Commit 1a2a4f6c authored by gg123gg's avatar gg123gg Committed by GitHub

Add files via upload

parent 98a7ffb9
--原数黑姬 闪雷的救助生 --原数黑姬 闪雷的救助生
function c12011010.initial_effect(c) function c12011010.initial_effect(c)
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
--spsummon self --spsummon self
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(12011010,1)) e1:SetDescription(aux.Stringid(12011010,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE) e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetCountLimit(1,12011110) e1:SetCountLimit(1,12011110)
e1:SetTarget(c12011010.spstg) e1:SetTarget(c12011010.spstg)
e1:SetOperation(c12011010.spsop) e1:SetOperation(c12011010.spsop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
-- --
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(12011010,2)) e2:SetDescription(aux.Stringid(12011010,2))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_PZONE) e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1,12011010) e2:SetCountLimit(1,12011010)
e2:SetCondition(c12011010.thcon) e2:SetCondition(c12011010.thcon)
e2:SetCost(c12011010.thcost) e2:SetCost(c12011010.thcost)
e2:SetTarget(c12011010.thtg) e2:SetTarget(c12011010.thtg)
e2:SetOperation(c12011010.thop) e2:SetOperation(c12011010.thop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--Be Material --Be Material
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_BE_MATERIAL) e3:SetCode(EVENT_BE_MATERIAL)
e3:SetCondition(c12011010.efcon) e3:SetCondition(c12011010.efcon)
e3:SetOperation(c12011010.efop) e3:SetOperation(c12011010.efop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
function c12011010.spfilter(c) function c12011010.spfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsRace(RACE_SPELLCASTER) and c:IsAttribute(ATTRIBUTE_DARK) return c:IsType(TYPE_MONSTER) and c:IsRace(RACE_SPELLCASTER) and c:IsAttribute(ATTRIBUTE_DARK)
end end
function c12011010.spstg(e,tp,eg,ep,ev,re,r,rp,chk) function c12011010.spstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c12011010.spfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,e:GetHandler()) if chk==0 then return Duel.IsExistingMatchingCard(c12011010.spfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,e:GetHandler())
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_HAND+LOCATION_MZONE,0,e:GetHandler()) local g=Duel.GetMatchingGroup(nil,tp,LOCATION_HAND+LOCATION_MZONE,0,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,LOCATION_HAND+LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,LOCATION_HAND+LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end end
function c12011010.spsop(e,tp,eg,ep,ev,re,r,rp) function c12011010.spsop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,c12011010.spfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,aux.ExceptThisCard(e)) local g=Duel.SelectMatchingCard(tp,c12011010.spfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,aux.ExceptThisCard(e))
if g:GetCount()>0 and Duel.Destroy(g,REASON_EFFECT)~=0 then if g:GetCount()>0 and Duel.Destroy(g,REASON_EFFECT)~=0 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not e:GetHandler():IsRelateToEffect(e) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not e:GetHandler():IsRelateToEffect(e) then return end
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
end end
end end
function c12011010.thcon(e,tp,eg,ep,ev,re,r,rp) function c12011010.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(Card.IsSetCard,e:GetHandlerPlayer(),LOCATION_PZONE,0,1,e:GetHandler(),0x3fbe) return Duel.IsExistingMatchingCard(Card.IsSetCard,e:GetHandlerPlayer(),LOCATION_PZONE,0,1,e:GetHandler(),0x3fbe)
end end
function c12011010.thcost(e,tp,eg,ep,ev,re,r,rp,chk) function c12011010.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetDecktopGroup(tp,1) local g=Duel.GetDecktopGroup(tp,1)
if chk==0 then return g:FilterCount(Card.IsAbleToGraveAsCost,nil)==1 end if chk==0 then return g:FilterCount(Card.IsAbleToGraveAsCost,nil)==1 end
if g:GetFirst():IsSetCard(0x3fbe) then e:SetLabel(1) else e:SetLabel(0) end if g:GetFirst():IsSetCard(0x3fbe) then e:SetLabel(1) else e:SetLabel(0) end
Duel.DisableShuffleCheck() Duel.DisableShuffleCheck()
Duel.SendtoGrave(g,REASON_COST) Duel.SendtoGrave(g,REASON_COST)
end end
function c12011010.thfilter(c) function c12011010.thfilter(c)
return c:IsFaceup() and c:IsSetCard(0x3fbe) return c:IsFaceup() and c:IsSetCard(0x3fbe)
end end
function c12011010.thspfilter(c,e,tp) function c12011010.thspfilter(c,e,tp)
return c:IsSetCard(0x3fbe) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return c:IsSetCard(0x3fbe) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end end
function c12011010.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c12011010.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(tp) and c12011010.thfilter(chkc) end if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(tp) and c12011010.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c12011010.thfilter,tp,LOCATION_ONFIELD,0,1,nil) end if chk==0 then return Duel.IsExistingTarget(c12011010.thfilter,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c12011010.thfilter,tp,LOCATION_ONFIELD,0,1,1,nil) Duel.SelectTarget(tp,c12011010.thfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
if e:GetLabel()==1 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if e:GetLabel()==1 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c12011010.thspfilter,tp,LOCATION_HAND,0,1,nil,e,tp) then and Duel.IsExistingMatchingCard(c12011010.thspfilter,tp,LOCATION_HAND,0,1,nil,e,tp) then
e:SetCategory(CATEGORY_SPECIAL_SUMMON) e:SetCategory(CATEGORY_SPECIAL_SUMMON)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end end
end end
function c12011010.thop(e,tp,eg,ep,ev,re,r,rp) function c12011010.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end if not c:IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(tp) then if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(tp) then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_ONFIELD) e1:SetRange(LOCATION_ONFIELD)
e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetCode(EFFECT_IMMUNE_EFFECT)
if Duel.GetCurrentPhase()==PHASE_MAIN1 then if Duel.GetCurrentPhase()==PHASE_MAIN1 then
e1:SetReset(RESET_PHASE+PHASE_MAIN1) e1:SetReset(RESET_PHASE+PHASE_MAIN1)
else else
e1:SetReset(RESET_PHASE+PHASE_MAIN2) e1:SetReset(RESET_PHASE+PHASE_MAIN2)
end end
e1:SetValue(c12011010.efilter) e1:SetValue(c12011010.efilter)
e1:SetOwnerPlayer(tp) e1:SetOwnerPlayer(tp)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
end end
if e:GetLabel()==1 and Duel.IsPlayerCanDraw(tp,1)and Duel.SelectYesNo(tp,aux.Stringid(12011010,0)) then if e:GetLabel()==1 and Duel.IsPlayerCanDraw(tp,1)and Duel.SelectYesNo(tp,aux.Stringid(12011010,0)) then
Duel.DiscardHand(tp,aux.TRUE,1,1,REASON_EFFECT+REASON_DISCARD) Duel.DiscardHand(tp,aux.TRUE,1,1,REASON_EFFECT+REASON_DISCARD)
Duel.Draw(tp,1,REASON_EFFECT) Duel.Draw(tp,1,REASON_EFFECT)
end end
end end
function c12011010.efilter(e,re) function c12011010.efilter(e,re)
return e:GetOwnerPlayer()~=re:GetOwnerPlayer() and re:IsActivated() return e:GetOwnerPlayer()~=re:GetOwnerPlayer() and re:IsActivated()
end end
function c12011010.efcon(e,tp,eg,ep,ev,re,r,rp) function c12011010.efcon(e,tp,eg,ep,ev,re,r,rp)
return r==REASON_FUSION and not re:GetHandler():IsType(TYPE_EFFECT) return r==REASON_FUSION and not re:GetHandler():IsType(TYPE_EFFECT)
end end
function c12011010.efop(e,tp,eg,ep,ev,re,r,rp) function c12011010.efop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local rc=c:GetReasonCard() local rc=c:GetReasonCard()
--spsummon --spsummon
local e1=Effect.CreateEffect(rc) local e1=Effect.CreateEffect(rc)
e1:SetDescription(aux.Stringid(12011010,3)) e1:SetDescription(aux.Stringid(12011010,3))
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCost(c12011010.cost) e1:SetCost(c12011010.cost)
e1:SetTarget(c12011010.target) e1:SetTarget(c12011010.target)
e1:SetOperation(c12011010.operation) e1:SetOperation(c12011010.operation)
rc:RegisterEffect(e1,true) rc:RegisterEffect(e1,true)
if not rc:IsType(TYPE_EFFECT) then if not rc:IsType(TYPE_EFFECT) then
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ADD_TYPE) e2:SetCode(EFFECT_ADD_TYPE)
e2:SetValue(TYPE_EFFECT) e2:SetValue(TYPE_EFFECT)
e2:SetReset(RESET_EVENT+0x1fe0000) e2:SetReset(RESET_EVENT+0x1fe0000)
rc:RegisterEffect(e2,true) rc:RegisterEffect(e2,true)
end end
end end
function c12011010.cost(e,tp,eg,ep,ev,re,r,rp,chk) function c12011010.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST) Duel.Release(e:GetHandler(),REASON_COST)
end end
function c12011010.mgfilter(c,e,tp,fusc,mg) function c12011010.mgfilter(c,e,tp,fusc,mg)
return c:IsControler(tp) and c:IsLocation(LOCATION_GRAVE+LOCATION_EXTRA) return c:IsControler(tp) and c:IsLocation(LOCATION_GRAVE+LOCATION_EXTRA)
and bit.band(c:GetReason(),0x40008)==0x40008 and c:GetReasonCard()==fusc and bit.band(c:GetReason(),0x40008)==0x40008 and c:GetReasonCard()==fusc
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and fusc:CheckFusionMaterial(mg,c) and fusc:CheckFusionMaterial(mg,c)
end end
function c12011010.mgfilter(c,e,tp,fusc,mg) function c12011010.mgfilter1(c,e,tp,fusc,mg)
return c:IsControler(tp) and c:IsLocation(LOCATION_EXTRA) return c:IsControler(tp) and c:IsLocation(LOCATION_EXTRA)
and bit.band(c:GetReason(),0x40008)==0x40008 and c:GetReasonCard()==fusc and bit.band(c:GetReason(),0x40008)==0x40008 and c:GetReasonCard()==fusc
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and fusc:CheckFusionMaterial(mg,c) and fusc:CheckFusionMaterial(mg,c)
end end
function c12011010.target(e,tp,eg,ep,ev,re,r,rp,chk) function c12011010.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=e:GetHandler():GetMaterial() local g=e:GetHandler():GetMaterial()
if chk==0 then if chk==0 then
local ct=g:GetCount() local ct=g:GetCount()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local hg=g:Filter(Card.IsLocation,nil,LOCATION_EXTRA) local hg=g:Filter(Card.IsLocation,nil,LOCATION_EXTRA)
local chg=hg:GetCount() local chg=hg:GetCount()
if e:GetHandler():GetSequence()<5 then ft=ft+1 end if e:GetHandler():GetSequence()<5 then ft=ft+1 end
return ct>0 and ft>=ct and not Duel.IsPlayerAffectedByEffect(tp,59822133) return ct>0 and ft>=ct and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION) and e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
and g:FilterCount(c12011010.mgfilter,nil,e,tp,e:GetHandler(),g)==ct and g:FilterCount(c12011010.mgfilter,nil,e,tp,e:GetHandler(),g)==ct
and Duel.GetLocationCountFromEx(tp,tp,e:GetHandler())>=chg and Duel.GetLocationCountFromEx(tp,tp,e:GetHandler(),TYPE_PENDULUM)>=chg
end end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,g:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,g:GetCount(),0,0)
end end
function c12011010.operation(e,tp,eg,ep,ev,re,r,rp) function c12011010.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
local g=e:GetHandler():GetMaterial() local g=e:GetHandler():GetMaterial()
local ct=g:GetCount() local ct=g:GetCount()
if Duel.GetLocationCount(tp,LOCATION_MZONE)>=ct if Duel.GetLocationCount(tp,LOCATION_MZONE)>=ct
and g:FilterCount(c12011010.mgfilter,nil,e,tp,e:GetHandler(),g)==ct then and g:FilterCount(c12011010.mgfilter,nil,e,tp,e:GetHandler(),g)==ct then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end end
end end
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