_list={0x1f37}
function cm.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(cm.rctfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
end
function cm.ctfilter(c)
return c:IsCanAddCounter(0x1f37,1)
end
function cm.rctfilter(c)
return c:GetCounter(0x1f37)~=0
end
function cm.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetCounter(tp,LOCATION_MZONE,LOCATION_MZONE,0x1f37)==0 then return end
local ct0=Duel.GetCounter(tp,LOCATION_MZONE,0,0x1f37)
local ct1=Duel.GetCounter(1-tp,LOCATION_MZONE,0,0x1f37)
local sg=Duel.GetMatchingGroup(cm.rctfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
local tc=sg:GetFirst()
while tc do
tc:RemoveCounter(tp,0x1f37,tc:GetCounter(0x1f37),REASON_EFFECT)
tc=sg:GetNext()
end
local cg=Duel.GetMatchingGroup(cm.ctfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if #cg~=0 then
local cc=cg:GetFirst()
while cc do
cc:AddCounter(0x1f37,1)
Duel.RaiseEvent(cc,EVENT_CUSTOM+15005201,e,0,tp,tp,1)
cc=cg:GetNext()
end
end
end
function cm.spfilter(c,e,tp)
return aux.IsCounterAdded(c,0x1f37) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and cm.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,cm.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
local m=15005215
local cm=_G["c"..m]
cm.name="造生缠藤箭-诸叶辨通"
function cm.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetCountLimit(1,15005215+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--counter
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_COUNTER)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_GRAVE)
e3:SetHintTiming(0,TIMING_END_PHASE)
e3:SetCountLimit(1,15005216)
e3:SetCost(aux.bfgcost)
e3:SetTarget(cm.cttg)
e3:SetOperation(cm.ctop)
c:RegisterEffect(e3)
if not TddSkandhaGlobalCheck then
TddSkandhaGlobalCheck=true
_SkandhaCRemoveCounter=Card.RemoveCounter
function Card.RemoveCounter(tc,p,countertype,ct,r,re)
if countertype==0 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),count)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),count)
end
end
if countertype==0x1f37 then
local count=tc:GetCounter(0x1f37)
if count>0 and not re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,nil,r,p,tc:GetControler(),ct)
elseif count>0 and re then
Duel.RaiseEvent(tc,EVENT_REMOVE_COUNTER+0x1f37,re,r,p,tc:GetControler(),ct)
end
end
return _SkandhaCRemoveCounter(tc,p,countertype,ct,r)
end
_SkandhaDRemoveCounter=Duel.RemoveCounter
function Duel.RemoveCounter(p,s,o,countertype,ct,r)
if countertype~=0x1f37 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
if s~=0 and o~=0 then
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local f=function(c)
return c:GetCounter(0x1f37)>0
end
local rmg=Duel.GetMatchingGroup(f,p,s,o,nil)
local rmg0=rmg:Filter(Card.IsControler,nil,0)
local rmg1=rmg:Filter(Card.IsControler,nil,1)
if #rmg0~=0 then
Duel.RaiseEvent(rmg0,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,0,ct)
end
if #rmg1~=0 then
Duel.RaiseEvent(rmg1,EVENT_REMOVE_COUNTER+0x1f37,nil,r,7,1,ct)
end
return _SkandhaDRemoveCounter(p,s,o,countertype,ct,r)
end
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_LEAVE_FIELD_P)
ge1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0=eg:Filter(Card.IsControler,nil,0):GetSum(Card.GetCounter,0x1f37)
local ct1=eg:Filter(Card.IsControler,nil,1):GetSum(Card.GetCounter,0x1f37)
e:SetLabel(ct0,ct1)
end)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_LEAVE_FIELD)
ge2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
return ct0~=0 or ct1~=0
end)
ge2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local ct0,ct1=e:GetLabelObject():GetLabel()
if ct0~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,0,ct0)
end
if ct1~=0 then
Duel.RaiseEvent(eg,EVENT_CUSTOM+15005200,re,r,rp,1,ct1)
end
end)
ge2:SetLabelObject(ge1)
Duel.RegisterEffect(ge2,0)
local ge3=Effect.CreateEffect(c)
ge3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge3:SetCode(EVENT_CUSTOM+15005200)
ge3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0
end)
ge3:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge3,0)
local ge4=Effect.CreateEffect(c)
ge4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge4:SetCode(EVENT_REMOVE_COUNTER+0x1f37)
ge4:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
return ev>0 and (rp==0 or rp==1)
end)
ge4:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local x=100
if Duel.IsPlayerAffectedByEffect(ep,15005204) then
x=Duel.IsPlayerAffectedByEffect(ep,15005204):GetValue()
end
if Duel.IsPlayerAffectedByEffect(ep,15005202) then
Duel.Recover(ep,ev*x,REASON_EFFECT)
else
Duel.Damage(ep,ev*x,REASON_EFFECT)
end
end)
Duel.RegisterEffect(ge4,0)
end
end
cm.counter_add_list={0x1f37}
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsChainNegatable(ev) then return false end
return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():GetCounter(0x1f37)~=0
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
local code=re:GetHandler():GetCode()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(0,1)
e1:SetLabel(code)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetValue(cm.aclimit)
Duel.RegisterEffect(e1,tp)
end
end
function cm.aclimit(e,re,tp)
return re:GetHandler():IsCode(e:GetLabel()) and re:IsActiveType(TYPE_MONSTER)
end
function cm.actfilter(c)
return c:IsCanAddCounter(0x1f37,1)
end
function cm.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(cm.actfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
end
function cm.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(cm.actfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if #g~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local cg=g:Select(tp,1,2,nil)
local tc=cg:GetFirst()
while tc do
tc:AddCounter(0x1f37,1)
Duel.RaiseEvent(tc,EVENT_CUSTOM+15005201,e,0,tp,tp,1)
tc=cg:GetNext()
end
end
end
\ No newline at end of file
--N×M 露丝
local s,id=GetID()
function s.summon(c)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetCost(s.sumcost)
e2:SetTarget(s.sumtg)
e2:SetOperation(s.sumop)
c:RegisterEffect(e2)
end
function s.cfilter1(c,tp)
return c:IsType(TYPE_MONSTER) and c:IsReleasable() and Duel.GetMZoneCount(tp,c)>0
end
function s.sumcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_HAND+LOCATION_MZONE,0,1,c,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectMatchingCard(tp,s.cfilter1,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,c,tp)
Duel.Release(g,REASON_COST)
end
function s.sumfilter(c)
return c:IsType(TYPE_SPIRIT) and c:IsSummonable(true,nil)
end
function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSummonable(true,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,e:GetHandler(),1,0,0)
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c and c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Summon(tp,c,true,nil)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function s.splimit(e,c)
return not c:IsRace(RACE_FAIRY) and c:IsLocation(LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
end
function s.tohand(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetOperation(s.retreg)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP)
c:RegisterEffect(e2)
end
function s.retreg(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetDescription(1104)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetReset(RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_END)
e1:SetCondition(aux.SpiritReturnConditionForced)
e1:SetTarget(s.rettg)
e1:SetOperation(s.retop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCondition(aux.SpiritReturnConditionOptional)
c:RegisterEffect(e2)
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:IsHasType(EFFECT_TYPE_TRIGGER_F) then
return true
else
return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,47320020,0x434,TYPES_TOKEN_MONSTER,1000,1000,4,RACE_FAIRY,ATTRIBUTE_FIRE)
end
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() and Duel.SendtoHand(c,nil,REASON_EFFECT)~=0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,47320020,0x434,TYPES_TOKEN_MONSTER,1000,1000,4,RACE_FAIRY,ATTRIBUTE_FIRE) then
local token=Duel.CreateToken(tp,47320020)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
Duel.SpecialSummonComplete()
s.give(token)
end
end
function s.give(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(47320020,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_MAIN_END)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.sccon)
e1:SetTarget(s.sctg)
e1:SetOperation(s.scop)
c:RegisterEffect(e1)
end
function s.sccon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.GetTurnPlayer()~=tp
and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
end
function s.synfilter(c,tc,mg)
return c:IsSynchroSummonable(tc,mg)
end
function s.sfilter(c)
return c:IsType(TYPE_SPIRIT) or c:IsType(TYPE_TOKEN)
end
function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local mg=Duel.GetMatchingGroup(s.sfilter,tp,LOCATION_MZONE,0,nil)
return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,nil,mg)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.scop(e,tp,eg,ep,ev,re,r,rp)
local mg=Duel.GetMatchingGroup(s.sfilter,tp,LOCATION_MZONE,0,nil)
local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,nil,mg)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),nil,mg)
end
end
function s.ontg(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCountLimit(1,id-1000)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsPreviousLocation(LOCATION_DECK)
end
function s.thfilter(c)
return c:IsSetCard(0x434) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.initial_effect(c)
s.summon(c)
s.tohand(c)
s.ontg(c)
end
--N×M 图莉普
local s,id=GetID()
function s.summon(c)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetCost(s.sumcost)
e2:SetTarget(s.sumtg)
e2:SetOperation(s.sumop)
c:RegisterEffect(e2)
end
function s.cfilter1(c,tp)
return c:IsType(TYPE_MONSTER) and c:IsReleasable() and Duel.GetMZoneCount(tp,c)>0
end
function s.sumcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_HAND+LOCATION_MZONE,0,1,c,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectMatchingCard(tp,s.cfilter1,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,c,tp)
Duel.Release(g,REASON_COST)
end
function s.sumfilter(c)
return (c:IsType(TYPE_SPIRIT) or c:IsType(TYPE_TOKEN)) and c:IsFaceup()
end
function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSummonable(true,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,e:GetHandler(),1,0,0)
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c and c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Summon(tp,c,true,nil)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function s.splimit(e,c)
return not c:IsRace(RACE_FAIRY) and c:IsLocation(LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
end
function s.tohand(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetOperation(s.retreg)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP)
c:RegisterEffect(e2)
end
function s.retreg(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetDescription(1104)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetReset(RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_END)
e1:SetCondition(aux.SpiritReturnConditionForced)
e1:SetTarget(s.rettg)
e1:SetOperation(s.retop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCondition(aux.SpiritReturnConditionOptional)
c:RegisterEffect(e2)
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:IsHasType(EFFECT_TYPE_TRIGGER_F) then
return true
else
return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,47320020,0x434,TYPES_TOKEN_MONSTER,1000,1000,4,RACE_FAIRY,ATTRIBUTE_FIRE)
end
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() and Duel.SendtoHand(c,nil,REASON_EFFECT)~=0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,47320020,0x434,TYPES_TOKEN_MONSTER,1000,1000,4,RACE_FAIRY,ATTRIBUTE_FIRE) then
local token=Duel.CreateToken(tp,47320020)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
Duel.SpecialSummonComplete()
s.give(token)
end
end
function s.give(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(47320020,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_MAIN_END)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.sccon)
e1:SetTarget(s.sctg)
e1:SetOperation(s.scop)
c:RegisterEffect(e1)
end
function s.sccon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.GetTurnPlayer()~=tp
and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
end
function s.synfilter(c,tc,mg)
return c:IsSynchroSummonable(tc,mg)
end
function s.sfilter(c)
return c:IsType(TYPE_SPIRIT) or c:IsType(TYPE_TOKEN)
end
function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local mg=Duel.GetMatchingGroup(s.sfilter,tp,LOCATION_MZONE,0,nil)
return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,nil,mg)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.scop(e,tp,eg,ep,ev,re,r,rp)
local mg=Duel.GetMatchingGroup(s.sfilter,tp,LOCATION_MZONE,0,nil)
local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,nil,mg)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),nil,mg)
end
end
function s.ontg(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCountLimit(1,id-1000)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsPreviousLocation(LOCATION_DECK)
end
function s.thfilter(c)
return c:IsSetCard(0x434) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.initial_effect(c)
s.summon(c)
s.tohand(c)
s.ontg(c)
end
--N×M 桑弗洛
local s,id=GetID()
function s.summon(c)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SUMMON)
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetCondition(s.sumcon)
e2:SetTarget(s.sumtg)
e2:SetOperation(s.sumop)
c:RegisterEffect(e2)
end
function s.cfilter1(c,tp)
return c:IsType(TYPE_MONSTER) and c:IsReleasable() and Duel.GetMZoneCount(tp,c)>0
end
function s.spfilter(c,tp)
return c:IsSetCard(0x434) and c:IsSummonLocation(LOCATION_EXTRA) and c:IsControler(tp)
end
function s.sumcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.spfilter,1,nil,tp)
end
function s.sumfilter(c)
return c:IsType(TYPE_SPIRIT) and c:IsSummonable(true,nil)
end
function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSummonable(true,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,e:GetHandler(),1,0,0)
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c and c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Summon(tp,c,true,nil)
end
end
function s.tohand(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetOperation(s.retreg)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP)
c:RegisterEffect(e2)
end
function s.retreg(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetDescription(1104)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetReset(RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_END)
e1:SetCondition(aux.SpiritReturnConditionForced)
e1:SetTarget(s.rettg)
e1:SetOperation(s.retop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCondition(aux.SpiritReturnConditionOptional)
c:RegisterEffect(e2)
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:IsHasType(EFFECT_TYPE_TRIGGER_F) then
return true
else
return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,47320020,0x434,TYPES_TOKEN_MONSTER,1000,1000,4,RACE_FAIRY,ATTRIBUTE_FIRE)
end
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() and Duel.SendtoHand(c,nil,REASON_EFFECT)~=0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,47320020,0x434,TYPES_TOKEN_MONSTER,1000,1000,4,RACE_FAIRY,ATTRIBUTE_FIRE) then
local token=Duel.CreateToken(tp,47320020)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
Duel.SpecialSummonComplete()
s.give(token)
end
end
function s.give(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(47320020,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_MAIN_END)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.sccon)
e1:SetTarget(s.sctg)
e1:SetOperation(s.scop)
c:RegisterEffect(e1)
end
function s.sccon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.GetTurnPlayer()~=tp
and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
end
function s.synfilter(c,tc,mg)
return c:IsSynchroSummonable(tc,mg)
end
function s.sfilter(c)
return c:IsType(TYPE_SPIRIT) or c:IsType(TYPE_TOKEN)
end
function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local mg=Duel.GetMatchingGroup(s.sfilter,tp,LOCATION_MZONE,0,nil)
return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,nil,mg)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.scop(e,tp,eg,ep,ev,re,r,rp)
local mg=Duel.GetMatchingGroup(s.sfilter,tp,LOCATION_MZONE,0,nil)
local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,nil,mg)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),nil,mg)
end
end
function s.ontg(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCountLimit(1,id-1000)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsPreviousLocation(LOCATION_DECK)
end
function s.thfilter(c)
return c:IsSetCard(0x434) and c:IsAbleToHand() and not c:IsCode(47320003)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.initial_effect(c)
s.summon(c)
s.tohand(c)
s.ontg(c)
end
--N×M 康乃馨
local s,id=GetID()
function s.peff(c)
aux.EnablePendulumAttribute(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.scost)
e1:SetTarget(s.stg)
e1:SetOperation(s.sop)
c:RegisterEffect(e1)
end
function s.scost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function s.stg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.sumfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,0,0,0)
end
function s.sumfilter(c)
return c:IsSummonable(true,nil) and c:IsSetCard(0x434)
end
function s.sop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local g=Duel.SelectMatchingCard(tp,s.sumfilter,tp,LOCATION_HAND,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.Summon(tp,tc,true,nil)
end
end
function s.search(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id-1000)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP)
c:RegisterEffect(e2)
end
function s.thfilter(c,code)
return c:IsCode(code) and c:IsAbleToHand()
end
function s.filter(c,tp)
if not Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,c:GetCode()) then return false end
return c:IsType(TYPE_SPIRIT) and c:IsLevel(4) and c:IsAbleToRemove()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,tp)
e:SetLabel(g:GetFirst():GetCode())
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)>0 then
local code=e:GetLabel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,code)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.tohand(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetOperation(s.retreg)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP)
c:RegisterEffect(e2)
end
function s.retreg(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetDescription(1104)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetReset(RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_END)
e1:SetCondition(aux.SpiritReturnConditionForced)
e1:SetTarget(s.rettg)
e1:SetOperation(s.retop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCondition(aux.SpiritReturnConditionOptional)
c:RegisterEffect(e2)
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:IsHasType(EFFECT_TYPE_TRIGGER_F) then
return true
else
return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,47320021,0x434,TYPES_TOKEN_MONSTER,1000,1000,4,RACE_FAIRY,ATTRIBUTE_WATER)
end
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() and Duel.SendtoHand(c,nil,REASON_EFFECT)~=0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,47320021,0x434,TYPES_TOKEN_MONSTER,1000,1000,4,RACE_FAIRY,ATTRIBUTE_WATER) then
local token=Duel.CreateToken(tp,47320021)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
Duel.SpecialSummonComplete()
s.give(token)
end
end
function s.give(c)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(47320021,1))
e2:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMING_MAIN_END)
e2:SetCountLimit(1)
e2:SetCondition(s.fscon)
e2:SetTarget(s.fstg)
e2:SetOperation(s.fsop)
c:RegisterEffect(e2)
end
function s.fscon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.GetTurnPlayer()~=tp
and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
end
function s.mfilter(c,e)
return c:IsReleasable() and not c:IsImmuneToEffect(e)
end
function s.sfilter(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and c:IsRace(RACE_FAIRY) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.fstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.mfilter,nil,e)
local res=Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_RELEASE,nil,1,tp,LOCATION_HAND+LOCATION_ONFIELD)
end
function s.fsop(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.mfilter,nil,e)
local sg1=Duel.GetMatchingGroup(s.sfilter,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.sfilter,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
Duel.Release(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end
function s.onrelease(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_TO_DECK)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id-2000)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg2)
e1:SetOperation(s.thop2)
c:RegisterEffect(e1)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsReason(REASON_RELEASE) and c:IsLocation(LOCATION_EXTRA)
and c:IsFaceup()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
end
end
function s.initial_effect(c)
s.peff(c)
s.search(c)
s.tohand(c)
s.onrelease(c)
end
--N×M 艾莉丝
local s,id=GetID()
function s.sptoken(c)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_FLIP)
c:RegisterEffect(e3)
end
function s.costfilter(c)
return (c:IsSetCard(0x434) or (c:IsType(TYPE_SPIRIT) and c:IsType(TYPE_MONSTER))) and not c:IsPublic()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,47320020,0x434,TYPES_TOKEN_MONSTER,1000,1000,4,RACE_FAIRY,ATTRIBUTE_FIRE) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,47320020,0x434,TYPES_TOKEN_MONSTER,1000,1000,4,RACE_FAIRY,ATTRIBUTE_FIRE) then
local token=Duel.CreateToken(tp,47320020)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
Duel.SpecialSummonComplete()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function s.splimit(e,c)
return not c:IsRace(RACE_FAIRY) and c:IsLocation(LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
end
function s.tohand(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetOperation(s.retreg)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP)
c:RegisterEffect(e2)
end
function s.retreg(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetDescription(1104)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetReset(RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_END)
e1:SetCondition(aux.SpiritReturnConditionForced)
e1:SetTarget(s.rettg)
e1:SetOperation(s.retop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCondition(aux.SpiritReturnConditionOptional)
c:RegisterEffect(e2)
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:IsHasType(EFFECT_TYPE_TRIGGER_F) then
return true
else
return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,47320021,0x434,TYPES_TOKEN_MONSTER,1000,1000,4,RACE_FAIRY,ATTRIBUTE_WATER)
end
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() and Duel.SendtoHand(c,nil,REASON_EFFECT)~=0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,47320021,0x434,TYPES_TOKEN_MONSTER,1000,1000,4,RACE_FAIRY,ATTRIBUTE_WATER) then
local token=Duel.CreateToken(tp,47320021)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
Duel.SpecialSummonComplete()
s.give(token)
end
end
function s.give(c)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(47320021,1))
e2:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMING_MAIN_END)
e2:SetCountLimit(1)
e2:SetCondition(s.fscon)
e2:SetTarget(s.fstg)
e2:SetOperation(s.fsop)
c:RegisterEffect(e2)
end
function s.fscon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.GetTurnPlayer()~=tp
and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
end
function s.mfilter(c,e)
return c:IsReleasable() and not c:IsImmuneToEffect(e)
end
function s.sfilter(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and c:IsRace(RACE_FAIRY) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.fstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.mfilter,nil,e)
local res=Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_RELEASE,nil,1,tp,LOCATION_HAND+LOCATION_ONFIELD)
end
function s.fsop(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.mfilter,nil,e)
local sg1=Duel.GetMatchingGroup(s.sfilter,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.sfilter,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
Duel.Release(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end
function s.ontg(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCountLimit(1,id-1000)
e1:SetCondition(s.setcon)
e1:SetTarget(s.settg)
e1:SetOperation(s.setop)
c:RegisterEffect(e1)
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsPreviousLocation(LOCATION_DECK)
end
function s.setfilter(c)
return c:IsSetCard(0x434) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsSSetable() end
if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) and
Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SSet(tp,tc)
end
end
function s.initial_effect(c)
s.sptoken(c)
s.tohand(c)
s.ontg(c)
end
--N×M 佩图莉娅
local s,id=GetID()
function s.eff1(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_RECOVER+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter(c,lg)
return lg:IsContains(c)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local lg=e:GetHandler():GetLinkedGroup()
return eg:IsExists(s.cfilter,1,nil,lg)
end
function s.lkfilter(c,att)
return c:IsFaceup() and c:IsAttribute(att)
end
function s.filter(c)
return (c:IsSetCard(0x434) or c:IsType(TYPE_SPIRIT)) and c:IsFaceup()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local lg=e:GetHandler():GetLinkedGroup()
local b1=Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) and lg:IsExists(s.lkfilter,1,nil,ATTRIBUTE_FIRE)
local b2=Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_ONFIELD,0,1,nil) and lg:IsExists(s.lkfilter,1,nil,ATTRIBUTE_WATER)
local b3=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil)
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and lg:IsExists(s.lkfilter,1,nil,ATTRIBUTE_ALL-ATTRIBUTE_FIRE-ATTRIBUTE_WATER)
if chk==0 then return b1 or b2 or b3 end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local lg=e:GetHandler():GetLinkedGroup()
local b1=Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) and lg:IsExists(s.lkfilter,1,nil,ATTRIBUTE_FIRE)
local res=0
if b1 then
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,1,nil)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(800)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
res=res+1
tc=g:GetNext()
end
Duel.BreakEffect()
Duel.Damage(1-tp,800,REASON_EFFECT)
end
lg=e:GetHandler():GetLinkedGroup()
local b2=Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_ONFIELD,0,1,nil) and lg:IsExists(s.lkfilter,1,nil,ATTRIBUTE_WATER)
if b2 then
if res~=0 then Duel.BreakEffect() end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_ONFIELD,0,1,nil)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,2)
tc:RegisterEffect(e1)
res=res+1
tc=g:GetNext()
end
Duel.BreakEffect()
Duel.Recover(tp,600,REASON_EFFECT)
end
lg=e:GetHandler():GetLinkedGroup()
local b3=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>1
and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil)
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and lg:IsExists(s.lkfilter,1,nil,ATTRIBUTE_ALL-ATTRIBUTE_FIRE-ATTRIBUTE_WATER)
if b3 then
if res~=0 then Duel.BreakEffect() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_HAND,0,nil)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoDeck(sg,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local tg=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SSet(tp,tg)
end
end
function s.setfilter(c)
return c:IsSetCard(0x434) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function s.eff2(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id-1000)
e1:SetCondition(s.drcon)
e1:SetTarget(s.drtg)
e1:SetOperation(s.drop)
c:RegisterEffect(e1)
end
function s.drfilter(c,lg)
return c:IsType(TYPE_TOKEN) and lg:IsContains(c)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
local lg=e:GetHandler():GetLinkedGroup()
return eg:IsExists(s.drfilter,1,nil,lg)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
function s.initial_effect(c)
c:EnableReviveLimit()
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_SPIRIT),2,2)
s.eff1(c)
s.eff2(c)
end
--N×M 薇尔莉特
local s,id=GetID()
function s.peff(c)
aux.EnablePendulumAttribute(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToExtra() end
Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKBOTTOM,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(0x434) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsCanBeSpecialSummoned(e,0,tp,true,false) end
if chk==0 then return Duel.GetMZoneCount(tp)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetMZoneCount(tp)<=0 then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)
end
end
function s.remove(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetOperation(s.regop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id-1000)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetCondition(s.rmcon)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)~=0
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingTarget(aux.NecroValleyFilter(Card.IsAbleToRemove),tp,0,LOCATION_GRAVE+LOCATION_ONFIELD,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(Card.IsAbleToRemove),tp,0,LOCATION_GRAVE+LOCATION_ONFIELD,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
function s.toextra(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetOperation(s.retreg)
c:RegisterEffect(e1)
end
function s.retreg(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetDescription(1104)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetReset(RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_END)
e1:SetCondition(aux.SpiritReturnConditionForced)
e1:SetTarget(s.rettg)
e1:SetOperation(s.retop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCondition(aux.SpiritReturnConditionOptional)
c:RegisterEffect(e2)
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:IsHasType(EFFECT_TYPE_TRIGGER_F) then
return true
else
return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,47320021,0x434,TYPES_TOKEN_MONSTER,1000,1000,4,RACE_FAIRY,ATTRIBUTE_WATER)
end
end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() and Duel.SendtoExtraP(c,nil,REASON_EFFECT)~=0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,47320021,0x434,TYPES_TOKEN_MONSTER,1000,1000,4,RACE_FAIRY,ATTRIBUTE_WATER) then
local token=Duel.CreateToken(tp,47320021)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
Duel.SpecialSummonComplete()
s.give(token)
end
end
function s.give(c)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(47320021,0))
e2:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMING_MAIN_END)
e2:SetCountLimit(1)
e2:SetCondition(s.fscon)
e2:SetTarget(s.fstg)
e2:SetOperation(s.fsop)
c:RegisterEffect(e2)
end
function s.fscon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.GetTurnPlayer()~=tp
and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
end
function s.mfilter(c,e)
return c:IsReleasable() and not c:IsImmuneToEffect(e)
end
function s.sfilter(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and c:IsRace(RACE_FAIRY) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.fstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.mfilter,nil,e)
local res=Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_RELEASE,nil,1,tp,LOCATION_HAND+LOCATION_ONFIELD)
end
function s.fsop(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.mfilter,nil,e)
local sg1=Duel.GetMatchingGroup(s.sfilter,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.sfilter,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
Duel.Release(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end
function s.onleave(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_LEAVE_FIELD)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_EXTRA)
e1:SetCountLimit(1,id-2000)
e1:SetCondition(s.pcon)
e1:SetTarget(s.ptg)
e1:SetOperation(s.pop)
c:RegisterEffect(e1)
end
function s.cfilter(c,tp)
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and bit.band(c:GetPreviousTypeOnField(),TYPE_TOKEN)~=0
end
function s.pcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return eg:IsExists(s.cfilter,1,nil,tp) and not eg:IsContains(c) and c:IsFaceup()
end
function s.ptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function s.pop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true) end
end
function s.ffilter(c)
return c:IsFusionSetCard(0x434) or c:IsFusionType(TYPE_SPIRIT)
end
function s.initial_effect(c)
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,s.ffilter,2,true)
s.peff(c)
s.remove(c)
s.toextra(c)
s.onleave(c)
end
--N×M 普拉姆·布罗瑟
local s,id=GetID()
function s.peff(c)
aux.EnablePendulumAttribute(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.descost)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToExtra() end
Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKBOTTOM,REASON_COST)
end
function s.desfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.desfilter(chkc) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.negate(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetOperation(s.regop)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_NEGATE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id-1000)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetCondition(s.ngcon)
e2:SetTarget(s.ngtg)
e2:SetOperation(s.ngop)
c:RegisterEffect(e2)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
function s.ngcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)~=0
end
function s.ngtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(aux.NegateEffectMonsterFilter,tp,0,LOCATION_MZONE,1,nil) end
end
function s.ngop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectMatchingCard(tp,aux.NegateEffectMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil)
if #g>0 then
local tc=g:GetFirst()
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
end
end
function s.toextra(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetOperation(s.retreg)
c:RegisterEffect(e1)
end
function s.retreg(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetDescription(1104)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetReset(RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_END)
e1:SetCondition(aux.SpiritReturnConditionForced)
e1:SetTarget(s.rettg)
e1:SetOperation(s.retop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCondition(aux.SpiritReturnConditionOptional)
c:RegisterEffect(e2)
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:IsHasType(EFFECT_TYPE_TRIGGER_F) then
return true
else
return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,47320020,0x434,TYPES_TOKEN_MONSTER,1000,1000,4,RACE_FAIRY,ATTRIBUTE_FIRE)
end
end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() and Duel.SendtoExtraP(c,nil,REASON_EFFECT)~=0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,47320020,0x434,TYPES_TOKEN_MONSTER,1000,1000,4,RACE_FAIRY,ATTRIBUTE_FIRE) then
local token=Duel.CreateToken(tp,47320020)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
Duel.SpecialSummonComplete()
s.give(token)
end
end
function s.give(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(47320020,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_MAIN_END)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.sccon)
e1:SetTarget(s.sctg)
e1:SetOperation(s.scop)
c:RegisterEffect(e1)
end
function s.sccon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.GetTurnPlayer()~=tp
and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
end
function s.synfilter(c,tc,mg)
return c:IsSynchroSummonable(tc,mg)
end
function s.sfilter(c)
return (c:IsType(TYPE_SPIRIT) or c:IsType(TYPE_TOKEN)) and c:IsFaceup()
end
function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk)
local mg=Duel.GetMatchingGroup(s.sfilter,tp,LOCATION_MZONE,0,nil)
if chk==0 then return Duel.IsExistingMatchingCard(s.synfilter,tp,LOCATION_EXTRA,0,1,nil,e:GetHandler(),mg) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.scop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local mg=Duel.GetMatchingGroup(s.sfilter,tp,LOCATION_MZONE,0,nil)
if c:GetControler()~=tp or not c:IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(s.synfilter,tp,LOCATION_EXTRA,0,nil,c,mg)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),c,mg)
end
end
function s.onleave(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_LEAVE_FIELD)
e1:SetRange(LOCATION_EXTRA)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id-2000)
e1:SetCondition(s.pcon)
e1:SetTarget(s.ptg)
e1:SetOperation(s.pop)
c:RegisterEffect(e1)
end
function s.cfilter(c,tp)
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and bit.band(c:GetPreviousTypeOnField(),TYPE_TOKEN)~=0
end
function s.pcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return eg:IsExists(s.cfilter,1,nil,tp) and not eg:IsContains(c) and c:IsFaceup()
end
function s.ptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function s.pop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true) end
end
function s.ffilter(c)
return c:IsFusionSetCard(0x434) or c:IsFusionType(TYPE_SPIRIT)
end
function s.initial_effect(c)
c:EnableReviveLimit()
aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsRace,RACE_FAIRY),1,99)
s.peff(c)
s.negate(c)
s.toextra(c)
s.onleave(c)
end
--N×M 达丽雅
local s,id=GetID()
function s.release(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RELEASE+CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.rlcost)
e1:SetTarget(s.rltg)
e1:SetOperation(s.rlop)
c:RegisterEffect(e1)
end
function s.rlcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVEXYZ)
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function s.rltg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsReleasableByEffect() end
if chk==0 then return Duel.IsExistingTarget(Card.IsReleasableByEffect,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectTarget(tp,Card.IsReleasableByEffect,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_RELEASE,g,1,0,0)
if e:GetHandler():GetOverlayGroup():FilterCount(Card.IsSetCard,nil,0x434)~=0 then
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(600)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,600)
end
end
function s.sovfilter(c)
return c:IsSetCard(0x434) and c:GetOriginalType()&TYPE_MONSTER~=0
end
function s.rlop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Release(tc,REASON_EFFECT)
if e:GetHandler():GetOverlayGroup():FilterCount(s.sovfilter,nil)~=0 then
Duel.BreakEffect()
Duel.Recover(tp,600,REASON_EFFECT)
end
end
end
function s.toextra(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetOperation(s.retreg)
c:RegisterEffect(e1)
end
function s.retreg(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetDescription(1104)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetReset(RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_END)
e1:SetCondition(aux.SpiritReturnConditionForced)
e1:SetTarget(s.rettg)
e1:SetOperation(s.retop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCondition(aux.SpiritReturnConditionOptional)
c:RegisterEffect(e2)
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
if e:IsHasType(EFFECT_TYPE_TRIGGER_F) then
return true
else
return c:IsAbleToExtra()
end
end
Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,c,1,0,0)
if c:GetOverlayGroup():FilterCount(Card.IsAbleToHand,nil)~=0 then
local g=c:GetOverlayGroup():Filter(Card.IsAbleToHand,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local g=c:GetOverlayGroup():Filter(Card.IsAbleToHand,nil)
if #g>0 then
Duel.SendtoHand(g,tp,REASON_EFFECT)
local cg=g:Filter(Card.IsLocation,nil,LOCATION_HAND)
if #cg>0 then
Duel.ConfirmCards(1-tp,cg)
end
end
Duel.SendtoDeck(c,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
end
end
function s.onrelease(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_RELEASE)
e1:SetCountLimit(1,id-1000)
e1:SetCondition(s.ovcon)
e1:SetTarget(s.ovtg)
e1:SetOperation(s.ovop)
c:RegisterEffect(e1)
end
function s.ovcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsSetCard,1,nil,0x434)
end
function s.ovfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsCanOverlay()
end
function s.ovtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.ovfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end
end
function s.ovop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local g=Duel.SelectMatchingCard(tp,s.ovfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil)
if g:GetCount()>0 then
Duel.Overlay(e:GetHandler(),g)
end
end
function s.initial_effect(c)
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsType,TYPE_SPIRIT),4,2,nil,nil,99)
c:EnableReviveLimit()
s.release(c)
s.toextra(c)
s.onrelease(c)
end
--N×M 居所
local s,id=GetID()
function s.summon(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e1:SetRange(LOCATION_FZONE)
e1:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x434))
c:RegisterEffect(e1)
end
function s.indes(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.indtg)
e1:SetValue(s.indct)
c:RegisterEffect(e1)
end
function s.indtg(e,c)
return c:IsType(TYPE_SPIRIT) or c:IsType(TYPE_TOKEN)
end
function s.indct(e,re,r,rp)
if bit.band(r,REASON_BATTLE)~=0 then
return 1
else return 0 end
end
function s.recover(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_FZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.rccon)
e1:SetTarget(s.rctg)
e1:SetOperation(s.rcop)
c:RegisterEffect(e1)
if not s.global_check then
s.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SUMMON_SUCCESS)
ge1:SetOperation(s.checkop)
Duel.RegisterEffect(ge1,0)
end
end
function s.filter(c)
return c:IsType(TYPE_SPIRIT) and c:IsFaceup()
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
local g=eg:Filter(s.filter,nil)
if #g>0 then
local tc=g:GetFirst()
while tc do
Duel.RegisterFlagEffect(tc:GetSummonPlayer(),id,RESET_PHASE+PHASE_END,0,1)
tc=eg:GetNext()
end
end
end
function s.rccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,id)~=0
end
function s.tdfilter(c)
return c:IsType(TYPE_SPIRIT) and c:IsAbleToDeck()
end
function s.rctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,0,0)
end
function s.fselect(g)
return g:IsExists(Card.IsType,1,nil,TYPE_SPIRIT)
end
function s.rcop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_HAND+LOCATION_GRAVE,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local tg=g:SelectSubGroup(tp,s.fselect,false,1,3)
if #tg>0 then
local cg=tg:Filter(Card.IsLocation,nil,LOCATION_HAND)
Duel.ConfirmCards(1-tp,cg)
local co=Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
if co>0 then
Duel.BreakEffect()
if Duel.Recover(tp,co*600,REASON_EFFECT)>0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCountLimit(1)
e1:SetOperation(s.drop)
e1:SetReset(RESET_PHASE+PHASE_STANDBY)
Duel.RegisterEffect(e1,tp)
end
end
end
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerCanDraw(tp,1) then
Duel.Draw(tp,1,REASON_EFFECT)
end
end
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
s.summon(c)
s.indes(c)
s.recover(c)
end
--N×M 迎接
local s,id=GetID()
function s.active(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsSetCard(0x434) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.sfilter(c,code,e)
return not c:IsCode(code) and c:IsSummonable(true,nil) and c:IsLevel(4)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
local tc=g:GetFirst()
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_MZONE,0,1,nil,tc:GetCode())
and Duel.GetMZoneCount(tp)>0
and Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_HAND,0,1,nil,tc:GetCode(),e)
and Duel.SelectEffectYesNo(tp,e:GetHandler(),aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local sg=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_HAND,0,1,1,nil,tc:GetCode(),e)
local sc=sg:GetFirst()
if sc then
Duel.Summon(tp,sc,true,nil)
end
end
end
end
function s.changelv(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_GRAVE)
e1:SetCost(aux.bfgcost)
e1:SetTarget(s.lvtg)
e1:SetOperation(s.lvop)
c:RegisterEffect(e1)
end
function s.lvfilter(c)
return (c:IsType(TYPE_SPIRIT) or c:IsType(TYPE_TOKEN)) and c:IsFaceup() and c:GetLevel()>0
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.lvfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local sel=0
local lvl=1
if tc:IsLevel(1) then
sel=Duel.SelectOption(tp,aux.Stringid(id,3))
else
sel=Duel.SelectOption(tp,aux.Stringid(id,3),aux.Stringid(id,4))
end
if sel==1 then
lvl=-1
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(lvl)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.initial_effect(c)
s.active(c)
s.changelv(c)
end
--N×M 休憩
local s,id=GetID()
function s.active(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SUMMON+CATEGORY_POSITION+CATEGORY_RELEASE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsType(TYPE_TOKEN) and c:IsReleasable()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(s.sumfilter,tp,LOCATION_HAND,0,1,nil) end
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,nil)
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,0,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_RELEASE,g,0,0,0)
end
function s.sumfilter(c)
return c:IsSummonable(true,nil) and c:IsType(TYPE_SPIRIT) and c:IsLevel(4)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local g=Duel.SelectMatchingCard(tp,s.sumfilter,tp,LOCATION_HAND,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.Summon(tp,tc,true,nil)
Duel.BreakEffect()
local tt=Duel.GetFirstTarget()
if tt and tt:IsRelateToEffect(e) then
Duel.Release(tt,REASON_EFFECT)
end
end
end
function s.recover(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_DAMAGE)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1)
e1:SetCondition(s.rccon)
e1:SetCost(aux.bfgcost)
e1:SetOperation(s.rcop)
c:RegisterEffect(e1)
end
function s.rfilter(c)
return c:IsFaceup() and c:IsType(TYPE_SPIRIT)
end
function s.rccon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp and bit.band(r,REASON_BATTLE+REASON_EFFECT)~=0 and Duel.IsExistingMatchingCard(s.rfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.rcop(e,tp,eg,ep,ev,re,r,rp)
Duel.Recover(tp,ev,REASON_EFFECT)
end
function s.initial_effect(c)
s.active(c)
s.recover(c)
end
--N×M 清扫
local s,id=GetID()
function s.active(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_RELEASE+CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON+CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.rfilter(c)
return c:IsReleasable() and c:IsType(TYPE_MONSTER)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.rfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_RELEASE,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectMatchingCard(tp,s.rfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,nil)
local tc=g:GetFirst()
if tc then
local att=tc:GetAttribute()
if Duel.Release(g,REASON_EFFECT)>0 and Duel.NegateEffect(ev) then
Duel.BreakEffect()
if att&ATTRIBUTE_FIRE~=0 and Duel.GetMZoneCount(tp)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,47320020,0x434,TYPES_TOKEN_MONSTER,1000,1000,4,RACE_FAIRY,ATTRIBUTE_FIRE) then
local token=Duel.CreateToken(tp,47320020)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
Duel.SpecialSummonComplete()
end
if att&ATTRIBUTE_WATER~=0 and Duel.GetMZoneCount(tp)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,47320021,0x434,TYPES_TOKEN_MONSTER,1000,1000,4,RACE_FAIRY,ATTRIBUTE_WATER) then
local token=Duel.CreateToken(tp,47320021)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
Duel.SpecialSummonComplete()
end
if att&(ATTRIBUTE_ALL-ATTRIBUTE_FIRE-ATTRIBUTE_WATER)~=0 and Duel.GetFieldGroupCount(tp,0,LOCATION_SZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local tg=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_SZONE,1,1,nil)
Duel.Destroy(tg,REASON_EFFECT)
end
end
end
end
function s.set(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_RECOVER)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id-1000)
e1:SetCondition(s.setcon)
e1:SetTarget(s.settg)
e1:SetOperation(s.setop)
c:RegisterEffect(e1)
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SSet(tp,c)
end
end
function s.initial_effect(c)
s.active(c)
s.set(c)
end
......@@ -3,7 +3,7 @@ local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e0=Effect.CreateEffect(c)
e0:SetDescription(aux.Stringid(m,0))
e0:SetDescription(aux.Stringid(id,0))
e0:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP)
e0:SetType(EFFECT_TYPE_IGNITION)
e0:SetRange(LOCATION_HAND)
......
......@@ -3,7 +3,7 @@ local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
......
......@@ -227,6 +227,9 @@
!setname 0x9540 西风教会
!setname 0xa540 璃月
!setname 0xc540 契约
!setname 0xe540 须弥
!counter 0x410 棱镜指示物
!counter 0x1406 蕴种印指示物
#yuangeril 1404497238 118 0x310-0x31f
!setname 0x3310 创造物
......@@ -460,6 +463,7 @@
!counter 0x1f30 红指示物
!counter 0x1f31 岩指示物
!counter 0x1f33 理智
!counter 0x1f37 蕴种指示物
!counter 0xf3c 幻象指示物
!counter 0xf3f 隐痛指示物
......
# Delete List (Codepage is UTF-8, please use TAB to seperate entries, Use Relative Address.)
\ No newline at end of file
# Delete List (Codepage is UTF-8, please use TAB to seperate entries, Use Relative Address.)
\ No newline at end of file
This diff is collapsed.
2023/12/12 19:42:01
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2023/12/14 8:39:06
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