Commit 040f2064 authored by Tachibana's avatar Tachibana

ndyd

parent a38e5150
......@@ -36,18 +36,48 @@ function cm.spop(e,tp,eg,ep,ev,re,r,rp)
if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local turnp=Duel.GetTurnPlayer()
Duel.SkipPhase(turnp,PHASE_STANDBY,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(turnp,PHASE_MAIN1,RESET_PHASE+PHASE_END,1)
Duel.SkipPhase(turnp,PHASE_BATTLE,RESET_PHASE+PHASE_END,1,1)
Duel.SkipPhase(turnp,PHASE_MAIN2,RESET_PHASE+PHASE_END,1)
local ph=Duel.GetCurrentPhase()
if ph==PHASE_DRAW then
Duel.SkipPhase(turnp,PHASE_DRAW,RESET_PHASE+PHASE_END,1,1)
Duel.SkipPhase(turnp,PHASE_STANDBY,RESET_PHASE+PHASE_END,1,1)
Duel.SkipPhase(turnp,PHASE_MAIN1,RESET_PHASE+PHASE_END,1,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetCode(EFFECT_CANNOT_BP)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,turnp)
end
if ph==PHASE_STANDBY then
Duel.SkipPhase(turnp,PHASE_STANDBY,RESET_PHASE+PHASE_END,1,1)
Duel.SkipPhase(turnp,PHASE_MAIN1,RESET_PHASE+PHASE_END,1,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetCode(EFFECT_CANNOT_BP)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,turnp)
end
if ph==PHASE_MAIN1 then
Duel.SkipPhase(turnp,PHASE_MAIN1,RESET_PHASE+PHASE_END,1,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetCode(EFFECT_CANNOT_BP)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,turnp)
end
if ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE then
Duel.SkipPhase(turnp,PHASE_BATTLE,RESET_PHASE+PHASE_END,1,1)
Duel.SkipPhase(turnp,PHASE_MAIN2,RESET_PHASE+PHASE_END,1)
end
if ph==PHASE_MAIN2 then
Duel.SkipPhase(turnp,PHASE_MAIN2,RESET_PHASE+PHASE_END,1)
end
end
end
end
function cm.chainop(e,tp,eg,ep,ev,re,r,rp)
......
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