using DG.Tweening;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using TMPro;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.EventSystems;
using UnityEngine.Playables;
using UnityEngine.UI;
using YgomGame.Bg;
using YgomSystem.Effect;
using YgomSystem.ElementSystem;
using MDPro3.YGOSharp;
using MDPro3.YGOSharp.OCGWrapper.Enums;
using static YgomGame.Bg.BgEffectSettingInner;
using MDPro3.UI;

namespace MDPro3
{
    public class OcgCore : Servant
    {
        [Header("Public Reference")]
        public DuelPrefabContainer container;

        public Text player0Name;
        public Text player1Name;
        public Image player0Frame;
        public Image player1Frame;
        public Text player0LP;
        public Text player1LP;
        public GameObject hintObj;
        public TextMeshProUGUI hintText;
        public CardDescription description;
        public CardDetail detail;
        public CardList list;
        public RectTransform popup;
        public GameObject replayButtons;
        public GameObject buttonStop;
        public GameObject buttonPlay;
        public GameObject buttonAcc;
        public GameObject buttonNor;
        public GameObject buttonForceSaveReplay;
        public Button buttonTiming;

        GameObject field0;
        GameObject field1;
        GameObject grave0;
        GameObject grave1;
        GameObject stand0;
        GameObject stand1;
        Mate mate0;
        Mate mate1;
        public ElementObjectManager myDeck;
        public ElementObjectManager myExtra;
        public ElementObjectManager opDeck;
        public ElementObjectManager opExtra;

        GameObject timer;
        ElementObjectManager timerManager;
        TimerHandler timerHandler;
        GameObject playableGuide0;
        GameObject playableGuide1;

        GameObject attackLine;
        GameObject targetLine;
        GameObject equipLine;
        GameObject myDice;
        GameObject opDice;
        GameObject fieldSummonRightInfo;
        GameObject duelFinalBlow;

        public BgEffectManager field0Manager;
        public BgEffectManager field1Manager;
        public BgEffectManager grave0Manager;
        public BgEffectManager grave1Manager;
        public BgEffectManager stand0Manager;
        public BgEffectManager stand1Manager;

        public PopupDuel currentPopup;

        public bool inAi;
        public Condition condition = Condition.N;
        public ChainCondition chainCondition = ChainCondition.Smart;
        public Deck deck;
        public Deck sideReference = new Deck();

        DuelButton btnConfirm;
        DuelButton btnCancel;
        #region Servants
        public override void Initialize()
        {
            depth = -1;
            haveLine = false;
            base.Initialize();
            Program.onScreenChanged += RefreshHandCardPositionInstant;
            var handle = Addressables.LoadAssetAsync<DuelPrefabContainer>("DuelPrefabs");
            handle.Completed += (result) =>
            {
                container = handle.Result;
            };
            StartCoroutine(InitializeAsync());
        }
        IEnumerator InitializeAsync()
        {
            while (container == null)
                yield return null;
            btnConfirm = Instantiate(container.duelButton).GetComponent<DuelButton>();
            btnConfirm.response.Add(-4);
            btnConfirm.hint = InterString.Get("确认");
            btnConfirm.type = ButtonType.Decide;
            btnConfirm.Hide();

            btnCancel = Instantiate(container.duelButton).GetComponent<DuelButton>();
            btnCancel.response.Add(-5);
            btnCancel.hint = InterString.Get("取消");
            btnCancel.type = ButtonType.Cancel;
            btnCancel.Hide();
        }
        public override void ApplyShowArrangement(int preDepth)
        {
            StartCoroutine(LoadAssets());
            CameraBack();
        }

        public override void ApplyHideArrangement(int preDepth)
        {
            StartCoroutine(ExitDuel());
            CameraBack();
        }

        public override void OnExit()
        {
            base.OnExit();
            CloseConnection();
            OnNor();
        }

        public void ReturnTo()
        {
            if (returnServant != null)
                Program.I().ShiftToServant(returnServant);
            else
                Program.I().ShiftToServant(Program.I().online);
        }

        public void OnStop()
        {
            pause = true;
            buttonStop.SetActive(false);
            buttonPlay.SetActive(true);
        }

        public void OnPlay()
        {
            pause = false;
            buttonStop.SetActive(true);
            buttonPlay.SetActive(false);

        }
        public void OnAcc()
        {
#if UNITY_EDITOR
            Program.I().timeScaleForEdit = 2f;
#else
            Program.I().timeScale = 2f;
#endif
            buttonAcc.SetActive(false);
            buttonNor.SetActive(true);
            SetBgTimeScale(0.5f);
        }
        public void OnNor()
        {
#if UNITY_EDITOR
            Program.I().timeScaleForEdit = 1f;
#else
            Program.I().timeScale = 1f;
#endif
            buttonAcc.SetActive(true);
            buttonNor.SetActive(false);
            SetBgTimeScale(1f);
        }

        public void OnTiming()
        {
            chainCondition = (ChainCondition)(((int)chainCondition + 1) % 3);
            SetTimingIcon();
        }
        public void OnAnnounceCard(string input)
        {
            var datas = CardsManager.AnnounceSearch(input, ES_searchCodes);
            var max = datas.Count;
            if (max > 49)
                max = 40;
            List<GameCard> cards = new List<GameCard>();
            for (var i = 0; i < max; i++)
            {
                var p = new GPS
                {
                    controller = 0,
                    location = (uint)CardLocation.Search,
                    sequence = (uint)i,
                    position = 0
                };
                var card = GCS_Create(p);
                card.SetData(datas[i]);
                cards.Add(card);
            }
            currentPopup.whenQuitDo = () => { ShowPopupSelectCard(InterString.Get("请选择需要宣言的卡片。"), cards, 1, 1, true, false); };
        }
        public void ClearAnnounceCards()
        {
            List<GameCard> needClean = new List<GameCard>();
            foreach (var card in cards)
                if (card.p.location == (uint)CardLocation.Search)
                    needClean.Add(card);
            foreach (var card in needClean)
            {
                cards.Remove(card);
                card.Dispose();
            }
        }
        void OnSaveReplay(string replayName)
        {
            TcpHelper.SaveRecord(replayName);
            returnAction = null;
            OnDuelResultConfirmed();
        }

        void OnGiveUpReplay()
        {
            returnAction = null;
            OnDuelResultConfirmed();
        }

        public void OnForcedSaveReplay()
        {
            var selections = new List<string>()
                    {
                        InterString.Get("保存回放"),
                        InterString.Get("保存"),
                        InterString.Get("放弃"),
                        Tools.GetTimeString()
                    };
            ShowPopupInput(selections, OnSaveReplay, OnGiveUpReplay, InputValidation.ValidationType.Path);
        }

        void SetTimingIcon()
        {
            var state = buttonTiming.spriteState;
            switch (chainCondition)
            {
                case ChainCondition.No:
                    buttonTiming.GetComponent<Image>().sprite = TextureManager.container.offTiming[0];
                    state.highlightedSprite = TextureManager.container.offTiming[1];
                    state.pressedSprite = TextureManager.container.offTiming[2];
                    break;
                case ChainCondition.Smart:
                    buttonTiming.GetComponent<Image>().sprite = TextureManager.container.autoTiming[0];
                    state.highlightedSprite = TextureManager.container.autoTiming[1];
                    state.pressedSprite = TextureManager.container.autoTiming[2];
                    break;
                case ChainCondition.All:
                    buttonTiming.GetComponent<Image>().sprite = TextureManager.container.onTiming[0];
                    state.highlightedSprite = TextureManager.container.onTiming[1];
                    state.pressedSprite = TextureManager.container.onTiming[2];
                    break;
            }
            buttonTiming.spriteState = state;
        }

        public void CloseConnection()
        {
            if (TcpHelper.tcpClient != null)
            {
                if (TcpHelper.tcpClient.Connected)
                {
                    TcpHelper.tcpClient.Client.Shutdown(0);
                    TcpHelper.tcpClient.Close();
                }
                TcpHelper.tcpClient = null;
            }
        }

        public void OnDuelResultConfirmed(bool manual = false)
        {
            Program.I().room.joinWithReconnect = false;

            if (Program.I().room.duelEnded
                || surrended
                || TcpHelper.tcpClient == null
                || !TcpHelper.tcpClient.Connected)
            {
                surrended = false;
                Program.I().room.duelEnded = false;
                Program.I().room.needSide = false;
                Program.I().room.sideWaitingObserver = false;
                if (Program.I().currentSubServant != null)
                {
                    Program.I().currentSubServant.Hide(-1);
                    Program.I().currentSubServant = null;
                }
                OnExit();
                return;
            }

            if (Program.I().room.needSide)
            {
                Program.I().room.needSide = false;
                MessageManager.Cast(InterString.Get("卡片历史中为您准备了对手上一局使用过的卡。"));
                Program.I().editDeck.condition = EditDeck.EditDeckCondition.ChangeSide;
                ReturnTo();
                return;
            }

            if (condition == Condition.Watch)
            {
                if (manual)
                {
                    surrended = false;
                    Program.I().room.duelEnded = false;
                    Program.I().room.needSide = false;
                    Program.I().room.sideWaitingObserver = false;
                    if (Program.I().currentSubServant != null)
                    {
                        Program.I().currentSubServant.Hide(-1);
                        Program.I().currentSubServant = null;
                    }
                    TcpHelper.CtosMessage_LeaveGame();
                    OnExit();
                }
                else
                {
                    if (duelEnded)
                        Hide(0);
                    else
                    {
                        field0.SetActive(false);
                        field1.SetActive(false);
                        field0.SetActive(true);
                        field1.SetActive(true);
                    }
                }
                return;
            }

            var selections = new List<string>
            {
                InterString.Get("投降"),
                InterString.Get("您确定要投降吗？"),
                InterString.Get("是"),
                InterString.Get("否")
            };
            Action yes = () =>
            {
                surrended = true;
                if (TcpHelper.tcpClient != null && TcpHelper.tcpClient.Connected)
                {
                    TcpHelper.CtosMessage_Surrender();
                    Program.I().ExitCurrentServant();
                }
                else
                    OnExit();
            };
            UIManager.ShowPopupYesOrNo(selections, yes, null);
        }

        static float mate0ClickIntime;
        static float mate1ClickIntime;
        float clickInPosition;
        public float handOffset;
        public float lastHandOffset;
        public bool clickingHandCard;
        public bool handCardDraged;
        static float handCellX = 30f;
        int handCount;

        bool mate0Random;
        bool mate1Random;

        public override void PerFrameFunction()
        {
            if (isShowed)
            {
                if (TimeLineManager.skippable
                    && Program.InputGetMouse0Down)
                {
                    Program.I().timeline_.Skip();
                    return;
                }

                if (!EventSystem.current.IsPointerOverGameObject() && Program.hoverObject == null && Program.InputGetMouse0Up)
                {
                    description.Hide();
                    list.Hide();
                }

                #region Background
                if (field0 != null && Program.hoverObject == field0 && Input.GetMouseButtonUp(0))
                    field0Manager.PlayTapAnimation();
                if (field1 != null && Program.hoverObject == field1 && Input.GetMouseButtonUp(0))
                    field1Manager.PlayTapAnimation();
                if (mate0 != null && Program.hoverObject == mate0.gameObject && Input.GetMouseButtonDown(0))
                    mate0ClickIntime = Time.time;

                if (mate0 != null && Program.hoverObject == mate0.gameObject && Input.GetMouseButtonUp(0))
                {
                    if (Time.time - mate0ClickIntime < 0.3f)
                        mate0.Play(Mate.MateAction.Tap);
                    else
                    {
                        if (cameraState == CameraState.Main)
                            CameraZoomToMate0();
                        else
                            CameraBack();
                    }
                }

                if (mate1 != null && Program.hoverObject == mate1.gameObject && Input.GetMouseButtonDown(0))
                    mate1ClickIntime = Time.time;

                if (mate1 != null && Program.hoverObject == mate1.gameObject && Input.GetMouseButtonUp(0))
                {
                    if (Time.time - mate1ClickIntime < 0.3f)
                        mate1.Play(Mate.MateAction.Tap);
                    else
                    {
                        if (cameraState == CameraState.Main)
                            CameraZoomToMate1();
                        else
                            CameraBack();
                    }
                }
                if (packages.Count > 0)
                    Sibyl();
                if (mate0 != null && mate0Random)
                {
                    mate0.Play(Mate.MateAction.Random);
                    mate0Random = false;
                    DOTween.To(v => { }, 0, 0, UnityEngine.Random.Range(8, 16)).OnComplete(() =>
                    {
                        mate0Random = true;
                    });
                }
                if (mate1 != null && mate1Random)
                {
                    mate1.Play(Mate.MateAction.Random);
                    mate1Random = false;
                    DOTween.To(v => { }, 0, 0, UnityEngine.Random.Range(8, 16)).OnComplete(() =>
                    {
                        mate1Random = true;
                    });
                }
                #endregion
                #region HandOffset
                if (GetMyHandCount() > 10)
                {
                    if (Program.hoverObject != null
                        && Program.hoverObject.name == "CardModel"
                        && Program.hoverObject.GetComponent<GameCardMono>().cookieCard.p.controller == 0
                        && (Program.hoverObject.GetComponent<GameCardMono>().cookieCard.p.location & (uint)CardLocation.Hand) > 0
                        && Program.InputGetMouse0Down
                        )
                    {
                        clickInPosition = Input.mousePosition.x;
                        clickingHandCard = true;
                        handCount = GetMyHandCount();
                    }
                    if (clickingHandCard && Program.InputGetMouse0)
                    {
                        var currentOffset = lastHandOffset + Input.mousePosition.x - clickInPosition;
                        var currentHandCellX = UIManager.ScreenLengthWithScalerX(handCellX);
                        handOffset = currentOffset > (handCount * currentHandCellX) ?
                            handCount * currentHandCellX :
                            Math.Abs(currentOffset) > (handCount * currentHandCellX) ?
                            -(handCount * currentHandCellX) :
                            currentOffset;
                    }
                    if (Program.InputGetMouse0Up)
                    {
                        handCardDraged = false;
                        if (clickingHandCard)
                        {
                            clickingHandCard = false;
                            if (lastHandOffset != handOffset)
                            {
                                handCardDraged = true;
                                lastHandOffset = handOffset;
                            }
                        }
                    }
                }
                else
                {
                    if (handOffset != 0)
                    {
                        handOffset = 0;
                        lastHandOffset = 0;
                        RefreshHandCardPositionInstant();
                    }
                }
                #endregion

                #region Hot Key
                if (Input.GetKeyDown(KeyCode.Q))
                    CameraZoomToMate0();
                if (Input.GetKeyDown(KeyCode.E))
                    CameraZoomToMate1();
                if (Input.GetKeyDown(KeyCode.W))
                    CameraBack();

                if (Program.InputGetMouse1Up || Input.GetKey(KeyCode.Escape))
                {
                    if (detail.showing)
                        detail.Hide();
                    else if (returnAction != null)
                        returnAction();
                }
                if (Program.InputGetMouse0Up)
                {
                    if (equipLine != null)
                        equipLine.SetActive(false);
                    foreach (var line in targetLines)
                        Destroy(line);
                }
                if (Input.GetKeyDown(KeyCode.A))
                {
                    chainCondition = ChainCondition.Smart;
                    OnTiming();
                }
                if (Input.GetKeyDown(KeyCode.S))
                {
                    chainCondition = ChainCondition.All;
                    OnTiming();
                }
                if (Input.GetKeyDown(KeyCode.D))
                {
                    chainCondition = ChainCondition.No;
                    OnTiming();
                }
                if (Input.GetKeyDown(KeyCode.Return)
                    || Input.GetKeyDown(KeyCode.KeypadEnter))
                {
                    ToChat();
                }
                #endregion
            }
        }

        public void ToChat()
        {
            if (condition == Condition.Replay || inAi || Program.I().room.chatSwitching)
                return;
            AudioManager.PlaySE("SE_MENU_SLIDE_0" + (Program.I().room.chatOn ? "2" : "1"));
            Program.I().room.SwitchChat(0.2f);
        }

        private enum CameraState
        {
            Main,
            Mate0,
            Mate1
        }

        CameraState cameraState = CameraState.Main;

        public void CameraZoomToMate0()
        {
            if (Config.Get("MateViewTips", "0") == "0")
            {
                MessageManager.Cast("长按宠物再松开后即可返回正常视角。");
                Config.Set("MateViewTips", "1");
                Config.Save();
            }

            cameraState = CameraState.Mate0;
            if (mate0.huge)
            {
                Program.I().camera_.cameraMain.transform.DOMove(new Vector3(0, 95, -37), 0.3f).SetEase(Ease.InOutSine);
                Program.I().camera_.cameraMain.transform.DORotate(new Vector3(60, -50, -10), 0.3f).SetEase(Ease.InOutSine);
            }
            else
            {
                Program.I().camera_.cameraMain.transform.DOMove(new Vector3(-16, 36, -30), 0.3f).SetEase(Ease.InOutSine);
                Program.I().camera_.cameraMain.transform.DORotate(new Vector3(37, -26, 0), 0.3f).SetEase(Ease.InOutSine);
            }
        }
        public void CameraZoomToMate1()
        {
            if (Config.Get("MateViewTips", "0") == "0")
            {
                MessageManager.Cast("长按宠物再松开后即可返回正常视角。");
                Config.Set("MateViewTips", "1");
                Config.Save();
            }

            cameraState = CameraState.Mate1;
            if (mate1.huge)
            {
                Program.I().camera_.cameraMain.transform.DOMove(new Vector3(0, 95, -37), 0.3f).SetEase(Ease.InOutSine);
                Program.I().camera_.cameraMain.transform.DORotate(new Vector3(60, 33, 10), 0.3f).SetEase(Ease.InOutSine);
            }
            else
            {
                Program.I().camera_.cameraMain.transform.DOMove(new Vector3(23, 24, -17), 0.3f).SetEase(Ease.InOutSine);
                Program.I().camera_.cameraMain.transform.DORotate(new Vector3(25, 23, 0), 0.3f).SetEase(Ease.InOutSine);
            }
        }

        public void CameraBack()
        {
            cameraState = CameraState.Main;
            Program.I().camera_.cameraMain.transform.DOMove(new Vector3(0, 95, -37), 0.3f).SetEase(Ease.InOutSine);
            Program.I().camera_.cameraMain.transform.DORotate(new Vector3(70, 0, 0), 0.3f).SetEase(Ease.InOutSine);
        }

        IEnumerator ExitDuel()
        {
            ClearResponse();
            CameraManager.BlackOut(0f, 0.3f);
            UIManager.UIBlackIn(transitionTime);
            TimeLineManager.inSummonMaterial = false;
            hintObj.SetActive(false);
            attackLine.SetActive(false);
            Destroy(duelFinalBlow, 0.5f);
            yield return new WaitForSeconds(transitionTime);
            packages.Clear();
            allPackages.Clear();
            AudioManager.ResetSESource();

            foreach (GameObject gameObject in allGameObjects)
                Destroy(gameObject);
            allGameObjects.Clear();
            foreach (var card in cards)
                card.Dispose();
            cards.Clear();
            pause = false;
            GC.Collect();
            yield return null;
            CameraManager.ShiftTo2D();
            cg.alpha = 0f;
            cg.interactable = false;
            cg.blocksRaycasts = false;
            UIManager.UIBlackOut(transitionTime);
            UIManager.ShowFPSRight();
            AudioManager.PlayBGM("BGM_MENU_01");
        }

        IEnumerator LoadAssets()
        {
            messagePass = false;
            mate0Random = false;
            mate1Random = false;
            deck = null;
            var deckName = Config.Get("DeckInUse", "");
            if (condition == Condition.Duel && inAi == false && File.Exists("Deck/" + deckName + ".ydk"))
                deck = new Deck("Deck/" + deckName + ".ydk");

            UIManager.UIBlackIn(transitionTime);
            yield return new WaitForSeconds(transitionTime);
            CameraManager.ShiftTo3D();
            UIManager.HideExitButton(0);
            UIManager.HideLine(0);
            AudioManager.StopBGM();
            cg.alpha = 1f;
            cg.interactable = true;
            cg.blocksRaycasts = true;

            //ABLoader.LoadFromFolder("Robber/63bd3e25");

            //Attack Line
            if (attackLine == null)
            {
                var ie = ABLoader.LoadFromFileAsync("Effects/Other/fxp_atk_select_arrow_001");
                StartCoroutine(ie);
                while (ie.MoveNext())
                    yield return null;
                attackLine = ie.Current;

                var lineManager = attackLine.GetComponent<ElementObjectManager>();
                var line1 = lineManager.GetElement<LineRenderer>("arrowlimeRollover");
                var line2 = lineManager.GetElement<LineRenderer>("arrowRollover");
                line1.sortingLayerName = "DuelEffect_High";
                line2.sortingLayerName = "DuelEffect_High";
                line1.material.renderQueue = 4000;
                line2.material.renderQueue = 4000;
                line1.material.SetTexture("_Texture2DAsset_b6d1fd99174c608f800b61fcd5471719_Out_0", TextureManager.container.fxt_Arrow_003);
                line1.material.SetTexture("_Texture2DAsset_866488b0fc8d338ca1244df079d54189_Out_0", TextureManager.container.fxt_Arrow_002);
                line1.material.SetTexture("_Texture2DAsset_7258d16c8bba4ee4a9ec0071720a13ad_Out_0", TextureManager.container.fxt_msk_005);
                line2.material.SetTexture("_Texture2DAsset_b6d1fd99174c608f800b61fcd5471719_Out_0", TextureManager.container.fxt_Arrow_002);
                attackLine.SetActive(false);
            }

            //Target Line
            if (targetLine == null)
            {
                var ie = ABLoader.LoadFromFileAsync("Effects/Other/fxp_target_arrow_001");
                StartCoroutine(ie);
                while (ie.MoveNext())
                    yield return null;
                targetLine = ie.Current;
                var line = targetLine.transform.GetChild(0).GetComponent<LineRenderer>();
                line.sortingLayerName = "DuelEffect_High";
                line.material.renderQueue = 4000;
                line.material.SetTexture("_Texture2DAsset_b6d1fd99174c608f800b61fcd5471719_Out_0", TextureManager.container.fxt_Arrow);
                line.material.SetTexture("_Texture2DAsset_46a0b6b632b7ad8a9a0dbeab8e0a7fa5_Out_0", TextureManager.container.fxt_Arrow_004);
                line.material.SetTexture("_Texture2DAsset_4f4a26709ec6ff8d9e69ef02918507d2_Out_0", TextureManager.container.fxt_Arrow);
                line.material.SetTexture("_Texture2DAsset_ba8237ebbd5d078c896d47d3e15b10dc_Out_0", TextureManager.container.fxt_Arrow);
                targetLine.SetActive(false);
            }
            //Equip Line
            if (equipLine == null)
            {
                var ie = ABLoader.LoadFromFileAsync("Effects/Other/fxp_equip_arrow_001");
                StartCoroutine(ie);
                while (ie.MoveNext())
                    yield return null;
                equipLine = ie.Current;
                var line = equipLine.transform.GetChild(0).GetComponent<LineRenderer>();
                line.sortingLayerName = "DuelEffect_High";
                line.material.renderQueue = 4000;
                line.material.SetTexture("_Texture2DAsset_5b426b3b88fc4e3c873ed973f68902bd_Out_0", TextureManager.container.fxt_Arrow);
                line.material.SetTexture("_Texture2DAsset_32775df679384275b23b5efed70b243e_Out_0", TextureManager.container.fxt_Arrow_004);
                equipLine.SetActive(false);
            }

            //Dice
            if (myDice == null)
            {
                var ie = ABLoader.LoadFromFolderAsync("TimeLine/DuelDice");
                StartCoroutine(ie);
                while (ie.MoveNext())
                    yield return null;
                myDice = ie.Current;
                Destroy(myDice);
                if (myDice.transform.GetChild(0).GetComponent<PlayableDirector>() == null)
                    myDice = myDice.transform.GetChild(1).gameObject;
                else
                    myDice = myDice.transform.GetChild(0).gameObject;
                myDice.transform.SetParent(Program.I().container_3D, false);
                myDice.gameObject.SetActive(false);
            }
            if (opDice == null)
            {
                var ie = ABLoader.LoadFromFolderAsync("TimeLine/DuelDiceEn");
                StartCoroutine(ie);
                while (ie.MoveNext())
                    yield return null;
                opDice = ie.Current;
                Destroy(opDice);
                if (opDice.transform.GetChild(0).GetComponent<PlayableDirector>() == null)
                    opDice = opDice.transform.GetChild(1).gameObject;
                else
                    opDice = opDice.transform.GetChild(0).gameObject;
                opDice.transform.SetParent(Program.I().container_3D, false);
                opDice.gameObject.SetActive(false);
            }
            //FieldSummonRightInfo
            if(fieldSummonRightInfo == null)
            {
                var handle = Addressables.InstantiateAsync("FieldSummonRightInfo");
                handle.Completed += (result) =>
                {
                    fieldSummonRightInfo = result.Result;
                    fieldSummonRightInfo.SetActive(false);
                    fieldSummonRightInfo.transform.SetParent(Program.I().container_3D);
                };
            }


            //场地
            var path = Program.items.CodeToPath(Config.Get(condition.ToString() + "Field0", Program.items.mats[0].id.ToString()));
            if (deck != null)
                path = Program.items.CodeToPath(deck.Field[0].ToString());
            var enumerator = ABLoader.LoadFromFileAsync(path + "_near");
            while (enumerator.MoveNext())
                yield return null;
            field0 = enumerator.Current;
            field0.transform.SetParent(Program.I().container_3D, false);

            enumerator = ABLoader.LoadFromFileAsync(Program.items.CodeToPath(Config.Get(condition.ToString() + "Field1", Program.items.mats[0].id.ToString())) + "_far");
            while (enumerator.MoveNext())
                yield return null;
            field1 = enumerator.Current;
            field1.transform.SetParent(Program.I().container_3D, false);

            allGameObjects.Add(field0);
            allGameObjects.Add(field1);


            var collider = field0.AddComponent<BoxCollider>();
            collider.center = new Vector3(38, 5, -10);
            collider.size = new Vector3(10, 10, 10);
            collider = field1.AddComponent<BoxCollider>();
            collider.center = new Vector3(-38, 5, 10);
            collider.size = new Vector3(10, 10, 10);

            field0Manager = field0.GetComponent<BgEffectManager>();
            field1Manager = field1.GetComponent<BgEffectManager>();

            Transform pos_Grave_near = Tools.GetChildByName(field0.transform, "POS_Grave_near");
            Transform pos_Grave_far = Tools.GetChildByName(field1.transform, "POS_Grave_far");
            Transform pos_AvatarStand_near = Tools.GetChildByName(field0.transform, "POS_AvatarStand_near");
            Transform pos_AvatarStand_far = Tools.GetChildByName(field1.transform, "POS_AvatarStand_far");
            Transform pos_Avatar_near = Tools.GetChildByName(field0.transform, "POS_Avatar_near");
            Transform pos_Avatar_far = Tools.GetChildByName(field1.transform, "POS_Avatar_far");

            //墓地
            path = Program.items.CodeToPath(Config.Get(condition.ToString() + "Grave0", Program.items.graves[0].id.ToString()));
            if (deck != null)
                path = Program.items.CodeToPath(deck.Grave[0].ToString());
            enumerator = ABLoader.LoadFromFileAsync(path + "_near");
            while (enumerator.MoveNext())
                yield return null;
            grave0 = enumerator.Current;
            grave0.transform.SetParent(pos_Grave_near, false);
            enumerator = ABLoader.LoadFromFileAsync(Program.items.CodeToPath(Config.Get(condition.ToString() + "Grave1", Program.items.graves[0].id.ToString())) + "_far");
            while (enumerator.MoveNext())
                yield return null;
            grave1 = enumerator.Current;
            grave1.transform.SetParent(pos_Grave_far, false);

            Tools.PlayAnimation(grave0.transform, "StartToPhase1");
            Tools.PlayAnimation(grave1.transform, "StartToPhase1");

            graves.Clear();
            grave0Manager = grave0.GetComponent<BgEffectManager>();
            grave1Manager = grave1.GetComponent<BgEffectManager>();
            var g0 = grave0.AddComponent<GraveBehaviour>();
            g0.controller = 0;
            graves.Add(g0);
            var g1 = grave1.AddComponent<GraveBehaviour>();
            g1.controller = 1;
            graves.Add(g1);

            //站台
            path = Program.items.CodeToPath(Config.Get(condition.ToString() + "Stand0", Program.items.stands[0].id.ToString()));
            if (deck != null)
                path = Program.items.CodeToPath(deck.Stand[0].ToString());
            enumerator = ABLoader.LoadFromFileAsync(path + "_near");
            while (enumerator.MoveNext())
                yield return null;
            stand0 = enumerator.Current;
            stand0.transform.SetParent(pos_AvatarStand_near, false);
            enumerator = ABLoader.LoadFromFileAsync(Program.items.CodeToPath(Config.Get(condition.ToString() + "Stand1", Program.items.stands[0].id.ToString())) + "_far");
            while (enumerator.MoveNext())
                yield return null;
            stand1 = enumerator.Current;
            stand1.transform.SetParent(pos_AvatarStand_far, false);

            pos_Avatar_near = Tools.GetChildByName(stand0.transform, "POS_Avatar_near");
            pos_Avatar_far = Tools.GetChildByName(stand1.transform, "POS_Avatar_far");

            Tools.PlayAnimation(stand0.transform, "StartToPhase1");
            Tools.PlayAnimation(stand1.transform, "StartToPhase1");

            stand0Manager = stand0.GetComponent<BgEffectManager>();
            stand1Manager = stand1.GetComponent<BgEffectManager>();

            //宠物
            int mateCode = int.Parse(Config.Get(condition.ToString() + "Mate0", Program.items.mates[0].id.ToString()));
            if (deck != null)
                mateCode = deck.Mate[0];
            var mateLoader = ABLoader.LoadMateAsync(mateCode);
            StartCoroutine(mateLoader);
            while (mateLoader.MoveNext())
                yield return null;
            mate0 = mateLoader.Current;
            mate0.parent = pos_Avatar_near;
            allGameObjects.Add(mate0.gameObject);

            mateLoader = ABLoader.LoadMateAsync(int.Parse(Config.Get(condition.ToString() + "Mate1", Program.items.mates[0].id.ToString())));
            StartCoroutine(mateLoader);
            while (mateLoader.MoveNext())
                yield return null;
            mate1 = mateLoader.Current;
            mate1.parent = pos_Avatar_far;

            //场地背景
            enumerator = ABLoader.LoadFromFileAsync("bg/celestialsphere_c001");
            while (enumerator.MoveNext())
                yield return null;
            var matBack = enumerator.Current;
            matBack.transform.SetParent(Program.I().container_3D, false);
            matBack.transform.localScale = Vector3.one * 2;
            allGameObjects.Add(matBack);

            //阶段按钮
            GameObject phaseButton;
            if (field1.name.StartsWith("Mat_013"))
            {
                enumerator = ABLoader.LoadFromFileAsync("bg/timer/phasebutton_013");
                while (enumerator.MoveNext())
                    yield return null;
                phaseButton = enumerator.Current;
                phaseButton.GetComponent<Animator>().SetTrigger("Start");
                Tools.PlayAnimation(phaseButton.transform, "StartToPhase1");
            }
            else
            {
                enumerator = ABLoader.LoadFromFileAsync("bg/timer/phasebutton_c001");
                while (enumerator.MoveNext())
                    yield return null;
                phaseButton = enumerator.Current;
                Transform playerPart = phaseButton.transform.Find("PlayerPart");
                Texture texture = playerPart.GetComponent<Renderer>().material.GetTexture("_Texture2D");
                playerPart.GetComponent<Renderer>().material.SetTexture("_SampleTexture2D_4791db607d671180b2a839392ec5ea21_Texture_1", texture);
                Transform opponentPart = phaseButton.transform.Find("OpponentPart");
                opponentPart.GetComponent<Renderer>().material.SetTexture("_SampleTexture2D_4791db607d671180b2a839392ec5ea21_Texture_1", texture);
            }
            phaseButton.transform.SetParent(Program.I().container_3D, false);
            allGameObjects.Add(phaseButton);
            phaseButton.AddComponent<PhaseButtonHandler>();

            //Timer
            if (condition == Condition.Duel)
            {
                IEnumerator<GameObject> ie;
                if (field1.name.StartsWith("Mat_013"))
                    ie = ABLoader.LoadFromFileAsync("BG/timer/timer_013", true);
                else
                    ie = ABLoader.LoadFromFileAsync("BG/timer/timer_c001", true);
                StartCoroutine(ie);
                while (ie.MoveNext())
                    yield return null;
                timer = ie.Current;
                timerManager = timer.GetComponent<ElementObjectManager>();
                timerHandler = timer.AddComponent<TimerHandler>();
                timer.transform.SetParent(Program.I().container_3D, false);
                timerHandler.timeLimit = timeLimit;
                timerHandler.time = timeLimit;
                allGameObjects.Add(timer);

                if (!field1.name.StartsWith("Mat_013"))
                {
                    var timerRenderer = timerManager.GetElement<Renderer>("Timer");
                    timerRenderer.material.SetTexture("_SampleTexture2D_4791db607d671180b2a839392ec5ea21_Texture_1"
                        , timerRenderer.material.GetTexture("_Texture2D"));
                }
            }
            //Playable Guide
            if (condition == Condition.Duel && inAi == false)
            {
                var ie = ABLoader.LoadFromFileAsync("BG/timer/playableguide_c001_near", true);
                StartCoroutine(ie);
                while (ie.MoveNext())
                    yield return null;
                playableGuide0 = ie.Current;
                ie = ABLoader.LoadFromFileAsync("BG/timer/playableguide_c001_far", true);
                StartCoroutine(ie);
                while (ie.MoveNext())
                    yield return null;
                playableGuide1 = ie.Current;

                playableGuide0.transform.SetParent(Program.I().container_3D, false);
                playableGuide1.transform.SetParent(Program.I().container_3D, false);
                playableGuide0.SetActive(false);
                playableGuide1.SetActive(false);

#if UNITY_ANDROID
                Destroy(playableGuide0.transform.GetChild(2).gameObject);
                Destroy(playableGuide1.transform.GetChild(2).gameObject);
#endif
                allGameObjects.Add(playableGuide0);
                allGameObjects.Add(playableGuide1);
            }
            //卡组
            var deckLoad = ABLoader.LoadFromFileAsync("Timeline/DuelDeckAppearance", true);
            StartCoroutine(deckLoad);
            while (deckLoad.MoveNext())
                yield return null;
            myDeck = deckLoad.Current.GetComponent<ElementObjectManager>();
            var sideManager = myDeck.GetElement<ElementObjectManager>("CardShuffleTop");
            sideManager.GetElement<MeshRenderer>("CardModel01_side").material = TextureManager.cardMatSide;
            sideManager.GetElement<MeshRenderer>("CardModel02_side").material = TextureManager.cardMatSide;
            sideManager.GetElement<MeshRenderer>("CardModel03_side").material = TextureManager.cardMatSide;
            sideManager.GetElement<MeshRenderer>("CardModel04_side").material = TextureManager.cardMatSide;

            myExtra = Instantiate(deckLoad.Current).GetComponent<ElementObjectManager>();
            opDeck = Instantiate(deckLoad.Current).GetComponent<ElementObjectManager>();
            opExtra = Instantiate(deckLoad.Current).GetComponent<ElementObjectManager>();

            myDeck.transform.SetParent(field0.transform, false);
            opDeck.transform.SetParent(field1.transform, false);
            myExtra.transform.SetParent(field0.transform, false);
            opExtra.transform.SetParent(field1.transform, false);
            myDeck.transform.localPosition = new Vector3(26.86f, 1.5f, -23.93f);
            myDeck.transform.localEulerAngles = new Vector3(0, -19.5f, 0);
            myExtra.transform.localPosition = new Vector3(-26.86f, 1.5f, -23.93f);
            myExtra.transform.localEulerAngles = new Vector3(0, 19.5f, 0);
            opDeck.transform.localPosition = new Vector3(-26.86f, 1.5f, 23.93f);
            opDeck.transform.localEulerAngles = new Vector3(0, 160.5f, 0);
            opExtra.transform.localPosition = new Vector3(26.86f, 1.5f, 23.93f);
            opExtra.transform.localEulerAngles = new Vector3(0, -160.5f, 0);
            allGameObjects.Add(myDeck.gameObject);
            allGameObjects.Add(opDeck.gameObject);
            allGameObjects.Add(myExtra.gameObject);
            allGameObjects.Add(opExtra.gameObject);

            var deckMat = Appearance.duelProtector0;
            if (deck != null)
            {
                var ie = ABLoader.LoadProtectorMaterial(deck.Protector[0].ToString());
                StartCoroutine(ie);
                while (ie.MoveNext())
                    yield return null;
                deckMat = ie.Current;
            }

            foreach (var r in myDeck.transform.GetComponentsInChildren<Renderer>(true))
            {
                if (r.name.EndsWith("back"))
                {
                    if (condition == Condition.Duel)
                        r.material = deckMat;
                    else if (condition == Condition.Watch)
                        r.material = Appearance.watchProtector0;
                    else if (condition == Condition.Replay)
                        r.material = Appearance.replayProtector0;
                }
            }
            foreach (var r in myExtra.transform.GetComponentsInChildren<Renderer>(true))
            {
                if (r.name.EndsWith("back"))
                {
                    if (condition == Condition.Duel)
                        r.material = deckMat;
                    else if (condition == Condition.Watch)
                        r.material = Appearance.watchProtector0;
                    else if (condition == Condition.Replay)
                        r.material = Appearance.replayProtector0;
                }
            }
            foreach (var r in opDeck.transform.GetComponentsInChildren<Renderer>(true))
            {
                if (r.name.EndsWith("back"))
                {
                    if (condition == Condition.Duel)
                        r.material = Appearance.duelProtector1;
                    else if (condition == Condition.Watch)
                        r.material = Appearance.watchProtector1;
                    else if (condition == Condition.Replay)
                        r.material = Appearance.replayProtector1;
                }
            }
            foreach (var r in opExtra.transform.GetComponentsInChildren<Renderer>(true))
            {
                if (r.name.EndsWith("back"))
                {
                    if (condition == Condition.Duel)
                        r.material = Appearance.duelProtector1;
                    else if (condition == Condition.Watch)
                        r.material = Appearance.watchProtector1;
                    else if (condition == Condition.Replay)
                        r.material = Appearance.replayProtector1;
                }
            }
            myDeck.gameObject.SetActive(false);
            myExtra.gameObject.SetActive(false);
            opDeck.gameObject.SetActive(false);
            opExtra.gameObject.SetActive(false);

            //位置选择
            places.Clear();
            for (uint c = 0; c < 2; c++)
            {
                GPS gps = new GPS();
                gps.controller = c;
                gps.location = (uint)CardLocation.Deck;
                CreatePlaceSelector(gps);

                gps = new GPS();
                gps.controller = c;
                gps.location = (uint)CardLocation.Extra;
                CreatePlaceSelector(gps);

                for (uint s = 0; s < (c == 0 ? 7 : 5); s++)
                {
                    gps = new GPS();
                    gps.controller = c;
                    gps.location = (uint)CardLocation.MonsterZone;
                    gps.sequence = s;
                    CreatePlaceSelector(gps);
                }
                for (uint s = 0; s < 6; s++)
                {
                    gps = new GPS();
                    gps.controller = c;
                    gps.location = (uint)CardLocation.SpellZone;
                    gps.sequence = s;
                    CreatePlaceSelector(gps);
                }
            }
            //while(TextureManager.loadingCard)
            //    yield return null;
            GC.Collect();
            //退出加载
            yield return new WaitForSeconds(transitionTime);
            field0Manager.PlayAnimatorTrigger(TriggerLabelDefine.StartToPhase1);
            grave0Manager.PlayAnimatorTrigger(TriggerLabelDefine.StartToPhase1);
            bgPhase0 = 1;
            field1Manager.PlayAnimatorTrigger(TriggerLabelDefine.StartToPhase1);
            grave1Manager.PlayAnimatorTrigger(TriggerLabelDefine.StartToPhase1);
            bgPhase1 = 1;
            mate0.gameObject.SetActive(true);
            mate0.Play(Mate.MateAction.Entry);
            mate1.gameObject.SetActive(true);
            mate1.Play(Mate.MateAction.Entry);
            if (timerHandler != null)
                timerHandler.DuelStart();
            UIManager.ShowFPSLeft();
            messagePass = true;
            yield return null;

            DOTween.To(v => { }, 0, 0, UnityEngine.Random.Range(8, 16)).OnComplete(() =>
            {
                mate0Random = true;
            });
            DOTween.To(v => { }, 0, 0, UnityEngine.Random.Range(8, 16)).OnComplete(() =>
            {
                mate1Random = true;
            });

            if (playableGuide0 != null & playableGuide1 != null)
            {
                playableGuide0.SetActive(true);
                playableGuide1.SetActive(true);

                if (isFirst)
                    playableGuide1.GetComponent<Animator>().SetTrigger("Out");
                else
                    playableGuide0.GetComponent<Animator>().SetTrigger("Out");
            }
        }

#endregion

        #region Message
        public List<GameCard> cards = new List<GameCard>();
        private int md5Maker;
        public string name_0 = "";
        public string name_0_c = "";
        public string name_0_tag = "";
        public string name_1 = "";
        public string name_1_c = "";
        public string name_1_tag = "";
        public int MasterRule;
        public int life0;
        public int life1;
        public int timeLimit = 180;
        public int lpLimit = 8000;
        int bgPhase0 = 1;
        int bgPhase1 = 1;
        int mySummonCount;
        int mySpSummonCount;
        int opSummonCount;
        int opSpSummonCount;

        public int turns;
        public bool isFirst;
        public bool isObserver;
        public bool myTurn = true;
        public DuelPhase phase = DuelPhase.Draw;
        public delegate void ResponseHandler(byte[] buffer);
        public List<GameObject> allGameObjects = new List<GameObject>();

        public static bool messagePass;
        public static bool pause;

        private List<Package> packages = new List<Package>();
        private readonly List<Package> allPackages = new List<Package>();
        public GameMessage currentMessage = GameMessage.Waiting;
        private int currentMessageIndex = -1;
        public static int MessageBeginTime;
        public ResponseHandler handler = null;

        public bool surrended;
        private bool deckReserved;
        public bool cantCheckGrave;
        private readonly List<int> keys = new List<int>();
        private DuelResult result = DuelResult.DisLink;
        private int cookie_matchKill;
        private string winReason = "";
        public List<string> confirmedCards = new List<string>();
        public GameCard summonCard;
        public GameCard lastMoveCard;
        public GameCard attackingCard;
        Vector3 myPosition = new Vector3(0, 15, -25);
        Vector3 opPosition = new Vector3(0, 15, 25);

        public List<GameCard> materialCards = new List<GameCard>();
        public List<GameCard> cardsInChain = new List<GameCard>();
        public List<int> codesInChain = new List<int>();
        public List<GameCard> cardsBeTarget = new List<GameCard>();
        public List<GameCard> cardsInSelection = new List<GameCard>();
        public List<GameCard> cardsMustBeSelected = new List<GameCard>();
        public List<int> myActivated = new List<int>();
        public List<int> opActivated = new List<int>();


        string ES_hint = "";
        public int ES_max;
        public int ES_min;
        public int ES_level;
        public bool ES_overFlow;
        private string ES_selectHint = "";
        private int Es_selectMSGHintData;
        private int Es_selectMSGHintPlayer;
        private int Es_selectMSGHintType;
        private List<int> ES_searchCodes = new List<int>();
        private string ES_selectUnselectHint = "";
        private int ES_sortSum;
        private string ES_turnString = "";

        public bool duelEnded;
        int summonedMonsterController;
        int spSummonedMonsterController;
        //For single duel end
        //Program.I().room.duelEnded: For match End;

        public void CoreReset()
        {
            if (cards.Count > 0)
                foreach (GameCard card in cards)
                    card.Dispose();
            cards.Clear();
            sideReference = new Deck();
            pause = false;
            duelEnded = false;
            Program.I().room.duelEnded = false;
            turns = 0;
            handOffset = 0;
            lastHandOffset = 0;
            materialCards.Clear();
            cardsInChain.Clear();
            codesInChain.Clear();
            cardsBeTarget.Clear();
            cardsInSelection.Clear();
            cardsMustBeSelected.Clear();
            myActivated.Clear();
            opActivated.Clear();
            description.Hide();
            list.Hide();
            surrended = false;
            deckReserved = false;
            cantCheckGrave = false;
            if (condition == Condition.Replay)
            {
                replayButtons.SetActive(true);
                //buttonForceSaveReplay.SetActive(false);
            }
            else
            {
                //buttonForceSaveReplay.SetActive(true);
                replayButtons.SetActive(false);
            }
            buttonStop.SetActive(true);
            buttonPlay.SetActive(false);
            buttonAcc.SetActive(true);
            buttonNor.SetActive(false);
            Config.Set("MateViewTips", "0");
            if (condition == Condition.Duel)
            {
                buttonTiming.gameObject.SetActive(true);

                if (Config.Get("Timing", "0") == "1")
                {
                    chainCondition = ChainCondition.Smart;
                    OnTiming();
                }
                else
                {
                    chainCondition = ChainCondition.No;
                    OnTiming();
                }
            }
            else
                buttonTiming.gameObject.SetActive(false);
            HidePlaceCount();
            mySummonCount = 0;
            mySpSummonCount = 0;
            opSummonCount = 0;
            opSpSummonCount = 0;
            Program.I().room.duelEnded = false;
            Program.I().room.joinWithReconnect = false;
        }

        public void AddPackage(Package p)
        {
            TcpHelper.AddRecordLine(p);
            packages.Add(p);
            allPackages.Add(p);
        }
        public void FlushPackages(List<Package> packages)
        {
            this.packages.Clear();
            this.packages = null;
            this.packages = packages;
            allPackages.Clear();
            foreach (Package p in packages)
                allPackages.Add(p);
        }

        public void SendReturn(byte[] buffer)
        {
            handler?.Invoke(buffer);
            ClearResponse();
        }

        public void Sleep(int framsIn100)
        {
            var illustion = (int)(Program.TimePassed() + framsIn100 * 10f);
            if (illustion > MessageBeginTime) MessageBeginTime = illustion;
        }

        public void OnResend()
        {
            var binaryMaster = new BinaryMaster();
            binaryMaster = new BinaryMaster();
            binaryMaster.writer.Write(-1);
            SendReturn(binaryMaster.Get());
        }

        public void StocMessage_TimeLimit(BinaryReader r)
        {
            int player = LocalPlayer(r.ReadByte());
            r.ReadByte();
            int timeLimit = r.ReadInt16();
            TcpHelper.CtosMessage_TimeConfirm();

            if (timerHandler == null)
                return;
            timerHandler.time = timeLimit;
            timerHandler.player = player;

            if (playableGuide0 == null || playableGuide1 == null)
                return;
            //var animator0 = playableGuide0.GetComponent<Animator>();
            //var animator1 = playableGuide1.GetComponent<Animator>();
            //if (player == 0)
            //{
            //    StartCoroutine(SetTriggerWhenIdle(animator0, "Change"));
            //    StartCoroutine(SetTriggerWhenIdle(animator1, "Out"));
            //}
            //else
            //{
            //    StartCoroutine(SetTriggerWhenIdle(animator1, "Change"));
            //    StartCoroutine(SetTriggerWhenIdle(animator0, "Out"));
            //}
            if (player == 0)
            {
                playableGuide0.SetActive(true);
                playableGuide1.SetActive(false);
            }
            else
            {
                playableGuide0.SetActive(false);
                playableGuide1.SetActive(true);
            }
        }

        private void Sibyl()
        {
            try
            {
                var messageIsHandled = false;
                while (!pause && messagePass)
                {
                    if (packages.Count == 0) break;
                    var currentPackage = packages[0];
                    currentMessage = (GameMessage)currentPackage.Function;

                    if (IfMessageImportant(currentPackage))
                        if (Program.TimePassed() < MessageBeginTime)
                            break;

                    messageIsHandled = true;
                    try
                    {
                        PracticalizeMessage(packages[0]);
                    }
                    catch (Exception e)
                    {
                        Debug.Log(e);
                    }
                    packages.RemoveAt(0);
                }
                if (messageIsHandled)
                    if (condition == Condition.Replay)
                        if (packages.Count == 0)
                            MessageManager.Cast(InterString.Get("回放播放结束。"));
            }
            catch (Exception e)
            {
                Debug.Log(e);
            }
        }

        private bool IfMessageImportant(Package package)
        {
            var r = package.Data.reader;
            r.BaseStream.Seek(0, 0);
            var msg = (GameMessage)packages[0].Function;
            switch (msg)
            {
                case GameMessage.Start:
                case GameMessage.Win:
                case GameMessage.ConfirmDecktop:
                case GameMessage.ConfirmCards:
                case GameMessage.ShuffleDeck:
                case GameMessage.ShuffleHand:
                case GameMessage.SwapGraveDeck:
                case GameMessage.ShuffleSetCard:
                case GameMessage.ReverseDeck:
                case GameMessage.DeckTop:
                case GameMessage.NewTurn:
                case GameMessage.NewPhase:
                case GameMessage.Move:
                case GameMessage.PosChange:
                case GameMessage.Swap:
                case GameMessage.RandomSelected:
                case GameMessage.BecomeTarget:
                case GameMessage.Draw:
                case GameMessage.Recover:
                case GameMessage.PayLpCost:
                case GameMessage.TossCoin:
                case GameMessage.TossDice:
                case GameMessage.TagSwap:
                case GameMessage.ReloadField:
                case GameMessage.FlipSummoning:
                case GameMessage.Summoning:
                case GameMessage.SpSummoning:
                case GameMessage.Chaining:
                case GameMessage.Chained:
                case GameMessage.ChainSolving:
                case GameMessage.ChainSolved:
                case GameMessage.ChainEnd:
                case GameMessage.ChainNegated:
                case GameMessage.ChainDisabled:
                    return true;
                case GameMessage.Damage:
                    return false;
                case GameMessage.Hint:
                    int type = r.ReadChar();
                    if (type == 8) return true;
                    if (type == 10) return true;
                    return false;
                case GameMessage.CardHint:
                    r.ReadGPS();
                    int ctype = r.ReadByte();
                    if (ctype == 1) return true;
                    return false;
                case GameMessage.SelectBattleCmd:
                case GameMessage.SelectIdleCmd:
                case GameMessage.SelectEffectYn:
                case GameMessage.SelectYesNo:
                case GameMessage.SelectOption:
                case GameMessage.SelectCard:
                case GameMessage.SelectPosition:
                case GameMessage.SelectTribute:
                case GameMessage.SortChain:
                case GameMessage.SelectCounter:
                case GameMessage.SelectSum:
                case GameMessage.SortCard:
                case GameMessage.AnnounceRace:
                case GameMessage.AnnounceAttrib:
                case GameMessage.AnnounceCard:
                case GameMessage.AnnounceNumber:
                case GameMessage.SelectDisfield:
                case GameMessage.SelectPlace:
                case GameMessage.SelectChain:
                case GameMessage.Attack:
                    return true;
            }
            return false;
        }

        private static void PrintDuelLog(string content)
        {
            //TODO
            MessageManager.Cast(content);
        }

        public void Chat(int player, string content)
        {
            var playerName = Program.I().room.GetPlayerName(player);
            if (player == 7 || player < 4)
                MessageManager.Cast(playerName + ": " + content);
            else
                MessageManager.Cast(content);
        }

        public void ForceMSquit()
        {
            var p = new Package();
            p.Function = (int)GameMessage.sibyl_quit;
            packages.Add(p);
        }

        public bool InIgnoranceReplay()
        {
            return condition != Condition.Duel;
        }

        //Start 决斗改名
        //AiName 残局改名
        //sibyl_name 回放改名

        private void PracticalizeMessage(Package p)
        {
            currentMessageIndex++;
            var r = p.Data.reader;
            r.BaseStream.Seek(0, 0);
            var player = 0;
            var code = 0;
            var count = 0;
            var min = 0;
            var max = 0;
            var cancelable = false;
            var location = 0;
            var sequence = 0;
            var data = 0;
            var type = 0;
            var desc = "";
            var sleep = 0f;
            uint available;
            GPS gps;
            GameCard card;
            GPS from;
            GPS to;
            int val;
            string name;
            surrended = false;
            var length_of_message = r.BaseStream.Length;
            BinaryMaster binaryMaster;
            List<string> selections;
            //if ((GameMessage)p.Function != GameMessage.UpdateData)
            //    Debug.Log("----------" + (GameMessage)p.Function);
            //else
            //    Debug.Log("----------" + (GameMessage)p.Function);
            switch ((GameMessage)p.Function)
            {
                case GameMessage.sibyl_chat:
                    r.ReadInt32();
                    PrintDuelLog(r.ReadALLUnicode());
                    break;
                case GameMessage.sibyl_name:
                    name_0 = r.ReadUnicode(50);
                    name_0_tag = r.ReadUnicode(50);
                    name_0_c = r.ReadUnicode(50);
                    name_1 = r.ReadUnicode(50);
                    name_1_tag = r.ReadUnicode(50);
                    name_1_c = r.ReadUnicode(50);
                    var isTag = !(name_0_tag == "---" && name_1_tag == "---" && name_0 == name_0_c && name_1 == name_1_c);

                    if (Config.Get("ReplayPlayerName0", "@ui").Length > 0)
                        name_0 = Config.Get("ReplayPlayerName0", "@ui");
                    if (Config.Get("ReplayPlayerName1", "@ui").Length > 0)
                        name_1 = Config.Get("ReplayPlayerName1", "@ui");
                    if (Config.Get("ReplayPlayerName0Tag", "@ui").Length > 0)
                        name_0_tag = Config.Get("ReplayPlayerName0Tag", "@ui");
                    if (Config.Get("ReplayPlayerName1Tag", "@ui").Length > 0)
                        name_1_tag = Config.Get("ReplayPlayerName1Tag", "@ui");
                    if (isTag)
                    {
                        if (isFirst)
                        {
                            name_0_c = name_0;
                            name_1_c = name_1_tag;
                        }
                        else
                        {
                            name_0_c = name_0_tag;
                            name_1_c = name_1;
                        }
                    }
                    else
                    {
                        name_0_c = name_0;
                        name_1_c = name_1;
                    }
                    player0Name.text = name_0_c;
                    player1Name.text = name_1_c;
                    SetFace();
                    if (r.BaseStream.Position < r.BaseStream.Length)
                        MasterRule = r.ReadInt32();
                    else
                        MasterRule = 3;
                    break;
                case GameMessage.sibyl_quit:
                    duelEnded = true;
                    Program.I().room.duelEnded = true;
                    result = DuelResult.DisLink;
                    break;
                case GameMessage.Retry:
                    MessageManager.Cast("Error!");
                    break;
                case GameMessage.ShowHint:
                    int length = r.ReadUInt16();
                    var buffer = r.ReadToEnd();
                    var n = Encoding.UTF8.GetString(buffer, 0, buffer.Length);
                    MessageManager.Cast(n);
                    break;
                case GameMessage.AiName:
                    length = r.ReadUInt16();
                    buffer = r.ReadBytes(length + 1);
                    n = Encoding.UTF8.GetString(buffer, 0, buffer.Length);
                    name_0 = Config.Get("DuelPlayerName0", "@ui");
                    name_0_c = name_0;
                    name_1 = n;
                    name_1_c = name_1;
                    player0Name.text = name_0_c;
                    player1Name.text = name_1_c;
                    SetFace();
                    break;
                case GameMessage.Win:
                    deckReserved = false;
                    cantCheckGrave = false;
                    duelEnded = true;
                    description.Hide();
                    ClearResponse();
                    if (currentPopup != null)
                    {
                        currentPopup.whenQuitDo = null;
                        currentPopup.Hide();
                        returnAction = null;
                    }
                    player = LocalPlayer(r.ReadByte());
                    int winType = r.ReadByte();
                    keys.Insert(0, currentMessageIndex);
                    AudioManager.StopBGM();
                    GameObject duelText;
                    if (player == 2)
                    {
                        result = DuelResult.Draw;
                        duelText = ABLoader.LoadFromFile("Timeline/DuelText/DuelTextDraw", true);
                    }
                    else if (player == 0 || winType == 4)
                    {
                        result = DuelResult.Win;
                        duelText = ABLoader.LoadFromFile("Timeline/DuelText/DuelTextWin", true);
                        if (cookie_matchKill > 0)
                        {
                            winReason = CardsManager.Get(cookie_matchKill).Name;
                            PrintDuelLog(InterString.Get("比赛胜利，卡片：[?]", winReason));
                        }
                        else
                        {
                            winReason = StringHelper.Get("victory", winType);
                            PrintDuelLog(InterString.Get("游戏胜利，原因：[?]", winReason));
                        }
                        bgPhase1 = 4;
                        var seLabel = "SE_FIELD_MAT" + field0Manager.name.Substring(4, 3) + "_PHASE4_R";
                        field1Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase4ToEnd, seLabel);
                        grave1Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase4ToEnd);
                        if (stand1Manager != null)
                            stand1Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase4ToEnd);
                        if (mate0 != null)
                            mate0.Play(Mate.MateAction.Victory);
                        if (mate1 != null)
                            mate1.Play(Mate.MateAction.Defeat);
                    }
                    else
                    {
                        result = DuelResult.Lose;
                        duelText = ABLoader.LoadFromFile("Timeline/DuelText/DuelTextLose", true);
                        if (cookie_matchKill > 0)
                        {
                            winReason = CardsManager.Get(cookie_matchKill).Name;
                            PrintDuelLog(InterString.Get("比赛败北，卡片：[?]", winReason));
                        }
                        else
                        {
                            winReason = StringHelper.Get("victory", winType);
                            PrintDuelLog(InterString.Get("游戏败北，原因：[?]", winReason));
                        }
                        bgPhase0 = 4;
                        var seLabel = "SE_FIELD_MAT" + field0Manager.name.Substring(4, 3) + "_PHASE4_P";
                        field0Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase4ToEnd, seLabel);
                        grave0Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase4ToEnd);
                        if (stand0Manager != null)
                            stand0Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase4ToEnd);
                        if (mate0 != null)
                            mate0.Play(Mate.MateAction.Defeat);
                        if (mate1 != null)
                            mate1.Play(Mate.MateAction.Victory);
                    }
                    var mono = duelText.AddComponent<DoWhenPlayableDirectorStop>();
                    mono.action = () =>
                    {
                        if (condition != Condition.Replay)
                        {
                            selections = new List<string>()
                            {
                                InterString.Get("保存回放"),
                                InterString.Get("保存"),
                                InterString.Get("放弃"),
                                Tools.GetTimeString()
                            };
                            ShowPopupInput(selections, OnSaveReplay, OnGiveUpReplay, InputValidation.ValidationType.Path);
                            Destroy(mono.gameObject);
                        }
                    };
                    if (timerHandler != null)
                        timerHandler.DuelEnd();
                    if (playableGuide0 != null && playableGuide1 != null)
                    {
                        playableGuide0.GetComponent<Animator>().SetTrigger("End");
                        playableGuide1.GetComponent<Animator>().SetTrigger("End");
                    }
                    break;
                case GameMessage.Start:
                    CoreReset();
                    cg.alpha = 0;
                    cg.interactable = false;
                    md5Maker = 0;
                    messagePass = false;
                    int playerType = r.ReadByte();
                    isFirst = (playerType & 0xF) == 0;
                    isObserver = (playerType & 0xF0) > 0;
                    if (r.BaseStream.Length > 17)
                        MasterRule = r.ReadByte();
                    life0 = r.ReadInt32();
                    life1 = r.ReadInt32();
                    lpLimit = life0;
                    player0Name.text = name_0;
                    player1Name.text = name_1;
                    if (Program.I().room.mode == 2)
                    {
                        if (isFirst)
                            player1Name.text = name_1_tag;
                        else
                            player0Name.text = name_0_tag;
                    }
                    SetFace();
                    cookie_matchKill = 0;
                    GCS_CreateBundle(r.ReadInt16(), LocalPlayer(0), CardLocation.Deck);
                    GCS_CreateBundle(r.ReadInt16(), LocalPlayer(0), CardLocation.Extra);
                    GCS_CreateBundle(r.ReadInt16(), LocalPlayer(1), CardLocation.Deck);
                    GCS_CreateBundle(r.ReadInt16(), LocalPlayer(1), CardLocation.Extra);
                    ArrangeCards();
                    RefreshBgState();
                    SetLP(0, 0, true);
                    UIManager.UIBlackOut(transitionTime + 0.1f);
                    DOTween.To(v => { }, 0, 0, transitionTime).OnComplete(() =>
                    {
                        myDeck.gameObject.SetActive(true);
                        myExtra.gameObject.SetActive(true);
                        opDeck.gameObject.SetActive(true);
                        opExtra.gameObject.SetActive(true);
                        var mono = myDeck.gameObject.AddComponent<DoWhenPlayableDirectorStop>();
                        mono.action = () => 
                        {
                            var effect = ABLoader.LoadFromFile("Timeline/DuelText/DuelTextStart", true);
                            var mono = effect.AddComponent<DoWhenPlayableDirectorStop>();
                            mono.action = () =>
                            {
                                Destroy(effect);
                                cg.alpha = 1;
                                cg.interactable = true;
                                messagePass = true;
                                AudioManager.PlayBGMNormal(field1.name);
                            };
                        };
                    });
                    break;
                case GameMessage.ReloadField:
                    CoreReset();
                    isFirst = true;
                    myTurn = true;
                    PhaseButtonHandler.TurnChange(myTurn, 1);

                    MasterRule = r.ReadByte() + 1;
                    if (MasterRule > 255) MasterRule -= 255;

                    keys.Insert(0, currentMessageIndex);

                    md5Maker = 0;

                    for (var p_ = 0; p_ < 2; p_++)
                    {
                        player = LocalPlayer(p_);
                        if (player == 0)
                            life0 = r.ReadInt32();
                        else
                            life1 = r.ReadInt32();
                        for (int i = 0; i < 7; i++)
                        {
                            val = r.ReadByte();
                            if (val > 0)
                            {
                                gps = new GPS
                                {
                                    controller = (uint)player,
                                    location = (uint)CardLocation.MonsterZone,
                                    position = r.ReadByte(),
                                    sequence = (uint)i
                                };
                                GCS_Create(gps);
                                val = r.ReadByte();
                                for (var xyz = 0; xyz < val; ++xyz)
                                {
                                    gps.location |= (uint)CardLocation.Overlay;
                                    gps.position = xyz;
                                    GCS_Create(gps);
                                }
                            }
                        }
                        for (var i = 0; i < 8; i++)
                        {
                            val = r.ReadByte();
                            if (val > 0)
                            {
                                gps = new GPS
                                {
                                    controller = (uint)player,
                                    location = (uint)CardLocation.SpellZone,
                                    position = r.ReadByte(),
                                    sequence = (uint)i
                                };
                                GCS_Create(gps);
                            }
                        }
                        val = r.ReadByte();
                        for (var i = 0; i < val; i++)
                        {
                            gps = new GPS
                            {
                                controller = (uint)player,
                                location = (uint)CardLocation.Deck,
                                position = (int)CardPosition.FaceDownAttack,
                                sequence = (uint)i
                            };
                            GCS_Create(gps);
                        }
                        val = r.ReadByte();
                        for (var i = 0; i < val; i++)
                        {
                            gps = new GPS
                            {
                                controller = (uint)player,
                                location = (uint)CardLocation.Hand,
                                position = (int)CardPosition.FaceDownAttack,
                                sequence = (uint)i
                            };
                            GCS_Create(gps);
                        }
                        val = r.ReadByte();
                        for (var i = 0; i < val; i++)
                        {
                            gps = new GPS
                            {
                                controller = (uint)player,
                                location = (uint)CardLocation.Grave,
                                position = (int)CardPosition.FaceUpAttack,
                                sequence = (uint)i
                            };
                            GCS_Create(gps);
                        }
                        val = r.ReadByte();
                        for (var i = 0; i < val; i++)
                        {
                            gps = new GPS
                            {
                                controller = (uint)player,
                                location = (uint)CardLocation.Removed,
                                position = (int)CardPosition.FaceUpAttack,
                                sequence = (uint)i
                            };
                            GCS_Create(gps);
                        }
                        val = r.ReadByte();
                        int val_up = r.ReadByte();
                        for (var i = 0; i < val - val_up; i++)
                        {
                            gps = new GPS
                            {
                                controller = (uint)player,
                                location = (uint)CardLocation.Extra,
                                position = (int)CardPosition.FaceDownAttack,
                                sequence = (uint)i
                            };
                            GCS_Create(gps);
                        }
                        for (var i = 0; i < val_up; i++)
                        {
                            gps = new GPS
                            {
                                controller = (uint)player,
                                location = (uint)CardLocation.Extra,
                                position = (int)CardPosition.FaceUpAttack,
                                sequence = (uint)(val + i)
                            };
                            GCS_Create(gps);
                        }
                    }
                    UpdateBgEffect(0, true);
                    UpdateBgEffect(1, true);
                    SetLP(0, 0, true);
                    ArrangeCards();
                    RefreshBgState();
                    myDeck.gameObject.SetActive(true);
                    myExtra.gameObject.SetActive(true);
                    opDeck.gameObject.SetActive(true);
                    opExtra.gameObject.SetActive(true);
                    cg.alpha = 0;
                    cg.interactable = false;
                    mono = myDeck.gameObject.AddComponent<DoWhenPlayableDirectorStop>();
                    mono.action = () =>
                    {
                        cg.alpha = 1;
                        cg.interactable = true;
                        AudioManager.PlayBGMNormal(field1.name);
                    };

                    foreach (var c in cards)
                        c.Move(c.p, true);
                    UIManager.UIBlackOut(transitionTime + 0.1f);
                    Sleep((int)(transitionTime * 100 + 10));
                    break;
                case GameMessage.UpdateData:
                    player = LocalPlayer(r.ReadChar());
                    location = r.ReadChar();
                    try
                    {
                        while (true)
                        {
                            var len = r.ReadInt32();
                            if (len == 4) continue;
                            var pos = r.BaseStream.Position;
                            r.ReadCardData();
                            r.BaseStream.Position = pos + len - 4;
                        }
                    }
                    catch { }
                    needRefreshHand0 = true;
                    needRefreshHand1 = true;
                    RefreshHandCardPosition();
                    RefreshBgState();
                    break;
                case GameMessage.UpdateCard:
                    gps = r.ReadShortGPS();
                    var cardToRefresh = GCS_Get(gps);
                    r.ReadUInt32();
                    r.ReadCardData(cardToRefresh);
                    break;
                case GameMessage.Move:
                    keys.Insert(0, currentMessageIndex);
                    code = r.ReadInt32();
                    from = r.ReadGPS();
                    to = r.ReadGPS();
                    uint reason = r.ReadUInt32();

                    card = GCS_Get(from);
                    if (card != null)
                    {
                        card.CacheData();
                    }
                    else
                    {
                        Debug.LogFormat("GCS_Get: not found, location: {0:X}, sequence: {1:X}, position: {2:X}", from.location, from.sequence, from.position);
                        card = GCS_Create(from);
                    }
                    card.SetCode(code);
                    to.reason = reason;
                    Sleep((int)(card.Move(to) * 100));
                    break;
                case GameMessage.PosChange:
                    ES_hint = StringHelper.GetUnsafe(1600);//卡片改变了表示形式
                    code = r.ReadInt32();
                    from = r.ReadGPS();
                    to = from;
                    to.position = r.ReadByte();
                    card = GCS_Get(from);
                    if (card != null)
                    {
                        card.SetCode(code);
                        sleep = card.Move(to);
                        var delay = sleep;
                        if ((to.position & (uint)CardPosition.FaceUp) > 0
                            && (to.location & (uint)CardLocation.MonsterZone) > 0)
                        {
                            card.AnimationPositon(delay);
                            sleep = 0.3f;
                        }
                        if ((to.position & (uint)CardPosition.FaceDown) > 0
                            && (to.location & (uint)CardLocation.MonsterZone) > 0)
                        {
                            card.HideLabel();
                        }
                        Sleep((int)(sleep * 100));
                    }
                    break;
                case GameMessage.Set:
                    ES_hint = StringHelper.GetUnsafe(1601);//盖放了卡片
                    var effect = ABLoader.LoadFromFile("effects/summon/fxp_som_mgctrpfld_001", true);
                    effect.transform.position = lastMoveCard.model.transform.position;
                    Destroy(effect, 3f);
                    AudioManager.PlaySE("SE_LAND_MT_SET");
                    break;
                case GameMessage.Swap:
                    ES_hint = StringHelper.GetUnsafe(1602);//卡的控制权改变了
                    code = r.ReadInt32();
                    from = r.ReadGPS();
                    code = r.ReadInt32();
                    to = r.ReadGPS();
                    var from2 = new GPS
                    {
                        controller = from.controller,
                        location = from.location,
                        sequence = from.sequence,
                        position = to.position
                    };
                    var to2 = new GPS
                    {
                        controller = to.controller,
                        location = to.location,
                        sequence = to.sequence,
                        position = from.position
                    };
                    card = GCS_Get(from);
                    var card_2 = GCS_Get(to);
                    if (card != null)
                        Sleep((int)(card.Move(to2) * 100));
                    if (card_2 != null)
                        Sleep((int)(card_2.Move(from2) * 100));
                    break;
                case GameMessage.Summoning:
                    cardsInSelection.Clear();
                    code = r.ReadInt32();
                    gps = r.ReadGPS();
                    card = GCS_Get(gps);
                    if (gps.controller == 0)
                        mySummonCount++;
                    else
                        opSummonCount++;
                    effect = ABLoader.LoadFromFile("effects/summon/fxp_somldg/hand/fxp_somldg_hand_001", true);
                    effect.transform.localPosition = GameCard.GetCardPosition(gps);
                    if ((gps.position & (uint)CardPosition.Attack) > 0)
                        Destroy(effect.transform.GetChild(1).gameObject);
                    else
                        Destroy(effect.transform.GetChild(0).gameObject);
                    Destroy(effect, 10);
                    string se = "";
                    string tail = "";

                    se = "SE_LAND_NORMAL";
                    if (card != null)
                    {
                        card.SetCode(code);
                        card.AddStringTail(InterString.Get("通常召唤登场"));
                        card.AnimationPositon();
                        ES_hint = InterString.Get("「[?]」通常召唤宣言时", card.GetData().Name);
                        if (card.GetData().Level > 6)
                        {
                            effect = ABLoader.LoadFromFolder("effects/summon/fxp_somldg/Advance_s2", "Advance_s2", true);
                            effect.transform.localPosition = GameCard.GetCardPosition(gps);
                            Destroy(effect, 10);
                            se = "SE_LAND_ADVANCE_HIGH";
                            CameraManager.ShakeCamera(true);
                        }
                        else if (card.GetData().Level > 4)
                        {
                            effect = ABLoader.LoadFromFolder("effects/summon/fxp_somldg/Advance_s1", "Advance_s1", true);
                            effect.transform.localPosition = GameCard.GetCardPosition(gps);
                            Destroy(effect, 10);
                            se = "SE_LAND_ADVANCE_MIDDLE";
                            CameraManager.ShakeCamera();
                        }
                        if (GetAutoInfo())
                            description.Show(card, card.GetMaterial());
                    }
                    AudioManager.PlaySE(se);
                    foreach (var c in cards)
                        c.AnimationLandShake(card, card.GetData().Level > 6);
                    materialCards.Clear();
                    Sleep(100);
                    break;
                case GameMessage.Summoned:
                    ES_hint = StringHelper.GetUnsafe(1604);//怪兽召唤成功
                    break;
                case GameMessage.SpSummoning:
                    cardsInSelection.Clear();
                    code = r.ReadInt32();
                    gps = r.ReadGPS();
                    card = GCS_Get(gps);
                    if (gps.controller == 0)
                        mySpSummonCount++;
                    else
                        opSpSummonCount++;
                    if ((card.GetData().Type & (uint)CardType.Token) > 0)
                        goto TokenPasss;

                    effect = ABLoader.LoadFromFile("effects/summon/fxp_somldg/hand/fxp_somldg_hand_001", true);
                    effect.transform.localPosition = GameCard.GetCardPosition(gps);
                    if ((gps.position & (uint)CardPosition.Attack) > 0)
                        Destroy(effect.transform.GetChild(1).gameObject);
                    else
                        Destroy(effect.transform.GetChild(0).gameObject);
                    Destroy(effect, 10);
                    se = "SE_LAND_NORMAL";
                    tail = "";
                    if (card != null)
                    {
                        card.SetCode(code);
                        card.AnimationPositon();
                        ES_hint = InterString.Get("「[?]」特殊召唤宣言时", card.GetData().Name);

                        if (materialCards.Count > 0
                            //&& (card.GetData().Reason & (uint)CardReason.Link) > 0)
                            && (card.GetData().Type & (uint)CardType.Link) > 0)
                        {
                            if (GameCard.NeedStrongSummon(card.GetData()))
                            {
                                tail = "effects/summon/fxp_somldg/Link_s2";
                                se = "SE_LAND_LINK_HIGH";
                            }
                            else
                            {
                                tail = "effects/summon/fxp_somldg/Link_s1";
                                se = "SE_LAND_LINK_MIDDLE";
                            }
                        }
                        else if (materialCards.Count > 0
                            //&& (card.GetData().Reason & (uint)CardReason.Fusion) > 0)
                            && (card.GetData().Type & (uint)CardType.Fusion) > 0)
                        {
                            if (GameCard.NeedStrongSummon(card.GetData()))
                            {
                                tail = "effects/summon/fxp_somldg/Fusion_s2";
                                se = "SE_LAND_FUSION_HIGH";
                            }
                            else
                            {
                                tail = "effects/summon/fxp_somldg/Fusion_s1";
                                se = "SE_LAND_FUSION_MIDDLE";
                            }
                        }
                        else if (materialCards.Count > 0
                            //&& (card.GetData().Reason & (uint)CardReason.Synchro) > 0)
                            && (card.GetData().Type & (uint)CardType.Synchro) > 0)
                        {
                            if (GameCard.NeedStrongSummon(card.GetData()))
                            {
                                tail = "effects/summon/fxp_somldg/Synchro_s2";
                                se = "SE_LAND_SYNCHRO_HIGH";
                            }
                            else
                            {
                                tail = "effects/summon/fxp_somldg/Synchro_s1";
                                se = "SE_LAND_SYNCHRO_MIDDLE";
                            }
                        }
                        else if (materialCards.Count > 0
                            //&& (card.GetData().Reason & (uint)CardReason.Xyz) > 0)
                            && (card.GetData().Type & (uint)CardType.Xyz) > 0)
                        {
                            if (GameCard.NeedStrongSummon(card.GetData()))
                            {
                                tail = "effects/summon/fxp_somldg/Xyz_s2";
                                se = "SE_LAND_XYZ_HIGH";
                            }
                            else
                            {
                                tail = "effects/summon/fxp_somldg/Xyz_s1";
                                se = "SE_LAND_XYZ_MIDDLE";
                            }
                        }
                        else if (materialCards.Count > 0
                            //&& (card.GetData().Reason & (uint)CardReason.Ritual) > 0)
                            && (card.GetData().Type & (uint)CardType.Ritual) > 0)
                        {
                            if (GameCard.NeedStrongSummon(card.GetData()))
                            {
                                tail = "effects/summon/fxp_somldg/Ritual_s2";
                                se = "SE_LAND_RITUAL_HIGH";
                            }
                            else
                            {
                                tail = "effects/summon/fxp_somldg/Ritual_s1";
                                se = "SE_LAND_RITUAL_MIDDLE";
                            }
                        }
                        else if ((card.GetData().Type & (uint)CardType.Pendulum) > 0)
                        {
                            if (GameCard.NeedStrongSummon(card.GetData()))
                            {
                                tail = "effects/summon/fxp_somldg/Pendulum_s2";
                                se = "SE_LAND_PENDULUM_HIGH";
                            }
                            else
                            {
                                tail = "effects/summon/fxp_somldg/Pendulum_s1";
                                se = "SE_LAND_PENDULUM_MIDDLE";
                            }
                        }
                        else
                        {
                            if (GameCard.NeedStrongSummon(card.GetData()))
                            {
                                tail = "effects/summon/fxp_somldg/Special_s2";
                                se = "SE_LAND_ADVANCE_HIGH";
                            }
                            else if (card.GetData().Level > 4)
                            {
                                tail = "effects/summon/fxp_somldg/Special_s1";
                                se = "SE_LAND_ADVANCE_MIDDLE";
                            }
                        }
                        if (!string.IsNullOrEmpty(tail))
                        {
                            effect = ABLoader.LoadFromFolder(tail, tail, true);
                            CameraManager.Overlay3DReset();
                            effect.transform.localPosition = GameCard.GetCardPosition(gps);
                            if ((gps.position & (uint)CardPosition.Defence) > 0)
                                effect.transform.localEulerAngles = new Vector3(0, 90, 0);
                            Destroy(effect, 10);
                        }
                        AudioManager.PlaySE(se);
                        if (se.EndsWith("HIGH"))
                            CameraManager.ShakeCamera(true);
                        else
                            CameraManager.ShakeCamera();
                        if (GetAutoInfo())
                            description.Show(card, card.GetMaterial());
                    }

                    foreach (var c in cards)
                        c.AnimationLandShake(card, GameCard.NeedStrongSummon(card.GetData()));
                    TokenPasss:
                    if ((card.GetData().Type & (uint)CardType.Token) > 0)
                        Sleep(20);
                    else
                        Sleep(100);

                    materialCards.Clear();
                    break;
                case GameMessage.SpSummoned:
                    ES_hint = StringHelper.GetUnsafe(1606);//怪兽特殊召唤成功
                    break;
                case GameMessage.FlipSummoning:
                    cardsInSelection.Clear();
                    code = r.ReadInt32();
                    card = GCS_Get(r.ReadShortGPS());
                    if (card != null)
                    {
                        card.SetCode(code);
                        card.p.position = (int)CardPosition.FaceUpAttack;
                        var delay = card.Move(card.p);
                        card.RefreshData();
                        card.AnimationPositon(delay);
                        ES_hint = InterString.Get("「[?]」反转召唤宣言时", card.GetData().Name);
                        if (GetAutoInfo())
                            description.Show(card, card.GetMaterial());
                    }
                    materialCards.Clear();
                    Sleep(100);
                    break;
                case GameMessage.FlipSummoned:
                    ES_hint = StringHelper.GetUnsafe(1608);//怪兽反转召唤成功
                    break;
                case GameMessage.Chaining:
                    code = r.ReadInt32();
                    gps = r.ReadGPS();
                    card = GCS_Get(gps);
                    if (card != null)
                    {
                        card.SetCode(code);
                        card.AnimationActivate();
                        cardsInChain.Add(card);
                        codesInChain.Add(code);
                        Sleep(100);
                        ES_hint = InterString.Get("「[?]」被发动时", card.GetData().Name);
                    }
                    if (gps.controller == 0)
                    {
                        if (!myActivated.Contains(code))
                            myActivated.Add(code);
                    }
                    else
                    {
                        if (!opActivated.Contains(code))
                            opActivated.Add(code);
                    }
                    if (card != null && GetAutoInfo())
                        description.Show(card, null);
                    break;
                case GameMessage.Chained:
                    var currentChainCard = cardsInChain[cardsInChain.Count - 1];
                    currentChainCard.AddChain(cardsInChain.Count);
                    Sleep(10);
                    break;
                case GameMessage.ChainSolving:
                    var id = (int)r.ReadByte();
                    card = null;
                    var config = true;
                    if (id <= cardsInChain.Count)
                    {
                        card = cardsInChain[id - 1];
                        card.ResolveChain(id);
                        if (card.GetData().Id != codesInChain[id - 1])
                            //Hand Shuffle
                            break;
                        if (card.disabled || card.negated)
                            break;

                        if (condition == Condition.Duel
                            && Config.Get("DuelEffect", "1") == "0")
                            config = false;
                        if (condition == Condition.Watch
                            && Config.Get("WatchEffect", "1") == "0")
                            config = false;
                        if (condition == Condition.Replay
                            && Config.Get("ReplayEffect", "1") == "0")
                            config = false;
                        if (!config)
                            break;

                        code = card.GetData().Alias > 0 ? card.GetData().Alias : card.GetData().Id;
                        if (card.GetData().Id == 83764719)
                            code = 83764719;

                        if (Directory.Exists(Program.root + "Card/" + code.ToString()))
                        {
                            messagePass = false;
                            effect = ABLoader.LoadFromFolder("Card/" + code.ToString(), "CardEffect" + code.ToString(), true);
                            allGameObjects.Add(effect);
                            for (int i = 0; i < effect.transform.childCount; i++)
                            {
                                if (effect.transform.GetChild(i).GetComponent<PlayableDirector>() == null)
                                    Destroy(effect.transform.GetChild(i).gameObject);
                                else
                                {
                                    mono = effect.transform.GetChild(i).gameObject.AddComponent<DoWhenPlayableDirectorStop>();
                                    mono.action = () => 
                                    {
                                        messagePass = true;
                                        Destroy(effect);
                                    };
                                }
                            }
                            if (code == 5318639)
                            {
                                if (card.effectTargets.Count > 0 && card.effectTargets[0].model != null)
                                {
                                    AudioManager.PlaySE("SE_EV_CYCLONE");
                                    effect.transform.localPosition = card.effectTargets[0].model.transform.position;
                                    if (card.p.controller != 0)
                                        effect.transform.localEulerAngles = new Vector3(0, 180, 0);
                                }
                                else
                                {
                                    messagePass = true;
                                    Destroy(effect);
                                }
                            }
                            else if (code == 2263869)
                            {
                                if (card.effectTargets.Count > 0 && card.effectTargets[0].model != null)
                                    AudioManager.PlaySE("SE_EV_ULTIMATE_SLAYER");
                                else
                                {
                                    messagePass = true;
                                    Destroy(effect);
                                }
                            }
                            else if (code == 12580477)
                            {
                                AudioManager.PlaySE("SE_EV_RAIGEKI");
                                if (card.p.controller == 0)
                                {
                                    for (int i = 0; i < effect.transform.childCount; i++)
                                        if (effect.transform.GetChild(i).name.StartsWith("Ef04343_Near"))
                                            Destroy(effect.transform.GetChild(i).gameObject);
                                }
                                else
                                {
                                    for (int i = 0; i < effect.transform.childCount; i++)
                                        if (effect.transform.GetChild(i).name.StartsWith("Ef04343_Far"))
                                            Destroy(effect.transform.GetChild(i).gameObject);
                                }
                            }
                            else if (code == 14558127)
                            {
                                int order = 0;
                                for (int i = 0; i < cardsInChain.Count; i++)
                                    if (cardsInChain[i] == card)
                                        order = i;
                                if (order > 0)
                                {
                                    AudioManager.PlaySE("SE_EV_ASH_BLOSSOM_v2");
                                    effect.transform.localPosition = GameCard.GetCardPosition(cardsInChain[order - 1].p);
                                }
                                else
                                {
                                    messagePass = true;
                                    Destroy(effect);
                                }
                            }
                            else if (code == 18144506)
                            {
                                AudioManager.PlaySE("SE_EV_HARPIESFEATHER_DUSTER_3D");
                                foreach (var child in effect.transform.GetComponentsInChildren<Transform>(true))
                                    if (child.name == "DistPlane")
                                        Destroy(child.gameObject);
                                if (card.p.controller == 0)
                                {
                                    for (int i = 0; i < effect.transform.childCount; i++)
                                        if (effect.transform.GetChild(i).name == "Ef04678Op(Clone)")
                                            Destroy(effect.transform.GetChild(i).gameObject);
                                }
                                else
                                {
                                    for (int i = 0; i < effect.transform.childCount; i++)
                                        if (effect.transform.GetChild(i).name == "Ef04678(Clone)")
                                            Destroy(effect.transform.GetChild(i).gameObject);
                                }
                            }
                            else if (code == 23002292)
                            {
                                AudioManager.PlaySE("SE_EV_REDREBOOT");
                            }
                            else if (code == 24224830)
                            {
                                AudioManager.PlaySE("SE_EV_CALLED_GRAVE");
                                if (card.p.controller == 0)
                                {
                                    for (int i = 0; i < effect.transform.childCount; i++)
                                        if (effect.transform.GetChild(i).name == "Ef13619Op(Clone)")
                                            Destroy(effect.transform.GetChild(i).gameObject);
                                }
                                else
                                {
                                    for (int i = 0; i < effect.transform.childCount; i++)
                                        if (effect.transform.GetChild(i).name == "Ef13619(Clone)")
                                            Destroy(effect.transform.GetChild(i).gameObject);
                                }
                            }
                            else if (code == 24299458)
                            {
                                AudioManager.PlaySE("SE_EV_FORBIDDEN_DROPLET");
                                if (card.p.controller == 0)
                                {
                                    for (int i = 0; i < effect.transform.childCount; i++)
                                        if (effect.transform.GetChild(i).name == "Ef15299_Near(Clone)")
                                            Destroy(effect.transform.GetChild(i).gameObject);
                                }
                                else
                                {
                                    for (int i = 0; i < effect.transform.childCount; i++)
                                        if (effect.transform.GetChild(i).name == "Ef15299_Far(Clone)")
                                            Destroy(effect.transform.GetChild(i).gameObject);
                                }
                            }
                            else if (code == 25311006)
                            {
                                AudioManager.PlaySE("SE_EV_TRIPLETACTICS_TALENT");
                            }
                            else if (code == 41420027)
                            {
                                AudioManager.PlaySE("SE_EV_SOLEMNJUDGMENT");
                            }
                            else if (code == 44095762)
                            {
                                AudioManager.PlaySE("SE_EV_MIRRORFORCE");
                                if (card.p.controller == 0)
                                {
                                    for (int i = 0; i < effect.transform.childCount; i++)
                                        if (effect.transform.GetChild(i).name == "Ef04887Op(Clone)")
                                            Destroy(effect.transform.GetChild(i).gameObject);
                                }
                                else
                                {
                                    for (int i = 0; i < effect.transform.childCount; i++)
                                        if (effect.transform.GetChild(i).name == "Ef04887(Clone)")
                                            Destroy(effect.transform.GetChild(i).gameObject);
                                }
                            }
                            else if (code == 53129443)
                            {
                                AudioManager.PlaySE("SE_EV_BLACKHOLE");
                            }
                            else if (code == 54693926)
                            {
                                AudioManager.PlaySE("SE_EV_DARKRULER_NOMORE");
                                if (card.p.controller == 0)
                                {
                                    for (int i = 0; i < effect.transform.childCount; i++)
                                        if (effect.transform.GetChild(i).name == "Ef14742Op(Clone)")
                                            Destroy(effect.transform.GetChild(i).gameObject);
                                }
                                else
                                {
                                    for (int i = 0; i < effect.transform.childCount; i++)
                                        if (effect.transform.GetChild(i).name == "Ef14742(Clone)")
                                            Destroy(effect.transform.GetChild(i).gameObject);
                                }
                            }
                            else if (code == 61740673)
                            {
                                AudioManager.PlaySE("SE_EV_IMPERIAL_ORDER");
                            }
                            else if (code == 62279055)
                            {
                                Tools.ChangeLayer(effect, "Default");
                                AudioManager.PlaySE("SE_EV_MAGIC_CYLINDER");
                                if (card.p.controller == 0)
                                {
                                    for (int i = 0; i < effect.transform.childCount; i++)
                                        if (effect.transform.GetChild(i).name == "Ef05124_far(Clone)")
                                            Destroy(effect.transform.GetChild(i).gameObject);
                                }
                                else
                                {
                                    for (int i = 0; i < effect.transform.childCount; i++)
                                        if (effect.transform.GetChild(i).name == "Ef05124_near(Clone)")
                                            Destroy(effect.transform.GetChild(i).gameObject);
                                }
                            }
                            else if (code == 63391643)
                            {
                                if (card.effectTargets.Count > 0 && card.effectTargets[0].model != null)
                                {
                                    AudioManager.PlaySE("SE_EV_THOUSANDKNIVES");
                                    effect.transform.localPosition = card.effectTargets[0].model.transform.position;
                                    if (card.p.controller != 0)
                                        effect.transform.localEulerAngles = new Vector3(0, 180, 0);
                                }
                                else
                                {
                                    messagePass = true;
                                    Destroy(effect);
                                }
                            }
                            else if (code == 65681983)
                            {
                                AudioManager.PlaySE("SE_EV_CROSSOUT_DESIGNATOR");
                                if (card.p.controller == 0)
                                {
                                    for (int i = 0; i < effect.transform.childCount; i++)
                                        if (effect.transform.GetChild(i).name == "Ef14627_Near(Clone)")
                                            Destroy(effect.transform.GetChild(i).gameObject);
                                }
                                else
                                {
                                    for (int i = 0; i < effect.transform.childCount; i++)
                                        if (effect.transform.GetChild(i).name == "Ef14627_Far(Clone)")
                                            Destroy(effect.transform.GetChild(i).gameObject);
                                }
                            }
                            else if (code == 72302403)
                            {
                                AudioManager.PlaySE("SE_EV_GOFUKEN");
                                if (card.p.controller == 0)
                                {
                                    for (int i = 0; i < effect.transform.childCount; i++)
                                        if (effect.transform.GetChild(i).name == "Ef04354Op(Clone)")
                                            Destroy(effect.transform.GetChild(i).gameObject);
                                }
                                else
                                {
                                    for (int i = 0; i < effect.transform.childCount; i++)
                                        if (effect.transform.GetChild(i).name == "Ef04354(Clone)")
                                            Destroy(effect.transform.GetChild(i).gameObject);
                                }
                            }
                            else if (code == 75500286)
                            {
                                AudioManager.PlaySE("SE_EV_GOLD_SARCOPHAGUS");
                            }
                            else if (code == 83764718 || code == 83764719)
                            {
                                AudioManager.PlaySE("SE_EV_MONSTER_REBORN");
                            }
                        }
                    }
                    break;
                case GameMessage.ChainSolved:
                    id = r.ReadByte();
                    if (id <= cardsInChain.Count)
                    {
                        card = cardsInChain[id - 1];
                        card.RemoveChain(id);
                    }
                    materialCards.Clear();
                    break;
                case GameMessage.ChainEnd:
                    foreach (var c in cardsInChain)
                    {
                        c.negated = false;
                        c.RemoveAllChain();
                        c.effectTargets.Clear();
                    }
                    cardsBeTarget.Clear();
                    cardsInChain.Clear();
                    codesInChain.Clear();
                    materialCards.Clear();
                    break;
                case GameMessage.ChainNegated:
                case GameMessage.ChainDisabled:
                    var id_ = r.ReadByte() - 1;
                    if (id_ < 0)
                        id_ = 0;
                    card = null;
                    if (id_ < cardsInChain.Count)
                    {
                        card = cardsInChain[id_];
                        card.negated = true;
                        card.AnimationNegate();
                        Sleep(100);
                    }
                    break;
                case GameMessage.Attack:
                    var gps1 = r.ReadGPS();
                    var gps2 = r.ReadGPS();
                    var attackCard = GCS_Get(gps1);
                    if (attackCard != null)
                    {
                        attackingCard = attackCard;
                        ES_hint = InterString.Get("「[?]」攻击时", attackCard.GetData().Name);
                        var endPosition = opPosition;
                        var attacked = GCS_Get(gps2);
                        bool finalBlow = false;
                        if (attacked != null)
                        {
                            endPosition = attacked.model.transform.localPosition;
                            if ((attacked.p.position & (uint)CardPosition.Attack) > 0)
                            {
                                var differ = attackCard.GetData().Attack - attacked.GetData().Attack;
                                if(attackCard.p.controller == 0)
                                {
                                    if (differ >= life1)
                                        finalBlow = true;
                                }
                                else
                                {
                                    if (differ >= life0)
                                        finalBlow = true;
                                }
                            }
                        }
                        else
                        {
                            if (attackCard.p.controller == 0)
                            {
                                endPosition = opPosition;
                                if(attackCard.GetData().Attack >= life1)
                                    finalBlow = true;
                            }
                            else
                            {
                                endPosition = myPosition;
                                if (attackCard.GetData().Attack >= life0)
                                    finalBlow = true;
                            }
                            effect = ABLoader.LoadFromFile("Timeline/DuelText/DuelDirectAtk00", true);
                            mono = effect.AddComponent<DoWhenPlayableDirectorStop>();
                            mono.action = () =>
                            {
                                Destroy(effect);
                            };
                            AudioManager.PlaySE("SE_DA_TEXT");
                        }
                        ShowAttackLine(attackingCard.model.transform.localPosition, endPosition);
                        if (finalBlow)
                        {
                            if(duelFinalBlow != null)
                                Destroy(duelFinalBlow);
                            duelFinalBlow = ABLoader.LoadFromFile("Timeline/DuelText/DuelFinalBlow", true);
                        }
                        Sleep(20);
                    }
                    else
                        attackingCard = null;
                    break;
                case GameMessage.AttackDisabled:
                    ES_hint = InterString.Get("攻击被无效时");
                    attackLine.SetActive(false);
                    Destroy(duelFinalBlow, 0.5f);
                    break;
                case GameMessage.DamageStepStart:
                    break;
                case GameMessage.DamageStepEnd:
                    break;
                case GameMessage.BeChainTarget:
                    break;
                case GameMessage.CreateRelation:
                    MessageManager.Cast("CreateRelation");
                    break;
                case GameMessage.ReleaseRelation:
                    MessageManager.Cast("ReleaseRelation");
                    break;
                case GameMessage.Battle:
                    attackLine.SetActive(false);
                    Destroy(duelFinalBlow, 0.5f);

                    var gpsAttacker = r.ReadShortGPS();
                    r.ReadByte();
                    attackCard = GCS_Get(gpsAttacker);
                    if (attackCard != null)
                    {
                        var data2 = attackCard.GetData();
                        data2.Attack = r.ReadInt32();
                        data2.Defense = r.ReadInt32();
                        attackCard.SetData(data2);
                    }
                    else
                    {
                        r.ReadInt32();
                        r.ReadInt32();
                    }

                    r.ReadByte();
                    var gpsAttacked = r.ReadShortGPS();
                    r.ReadByte();
                    var attackedCard = GCS_Get(gpsAttacked);
                    if (attackCard != null && gpsAttacked.location != 0)
                    {
                        var data2 = attackedCard.GetData();
                        data2.Attack = r.ReadInt32();
                        data2.Defense = r.ReadInt32();
                        attackedCard.SetData(data2);
                    }
                    else
                    {
                        r.ReadInt32();
                        r.ReadInt32();
                    }

                    r.ReadByte();
                    var attackTransform = attackCard.manager.GetElement<Transform>("CardPlane");
                    var attackPosition = attackTransform.position;
                    var attackAngle = attackTransform.eulerAngles;

                    Vector3 attackedPosition;
                    int directAttack = 0;
                    if (attackedCard == null || gpsAttacked.location == 0)
                    {
                        if (gpsAttacker.controller == 0)
                        {
                            attackedPosition = opPosition;
                            directAttack = 1;
                        }
                        else
                        {
                            attackedPosition = myPosition;
                            directAttack = -1;
                        }
                    }
                    else
                        attackedPosition = attackedCard.model.transform.position;

                    GameObject tailObj = null;
                    GameObject hitObj = null;
                    string hit = "";
                    tail = "";
                    string sound1 = "";
                    string sound2 = "";
                    if ((attackCard.GetData().Attribute & (uint)CardAttribute.Dark) > 0)
                    {
                        tail = "effects/attack/fxp_atkdak_s2_001";
                        hit = "effects/hit/fxp_hitdak_s2_001";
                        sound1 = "SE_ATTACK_A_DARK_SPECIAL_01";
                        sound2 = "SE_ATTACK_A_DARK_SPECIAL_02";
                    }
                    else if ((attackCard.GetData().Attribute & (uint)CardAttribute.Earth) > 0)
                    {
                        tail = "effects/attack/fxp_atkeah_s2_001";
                        hit = "effects/hit/fxp_hiteah_s2_001";
                        sound1 = "SE_ATTACK_A_EARTH_SPECIAL_01";
                        sound2 = "SE_ATTACK_A_EARTH_SPECIAL_02";
                    }
                    else if ((attackCard.GetData().Attribute & (uint)CardAttribute.Fire) > 0)
                    {
                        tail = "effects/attack/fxp_atkfie_s2_001";
                        hit = "effects/hit/fxp_hitfie_s2_001";
                        sound1 = "SE_ATTACK_A_FIRE_SPECIAL_01";
                        sound2 = "SE_ATTACK_A_FIRE_SPECIAL_02";
                    }
                    else if ((attackCard.GetData().Attribute & (uint)CardAttribute.Light) > 0)
                    {
                        tail = "effects/attack/fxp_atklit_s2_001";
                        hit = "effects/hit/fxp_hitlit_s2_001";
                        sound1 = "SE_ATTACK_A_LIGHT_SPECIAL_01";
                        sound2 = "SE_ATTACK_A_LIGHT_SPECIAL_02";
                    }
                    else if ((attackCard.GetData().Attribute & (uint)CardAttribute.Water) > 0)
                    {
                        tail = "effects/attack/fxp_atkwtr_s2_001";
                        hit = "effects/hit/fxp_hitwtr_s2_001";
                        sound1 = "SE_ATTACK_A_WIND_SPECIAL_01";
                        sound2 = "SE_ATTACK_A_WIND_SPECIAL_02";
                    }
                    else if ((attackCard.GetData().Attribute & (uint)CardAttribute.Wind) > 0)
                    {
                        tail = "effects/attack/fxp_atkwid_s2_001";
                        hit = "effects/hit/fxp_hitwid_s2_001";
                        sound1 = "SE_ATTACK_A_DARK_SPECIAL_01";
                        sound2 = "SE_ATTACK_A_DARK_SPECIAL_02";
                    }
                    else// if ((attackCard.GetData().Attribute & (uint)CardAttribute.Divine) > 0)
                    {
                        tail = "effects/attack/fxp_atkdve_s2_001";
                        hit = "effects/hit/fxp_hitdve_s2_001";
                        sound1 = "SE_ATTACK_A_DIVINE_SPECIAL_01";
                        sound2 = "SE_ATTACK_A_DIVINE_SPECIAL_02";
                        tailObj = ABLoader.LoadFromFolder(tail, Path.GetFileName(tail), true);
                        hitObj = ABLoader.LoadFromFolder(hit, Path.GetFileName(hit), true);
                        hitObj.SetActive(false);
                    }

                    if (attackCard.GetData().Attack < 2000)
                    {
                        tail = tail.Replace("_s2_", "_s1_");
                        hit = hit.Replace("_s2_", "_s1_");
                    }

                    if (directAttack == 0)
                    {
                        attackTransform.LookAt(attackedCard.model.transform);
                        if ((attackedCard.p.position & (uint)CardPosition.Defence) > 0)
                            if (attackedCard.GetData().Defense >= attackCard.GetData().Attack)
                            {
                                hit = "effects/hit/fxp_hit_guard_001";
                                sound2 = "SE_ATTACK_GUARD";
                            }
                        if ((attackedCard.p.position & (uint)CardPosition.Attack) > 0)
                            if (attackedCard.GetData().Attack > attackCard.GetData().Attack)
                            {
                                hit = "effects/hit/fxp_hit_guard_001";
                                sound2 = "SE_ATTACK_GUARD";
                            }
                    }
                    else
                    {
                        GameObject dummy = new GameObject();
                        dummy.transform.position = attackedPosition;
                        attackTransform.LookAt(dummy.transform);
                        if (directAttack == 1)
                        {
                            hit = "effects/hit/fxp_dithit_far_001";
                            sound2 = "SE_DIRECT_ATTACK_PLAYER";
                        }
                        else
                        {
                            hit = "effects/hit/fxp_dithit_near_001";
                            sound2 = "SE_DIRECT_ATTACK_RIVAL";
                        }
                        Destroy(dummy);
                    }

                    if (tailObj == null)
                        tailObj = ABLoader.LoadFromFile(tail, true);
                    tailObj.transform.SetParent(attackTransform, false);
                    tailObj.SetActive(false);

                    Vector3 v = attackedPosition - attackPosition;
                    v.y = 0;

                    Vector3 faceAngle = attackTransform.eulerAngles;
                    faceAngle.x = 0;
                    attackTransform.eulerAngles = attackAngle;

                    messagePass = false;
                    Sequence quence = DOTween.Sequence();
                    if (attackCard.GetData().Attack < 2000)
                    {
                        quence.Append(attackTransform.DOMove(attackPosition + new Vector3(0f, 10f, 0f) - v * 0.3f, 0.3f).SetEase(Ease.InOutCubic).OnComplete(() =>
                        {
                            tailObj.SetActive(true);
                            foreach (Transform t in tailObj.GetComponentsInChildren<Transform>(true))
                                t.gameObject.SetActive(true);
                        }));
                        quence.Join(attackTransform.DORotate(faceAngle, 0.3f).SetEase(Ease.InOutCubic));
                        quence.Append(attackTransform.DOMove(attackPosition + (attackedPosition - attackPosition) * 0.8f + new Vector3(0f, 0f, 0f), 0.1f).SetEase(Ease.InSine));
                        quence.Join(Program.I().camera_.cameraMain.transform.DOMove(new Vector3(0, 95, -37 + directAttack * 5), 0.1f));
                        quence.AppendCallback(() =>
                        {
                            CameraManager.ShakeCamera();
                            messagePass = true;
                            if (hitObj == null)
                                hitObj = ABLoader.LoadFromFile(hit, true);
                            else
                                hitObj.SetActive(true);
                            attackedPosition.y += 5;
                            hitObj.transform.position = attackedPosition;
                            Destroy(hitObj, 5f);
                            AudioManager.PlaySE(sound2);
                        });
                        quence.AppendInterval(0.3f);
                        quence.Append(attackTransform.DOMove(attackPosition, 0.3f).SetEase(Ease.InQuad));
                        quence.Join(Program.I().camera_.cameraMain.transform.DOMove(new Vector3(0, 95, -37), 0.3f));
                        quence.Join(attackTransform.DORotate(attackAngle, 0.3f).SetEase(Ease.InQuad));
                        Sleep(100);
                    }
                    else
                    {
                        quence.Append(attackTransform.DOMove(attackPosition + new Vector3(0f, 10f, 0f) - v * 0.4f, 0.5f).SetEase(Ease.InOutCubic));
                        quence.Join(attackTransform.DORotate(faceAngle + new Vector3(45f, 0f, 0f), 0.5f).SetEase(Ease.InOutCubic));
                        quence.InsertCallback(0.4f, () =>
                        {
                            tailObj.SetActive(true);
                            foreach (Transform t in tailObj.GetComponentsInChildren<Transform>(true))
                                t.gameObject.SetActive(true);
                        });

                        quence.Append(attackTransform.DOMove(attackPosition + (attackedPosition - attackPosition) * 0.8f + new Vector3(0f, 0f, 0f), 0.15f).SetEase(Ease.InSine));
                        quence.Join(attackTransform.DORotate(faceAngle, 0.15f));
                        quence.Join(Program.I().camera_.cameraMain.transform.DOMove(new Vector3(0, 95, -37 + directAttack * 5), 0.15f));
                        quence.AppendCallback(() =>
                        {
                            CameraManager.ShakeCamera(true);
                            messagePass = true;
                            if (hitObj == null)
                                hitObj = ABLoader.LoadFromFile(hit, true);
                            else
                                hitObj.SetActive(true);
                            attackedPosition.y += 5;
                            hitObj.transform.position = attackedPosition;
                            Destroy(hitObj, 5f);
                            AudioManager.PlaySE(sound2);
                        });
                        quence.AppendInterval(0.3f);
                        quence.Append(attackTransform.DOMove(attackPosition, 0.3f).SetEase(Ease.InQuad));
                        quence.Join(Program.I().camera_.cameraMain.transform.DOMove(new Vector3(0, 95, -37), 0.3f));
                        quence.Join(attackTransform.DORotate(attackAngle, 0.3f).SetEase(Ease.InQuad));
                        Sleep(125);
                    }
                    AudioManager.PlaySE(sound1);
                    Destroy(tailObj, 3f);
                    break;
                case GameMessage.Damage:
                    player = LocalPlayer(r.ReadByte());
                    val = r.ReadInt32();
                    ES_hint = player == 0 ? InterString.Get("我方受到伤害时") : InterString.Get("对方受到伤害时");
                    if (player == 0)
                    {
                        life0 -= val;
                        ES_hint = InterString.Get("我方受到伤害时");
                    }
                    else
                    {
                        life1 -= val;
                        ES_hint = InterString.Get("对方受到伤害时");
                    }
                    if (life0 <= 0 || life1 <= 0)
                    {
                        AudioManager.StopBGM();
#if UNITY_EDITOR
                        Program.I().timeScaleForEdit = 0.1f;
                        DOTween.To(() => Program.I().timeScaleForEdit, x => Program.I().timeScaleForEdit = x, 1, 0.8f).SetEase(Ease.InQuad);
#else
                        Program.I().timeScale = 0.1f;
                        DOTween.To(() => Program.I().timeScale, x => Program.I().timeScale = x, 1, 0.8f).SetEase(Ease.InQuad);
#endif

                        if (life0 <= 0)
                        {
                            hitObj = ABLoader.LoadFromFile("effects/hit/fxp_dithit_fin_near_001");
                            hitObj.transform.position = new Vector3(0, 15, -25);
                            Destroy(hitObj, 10);
                        }
                        if (life1 <= 0)
                        {
                            hitObj = ABLoader.LoadFromFile("effects/hit/fxp_dithit_fin_far_001");
                            hitObj.transform.position = new Vector3(0, 15, 25);
                            Destroy(hitObj, 10);
                        }
                    }
                    UpdateBgEffect(player);
                    SetLP(player, -val);
                    Sleep(50);
                    break;
                case GameMessage.PayLpCost:
                    player = LocalPlayer(r.ReadByte());
                    val = r.ReadInt32();
                    if (player == 0)
                        life0 -= val;
                    else
                        life1 -= val;
                    UpdateBgEffect(player);
                    SetLP(player, -val);
                    Sleep(50);
                    break;
                case GameMessage.Recover:
                    player = LocalPlayer(r.ReadByte());
                    val = r.ReadInt32();
                    ES_hint = player == 0 ? InterString.Get("我方生命值回复时") : InterString.Get("对方生命值回复时");
                    if (player == 0)
                    {
                        life0 += val;
                    }
                    else
                    {
                        life1 += val;
                    }
                    SetLP(player, val);
                    Sleep(50);
                    break;
                case GameMessage.LpUpdate:
                    player = LocalPlayer(r.ReadByte());
                    val = r.ReadInt32();
                    int cacheLp;
                    if (player == 0)
                    {
                        cacheLp = val - life0;
                        life0 = val;
                    }
                    else
                    {
                        cacheLp = val - life1;
                        life1 = val;
                    }
                    if (life0 <= 0 || life1 <= 0)
                    {
#if UNITY_EDITOR
                        Program.I().timeScaleForEdit = 0.1f;
                        DOTween.To(() => Program.I().timeScaleForEdit, x => Program.I().timeScaleForEdit = x, 1, 0.8f).SetEase(Ease.InQuad);
#else
                        Program.I().timeScale = 0.1f;
                        DOTween.To(() => Program.I().timeScale, x => Program.I().timeScale = x, 1, 0.8f).SetEase(Ease.InQuad);
#endif
                        if (life0 <= 0)
                        {
                            hitObj = ABLoader.LoadFromFile("effects/hit/fxp_dithit_fin_near_001");
                            hitObj.transform.position = new Vector3(0, 15, -25);
                            Destroy(hitObj, 10);
                        }
                        if (life1 <= 0)
                        {
                            hitObj = ABLoader.LoadFromFile("effects/hit/fxp_dithit_fin_far_001");
                            hitObj.transform.position = new Vector3(0, 15, 25);
                            Destroy(hitObj, 10);
                        }
                    }
                    UpdateBgEffect(player);
                    SetLP(player, cacheLp);
                    Sleep(50);
                    break;
                case GameMessage.TossCoin:
                    player = LocalPlayer(r.ReadByte());
                    count = r.ReadByte();
                    config = true;
                    if (condition == Condition.Duel
                        && Config.Get("DuelCoin", "1") == "0")
                        config = false;
                    if (condition == Condition.Watch
                        && Config.Get("WatchCoin", "1") == "0")
                        config = false;
                    if (condition == Condition.Replay
                        && Config.Get("ReplayCoin", "1") == "0")
                        config = false;

                    if (config)
                    {
                        AudioManager.PlaySE("SE_COIN_THROW");
                        for (var i = 0; i < count; i++)
                        {
                            var coin = ABLoader.LoadFromFolder("TimeLine/DuelCoinToss01", "DuelCoinToss", true);
                            var manager = coin.transform.GetChild(0).GetComponent<ElementObjectManager>();
                            manager.GetComponent<PlayableDirector>().Play();
                            Destroy(coin, 3f);
                            var x = -(count - 1) * 8 + i * 16;
                            coin.transform.localPosition = new Vector3(x, 0, 0);
                            GameObject targetCoin;
                            if (player == 0)
                                targetCoin = manager.GetElement("Blue");
                            else
                                targetCoin = manager.GetElement("Red");
                            targetCoin.SetActive(true);
                            data = r.ReadByte();
                            if (data == 0)
                            {
                                DOTween.To(v => { }, 0, 0, 2f).OnComplete(() =>
                                {
                                    AudioManager.PlaySE("SE_COIN_DECIDE_02");
                                });
                                quence = DOTween.Sequence();
                                quence.AppendInterval(1f);
                                quence.Append(targetCoin.transform.DOLocalRotate(new Vector3(0, 180, 0), 0.5f));
                            }
                            else
                            {
                                DOTween.To(v => { }, 0, 0, 2f).OnComplete(() =>
                                {
                                    AudioManager.PlaySE("SE_COIN_DECIDE");
                                });
                            }
                        }
                        Sleep(300);
                    }
                    else
                    {
                        for (var i = 0; i < count; i++)
                        {
                            data = r.ReadByte();
                            if (data == 1)
                                MessageManager.Cast(InterString.Get("硬币正面"));
                            else
                                MessageManager.Cast(InterString.Get("硬币反面"));
                        }
                    }
                    break;
                case GameMessage.TossDice:
                    player = LocalPlayer(r.ReadByte());
                    count = r.ReadByte();
                    config = true;
                    if (condition == Condition.Duel
                        && Config.Get("DuelDice", "1") == "0")
                        config = false;
                    if (condition == Condition.Watch
                        && Config.Get("WatchDice", "1") == "0")
                        config = false;
                    if (condition == Condition.Replay
                        && Config.Get("ReplayDice", "1") == "0")
                        config = false;
                    if (config)
                    {
                        AudioManager.PlaySE("SE_DICE_ROLL");
                        DOTween.To(v => { }, 0, 0, 0.6f).OnComplete(() =>
                        {
                            AudioManager.PlaySE("SE_DICE_DECIDE");
                        });
                        for (var i = 0; i < count; i++)
                        {
                            var instance = Instantiate(player == 0 ? myDice : opDice);
                            instance.SetActive(true);
                            instance.GetComponent<PlayableDirector>().enabled = true;
                            instance.GetComponent<ScreenEffect>().enabled = true;
                            Destroy(instance, 2f);
                            var diceNumber = instance.GetComponent<ElementObjectManager>().
                                GetElement<Transform>("DiceNumber");
                            data = r.ReadByte();
                            switch (data)
                            {
                                case 1:
                                    diceNumber.localEulerAngles = Vector3.zero;
                                    break;
                                case 2:
                                    diceNumber.localEulerAngles = new Vector3(270, 0, 0);
                                    break;
                                case 3:
                                    diceNumber.localEulerAngles = new Vector3(0, 0, 270);
                                    break;
                                case 4:
                                    diceNumber.localEulerAngles = new Vector3(0, 0, 90);
                                    break;
                                case 5:
                                    diceNumber.localEulerAngles = new Vector3(90, 0, 0);
                                    break;
                                case 6:
                                    diceNumber.localEulerAngles = new Vector3(180, 90, 0);
                                    break;
                            }

                            var x = -(count - 1) * 5 + i * 10;
                            instance.transform.localPosition = new Vector3(x, 0, 0);
                        }
                        Sleep(200);
                    }
                    else
                    {
                        for (var i = 0; i < count; i++)
                        {
                            data = r.ReadByte();
                            MessageManager.Cast(InterString.Get("骰子结果：[?]", data.ToString()));
                        }
                    }
                    break;
                case GameMessage.HandResult:

                    break;
                case GameMessage.Draw:
                    player = LocalPlayer(r.ReadByte());
                    ES_hint = player == 0 ? InterString.Get("我方抽卡时") : InterString.Get("对方抽卡时");
                    count = r.ReadByte();
                    var deckCount = GetLocationCardCount(CardLocation.Deck, (uint)player);
                    var handCount = GetLocationCardCount(CardLocation.Hand, (uint)player);
                    sleep = 0;
                    for (var i = 0; i < count; i++)
                    {
                        card = GCS_Get(
                            new GPS
                            {
                                controller = (uint)player,
                                location = (uint)CardLocation.Deck,
                                sequence = (uint)(deckCount - 1 - i),
                            });
                        card.SetCode(r.ReadInt32() & 0x7fffffff);
                        if (card != null)
                            sleep = card.Move(
                                new GPS
                                {
                                    controller = (uint)player,
                                    location = (uint)CardLocation.Hand,
                                    sequence = (uint)(handCount + i),
                                });
                    }
                    Sleep((int)(sleep * 100));
                    break;
                case GameMessage.TagSwap:
                    player = LocalPlayer(r.ReadByte());
                    if (player == 0)
                    {
                        if (player0Name.text == name_0)
                            player0Name.text = name_0_tag;
                        else
                            player0Name.text = name_0;
                    }
                    else
                    {
                        if (player1Name.text == name_1)
                            player1Name.text = name_1_tag;
                        else
                            player1Name.text = name_1;
                    }
                    SetFace();

                    int mainCount = r.ReadByte();
                    int extraCount = r.ReadByte();
                    int pendulumCount = r.ReadByte();
                    int handsCount = r.ReadByte();
                    var cardsInDeck = GCS_ResizeBundle(mainCount, player, CardLocation.Deck);
                    var cardsInExtra = GCS_ResizeBundle(extraCount, player, CardLocation.Extra);
                    var cardsInHand = GCS_ResizeBundle(handsCount, player, CardLocation.Hand);
                    if (cardsInDeck.Count > 0)
                        cardsInDeck[cardsInDeck.Count - 1].SetCode(r.ReadInt32());
                    for (int i = 0; i < cardsInHand.Count; i++)
                        cardsInHand[i].SetCode(r.ReadInt32());
                    for (int i = 0; i < cardsInExtra.Count; i++)
                        cardsInExtra[i].SetCode(r.ReadInt32() & 0x7FFFFFFF);
                    for (int i = 0; i < pendulumCount; i++)
                        if (cardsInExtra.Count - 1 - i > 0)
                            cardsInExtra[cardsInExtra.Count - 1 - i].p.position = (int)CardPosition.FaceUpAttack;
                    ArrangeCards();
                    needRefreshHand0 = true;
                    needRefreshHand1 = true;
                    RefreshBgState();
                    foreach (var c in cardsInHand)
                    {
                        c.AnimationShuffle(0.15f);
                        c.EraseData();
                    }
                    break;
                case GameMessage.MatchKill:
                    cookie_matchKill = r.ReadInt32();
                    break;
                case GameMessage.PlayerHint:
                    player = LocalPlayer(r.ReadByte());
                    int ptype = r.ReadByte();
                    var pvalue = r.ReadInt32();
                    var valstring = StringHelper.Get(pvalue);
                    if (pvalue == 38723936) valstring = InterString.Get("不能确认墓地里的卡");
                    if (ptype == 6)
                    {
                        if (player == 0)
                            PrintDuelLog(InterString.Get("我方状态：[?]", valstring));
                        else
                            PrintDuelLog(InterString.Get("对方状态：[?]", valstring));
                    }
                    else if (ptype == 7)
                    {
                        if (player == 0)
                            PrintDuelLog(InterString.Get("我方取消状态：[?]", valstring));
                        else
                            PrintDuelLog(InterString.Get("对方取消状态：[?]", valstring));
                    }
                    break;
                case GameMessage.CardHint:
                    card = GCS_Get(r.ReadGPS());
                    int ctype = r.ReadByte();
                    var value = r.ReadInt32();
                    if (card != null)
                    {
                        switch (ctype)
                        {
                            case 1:
                                card.RemoveStringTail(InterString.Get("数字记录："));
                                card.AddStringTail(InterString.Get("数字记录：") + value);
                                break;
                            case 2:
                                card.RemoveStringTail(InterString.Get("卡片记录："));
                                card.AddStringTail(InterString.Get("卡片记录：") + CardsManager.Get(value).Name);
                                break;
                            case 3:
                                card.RemoveStringTail(InterString.Get("种族记录："));
                                card.AddStringTail(InterString.Get("种族记录：") + StringHelper.Race(value));
                                break;
                            case 4:
                                card.RemoveStringTail(InterString.Get("属性记录："));
                                card.AddStringTail(InterString.Get("属性记录：") + StringHelper.Attribute(value));
                                break;
                            case 5:
                                card.RemoveStringTail(InterString.Get("数字记录："));
                                card.AddStringTail(InterString.Get("数字记录：") + value);
                                break;
                            case 6:
                                card.AddStringTail(StringHelper.Get(value));
                                break;
                            case 7:
                                card.RemoveStringTail(StringHelper.Get(value));
                                break;
                        }
                    }
                    break;
                case GameMessage.Hint:
                    Es_selectMSGHintType = r.ReadChar();
                    Es_selectMSGHintPlayer = LocalPlayer(r.ReadChar());
                    Es_selectMSGHintData = r.ReadInt32();
                    type = Es_selectMSGHintType;
                    player = Es_selectMSGHintPlayer;
                    data = Es_selectMSGHintData;
                    if (type == 1)
                        ES_hint = StringHelper.Get(data);
                    if (type == 2)
                        PrintDuelLog(StringHelper.Get(data));
                    if (type == 3)
                        ES_selectHint = StringHelper.Get(data);
                    if (type == 4)
                        PrintDuelLog(InterString.Get("效果选择：[?]", StringHelper.Get(data)));
                    if (type == 5)
                        PrintDuelLog(StringHelper.Get(data));
                    if (type == 6)
                        PrintDuelLog(InterString.Get("种族选择：[?]", StringHelper.Race(data)));
                    if (type == 7)
                        PrintDuelLog(InterString.Get("属性选择：[?]", StringHelper.Attribute(data)));
                    if (type == 8)
                        Program.I().message_.CastCard(data);
                    //PrintDuelLog(InterString.Get("卡片展示：[?]", CardsManager.Get(data).Name));
                    if (type == 9)
                        PrintDuelLog(InterString.Get("数字选择：[?]", data.ToString()));
                    if (type == 10)
                        Program.I().message_.CastCard(data);
                    //PrintDuelLog(InterString.Get("卡片展示：[?]", CardsManager.Get(data).Name));
                    if (type == 11)
                    {
                        if (player == 1)
                            data = (data >> 16) | (data << 16);
                        PrintDuelLog(InterString.Get("区域选择：[?]", StringHelper.Zone(data)));
                    }
                    break;
                case GameMessage.MissedEffect:
                    //TODO
                    break;
                case GameMessage.NewTurn:
                    cardsInSelection.Clear();
                    myActivated.Clear();
                    opActivated.Clear();
                    mySummonCount = 0;
                    mySpSummonCount = 0;
                    opSummonCount = 0;
                    opSpSummonCount = 0;
                    turns++;
                    myTurn = isFirst ? (turns % 2 != 0) : (turns % 2 == 0);
                    PhaseButtonHandler.TurnChange(myTurn, turns);
                    TurnChangeBanner(myTurn ? 0 : 1);
                    PhaseButtonHandler.SetTextMain("");
                    break;
                case GameMessage.NewPhase:
                    attackLine.SetActive(false);
                    Destroy(duelFinalBlow, 0.5f);

                    cardsInSelection.Clear();
                    var ph = r.ReadUInt16();
                    player = myTurn ? 0 : 1;
                    if (ph == 0x01)
                    {
                        phase = DuelPhase.Draw;
                        PhaseBanner(player, phase);
                        PhaseButtonHandler.SetTextMain("Draw");
                    }
                    if (ph == 0x02)
                    {
                        phase = DuelPhase.Standby;
                        PhaseBanner(player, phase);
                        PhaseButtonHandler.SetTextMain("Standby");
                    }
                    if (ph == 0x04)
                    {
                        phase = DuelPhase.Main1;
                        PhaseBanner(player, phase);
                        PhaseButtonHandler.SetTextMain("Main1");
                    }
                    if (ph == 0x08)
                    {
                        phase = DuelPhase.BattleStart;
                        PhaseBanner(player, phase);
                        PhaseButtonHandler.SetTextMain("Battle");
                    }
                    if (ph == 0x10)
                    {
                        phase = DuelPhase.BattleStep;
                        PhaseButtonHandler.SetTextBelow("01");
                    }
                    if (ph == 0x20)
                    {
                        phase = DuelPhase.Damage;
                        PhaseButtonHandler.SetTextBelow("02");
                    }
                    if (ph == 0x40)
                    {
                        phase = DuelPhase.DamageCal;
                        PhaseButtonHandler.SetTextBelow("03");
                    }
                    if (ph == 0x80)
                    {
                        phase = DuelPhase.Battle;
                        PhaseButtonHandler.SetTextBelow("");
                    }
                    if (ph == 0x100)
                    {
                        phase = DuelPhase.Main2;
                        PhaseBanner(player, phase);
                        PhaseButtonHandler.SetTextMain("Main2");
                    }
                    if (ph == 0x200)
                    {
                        phase = DuelPhase.End;
                        PhaseBanner(player, phase);
                        PhaseButtonHandler.SetTextMain("End");
                    }
                    break;
                case GameMessage.ConfirmDecktop:
                    player = LocalPlayer(r.ReadByte());
                    count = r.ReadByte();
                    var countOfDeck = GetLocationCardCount(CardLocation.Deck, (uint)player);
                    for (int i = 0; i < count; i++)
                    {
                        code = r.ReadInt32();
                        gps = r.ReadShortGPS();
                        gps = new GPS
                        {
                            controller = (uint)player,
                            location = (uint)CardLocation.Deck,
                            sequence = (uint)(countOfDeck - 1 - i)
                        };
                        card = GCS_Get(gps);
                        if (card != null)
                        {
                            card.SetCode(code);
                            card.AnimationConfirmDeckTop(i);
                        }
                    }
                    var camera = Program.I().camera_.cameraMain.transform;
                    quence = DOTween.Sequence();
                    if (player == 0)
                        quence.Append(camera.DOLocalMove(new Vector3(0, 95, -40), 0.25f));
                    else
                        quence.Append(camera.DOLocalMove(new Vector3(0, 95, -31), 0.25f));
                    quence.Join(camera.DOLocalRotate(new Vector3(70, 0, 0), 0.25f));
                    quence.AppendInterval(count);
                    quence.Append(camera.DOLocalMove(new Vector3(0, 95, -37), 0.25f));
                    quence.Join(camera.DOLocalRotate(new Vector3(70, 0, 0), 0.25f));
                    Sleep(count * 100 + 50);
                    break;
                case GameMessage.ConfirmCards:
                    player = LocalPlayer(r.ReadByte());
                    count = r.ReadByte();
                    for (int i = 0; i < count; i++)
                    {
                        code = r.ReadInt32();
                        gps = r.ReadShortGPS();
                        card = GCS_Get(gps);
                        if (card != null)
                        {
                            card.SetCode(code);
                            description.Show(card, null);
                            card.AnimationConfirm();
                        }
                    }
                    Sleep(100);
                    break;
                case GameMessage.DeckTop:
                    player = LocalPlayer(r.ReadByte());
                    countOfDeck = GetLocationCardCount(CardLocation.Deck, (uint)player);
                    gps = new GPS
                    {
                        controller = (uint)player,
                        location = (uint)CardLocation.Deck,
                        sequence = (uint)(countOfDeck - 1 - r.ReadByte())
                    };
                    code = r.ReadInt32();
                    card = GCS_Get(gps);
                    if (card != null)
                    {
                        card.SetCode(code);
                        PrintDuelLog(InterString.Get("确认卡片：[?]", CardsManager.Get(code).Name));
                    }
                    break;
                case GameMessage.RefreshDeck:
                case GameMessage.ShuffleDeck:
                    player = LocalPlayer(r.ReadByte());
                    if (GetLocationCardCount(CardLocation.Deck, (uint)player) > 0)
                    {
                        for (var i = 0; i < cards.Count; i++)
                            if (cards[i].gameObject.activeInHierarchy)
                                if ((cards[i].p.location & (uint)CardLocation.Deck) > 0)
                                    if (cards[i].p.controller == player)
                                        cards[i].EraseData();
                        Animator animator;
                        if (player == 0)
                            animator = myDeck.GetElement<Animator>("CardShuffleTop");
                        else
                            animator = opDeck.GetElement<Animator>("CardShuffleTop");
                        animator.speed = 2;
                        animator.SetTrigger("Shuffle");
                        Tools.ChangeLayer(animator.gameObject, "DuelOverlay3D");
                        CameraManager.DuelOverlay3DPlus();
                        DOTween.To(v => { }, 0, 0, 0.5f).OnComplete(() =>
                        {
                            animator.SetTrigger("Idle");
                            Tools.ChangeLayer(animator.gameObject, "Default");
                            CameraManager.DuelOverlay3DMinus();
                        });
                        Program.I().audio_.PlayShuffleSE();
                        Sleep(50);
                    }
                    break;
                case GameMessage.ShuffleHand:
                    player = LocalPlayer(r.ReadByte());
                    for (var i = 0; i < cards.Count; i++)
                        if (cards[i].gameObject.activeInHierarchy)
                            if ((cards[i].p.location & (uint)CardLocation.Hand) > 0)
                                if (cards[i].p.controller == player)
                                {
                                    cards[i].AnimationShuffle(0.15f);
                                    cards[i].EraseData();
                                }
                    Program.I().audio_.PlayShuffleSE();
                    Sleep(30);
                    messagePass = false;
                    break;
                case GameMessage.SwapGraveDeck:
                    player = LocalPlayer(r.ReadByte());
                    foreach (var c in cards)
                    {
                        if (c.p.controller == player)
                        {
                            if ((c.p.location & (uint)CardLocation.Deck) > 0)
                                c.p.location = (uint)CardLocation.Grave;
                            else if ((c.p.location & (uint)CardLocation.Grave) > 0)
                            {
                                if (c.GetData().IsExtraCard())
                                    c.p.location = (uint)CardLocation.Extra;
                                else
                                    c.p.location = (uint)CardLocation.Deck;
                            }
                        }
                    }
                    break;
                case GameMessage.ShuffleSetCard:
                    messagePass = false;
                    location = r.ReadByte();
                    count = r.ReadByte();
                    var gpss = new List<GPS>();
                    var cardsToShuffle = new List<GameCard>();
                    for (int i = 0; i < count; i++)
                    {
                        gps = r.ReadGPS();
                        gpss.Add(gps);
                        card = GCS_Get(gps);
                        if (card != null)
                        {
                            card.EraseData();
                            cardsToShuffle.Add(card);
                        }
                    }
                    for (int i = 0; i < count; i++)
                    {
                        var targetCard = cardsToShuffle[i];
                        var newGPS = r.ReadGPS();
                        var oldGPS = targetCard.p;
                        oldGPS.reason = 0;
                        targetCard.model.transform.DOLocalMove(new Vector3(0f, 5f, targetCard.p.controller == 0 ? -12 : 12), 0.2f).OnComplete(() =>
                        {
                            targetCard.Move(newGPS.location > 0 ? newGPS : oldGPS);
                        });
                    }
                    Sleep(40);
                    break;
                case GameMessage.ReverseDeck:
                    deckReserved = !deckReserved;
                    break;
                case GameMessage.FieldDisabled:
                    var disabledField = r.ReadUInt32();
                    foreach (var place in places)
                        place.SetDisabled(disabledField);
                    break;
                case GameMessage.CardSelected:
                    break;
                case GameMessage.RandomSelected:
                    player = LocalPlayer(r.ReadByte());
                    count = r.ReadByte();
                    for (var i = 0; i < count; i++)
                    {
                        gps = r.ReadGPS();
                        card = GCS_Get(gps);
                        if (card != null)
                        {
                            //TODO
                        }
                    }
                    break;
                case GameMessage.BecomeTarget:
                    int targetTime = 0;
                    var psum = false;
                    count = r.ReadByte();
                    for (int i = 0; i < count; i++)
                    {
                        gps = r.ReadGPS();
                        card = GCS_Get(gps);

                        int p1 = 0;
                        int p2 = 4;
                        if (MasterRule <= 3)
                        {
                            p1 = 6;
                            p2 = 7;
                        }

                        if (card != null)
                        {
                            //PrintDuelLog(InterString.Get("对象选择：[?]", card.GetData().Name));
                            if (cardsInChain.Count > 0)
                                cardsInChain[cardsInChain.Count - 1].AddEffectTarget(card);
                            if (cardsInChain.Count == 0
                                && (card.p.location & (uint)CardLocation.SpellZone) > 0
                                && (card.p.sequence == p1 || card.p.sequence == p2))
                                targetTime += 0;
                            else
                                targetTime += 50;

                            cardsBeTarget.Add(card);
                            card.AnimationTarget();
                        }
                        if (cardsInChain.Count == 0)
                            if (cardsBeTarget.Count == 2)
                                if (cardsBeTarget[0].p.location == (uint)CardLocation.SpellZone)
                                    if (cardsBeTarget[1].p.location == (uint)CardLocation.SpellZone)
                                        if (cardsBeTarget[0].p.sequence == p1 || cardsBeTarget[0].p.sequence == p2)
                                            if (cardsBeTarget[1].p.sequence == p1 || cardsBeTarget[1].p.sequence == p2)
                                                if (cardsBeTarget[0].p.controller == cardsBeTarget[1].p.controller)
                                                    psum = true;
                        if (psum)
                        {
                            switch (condition)
                            {
                                case Condition.Duel:
                                    if (Config.Get("DuelPendulum", "1") == "0")
                                        psum = false;
                                    break;
                                case Condition.Watch:
                                    if (Config.Get("WatchPendulum", "1") == "0")
                                        psum = false;
                                    break;
                                case Condition.Replay:
                                    if (Config.Get("ReplayPendulum", "1") == "0")
                                        psum = false;
                                    break;
                            }
                        }

                        if (psum)
                        {
                            description.Hide();
                            targetTime = 366;
                            GameObject pendulum = ABLoader.LoadFromFolder("timeline/summon/summonpendulum/summonpendulum01", "SummonPendulum", true);
                            ElementObjectManager manager = null;
                            for (int j = 0; j < pendulum.transform.childCount; j++)
                            {
                                if (pendulum.transform.GetChild(j).GetComponent<ElementObjectManager>() != null)
                                    manager = pendulum.transform.GetChild(j).GetComponent<ElementObjectManager>();
                                else
                                    Destroy(pendulum.transform.GetChild(j).gameObject);
                            }
                            manager = manager.GetElement<ElementObjectManager>("SummonPendulumShowCard");
                            pendulum.transform.SetParent(Program.I().container_3D, false);
                            Tools.ChangeLayer(pendulum, "DuelOverlay3D");

                            var card1 = manager.GetElement<ElementObjectManager>("DummyCard01");
                            var card2 = manager.GetElement<ElementObjectManager>("DummyCard02");
                            var i1 = Program.I().texture_.LoadDummyCard(card1, cardsBeTarget[0].GetData().Id);
                            StartCoroutine(i1);
                            var i2 = Program.I().texture_.LoadDummyCard(card2, cardsBeTarget[1].GetData().Id);
                            StartCoroutine(i2);
                            var scale1 = cardsBeTarget[0].GetData().LScale;
                            var scale2 = cardsBeTarget[1].GetData().RScale;
                            if (scale1 < 10)
                            {
                                Destroy(manager.GetElement("LPendulumNum00Ones"));
                                Destroy(manager.GetElement("LPendulumNum00Tens"));
                                Destroy(manager.GetElement("LPendulumNum00OnesA"));
                                Destroy(manager.GetElement("LPendulumNum00TensA"));
                                var handle = Addressables.LoadAssetAsync<Texture>("LPendulumNum0" + scale1);
                                handle.Completed += (result) =>
                                {
                                    manager.GetElement<MeshRenderer>("LPendulumNum00Digit").material.mainTexture = result.Result;
                                    manager.GetElement<MeshRenderer>("LPendulumNum00DigitA").material.mainTexture = result.Result;
                                };
                            }
                            else
                            {
                                Destroy(manager.GetElement("LPendulumNum00Digit"));
                                Destroy(manager.GetElement("LPendulumNum00DigitA"));
                                var handle = Addressables.LoadAssetAsync<Texture>("LPendulumNum01");
                                handle.Completed += (result) =>
                                {
                                    manager.GetElement<MeshRenderer>("LPendulumNum00Tens").material.mainTexture = result.Result;
                                    manager.GetElement<MeshRenderer>("LPendulumNum00TensA").material.mainTexture = result.Result;
                                };
                                var handle2 = Addressables.LoadAssetAsync<Texture>("LPendulumNum0" + (scale1 - 10));
                                handle2.Completed += (result) =>
                                {
                                    manager.GetElement<MeshRenderer>("LPendulumNum00Ones").material.mainTexture = result.Result;
                                    manager.GetElement<MeshRenderer>("LPendulumNum00OnesA").material.mainTexture = result.Result;
                                };
                            }
                            if (scale2 < 10)
                            {
                                Destroy(manager.GetElement("RPendulumNum00Ones"));
                                Destroy(manager.GetElement("RPendulumNum00Tens"));
                                Destroy(manager.GetElement("RPendulumNum00OnesA"));
                                Destroy(manager.GetElement("RPendulumNum00TensA"));
                                var handle = Addressables.LoadAssetAsync<Texture>("RPendulumNum0" + scale2);
                                handle.Completed += (result) =>
                                {
                                    manager.GetElement<MeshRenderer>("RPendulumNum00Digit").material.mainTexture = result.Result;
                                    manager.GetElement<MeshRenderer>("RPendulumNum00DigitA").material.mainTexture = result.Result;
                                };
                            }
                            else
                            {
                                Destroy(manager.GetElement("RPendulumNum00Digit"));
                                Destroy(manager.GetElement("RPendulumNum00DigitA"));
                                var handle = Addressables.LoadAssetAsync<Texture>("RPendulumNum01");
                                handle.Completed += (result) =>
                                {
                                    manager.GetElement<MeshRenderer>("RPendulumNum00Tens").material.mainTexture = result.Result;
                                    manager.GetElement<MeshRenderer>("RPendulumNum00TensA").material.mainTexture = result.Result;
                                };
                                var handle2 = Addressables.LoadAssetAsync<Texture>("RPendulumNum0" + (scale2 - 10));
                                handle2.Completed += (result) =>
                                {
                                    manager.GetElement<MeshRenderer>("RPendulumNum00Ones").material.mainTexture = result.Result;
                                    manager.GetElement<MeshRenderer>("RPendulumNum00OnesA").material.mainTexture = result.Result;
                                };
                            }
                            Destroy(pendulum, 4f);

                            if (MasterRule >= 4)
                            {
                                var pendulumSet = ABLoader.LoadFromFolder("timeline/summon/summonpendulum/summonpendulumscaleset", "PendulumSet", true);
                                pendulumSet.transform.SetParent(Program.I().container_3D);
                                ElementObjectManager setManager = null;
                                for (int j = 0; j < pendulumSet.transform.childCount; j++)
                                {
                                    if (pendulumSet.transform.GetChild(j).GetComponent<ElementObjectManager>() != null)
                                        setManager = pendulumSet.transform.GetChild(j).GetComponent<ElementObjectManager>();
                                    else
                                        Destroy(pendulumSet.transform.GetChild(j).gameObject);
                                }
                                var dummy1 = setManager.transform.GetChild(0).GetComponent<ElementObjectManager>();
                                var dummy2 = setManager.transform.GetChild(1).GetComponent<ElementObjectManager>();
                                var ie = Program.I().texture_.LoadDummyCard(dummy1, cardsBeTarget[0].GetData().Id, true);
                                StartCoroutine(ie);
                                ie = Program.I().texture_.LoadDummyCard(dummy2, cardsBeTarget[1].GetData().Id, true);
                                StartCoroutine(ie);
                                if (cardsBeTarget[0].p.controller != 0)
                                    setManager.transform.localEulerAngles = new Vector3(0, 180, 0);
                                Destroy(pendulumSet, 4f);
                            }
                        }
                    }
                    Sleep(targetTime);
                    break;
                case GameMessage.CardTarget:
                    from = r.ReadGPS();
                    to = r.ReadGPS();
                    var cardFrom = GCS_Get(from);
                    var cardTo = GCS_Get(to);
                    if (cardFrom != null && cardTo != null)
                        cardFrom.AddTarget(cardTo);
                    break;
                case GameMessage.Equip:
                    from = r.ReadGPS();
                    to = r.ReadGPS();
                    cardFrom = GCS_Get(from);
                    cardTo = GCS_Get(to);
                    if (cardFrom != null && cardTo != null)
                        cardFrom.equipedCard = cardTo;
                    break;
                case GameMessage.CancelTarget:
                    from = r.ReadGPS();
                    card = GCS_Get(from);
                    if (card != null)
                        card.targets.Clear();
                    break;
                case GameMessage.Unequip:
                    from = r.ReadGPS();
                    card = GCS_Get(from);
                    if (card != null)
                        card.equipedCard = null;
                    break;
                case GameMessage.AddCounter:
                    type = r.ReadUInt16();
                    gps = r.ReadShortGPS();
                    card = GCS_Get(gps);
                    count = r.ReadUInt16();
                    if (card != null)
                        card.AddCounter(type, count);
                    break;
                case GameMessage.RemoveCounter:
                    type = r.ReadUInt16();
                    gps = r.ReadShortGPS();
                    card = GCS_Get(gps);
                    count = r.ReadUInt16();
                    var counterName = StringHelper.Get("counter", type);
                    if (card != null)
                        card.RemoveCounter(type, count);
                    break;
                case GameMessage.Waiting:
                    if (InIgnoranceReplay()) break;
                    break;
                case GameMessage.RequestDeck:
                    break;

                case GameMessage.AnnounceRace:
                    if (InIgnoranceReplay()) break;

                    player = LocalPlayer(r.ReadByte());
                    ES_min = r.ReadByte();
                    available = r.ReadUInt32();
                    selections = new List<string>() { InterString.Get("宣言种族") };
                    var responses = new List<int>();
                    for (int i = 0; i < (uint)CardRace.Count; i++)
                    {
                        if ((available & (1 << i)) > 0)
                        {
                            selections.Add(StringHelper.GetUnsafe(1020 + i));
                            responses.Add(1 << i);
                        }
                    }
                    ShowPopupSelection(selections, responses);
                    break;
                case GameMessage.AnnounceAttrib:
                    if (InIgnoranceReplay()) break;

                    player = LocalPlayer(r.ReadByte());
                    ES_min = r.ReadByte();
                    available = r.ReadUInt32();
                    selections = new List<string>() { InterString.Get("宣言属性") };
                    responses = new List<int>();
                    for (int i = 0; i < (uint)CardAttribute.Count; i++)
                    {
                        if ((available & (1 << i)) > 0)
                        {
                            selections.Add(StringHelper.GetUnsafe(1010 + i));
                            responses.Add(1 << i);
                        }
                    }
                    ShowPopupSelection(selections, responses);
                    break;
                case GameMessage.AnnounceNumber:
                    if (InIgnoranceReplay()) break;

                    player = LocalPlayer(r.ReadByte());
                    count = r.ReadByte();
                    ES_min = 1;
                    selections = new List<string>() { InterString.Get("宣言数字") };
                    responses = new List<int>();
                    for (int i = 0; i < count; i++)
                    {
                        selections.Add(r.ReadUInt32().ToString());
                        responses.Add(i);
                    }
                    ShowPopupSelection(selections, responses);
                    break;
                case GameMessage.AnnounceCard:
                    if (InIgnoranceReplay()) break;
                    player = LocalPlayer(r.ReadByte());
                    ES_searchCodes.Clear();
                    count = r.ReadByte();
                    for (int i = 0; i < count; i++)
                        ES_searchCodes.Add(r.ReadInt32());
                    selections = new List<string>()
                    {
                        InterString.Get("请输入关键字："),
                        InterString.Get("搜索"),
                        string.Empty,
                        string.Empty
                    };
                    ShowPopupInput(selections, OnAnnounceCard, null);
                    break;
                case GameMessage.SelectIdleCmd:
                    if (InIgnoranceReplay()) break;

                    player = LocalPlayer(r.ReadChar());
                    count = r.ReadByte();
                    for (var i = 0; i < count; i++)
                    {
                        code = r.ReadInt32();
                        gps = r.ReadShortGPS();
                        card = GCS_Get(gps);
                        if (card != null)
                        {
                            card.SetCode(code);
                            card.AddButton((i << 16) + 0, InterString.Get("通常召唤"), ButtonType.Summon);
                        }
                    }
                    count = r.ReadByte();
                    for (var i = 0; i < count; i++)
                    {
                        code = r.ReadInt32();
                        gps = r.ReadShortGPS();
                        card = GCS_Get(gps);
                        if (card != null)
                        {
                            card.SetCode(code);
                            if ((card.p.location & (uint)CardLocation.SpellZone) > 0
                                && (card.GetData().Type & (uint)CardType.Pendulum) > 0
                                )
                                card.AddButton((i << 16) + 1, InterString.Get("灵摆召唤"), ButtonType.PenSummon);
                            else
                                card.AddButton((i << 16) + 1, InterString.Get("特殊召唤"), ButtonType.SpSummon);
                        }
                    }
                    count = r.ReadByte();
                    for (var i = 0; i < count; i++)
                    {
                        code = r.ReadInt32();
                        gps = r.ReadShortGPS();
                        card = GCS_Get(gps);
                        if (card != null)
                        {
                            card.SetCode(code);
                            if ((card.p.position & (uint)CardPosition.Defence) > 0)
                                card.AddButton((i << 16) + 2, InterString.Get("变为攻击表示"), ButtonType.ToAttackPosition);
                            else
                                card.AddButton((i << 16) + 2, InterString.Get("变为守备表示"), ButtonType.ToDefensePosition);
                        }
                    }
                    count = r.ReadByte();
                    for (var i = 0; i < count; i++)
                    {
                        code = r.ReadInt32();
                        gps = r.ReadShortGPS();
                        card = GCS_Get(gps);
                        if (card != null)
                        {
                            card.SetCode(code);
                            card.AddButton((i << 16) + 3, InterString.Get("设置"), ButtonType.SetMonster);
                        }
                    }
                    count = r.ReadByte();
                    for (var i = 0; i < count; i++)
                    {
                        code = r.ReadInt32();
                        gps = r.ReadShortGPS();
                        card = GCS_Get(gps);
                        if (card != null)
                        {
                            card.SetCode(code);
                            card.AddButton((i << 16) + 4, InterString.Get("设置"), ButtonType.SetSpell);
                        }
                    }
                    count = r.ReadByte();
                    for (var i = 0; i < count; i++)
                    {
                        code = r.ReadInt32();
                        gps = r.ReadShortGPS();
                        var descP = r.ReadInt32();
                        desc = StringHelper.Get(descP);
                        card = GCS_Get(gps);
                        if (card != null)
                        {
                            card.SetCode(code);
                            if (descP == 1160)
                                card.AddButton((i << 16) + 5, InterString.Get("灵摆发动"), ButtonType.SetPendulum);
                            else
                            {
                                var eff = new Effect();
                                eff.ptr = (i << 16) + 5;
                                eff.desc = desc;
                                card.effects.Add(eff);
                                card.AddButton((i << 16) + 5, InterString.Get("发动效果"), ButtonType.Activate);
                            }
                        }
                    }
                    foreach (var c in cards)
                        c.CreateButtons();
                    int buttonsCount = 0;
                    foreach (var c in cards)
                        buttonsCount += c.buttons.Count;
                    if (buttonsCount == 0)
                        PhaseButtonHandler.SetHint();

                    var bp = r.ReadByte();
                    var ep = r.ReadByte();
                    var shuffle = r.ReadByte();
                    if (bp == 1)
                        PhaseButtonHandler.battlePhase = true;
                    if (ep == 1)
                        PhaseButtonHandler.endPhase = true;

                    ShowBgHint();

                    break;
                case GameMessage.SelectBattleCmd:
                    attackLine.SetActive(false);
                    Destroy(duelFinalBlow, 0.5f);

                    if (InIgnoranceReplay()) break;

                    player = LocalPlayer(r.ReadChar());
                    count = r.ReadByte();
                    for (var i = 0; i < count; i++)
                    {
                        code = r.ReadInt32();
                        gps = r.ReadShortGPS();
                        desc = StringHelper.Get(r.ReadInt32());
                        card = GCS_Get(gps);
                        if (card != null)
                        {
                            card.SetCode(code);
                            var eff = new Effect();
                            eff.ptr = (i << 16) + 0;
                            eff.desc = desc;
                            card.effects.Add(eff);
                            card.AddButton((i << 16) + 0, InterString.Get("发动效果"), ButtonType.Activate);
                        }
                    }
                    count = r.ReadByte();
                    for (var i = 0; i < count; i++)
                    {
                        code = r.ReadInt32();
                        gps = r.ReadShortGPS();
                        r.ReadByte();
                        card = GCS_Get(gps);
                        if (card != null)
                        {
                            card.SetCode(code);
                            card.AddButton((i << 16) + 1, InterString.Get("攻击"), ButtonType.Battle);
                        }
                    }
                    foreach (var c in cards)
                        c.CreateButtons();
                    buttonsCount = 0;
                    foreach (var c in cards)
                        buttonsCount += c.buttons.Count;
                    if (buttonsCount == 0)
                        PhaseButtonHandler.SetHint();

                    var mp2 = r.ReadByte();
                    ep = r.ReadByte();
                    if (mp2 == 1)
                        PhaseButtonHandler.main2Phase = true;
                    if (ep == 1)
                        PhaseButtonHandler.endPhase = true;

                    ShowBgHint();

                    break;
                case GameMessage.SelectYesNo:
                    if (InIgnoranceReplay()) break;

                    player = LocalPlayer(r.ReadByte());
                    desc = StringHelper.Get(r.ReadInt32());
                    var title = InterString.Get("选择");
                    //if(cardsInChain.Count > 0)
                    //{
                    //    title = StringHelper.Get(95);//是否使用[%ls]的效果？
                    //    var forReplaceFirst = new Regex("\\[%ls\\]");
                    //    title = forReplaceFirst.Replace(title, "「" + cardsInChain[currentChainNumber - 1].GetData().Name + "」", 1);
                    //}
                    selections = new List<string>
                    {
                        title,
                        desc,
                        InterString.Get("是"),
                        InterString.Get("否")
                    };
                    Action yes = () =>
                    {
                        var binaryMaster = new BinaryMaster();
                        binaryMaster.writer.Write(1);
                        SendReturn(binaryMaster.Get());
                    };
                    Action no = () =>
                    {
                        var binaryMaster = new BinaryMaster();
                        binaryMaster.writer.Write(0);
                        SendReturn(binaryMaster.Get());
                    };
                    ShowPopupYesOrNo(selections, yes, no);

                    break;
                case GameMessage.SelectEffectYn:
                    if (InIgnoranceReplay()) break;

                    player = LocalPlayer(r.ReadByte());
                    code = r.ReadInt32();
                    gps = r.ReadShortGPS();
                    r.ReadByte();
                    var cr = r.ReadInt32();
                    card = GCS_Get(gps);
                    if (card != null)
                    {
                        var displayname = "「" + card.GetData().Name + "」";
                        if (cr == 0)
                        {
                            desc = StringHelper.Get(200);//是否在[%ls]发动[%ls]的效果？
                            var forReplaceFirst = new Regex("\\[%ls\\]");
                            desc = forReplaceFirst.Replace(desc, StringHelper.FormatLocation(gps), 1);
                            desc = forReplaceFirst.Replace(desc, displayname, 1);
                        }
                        else if (cr == 221)
                        {
                            desc = StringHelper.Get(221);//是否在[%ls]发动[%ls]的诱发类效果？
                            var forReplaceFirst = new Regex("\\[%ls\\]");
                            desc = forReplaceFirst.Replace(desc, StringHelper.FormatLocation(gps), 1);
                            desc = forReplaceFirst.Replace(desc, displayname, 1);
                            desc = desc + "\n" + StringHelper.Get(223);//稍后将询问其他可以发动的效果。
                        }
                        else
                        {
                            desc = StringHelper.Get(cr);
                            var forReplaceFirst = new Regex("\\[%ls\\]");
                            desc = forReplaceFirst.Replace(desc, displayname, 1);
                        }

                        List<GameCard> oneCardToSend = new List<GameCard>() { card };
                        ShowPopupSelectCard(ES_hint + "，" + desc, oneCardToSend, 1, 1, true, false);
                    }
                    break;
                case GameMessage.SelectChain:
                    if (InIgnoranceReplay()) break;
                    player = LocalPlayer(r.ReadChar());
                    count = r.ReadByte();
                    int spcount = r.ReadByte();
                    int forced = r.ReadByte();
                    var hint0 = r.ReadInt32();
                    var hint1 = r.ReadInt32();

                    var chainCards = new List<GameCard>();
                    for (var i = 0; i < count; i++)
                    {
                        var flag = 0;
                        if (length_of_message % 12 != 0) flag = r.ReadChar();
                        code = r.ReadInt32() % 1000000000;
                        gps = r.ReadGPS();
                        desc = StringHelper.Get(r.ReadInt32());
                        card = GCS_Get(gps);
                        if (card != null)
                        {
                            if (!chainCards.Contains(card))
                                chainCards.Add(card);
                            card.SetCode(code);
                            var eff = new Effect();
                            eff.flag = flag;
                            eff.ptr = i;
                            eff.desc = desc;
                            card.effects.Add(eff);
                        }
                    }

                    var handleFlag = 0;
                    if (forced == 0)
                    {
                        if (spcount == 0)
                        {
                            switch (chainCondition)
                            {
                                case ChainCondition.All:
                                    if (chainCards.Count == 0)
                                        handleFlag = -1;
                                    else
                                        handleFlag = 1;
                                    break;
                                default:
                                    handleFlag = 0;
                                    break;
                            }
                        }
                        else
                        {
                            if (chainCards.Count == 0)
                            {
                                handleFlag = 0;
                                if (chainCondition == ChainCondition.All)
                                    handleFlag = -1;
                            }
                            else
                            {
                                if (chainCondition == ChainCondition.No)
                                    handleFlag = 0;
                                else
                                    handleFlag = 1;
                            }
                        }
                    }
                    else
                        handleFlag = 3;

                    switch (handleFlag)
                    {
                        case 1:
                            ShowPopupSelectCard(InterString.Get("选择效果发动。"), chainCards, 1, 1, true, false);
                            break;
                        case 3:
                            ShowPopupSelectCard(InterString.Get("选择必发效果发动。"), chainCards, 1, 1, false, false);
                            break;
                        default:
                            OnResend();
                            break;
                    }
                    break;
                case GameMessage.SelectCard:
                    if (InIgnoranceReplay()) break;

                    player = LocalPlayer(r.ReadByte());
                    cancelable = r.ReadByte() != 0;
                    ES_min = r.ReadByte();
                    ES_max = r.ReadByte();
                    ES_level = 0;
                    count = r.ReadByte();
                    cardsInSelection.Clear();
                    for (var i = 0; i < count; i++)
                    {
                        code = r.ReadInt32();
                        gps = r.ReadGPS();
                        card = GCS_Get(gps);
                        if (card != null)
                        {
                            card.SetCode(code);
                            card.selectPtr = i;
                            cardsInSelection.Add(card);
                        }
                    }
                    if (ES_min == 1 && count == 1)
                    {
                        binaryMaster = new BinaryMaster();
                        binaryMaster.writer.Write((byte)count);
                        foreach (var c in cardsInSelection)
                            binaryMaster.writer.Write(c.selectPtr);
                        SendReturn(binaryMaster.Get());
                        break;
                    }
                    bool allOnfield = true;
                    foreach (var c in cardsInSelection)
                        if ((c.p.location & (uint)CardLocation.Onfield) == 0 || (c.p.location & (uint)CardLocation.Overlay) > 0)
                        {
                            allOnfield = false;
                            break;
                        }
                    if (allOnfield)
                        FieldSelect(ES_selectHint, cardsInSelection, ES_min, ES_max, cancelable, false);
                    else
                        ShowPopupSelectCard(ES_selectHint, cardsInSelection, ES_min, ES_max, cancelable, false);
                    break;
                case GameMessage.SelectUnselect:
                    if (InIgnoranceReplay()) break;

                    player = LocalPlayer(r.ReadByte());
                    var finishable = r.ReadByte() != 0;
                    cancelable = r.ReadByte() != 0 || finishable;
                    ES_min = r.ReadByte();
                    ES_max = r.ReadByte();
                    ES_level = 0;
                    count = r.ReadByte();
                    cardsInSelection.Clear();
                    for (var i = 0; i < count; i++)
                    {
                        code = r.ReadInt32();
                        gps = r.ReadGPS();
                        card = GCS_Get(gps);
                        if (card != null)
                        {
                            card.SetCode(code);
                            card.selectPtr = i;
                            cardsInSelection.Add(card);
                        }
                    }
                    allOnfield = true;
                    foreach (var c in cardsInSelection)
                        if ((c.p.location & (uint)CardLocation.Onfield) == 0 || (c.p.location & (uint)CardLocation.Overlay) > 0)
                        {
                            allOnfield = false;
                            break;
                        }
                    if (allOnfield)
                        FieldSelect(ES_selectHint, cardsInSelection, 1, 1, cancelable, finishable);
                    else
                        ShowPopupSelectCard(ES_selectHint, cardsInSelection, 1, 1, cancelable, finishable);
                    break;
                case GameMessage.SelectSum:
                    if (InIgnoranceReplay()) break;

                    ES_overFlow = r.ReadByte() != 0;
                    player = LocalPlayer(r.ReadByte());
                    ES_level = r.ReadInt32();
                    ES_min = r.ReadByte();
                    ES_max = r.ReadByte();
                    if (ES_min < 1) ES_min = 1;
                    if (ES_max < 1) ES_max = 99;
                    cardsInSelection.Clear();
                    cardsMustBeSelected.Clear();

                    count = r.ReadByte();
                    for (var i = 0; i < count; i++)
                    {
                        code = r.ReadInt32();
                        gps = r.ReadShortGPS();
                        var para = r.ReadInt32();
                        card = GCS_Get(gps);
                        if (card != null)
                        {
                            card.SetCode(code);
                            card.selectPtr = i;
                            card.levelForSelect_1 = para & 0xffff;
                            card.levelForSelect_2 = para >> 16;
                            if (card.levelForSelect_2 == 0) 
                                card.levelForSelect_2 = card.levelForSelect_1;
                            cardsInSelection.Add(card);
                            cardsMustBeSelected.Add(card);
                        }
                    }

                    bool sendable = false;
                    var level = 0;
                    foreach (var c in cardsMustBeSelected)
                        level += c.levelForSelect_1;
                    if (level == ES_level)
                        sendable = true;
                    if (!sendable)
                    {
                        level = 0;
                        foreach (var c in cardsMustBeSelected)
                            level += c.levelForSelect_2;
                        if (level == ES_level)
                            sendable = true;
                    }
                    if (sendable)
                    {
                        binaryMaster = new BinaryMaster();
                        binaryMaster.writer.Write(cardsMustBeSelected.Count);
                        for (var i = 0; i < cardsMustBeSelected.Count; i++)
                            binaryMaster.writer.Write(i);
                        SendReturn(binaryMaster.Get());
                        break;
                    }

                    count = r.ReadByte();
                    for (var i = 0; i < count; i++)
                    {
                        code = r.ReadInt32();
                        gps = r.ReadShortGPS();
                        var para = r.ReadInt32();
                        card = GCS_Get(gps);
                        if (card != null)
                        {
                            card.SetCode(code);
                            card.selectPtr = i;
                            card.levelForSelect_1 = para & 0xffff;
                            card.levelForSelect_2 = para >> 16;
                            if (card.levelForSelect_2 == 0) 
                                card.levelForSelect_2 = card.levelForSelect_1;
                            cardsInSelection.Add(card);
                        }
                    }
                    allOnfield = true;
                    foreach (var c in cardsInSelection)
                        if ((c.p.location & (uint)CardLocation.Onfield) == 0 || (c.p.location & (uint)CardLocation.Overlay) > 0)
                        {
                            allOnfield = false;
                            break;
                        }
                    if (allOnfield)
                        FieldSelect(ES_selectHint, cardsInSelection, ES_min, ES_max, false, false);
                    else
                        ShowPopupSelectCard(ES_selectHint, cardsInSelection, ES_min, ES_max, false, false);
                    break;
                case GameMessage.SelectTribute:
                    if (InIgnoranceReplay()) break;

                    player = LocalPlayer(r.ReadByte());
                    cancelable = r.ReadByte() != 0;
                    ES_min = r.ReadByte();
                    ES_max = r.ReadByte();
                    ES_level = 0;
                    count = r.ReadByte();
                    cardsInSelection.Clear();
                    for (var i = 0; i < count; i++)
                    {
                        code = r.ReadInt32();
                        gps = r.ReadShortGPS();
                        card = GCS_Get(gps);
                        if (card != null)
                        {
                            card.SetCode(code);
                            card.selectPtr = i;
                            int para = r.ReadByte();
                            card.levelForSelect_1 = para;
                            card.levelForSelect_2 = para;
                            cardsInSelection.Add(card);
                        }
                    }
                    allOnfield = true;
                    foreach (var c in cardsInSelection)
                        if ((c.p.location & (uint)CardLocation.Onfield) == 0 || (c.p.location & (uint)CardLocation.Overlay) > 0)
                        {
                            allOnfield = false;
                            break;
                        }
                    if (allOnfield)
                        FieldSelect(ES_selectHint, cardsInSelection, ES_min, ES_max, cancelable, false);
                    else
                        ShowPopupSelectCard(ES_selectHint, cardsInSelection, ES_min, ES_max, cancelable, false);
                    break;
                case GameMessage.SelectOption:
                    if (InIgnoranceReplay()) break;

                    player = LocalPlayer(r.ReadByte());
                    count = r.ReadByte();
                    if (count > 1)
                    {
                        selections = new List<string>() { InterString.Get("效果选择") };
                        responses = new List<int> { };
                        for (var i = 0; i < count; i++)
                        {
                            desc = StringHelper.Get(r.ReadInt32());
                            selections.Add(desc);
                            responses.Add(i);
                        }
                        ShowPopupSelection(selections, responses);
                    }
                    else
                    {
                        binaryMaster = new BinaryMaster();
                        binaryMaster.writer.Write(0);
                        SendReturn(binaryMaster.Get());
                    }
                    break;
                case GameMessage.SelectPlace:
                case GameMessage.SelectDisfield:
                    if (InIgnoranceReplay()) break;

                    player = r.ReadByte();
                    min = r.ReadByte();
                    cancelable = false;
                    if (min == 0)
                    {
                        cancelable = true;
                        min = 1;
                    }
                    ES_min = min;
                    var filter = ~r.ReadUInt32();
                    foreach (var place in places)
                        place.HighlightThisZone(filter, min);

                    if (currentMessage == GameMessage.SelectPlace)
                    {
                        if (Es_selectMSGHintType == 3)
                        {
                            if (Es_selectMSGHintPlayer == 0)
                                ES_selectHint = InterString.Get("请为我方的「[?]」选择位置。", CardsManager.Get(Es_selectMSGHintData).Name);
                            else
                                ES_selectHint = InterString.Get("请为对方的「[?]」选择位置。", CardsManager.Get(Es_selectMSGHintData).Name);
                        }
                    }
                    else if (ES_selectHint == "")
                        ES_selectHint = StringHelper.GetUnsafe(570);//请选择要变成不能使用的卡片区域

                    hintObj.SetActive(true);
                    hintText.text = ES_selectHint;
                    break;
                case GameMessage.SelectPosition:
                    if (InIgnoranceReplay()) break;

                    player = LocalPlayer(r.ReadByte());
                    code = r.ReadInt32();
                    int positions = r.ReadByte();
                    var op1 = 0x1;
                    var op2 = 0x4;
                    if (positions == 0x1 || positions == 0x2 || positions == 0x4 || positions == 0x8)
                    {
                        binaryMaster = new BinaryMaster();
                        binaryMaster.writer.Write(positions);
                        SendReturn(binaryMaster.Get());
                    }
                    else if (positions == (0x1 | 0x4 | 0x8))
                    {
                        ShowPopupPosition(code, 3);
                    }
                    else
                    {
                        if ((positions & 0x1) > 0) op1 = 0x1;
                        if ((positions & 0x2) > 0) op1 = 0x2;
                        if ((positions & 0x4) > 0) op2 = 0x4;
                        if ((positions & 0x8) > 0)
                        {
                            if ((positions & 0x4) > 0) op1 = 0x4;
                            op2 = 0x8;
                        }
                        ShowPopupPosition(code, 2, op1, op2);
                    }
                    break;
                case GameMessage.SelectCounter:
                    if (InIgnoranceReplay()) break;
                    var version1033b = (length_of_message - 5) % 8 == 0;
                    player = LocalPlayer(r.ReadByte());
                    r.ReadInt16();
                    if (version1033b)
                        ES_min = r.ReadByte();
                    else
                        ES_min = r.ReadUInt16();
                    count = r.ReadByte();
                    cardsInSelection.Clear();
                    for (int i = 0; i < count; i++)
                    {
                        code = r.ReadInt32();
                        gps = r.ReadShortGPS();
                        card = GCS_Get(gps);
                        var pew = 0;
                        if (version1033b)
                            pew = r.ReadByte();
                        else
                            pew = r.ReadUInt16();
                        if (card != null)
                        {
                            card.SetCode(code);
                            card.counterCanCount = pew;
                            card.counterSelected = 0;
                            card.selectPtr = i;
                            cardsInSelection.Add(card);
                        }
                    }
                    FieldSelect(InterString.Get("请取除指示物"), cardsInSelection, ES_min, ES_min, true, false);
                    break;
                case GameMessage.RockPaperScissors:
                    if (InIgnoranceReplay()) break;
                    //TODO
                    break;
                case GameMessage.CustomMsg:
                    break;
                case GameMessage.DuelWinner:
                    break;
                case GameMessage.SortCard:
                case GameMessage.SortChain:
                    if (InIgnoranceReplay()) break;

                    player = LocalPlayer(r.ReadByte());
                    ES_sortSum = 0;
                    count = r.ReadByte();
                    List<GameCard> sortingCards = new List<GameCard>();
                    for (int i = 0; i < count; i++)
                    {
                        code = r.ReadInt32();
                        gps = r.ReadShortGPS();
                        card = GCS_Get(gps);
                        if (card != null)
                        {
                            card.SetCode(code);
                            if (!sortingCards.Contains(card))
                                sortingCards.Add(card);
                            ES_sortSum++;
                        }
                    }
                    ShowPopupSelectCard(InterString.Get("请为卡片排序。"), sortingCards, sortingCards.Count, sortingCards.Count, false, false);
                    break;
            }
        }

        void UpdateBgEffect(int player, bool first = false)
        {
            if (player == 0)
            {
                field0Manager.PlayAnimatorTrigger(TriggerLabelDefine.PhaseToDamagePhaseAll);
                //field0Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhaseToNextPhaseAll);
                if (mate0 != null && !first)
                    mate0.Play(Mate.MateAction.GetDamage);
                if (bgPhase0 == 1 && life0 < (lpLimit * 0.75f))
                {
                    bgPhase0++;
                    var seLabel = "SE_FIELD_MAT" + field0Manager.name.Substring(4, 3) + "_PHASE1_P";
                    field0Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase1ToPhase2, seLabel);
                    grave0Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase1ToPhase2);
                    if (stand0Manager != null)
                        stand0Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase1ToPhase2);
                }
                if (bgPhase0 == 2 && life0 < (lpLimit * 0.5f))
                {
                    bgPhase0++;
                    var seLabel = "SE_FIELD_MAT" + field0Manager.name.Substring(4, 3) + "_PHASE2_P";
                    field0Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase2ToPhase3, seLabel);
                    grave0Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase2ToPhase3);
                    if (stand0Manager != null)
                        stand0Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase2ToPhase3);
                }
                if (bgPhase0 == 3 && life0 < (lpLimit * 0.25f))
                {
                    bgPhase0++;
                    var seLabel = "SE_FIELD_MAT" + field0Manager.name.Substring(4, 3) + "_PHASE3_P";
                    field0Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase3ToPhase4, seLabel);
                    grave0Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase3ToPhase4);
                    if (stand0Manager != null)
                        stand0Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase3ToPhase4);
                    AudioManager.PlayBGMClimax(field1.name);
                }
                if (bgPhase0 == 4 && life0 <= 0)
                {
                    bgPhase0++;
                    var seLabel = "SE_FIELD_MAT" + field0Manager.name.Substring(4, 3) + "_PHASE4_P";
                    field0Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase4ToEnd, seLabel);
                    grave0Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase4ToEnd);
                    if (stand0Manager != null)
                        stand0Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase4ToEnd);
                }
            }
            else
            {
                field1Manager.PlayAnimatorTrigger(TriggerLabelDefine.PhaseToDamagePhaseAll);
                //field1Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhaseToNextPhaseAll);
                if (mate1 != null && !first)
                    mate1.Play(Mate.MateAction.GetDamage);
                if (bgPhase1 == 1 && life1 < (lpLimit * 0.75f))
                {
                    bgPhase1++;
                    var seLabel = "SE_FIELD_MAT" + field1Manager.name.Substring(4, 3) + "_PHASE1_P";
                    field1Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase1ToPhase2, seLabel);
                    grave1Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase1ToPhase2);
                    if (stand1Manager != null)
                        stand1Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase1ToPhase2);
                }
                if (bgPhase1 == 2 && life1 < (lpLimit * 0.5f))
                {
                    bgPhase1++;
                    var seLabel = "SE_FIELD_MAT" + field1Manager.name.Substring(4, 3) + "_PHASE2_P";
                    field1Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase2ToPhase3, seLabel);
                    grave1Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase2ToPhase3);
                    if (stand1Manager != null)
                        stand1Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase2ToPhase3);
                }
                if (bgPhase1 == 3 && life1 < (lpLimit * 0.25f))
                {
                    bgPhase1++;
                    var seLabel = "SE_FIELD_MAT" + field1Manager.name.Substring(4, 3) + "_PHASE3_P";
                    field1Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase3ToPhase4, seLabel);
                    grave1Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase3ToPhase4);
                    if (stand1Manager != null)
                        stand1Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase3ToPhase4);
                    AudioManager.PlayBGMClimax(field1.name);
                }
                if (bgPhase1 == 4 && life1 <= 0)
                {
                    bgPhase1++;
                    var seLabel = "SE_FIELD_MAT" + field1Manager.name.Substring(4, 3) + "_PHASE4_P";
                    field1Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase4ToEnd, seLabel);
                    grave1Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase4ToEnd);
                    if (stand1Manager != null)
                        stand1Manager.PlayAnimatorTrigger(TriggerLabelDefine.DamagePhase4ToEnd);
                }
            }
        }

        void ClearResponse()
        {
            foreach (var card in cards)
            {
                card.effects.Clear();
                card.ClearButtons();
            }
            foreach (var place in places)
            {
                place.StopResponse();
                place.HideHint();
            }

            PhaseButtonHandler.battlePhase = false;
            PhaseButtonHandler.main2Phase = false;
            PhaseButtonHandler.endPhase = false;
            PhaseButtonHandler.CloseHint();

            foreach (var place in places)
                place.ClearButtons();
            foreach (var grave in graves)
            {
                grave.ClearGraveButtons();
                grave.ClearExcludeButtons();
            }
            CloseBgHint();
            FieldSelectReset();
            ES_selectHint = string.Empty;
        }

        #endregion

        #region PracticalizeTools

        public int LocalPlayer(int p, bool advanced = false)
        {
            if (p == 0 || p == 1)
            {
                if (advanced)
                {

                }
                else
                {
                    if (isFirst)
                        return p;
                    return 1 - p;
                }
            }

            return p;
        }
        public static int[] GetSelectLevelSum(List<GameCard> cards)
        {
            var sum1 = 0;
            foreach (var card in cards)
                sum1 += card.levelForSelect_1;
            var sum2 = 0;
            foreach (var card in cards)
                sum2 += card.levelForSelect_2;
            return new int[] { sum1, sum2 };
        }

        public static bool CheckSelectableInSum(List<GameCard> cards, GameCard card, List<GameCard> selectedCards, int max)
        {
            if(selectedCards.Count >= max)
                return false;
            bool returnValue = false;
            var sum = GetSelectLevelSum(selectedCards);
            if (sum[0] + card.levelForSelect_1 == Program.I().ocgcore.ES_level || sum[1] + card.levelForSelect_2 == Program.I().ocgcore.ES_level)
                return true;
            if (sum[0] + card.levelForSelect_1 > Program.I().ocgcore.ES_level || sum[1] + card.levelForSelect_2 > Program.I().ocgcore.ES_level)
                return false;

            var newSelectedCards = new List<GameCard>(selectedCards) { card };
            foreach (var c in cards)
                if (!newSelectedCards.Contains(c))
                {
                    returnValue = CheckSelectableInSum(cards, c, newSelectedCards, max);
                    if (returnValue)
                        return true;
                }
            return returnValue;
        }

        public GameCard GCS_Create(GPS p)
        {
            GameCard c = null;
            for (var i = 0; i < cards.Count; i++)
                if (cards[i].md5 == md5Maker)
                {
                    c = cards[i];
                    c.p = p;
                }

            if (c == null)
            {
                c = Program.I().container_3D.gameObject.AddComponent<GameCard>();
                c.p = p;
                c.md5 = md5Maker;
                cards.Add(c);
            }

            md5Maker++;
            return c;
        }

        public GameCard GCS_Get(GPS p)
        {
            GameCard c = null;
            if ((p.location & (uint)CardLocation.Overlay) > 0)
            {
                for (var i = 0; i < cards.Count; i++)
                    if (cards[i].p.location == p.location)
                        if (cards[i].p.controller == p.controller)
                            if (cards[i].p.sequence == p.sequence)
                                if (cards[i].p.position == p.position)
                                {
                                    c = cards[i];
                                    break;
                                }
            }
            else
            {
                for (var i = 0; i < cards.Count; i++)
                    if (cards[i].p.location == p.location)
                        if (cards[i].p.controller == p.controller)
                            if (cards[i].p.sequence == p.sequence)
                            {
                                c = cards[i];
                                break;
                            }
            }

            if (p.location == 0) c = null;
            return c;
        }
        public List<GameCard> GCS_GetLocationCards(int controller, int location)
        {
            var cardsInLocation = new List<GameCard>();
            for (var i = 0; i < cards.Count; i++)
                if (cards[i].p.location == location)
                    if (cards[i].p.controller == controller)
                        cardsInLocation.Add(cards[i]);
            return cardsInLocation;
        }
        public List<GameCard> GCS_GetOverlays(GameCard c)
        {
            var cards = new List<GameCard>();
            if (c != null)
                if ((c.p.location & (uint)CardLocation.Overlay) == 0)
                    for (var i = 0; i < this.cards.Count; i++)
                        if ((this.cards[i].p.location & (uint)CardLocation.Overlay) > 0)
                            if (this.cards[i].p.controller == c.p.controller)
                                if ((this.cards[i].p.location | (uint)CardLocation.Overlay) ==
                                    (c.p.location | (uint)CardLocation.Overlay))
                                    if (this.cards[i].p.sequence == c.p.sequence)
                                        cards.Add(this.cards[i]);
            return cards;
        }
        private void GCS_CreateBundle(int count, int controller, CardLocation location)
        {
            for (var i = 0; i < count; i++)
            {
                GCS_Create(new GPS
                {
                    controller = (uint)controller,
                    location = (uint)location,
                    position = (int)CardPosition.FaceDownAttack,
                    sequence = (uint)i
                });
            }
        }
        private List<GameCard> GCS_ResizeBundle(int count, int player, CardLocation location)
        {
            var cardBow = new List<GameCard>();
            var waterOutOfBow = new List<GameCard>();
            for (var i = 0; i < cards.Count; i++)
                if ((cards[i].p.location & (uint)location) > 0)
                    if (cards[i].p.controller == player)
                    {
                        if (cardBow.Count < count)
                            cardBow.Add(cards[i]);
                        else
                            waterOutOfBow.Add(cards[i]);
                    }
            foreach (var card in waterOutOfBow)
            {
                cards.Remove(card);
                if ((card.p.location & (uint)CardLocation.Hand) > 0)
                    card.AnimationShuffle(0.15f);
                else
                    card.Dispose();
            }
            while (cardBow.Count < count)
            {
                var card = GCS_Create(new GPS
                {
                    controller = (uint)player,
                    location = (uint)location,
                    position = (int)CardPosition.FaceDownAttack,
                    sequence = (uint)cardBow.Count
                });
                cardBow.Add(card);
            }
            foreach (var card in cardBow)
            {
                card.EraseData();
                card.p.position = (int)CardPosition.FaceDownAttack;
            }
            return cardBow;
        }
        public void ArrangeCards()
        {
            //sort 
            cards.Sort((left, right) =>
            {
                var a = 1;
                if (left.p.controller > right.p.controller)
                {
                    a = 1;
                }
                else if (left.p.controller < right.p.controller)
                {
                    a = -1;
                }
                else
                {
                    if (left.p.location == (uint)CardLocation.Hand && right.p.location != (uint)CardLocation.Hand)
                    {
                        a = -1;
                    }
                    else if (left.p.location != (uint)CardLocation.Hand && right.p.location == (uint)CardLocation.Hand)
                    {
                        a = 1;
                    }
                    else
                    {
                        if ((left.p.location | (uint)CardLocation.Overlay) >
                            (right.p.location | (uint)CardLocation.Overlay))
                        {
                            a = -1;
                        }
                        else if ((left.p.location | (uint)CardLocation.Overlay) <
                                 (right.p.location | (uint)CardLocation.Overlay))
                        {
                            a = 1;
                        }
                        else
                        {
                            if (left.p.sequence > right.p.sequence)
                            {
                                a = 1;
                            }
                            else if (left.p.sequence < right.p.sequence)
                            {
                                a = -1;
                            }
                            else
                            {
                                if ((left.p.location & (uint)CardLocation.Overlay) >
                                    (right.p.location & (uint)CardLocation.Overlay))
                                {
                                    a = -1;
                                }
                                else if ((left.p.location & (uint)CardLocation.Overlay) <
                                         (right.p.location & (uint)CardLocation.Overlay))
                                {
                                    a = 1;
                                }
                                else
                                {
                                    if (left.p.position > right.p.position)
                                        a = 1;
                                    else if (left.p.position < right.p.position) a = -1;
                                }
                            }
                        }
                    }
                }
                return a;
            });

            /////rebuild
            uint preController = 9999;
            uint preLocation = 9999;
            uint preSequence = 9999;

            uint sequenceWriter = 0;
            var positionWriter = 0;

            for (var i = 0; i < cards.Count; i++)
                if (cards[i])
                {
                    if (preController != cards[i].p.controller) sequenceWriter = 0;
                    if ((preLocation | (uint)CardLocation.Overlay) != (cards[i].p.location | (uint)CardLocation.Overlay))
                        sequenceWriter = 0;
                    if (preSequence != cards[i].p.sequence) positionWriter = 0;

                    if ((cards[i].p.location & (uint)CardLocation.MonsterZone) == 0)
                        if ((cards[i].p.location & (uint)CardLocation.SpellZone) == 0)
                            cards[i].p.sequence = sequenceWriter;


                    if ((cards[i].p.location & (uint)CardLocation.Overlay) > 0)
                    {
                        cards[i].p.position = positionWriter;
                        positionWriter++;
                    }
                    else
                    {
                        sequenceWriter++;
                    }

                    preController = cards[i].p.controller;
                    preLocation = cards[i].p.location;
                    preSequence = cards[i].p.sequence;
                }
        }

        public bool needRefreshHand0 = true;
        public bool needRefreshHand1 = true;
        public List<GameCard> myHandCards = new List<GameCard>();
        public List<GameCard> opHandCards = new List<GameCard>();
        public int GetMyHandCount()
        {
            if (needRefreshHand0)
            {
                myHandCards.Clear();
                foreach (var card in cards)
                    if (card.p.controller == 0 && (card.p.location & (uint)CardLocation.Hand) > 0)
                        myHandCards.Add(card);
                needRefreshHand0 = false;
            }
            return myHandCards.Count;
        }
        public int GetOpHandCount()
        {
            if (needRefreshHand1)
            {
                opHandCards.Clear();
                foreach (var card in cards)
                    if (card.p.controller != 0 && (card.p.location & (uint)CardLocation.Hand) > 0)
                        opHandCards.Add(card);
                needRefreshHand1 = false;
            }
            return opHandCards.Count;
        }

        public int GetLocationCardCount(CardLocation location, uint controller)
        {
            int count = 0;
            foreach (var card in cards)
                if ((card.p.location & (uint)location) > 0 && card.p.controller == controller)
                    count++;
            return count;
        }
        public Package GetNamePacket()
        {
            var p__ = new Package();
            p__.Function = (int)GameMessage.sibyl_name;
            p__.Data = new BinaryMaster();
            p__.Data.writer.WriteUnicode(name_0, 50);
            p__.Data.writer.WriteUnicode(name_0_tag, 50);
            p__.Data.writer.WriteUnicode(name_0_c != "" ? name_0_c : name_0, 50);
            p__.Data.writer.WriteUnicode(name_1, 50);
            p__.Data.writer.WriteUnicode(name_1_tag, 50);
            p__.Data.writer.WriteUnicode(name_1_c != "" ? name_1_c : name_1, 50);
            p__.Data.writer.Write(Program.I().ocgcore.MasterRule);
            return p__;
        }

        bool GetAutoInfo()
        {
            bool returnValue = true;
            if (condition == Condition.Duel
                && Config.Get("DuelAutoInfo", "0") == "0")
                returnValue = false;
            if (condition == Condition.Watch
                && Config.Get("WatchAutoInfo", "0") == "0")
                returnValue = false;
            if (condition == Condition.Replay
                && Config.Get("ReplayAutoInfo", "0") == "0")
                returnValue = false;

            return returnValue;
        }
        #endregion

        #region Practicalize
        void SetFace()
        {
            if (condition == Condition.Duel)
            {
                if (player0Name.text == name_0)
                {
                    player0Frame.material = Appearance.duelFrameMat0;
                    player0Frame.sprite = Appearance.duelFace0;
                }
                else
                {
                    player0Frame.material = Appearance.duelFrameMat0Tag;
                    player0Frame.sprite = Appearance.duelFace0Tag;
                }
                if (player1Name.text == name_1)
                {
                    player1Frame.material = Appearance.duelFrameMat1;
                    player1Frame.sprite = Appearance.duelFace1;
                }
                else
                {
                    player1Frame.material = Appearance.duelFrameMat1Tag;
                    player1Frame.sprite = Appearance.duelFace1Tag;
                }
            }
            else if (condition == Condition.Watch)
            {
                if (player0Name.text == name_0)
                {
                    player0Frame.material = Appearance.watchFrameMat0;
                    player0Frame.sprite = Appearance.watchFace0;
                }
                else
                {
                    player0Frame.material = Appearance.watchFrameMat0Tag;
                    player0Frame.sprite = Appearance.watchFace0Tag;
                }
                if (player1Name.text == name_1)
                {
                    player1Frame.material = Appearance.watchFrameMat1;
                    player1Frame.sprite = Appearance.watchFace1;
                }
                else
                {
                    player1Frame.material = Appearance.watchFrameMat1Tag;
                    player1Frame.sprite = Appearance.watchFace1Tag;
                }
            }
            else if (condition == Condition.Replay)
            {
                if (player0Name.text == name_0)
                {
                    player0Frame.material = Appearance.replayFrameMat0;
                    player0Frame.sprite = Appearance.replayFace0;
                }
                else
                {
                    player0Frame.material = Appearance.replayFrameMat0Tag;
                    player0Frame.sprite = Appearance.replayFace0Tag;
                }
                if (player1Name.text == name_1)
                {
                    player1Frame.material = Appearance.replayFrameMat1;
                    player1Frame.sprite = Appearance.replayFace1;
                }
                else
                {
                    player1Frame.material = Appearance.replayFrameMat1Tag;
                    player1Frame.sprite = Appearance.replayFace1Tag;
                }
            }
        }
        void SetLP(int player, int val, bool first = false)
        {
            if (first)
            {
                player0LP.text = life0.ToString();
                player1LP.text = life1.ToString();
            }
            else
            {
                AnimationLpChange(player, val);
            }
        }
        void AnimationLpChange(int player, int val)
        {
            Text text;
            int targetLP;
            if (player == 0)
            {
                text = player0LP;
                targetLP = life0;
            }
            else
            {
                text = player1LP;
                targetLP = life1;
            }

            int origin = targetLP - val;
            var sequence = DOTween.Sequence();
            var obj = Instantiate(container.duelLpText);
            obj.GetComponent<TextMeshProUGUI>().text = Math.Abs(val).ToString();
            obj.transform.SetParent(popup, false);
            var uiWidth = Screen.width * (float)1080 / Screen.height;
            Color color = Color.red;
            string seType = "COUNT";
            float fontSize = 120;
            if (val > 0)
            {
                color = new Color(0, 0.7f, 1f, 1f);
                seType = "RECOVERY";
            }
            else
                AudioManager.PlaySE("SE_COST_DAMAGE");
            obj.GetComponent<TextMeshProUGUI>().color = color;
            if (player == 0)
            {
                obj.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, -400);
                obj.transform.localScale = Vector3.zero;
                float targetX = -(uiWidth / 2 - 325);
                sequence.Append(obj.transform.DOScale(1, 0.1f));
                sequence.AppendInterval(0.6f);
                sequence.Append(obj.GetComponent<RectTransform>().DOAnchorPosX(targetX, 0.2f));
                sequence.Join(DOTween.To(() => fontSize, x =>
                {
                    fontSize = x;
                    obj.GetComponent<TextMeshProUGUI>().fontSize = (int)fontSize;
                }, 40, 0.2f));
                sequence.Append(obj.GetComponent<RectTransform>().DOAnchorPosY(-490, 0.2f));
            }
            else
            {
                obj.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 400);
                obj.transform.localScale = Vector3.zero;
                float targetX = uiWidth / 2 - 225;
                sequence.Append(obj.transform.DOScale(1, 0.1f));
                sequence.AppendInterval(0.6f);
                sequence.Append(obj.GetComponent<RectTransform>().DOAnchorPosX(targetX, 0.2f));
                sequence.Join(DOTween.To(() => fontSize, x =>
                {
                    fontSize = x;
                    obj.GetComponent<TextMeshProUGUI>().fontSize = (int)fontSize;
                }, 40, 0.2f));
                sequence.Append(obj.GetComponent<RectTransform>().DOAnchorPosY(450, 0.2f));
            }
            sequence.Join(obj.GetComponent<TextMeshProUGUI>().DOFade(0, 0.2f).OnComplete(() =>
            {
                AudioManager.PlaySE("SE_LP_" + seType + (player == 0 ? "_PLAYER" : "_RIVAL"));
                float flp = origin;
                DOTween.To(() => flp, x => { flp = x; text.text = ((int)flp).ToString(); }, targetLP < 0 ? 0 : targetLP, 1.2f);
                Destroy(obj);
            }));

            sequence.Append(text.DOColor(color, 0.1f));
            sequence.Join(text.transform.DOScale(1.3f, 0.2f));
            sequence.AppendInterval(0.8f);
            sequence.Append(text.transform.DOScale(1f, 0.2f));
            sequence.Join(text.DOColor(Color.white, 0.2f));
        }
        void PhaseBanner(int controller, DuelPhase phase)
        {
            GameObject banner;
            if (controller == 0)
            {
                switch (phase)
                {
                    case DuelPhase.Draw:
                        banner = Instantiate(container.duelDrawPhaseNear);
                        break;
                    case DuelPhase.Standby:
                        banner = Instantiate(container.duelStandbyPhaseNear);
                        break;
                    case DuelPhase.Main1:
                        banner = Instantiate(container.duelMain1PhaseNear);
                        break;
                    case DuelPhase.Main2:
                        banner = Instantiate(container.duelMain2PhaseNear);
                        break;
                    case DuelPhase.End:
                        banner = Instantiate(container.duelEndPhaseNear);
                        break;
                    default:
                        banner = Instantiate(container.duelBattlePhaseNear);
                        break;
                }
            }
            else
            {
                switch (phase)
                {
                    case DuelPhase.Draw:
                        banner = Instantiate(container.duelDrawPhaseFar);
                        break;
                    case DuelPhase.Standby:
                        banner = Instantiate(container.duelStandbyPhaseFar);
                        break;
                    case DuelPhase.Main1:
                        banner = Instantiate(container.duelMain1PhaseFar);
                        break;
                    case DuelPhase.Main2:
                        banner = Instantiate(container.duelMain2PhaseFar);
                        break;
                    case DuelPhase.End:
                        banner = Instantiate(container.duelEndPhaseFar);
                        break;
                    default:
                        banner = Instantiate(container.duelBattlePhaseFar);
                        break;
                }
            }
            Destroy(banner, 1f);
            Sleep(100);
        }
        void TurnChangeBanner(int controller)
        {
            GameObject phaseObject = Instantiate(controller == 0 ? container.duelTurnChangeNear : container.duelTurnChangeFar);
            Destroy(phaseObject, 2f);
            Sleep(200);
        }
        void RefreshHandCardPositionInstant()
        {
            if (isShowed)
                foreach (var card in cards)
                    card.SetHandDefault();
        }
        public void RefreshHandCardPosition()
        {
            if (isShowed)
                foreach (var card in cards)
                    card.SetHandToDefault();
        }


        public List<PlaceSelector> places = new List<PlaceSelector>();
        List<GraveBehaviour> graves = new List<GraveBehaviour>();
        void CreatePlaceSelector(GPS p)
        {
            var go = new GameObject("PlaceSelector");
            var mono = go.AddComponent<PlaceSelector>();
            mono.p = p;
            go.transform.SetParent(Program.I().container_3D);
            allGameObjects.Add(go);
            places.Add(mono);
        }

        string fieldHint;
        int fieldMin;
        int fieldMax;
        bool fieldExitable;
        bool fieldSendable;
        public int fieldCounterCount;

        void FieldSelect(string hint, List<GameCard> cards, int min, int max, bool exitable, bool sendable)
        {
            foreach (var place in places)
                place.InitializeSelectCardInThisZone(cards);
            fieldHint = hint;
            fieldMin = min;
            fieldMax = max;
            fieldExitable = exitable;
            fieldSendable = sendable;
            fieldCounterCount = 0;

            hintObj.SetActive(true);
            if (currentMessage == GameMessage.SelectCard
                || currentMessage == GameMessage.SelectCounter)
                hintText.text = fieldHint + ": " + 0 + "/" + fieldMax;
            else if(currentMessage == GameMessage.SelectSum)
            {
                if(!ES_overFlow)
                    foreach (var place in places)
                        if (place.cardSelecting)
                            if (!place.cardSelected)
                                if (CheckSelectableInSum(cardsInSelection, place.cookieCard, cardsMustBeSelected, ES_max))
                                    place.CardInThisZoneSelectable();
                                else
                                    place.CardInThisZoneUnselectable();
                hintText.text = fieldHint + ": " + GetSelectLevelSum(cardsMustBeSelected)[0] + "/" + ES_level;
            }
            else
                if(!string.IsNullOrEmpty(fieldHint))
                    hintText.text = fieldHint;

            RefreshButton();
        }

        public void FieldSelectRefresh(GameCard card)
        {
            var selected = new List<GameCard>();
            foreach (var place in places)
                if (place.cardSelecting)
                    if (place.cardSelected)
                        selected.Add(place.cookieCard);
            if (currentMessage == GameMessage.SelectSum)
            {
                var sum = GetSelectLevelSum(selected);
                if ((ES_overFlow && (ES_level <= sum[0] || ES_level <= sum[1]))
                    ||
                    (!ES_overFlow && (ES_level == sum[0] || ES_level == sum[1])))
                    fieldSendable = true;
                else
                    fieldSendable = false;
                if (!ES_overFlow)
                {
                    if (sum[0] == ES_level || sum[1] == ES_level)
                    {
                        FieldSelectedSend();
                        return;
                    }
                    else
                    {
                        foreach (var place in places)
                            if (place.cardSelecting)
                                if (!place.cardSelected)
                                    if (CheckSelectableInSum(cardsInSelection, place.cookieCard, selected, ES_max))
                                        place.CardInThisZoneSelectable();
                                    else
                                        place.CardInThisZoneUnselectable();
                    }
                }
                RefreshButton();
                hintText.text = fieldHint + ": " + GetSelectLevelSum(selected)[0] + "/" + ES_level;
            }
            else if (currentMessage == GameMessage.SelectCounter)
            {
                fieldCounterCount++;
                card.counterSelected++;
                hintText.text = fieldHint + ": " + fieldCounterCount + "/" + fieldMax;

                if (fieldCounterCount == ES_min)
                {
                    FieldSelectedSend();
                    return;
                }
                foreach (var place in places)
                    if (place.cardSelecting)
                    {
                        if (place.cookieCard.counterCanCount > place.cookieCard.counterSelected)
                            place.CardInThisZoneSelectable();
                        else
                            place.CardInThisZoneUnselectable();
                    }
            }
            else if (currentMessage == GameMessage.SelectTribute)
            {
                var sum = 0;
                foreach (var c in selected)
                    sum += c.levelForSelect_1;
                if (selected.Count >= fieldMax)
                    FieldSelectedSend();
                else if (sum >= fieldMin)
                {
                    fieldSendable = true;
                    RefreshButton();
                }
            }
            else
            {
                if (selected.Count >= fieldMin)
                    fieldSendable = true;
                else
                    fieldSendable = false;
                if (selected.Count >= fieldMax)
                    FieldSelectedSend();
                else
                {
                    foreach (var place in places)
                        if (place.cardSelecting)
                            if (!place.cardSelected)
                                place.CardInThisZoneSelectable();
                    RefreshButton();
                }
                if (currentMessage == GameMessage.SelectCard)
                    hintText.text = fieldHint + ": " + selected.Count + "/" + fieldMax;
            }
        }

        void RefreshButton()
        {
            if (fieldSendable)
            {
                btnConfirm.Show();
                if (currentMessage == GameMessage.SelectUnselect)
                    btnCancel.Hide();
            }
            else
                btnConfirm.Hide();
            if (fieldExitable)
            {
                if (currentMessage == GameMessage.SelectUnselect && fieldSendable)
                {
                }
                else
                    btnCancel.Show();
            }
            else
                btnCancel.Hide();
        }

        void FieldSelectReset()
        {
            foreach (var place in places)
                place.StopResponse();
            btnConfirm.Hide();
            btnCancel.Hide();
            hintObj.SetActive(false);
        }

        public void FieldSelectedSend()
        {
            var selected = new List<GameCard>();
            foreach (var place in places)
                if (place.cardSelecting)
                    if (place.cardSelected)
                        selected.Add(place.cookieCard);
            var binaryMaster = new BinaryMaster();
            if (currentMessage == GameMessage.SelectUnselect && selected.Count == 0)
                binaryMaster.writer.Write(-1);
            else if (currentMessage == GameMessage.SelectCounter)
                for (var i = 0; i < cardsInSelection.Count; i++)
                    binaryMaster.writer.Write((short)cardsInSelection[i].counterSelected);
            else if (currentMessage == GameMessage.SelectSum)
            {
                binaryMaster.writer.Write((byte)selected.Count);
                foreach(var card in cardsMustBeSelected)
                    binaryMaster.writer.Write((byte)card.selectPtr);
                foreach (var card in selected)
                    if(!cardsMustBeSelected.Contains(card))
                        binaryMaster.writer.Write((byte)card.selectPtr);
            }
            else
            {
                binaryMaster.writer.Write((byte)selected.Count);
                foreach (var card in selected)
                    binaryMaster.writer.Write((byte)card.selectPtr);
            }
            SendReturn(binaryMaster.Get());
        }

        public void FieldSelectedCancel()
        {
            if (currentMessage == GameMessage.SelectCounter)
            {
                foreach (var card in cardsInSelection)
                    card.counterSelected = 0;
                fieldCounterCount = 0;
                hintText.text = fieldHint + ": " + 0 + "/" + fieldMax;
                foreach (var place in places)
                    if (place.cardSelecting)
                        place.CardInThisZoneSelectable();
            }
            else
            {
                var binaryMaster = new BinaryMaster();
                binaryMaster.writer.Write(-1);
                SendReturn(binaryMaster.Get());
            }
        }

        void ShowPopupYesOrNo(List<string> selections, Action confirmAction, Action cancelAction)
        {
            var handler = Addressables.InstantiateAsync("PopupDuelYesOrNo");
            handler.Completed += (result) =>
            {
                result.Result.transform.SetParent(popup, false);
                var popupYesOrNo = result.Result.GetComponent<PopupDuelYesOrNo>();
                popupYesOrNo.exitable = false;
                popupYesOrNo.selections = selections;
                popupYesOrNo.confirmAction = confirmAction;
                popupYesOrNo.cancelAction = cancelAction;
                popupYesOrNo.Show();
            };
        }

        public void ShowPopupPhase(List<string> selections)
        {
            var handler = Addressables.InstantiateAsync("PopupDuelPhase");
            handler.Completed += (result) =>
            {
                result.Result.transform.SetParent(popup, false);
                var popupPhase = result.Result.GetComponent<PopupDuelPhase>();
                popupPhase.exitable = true;
                popupPhase.selections = selections;
                popupPhase.Show();
            };
        }

        string lastHint = string.Empty;
        public void ShowPopupSelectCard(string hint, List<GameCard> cards, int min, int max, bool exitable, bool sendable)
        {
            if (string.IsNullOrEmpty(hint))
                hint = lastHint;
            else
                lastHint = hint;
            var handler = Addressables.InstantiateAsync("PopupDuelSelectCard");
            handler.Completed += (result) =>
            {
                result.Result.transform.SetParent(popup, false);
                var popupSelectCard = result.Result.GetComponent<PopupDuelSelectCard>();
                popupSelectCard.exitable = exitable;
                popupSelectCard.hint = hint;
                popupSelectCard.cards = cards;
                popupSelectCard.min = min;
                popupSelectCard.max = max;
                popupSelectCard.sendable = sendable;
                popupSelectCard.Show();
            };
        }

        public void ShowPopupPosition(int code, int count, int option1 = 1, int option2 = 2)
        {
            var handler = Addressables.InstantiateAsync("PopupDuelPosition");
            handler.Completed += (result) =>
            {
                result.Result.transform.SetParent(popup, false);
                var popupPosition = result.Result.GetComponent<PopupDuelPosition>();
                popupPosition.exitable = false;
                popupPosition.count = count;
                popupPosition.code = code;
                popupPosition.option1 = option1;
                popupPosition.option2 = option2;
                popupPosition.Show();
            };
        }

        public void ShowPopupSelection(List<string> selections, List<int> responses)
        {
            var handler = Addressables.InstantiateAsync("PopupDuelSelection");
            handler.Completed += (result) =>
            {
                result.Result.transform.SetParent(popup, false);
                var popupSelection = result.Result.GetComponent<PopupDuelSelection>();
                popupSelection.exitable = false;
                popupSelection.selections = selections;
                popupSelection.responses = responses;
                popupSelection.Show();
            };
        }

        public void ShowPopupInput(List<string> selections, Action<string> confirmAction, Action cancelAction, InputValidation.ValidationType type = InputValidation.ValidationType.None)
        {
            var handler = Addressables.InstantiateAsync("PopupDuelInput");
            handler.Completed += (result) =>
            {
                result.Result.transform.SetParent(popup, false);
                var popupInput = result.Result.GetComponent<PopupDuelInput>();
                popupInput.selections = selections;
                popupInput.confirmAction = confirmAction;
                popupInput.cancelAction = cancelAction;
                popupInput.validationType = type;
                popupInput.Show();
            };
        }

        public void RefreshBgState()
        {
            var myDeckCount = GetLocationCardCount(CardLocation.Deck, 0);
            var deckSetOffset = myDeck.GetElement<Transform>("CardShuffleTop");
            if (myDeckCount == 0)
                deckSetOffset.localScale = Vector3.zero;
            else
                deckSetOffset.localScale = new Vector3(1, myDeckCount, 1);
            var myExtraCount = GetLocationCardCount(CardLocation.Extra, 0);
            deckSetOffset = myExtra.GetElement<Transform>("CardShuffleTop");
            if (myExtraCount == 0)
                deckSetOffset.localScale = Vector3.zero;
            else
                deckSetOffset.localScale = new Vector3(1, myExtraCount, 1);
            var opDeckCount = GetLocationCardCount(CardLocation.Deck, 1);
            deckSetOffset = opDeck.GetElement<Transform>("CardShuffleTop");
            if (opDeckCount == 0)
                deckSetOffset.localScale = Vector3.zero;
            else
                deckSetOffset.localScale = new Vector3(1, opDeckCount, 1);
            var opExtraCount = GetLocationCardCount(CardLocation.Extra, 1);
            deckSetOffset = opExtra.GetElement<Transform>("CardShuffleTop");
            if (opExtraCount == 0)
                deckSetOffset.localScale = Vector3.zero;
            else
                deckSetOffset.localScale = new Vector3(1, opExtraCount, 1);

            if (GetLocationCardCount(CardLocation.Grave, 0) > 20)
            {
                grave0Manager.GetElement<ParticleSystem>("GraveIdleS1").Stop();
                grave0Manager.GetElement<ParticleSystem>("GraveIdleS2").Stop();
                grave0Manager.GetElement<ParticleSystem>("GraveIdleS3").Play();
                grave0Manager.GetElement<Renderer>("Material01").material.SetFloat("_GraveCardExist", 1);
            }
            else if (GetLocationCardCount(CardLocation.Grave, 0) > 10)
            {
                grave0Manager.GetElement<ParticleSystem>("GraveIdleS1").Stop();
                grave0Manager.GetElement<ParticleSystem>("GraveIdleS2").Play();
                grave0Manager.GetElement<ParticleSystem>("GraveIdleS3").Stop();
                grave0Manager.GetElement<Renderer>("Material01").material.SetFloat("_GraveCardExist", 1);
            }
            else if (GetLocationCardCount(CardLocation.Grave, 0) > 0)
            {
                grave0Manager.GetElement<ParticleSystem>("GraveIdleS1").Play();
                grave0Manager.GetElement<ParticleSystem>("GraveIdleS2").Stop();
                grave0Manager.GetElement<ParticleSystem>("GraveIdleS3").Stop();
                grave0Manager.GetElement<Renderer>("Material01").material.SetFloat("_GraveCardExist", 1);
            }
            else
            {
                grave0Manager.GetElement<ParticleSystem>("GraveIdleS1").Stop();
                grave0Manager.GetElement<ParticleSystem>("GraveIdleS2").Stop();
                grave0Manager.GetElement<ParticleSystem>("GraveIdleS3").Stop();
                grave0Manager.GetElement<Renderer>("Material01").material.SetFloat("_GraveCardExist", 0);
            }

            if (GetLocationCardCount(CardLocation.Removed, 0) > 20)
            {
                grave0Manager.GetElement<ParticleSystem>("ExcludeIdleS1").Stop();
                grave0Manager.GetElement<ParticleSystem>("ExcludeIdleS2").Stop();
                grave0Manager.GetElement<ParticleSystem>("ExcludeIdleS3").Play();
                grave0Manager.GetElement<Renderer>("Material01").material.SetFloat("_ExcludeCardExist", 1);
            }
            else if (GetLocationCardCount(CardLocation.Removed, 0) > 10)
            {
                grave0Manager.GetElement<ParticleSystem>("ExcludeIdleS1").Stop();
                grave0Manager.GetElement<ParticleSystem>("ExcludeIdleS2").Play();
                grave0Manager.GetElement<ParticleSystem>("ExcludeIdleS3").Stop();
                grave0Manager.GetElement<Renderer>("Material01").material.SetFloat("_ExcludeCardExist", 1);
            }
            else if (GetLocationCardCount(CardLocation.Removed, 0) > 0)
            {
                grave0Manager.GetElement<ParticleSystem>("ExcludeIdleS1").Play();
                grave0Manager.GetElement<ParticleSystem>("ExcludeIdleS2").Stop();
                grave0Manager.GetElement<ParticleSystem>("ExcludeIdleS3").Stop();
                grave0Manager.GetElement<Renderer>("Material01").material.SetFloat("_ExcludeCardExist", 1);
            }
            else
            {
                grave0Manager.GetElement<ParticleSystem>("ExcludeIdleS1").Stop();
                grave0Manager.GetElement<ParticleSystem>("ExcludeIdleS2").Stop();
                grave0Manager.GetElement<ParticleSystem>("ExcludeIdleS3").Stop();
                grave0Manager.GetElement<Renderer>("Material01").material.SetFloat("_ExcludeCardExist", 0);
            }

            if (GetLocationCardCount(CardLocation.Grave, 1) > 20)
            {
                grave1Manager.GetElement<ParticleSystem>("GraveIdleS1").Stop();
                grave1Manager.GetElement<ParticleSystem>("GraveIdleS2").Stop();
                grave1Manager.GetElement<ParticleSystem>("GraveIdleS3").Play();
                grave1Manager.GetElement<Renderer>("Material01").material.SetFloat("_GraveCardExist", 1);
            }
            else if (GetLocationCardCount(CardLocation.Grave, 1) > 10)
            {
                grave1Manager.GetElement<ParticleSystem>("GraveIdleS1").Stop();
                grave1Manager.GetElement<ParticleSystem>("GraveIdleS2").Play();
                grave1Manager.GetElement<ParticleSystem>("GraveIdleS3").Stop();
                grave1Manager.GetElement<Renderer>("Material01").material.SetFloat("_GraveCardExist", 1);
            }
            else if (GetLocationCardCount(CardLocation.Grave, 1) > 0)
            {
                grave1Manager.GetElement<ParticleSystem>("GraveIdleS1").Play();
                grave1Manager.GetElement<ParticleSystem>("GraveIdleS2").Stop();
                grave1Manager.GetElement<ParticleSystem>("GraveIdleS3").Stop();
                grave1Manager.GetElement<Renderer>("Material01").material.SetFloat("_GraveCardExist", 1);
            }
            else
            {
                grave1Manager.GetElement<ParticleSystem>("GraveIdleS1").Stop();
                grave1Manager.GetElement<ParticleSystem>("GraveIdleS2").Stop();
                grave1Manager.GetElement<ParticleSystem>("GraveIdleS3").Stop();
                grave1Manager.GetElement<Renderer>("Material01").material.SetFloat("_GraveCardExist", 0);
            }

            if (GetLocationCardCount(CardLocation.Removed, 1) > 20)
            {
                grave1Manager.GetElement<ParticleSystem>("ExcludeIdleS1").Stop();
                grave1Manager.GetElement<ParticleSystem>("ExcludeIdleS2").Stop();
                grave1Manager.GetElement<ParticleSystem>("ExcludeIdleS3").Play();
                grave1Manager.GetElement<Renderer>("Material01").material.SetFloat("_ExcludeCardExist", 1);
            }
            else if (GetLocationCardCount(CardLocation.Removed, 1) > 10)
            {
                grave1Manager.GetElement<ParticleSystem>("ExcludeIdleS1").Stop();
                grave1Manager.GetElement<ParticleSystem>("ExcludeIdleS2").Play();
                grave1Manager.GetElement<ParticleSystem>("ExcludeIdleS3").Stop();
                grave1Manager.GetElement<Renderer>("Material01").material.SetFloat("_ExcludeCardExist", 1);
            }
            else if (GetLocationCardCount(CardLocation.Removed, 1) > 0)
            {
                grave1Manager.GetElement<ParticleSystem>("ExcludeIdleS1").Play();
                grave1Manager.GetElement<ParticleSystem>("ExcludeIdleS2").Stop();
                grave1Manager.GetElement<ParticleSystem>("ExcludeIdleS3").Stop();
                grave1Manager.GetElement<Renderer>("Material01").material.SetFloat("_ExcludeCardExist", 1);
            }
            else
            {
                grave1Manager.GetElement<ParticleSystem>("ExcludeIdleS1").Stop();
                grave1Manager.GetElement<ParticleSystem>("ExcludeIdleS2").Stop();
                grave1Manager.GetElement<ParticleSystem>("ExcludeIdleS3").Stop();
                grave1Manager.GetElement<Renderer>("Material01").material.SetFloat("_ExcludeCardExist", 0);
            }
        }

        void SetBgTimeScale(float timeScale)
        {
            Tools.SetAnimatorTimescale(field0.transform, timeScale);
            Tools.SetAnimatorTimescale(field1.transform, timeScale);
            if (mate0 != null)
                mate0.SetTimeScale(timeScale);
            if (mate1 != null)
                mate1.SetTimeScale(timeScale);
        }

        public void GraveBgEffect(GPS p, bool cardIn)
        {
            ElementObjectManager manager;
            if (p.controller == 0)
                manager = grave0Manager;
            else
                manager = grave1Manager;
            if (manager == null)
                return;

            BgEffectSetting effect;
            BgEffectSetting effectEnd;
            string audio = "";
            if ((p.location & (uint)CardLocation.Grave) > 0)
            {
                if (cardIn)
                {
                    effect = manager.GetElement<BgEffectSetting>("GraveIn");
                    effectEnd = manager.GetElement<BgEffectSetting>("GraveInend");
                    audio = "SE_CEMETARY_ABSORB";
                }
                else
                {
                    effect = manager.GetElement<BgEffectSetting>("GraveOut");
                    effectEnd = manager.GetElement<BgEffectSetting>("GraveOutend");
                    audio = "SE_CEMETARY_GOOUT";
                }
            }
            else
            {
                if (cardIn)
                {
                    effect = manager.GetElement<BgEffectSetting>("ExcludeIn");
                    effectEnd = manager.GetElement<BgEffectSetting>("ExcludeInend");
                    audio = "SE_EXCLUSION_ABSORB";
                }
                else
                {
                    effect = manager.GetElement<BgEffectSetting>("ExcludeOut");
                    effectEnd = manager.GetElement<BgEffectSetting>("ExcludeOutend");
                    audio = "SE_EXCLUSION_GOOUT";
                }
            }
            DOTween.To(v => { }, 0, 0, effect.delay).OnComplete(() =>
            {
                effect.particle.Play();
                AudioManager.PlaySE(audio);
            });
            DOTween.To(v => { }, 0, 0, effectEnd.delay).OnComplete(() =>
            {
                effectEnd.particle.Play();
            });
        }

        void ShowBgHint()
        {
            bool haveHint = false;
            foreach (var card in cards)
                if ((card.p.location & (uint)CardLocation.Grave) > 0)
                    if (card.p.controller == 0)
                        if (card.buttons.Count > 0)
                        {
                            var effect = ABLoader.LoadFromFile("effects/hitghlight/fxp_hl_active/fxp_hl_active_grave_001", true);
                            effect.transform.SetParent(grave0Manager.GetElement<Transform>("GraveHighlightNear"), false);
                            Destroy(effect, 3f);
                            grave0Manager.GetElement<Animator>("GraveHighlightNear").SetBool("On", true);
                            haveHint = true;
                            break;
                        }
            foreach (var card in cards)
                if ((card.p.location & (uint)CardLocation.Removed) > 0)
                    if (card.p.controller == 0)
                        if (card.buttons.Count > 0)
                        {
                            var effect = ABLoader.LoadFromFile("effects/hitghlight/fxp_hl_active/fxp_hl_active_exclude_001", true);
                            effect.transform.SetParent(grave0Manager.GetElement<Transform>("ExcludeHighlightNear"), false);
                            Destroy(effect, 3f);
                            grave0Manager.GetElement<Animator>("ExcludeHighlightNear").SetBool("On", true);
                            haveHint = true;
                            break;
                        }
            foreach (var card in cards)
                if ((card.p.location & (uint)CardLocation.Extra) > 0)
                    if (card.p.controller == 0)
                        if (card.buttons.Count > 0)
                        {
                            var effect = ABLoader.LoadFromFile("effects/hitghlight/fxp_hl_active/fxp_hl_active_exdeck_001", true);
                            effect.transform.SetParent(myExtra.transform, false);
                            foreach (var place in places)
                                place.ShowHint((uint)CardLocation.Extra, 0u);
                            Destroy(effect, 3f);
                            haveHint = true;
                            break;
                        }
            foreach (var card in cards)
                if ((card.p.location & (uint)CardLocation.Deck) > 0)
                    if (card.p.controller == 0)
                        if (card.buttons.Count > 0)
                        {
                            var effect = ABLoader.LoadFromFile("effects/hitghlight/fxp_hl_active/fxp_hl_active_exdeck_001", true);
                            effect.transform.SetParent(myDeck.transform, false);
                            foreach (var place in places)
                                place.ShowHint((uint)CardLocation.Deck, 0u);
                            Destroy(effect, 3f);
                            haveHint = true;
                            break;
                        }

            if (haveHint)
                AudioManager.PlaySE("SE_DUEL_ACTIVE_POSSIBLE");
        }

        void CloseBgHint()
        {
            grave0Manager.GetElement<Animator>("GraveHighlightNear").SetBool("On", false);
            grave0Manager.GetElement<Animator>("ExcludeHighlightNear").SetBool("On", false);
        }

        bool bgDetailShowing;
        public void SwitchBgDetail(bool show)
        {
            if (show)
                ShowBgDetail();
            else
                HideBgDetail();
        }

        void ShowBgDetail()
        {
            if (bgDetailShowing)
                return;
            bgDetailShowing = true;
            foreach (var card in cards)
                card.ShowHiddenLabel();

            if(fieldSummonRightInfo != null)
            {
                CameraManager.DuelOverlay3DPlus();
                fieldSummonRightInfo.SetActive(true);

                var summonInfoManager = fieldSummonRightInfo.GetComponent<ElementObjectManager>();
                var nearManager = summonInfoManager.GetElement<ElementObjectManager>("RootNear");
                var farManager = summonInfoManager.GetElement<ElementObjectManager>("RootFar");
                nearManager.GetElement<TextMeshPro>("TextSummon").text = mySummonCount.ToString();

                nearManager.GetElement<TextMeshPro>("TextSpSummon").text = mySpSummonCount.ToString();
                farManager.GetElement<TextMeshPro>("TextSummon").text = opSummonCount.ToString();
                farManager.GetElement<TextMeshPro>("TextSpSummon").text = opSpSummonCount.ToString();

                var myMonsters = GCS_GetLocationCards(0, (int)CardLocation.MonsterZone);
                int myAllAttack = 0;
                foreach (var card in myMonsters)
                    if ((card.p.position & (uint)CardPosition.FaceUpAttack) > 0)
                        myAllAttack += card.GetData().Attack;
                nearManager.GetElement<TextMeshPro>("TextTotalAtk").text = myAllAttack.ToString();

                var opMonsters = GCS_GetLocationCards(1, (int)CardLocation.MonsterZone);
                int opAllAttack = 0;
                foreach (var card in opMonsters)
                    if ((card.p.position & (uint)CardPosition.FaceUpAttack) > 0)
                        opAllAttack += card.GetData().Attack;
                farManager.GetElement<TextMeshPro>("TextTotalAtk").text = opAllAttack.ToString();
            }
        }

        void HideBgDetail()
        {
            if (!bgDetailShowing)
                return;
            bgDetailShowing = false;
            foreach (var card in cards)
                card.HideHiddenLabel();
            if (fieldSummonRightInfo != null)
            {
                CameraManager.DuelOverlay3DMinus();
                fieldSummonRightInfo.SetActive(false);
            }

        }

        void ShowAttackLine(Vector3 end, Vector3 start)
        {
            var lineManager = attackLine.GetComponent<ElementObjectManager>();
            var line1 = lineManager.GetElement<LineRenderer>("arrowlimeRollover");
            var line2 = lineManager.GetElement<LineRenderer>("arrowRollover");
            var posArr = new Vector3[9]
            {
            new Vector3(start.x, 5, start.z),
            new Vector3(start.x + (end.x - start.x) * 0.125f, 5.8f, start.z + (end.z - start.z) * 0.125f),
            new Vector3(start.x + (end.x - start.x) * 0.25f, 6.3f, start.z + (end.z - start.z) * 0.25f),
            new Vector3(start.x + (end.x - start.x) * 0.375f, 6.5f, start.z + (end.z - start.z) * 0.375f),
            new Vector3(start.x + (end.x - start.x) * 0.5f, 6.5f, start.z + (end.z - start.z) * 0.5f),
            new Vector3(start.x + (end.x - start.x) * 0.625f, 6.5f, start.z + (end.z - start.z) * 0.625f),
            new Vector3(start.x + (end.x - start.x) * 0.75f, 6.3f, start.z + (end.z - start.z) * 0.75f),
            new Vector3(start.x + (end.x - start.x) * 0.875f, 5.8f, start.z + (end.z - start.z) * 0.875f),
            new Vector3(end.x, 5, end.z),
            };
            line1.SetPositions(posArr);
            line2.SetPositions(posArr);
            attackLine.SetActive(true);
        }

        public void ShowEquipLine(Vector3 start, Vector3 end)
        {
            var line = equipLine.transform.GetChild(0).GetComponent<LineRenderer>();
            var posArr = new Vector3[9]
            {
            new Vector3(start.x, 1f, start.z),
            new Vector3(start.x + (end.x - start.x) * 0.125f, 1.5f, start.z + (end.z - start.z) * 0.125f),
            new Vector3(start.x + (end.x - start.x) * 0.25f, 2f, start.z + (end.z - start.z) * 0.25f),
            new Vector3(start.x + (end.x - start.x) * 0.375f, 2.5f, start.z + (end.z - start.z) * 0.375f),
            new Vector3(start.x + (end.x - start.x) * 0.5f, 2.8f, start.z + (end.z - start.z) * 0.5f),
            new Vector3(start.x + (end.x - start.x) * 0.625f, 2.5f, start.z + (end.z - start.z) * 0.625f),
            new Vector3(start.x + (end.x - start.x) * 0.75f, 2f, start.z + (end.z - start.z) * 0.75f),
            new Vector3(start.x + (end.x - start.x) * 0.875f, 1.5f, start.z + (end.z - start.z) * 0.875f),
            new Vector3(end.x, 1f, end.z),
            };
            line.SetPositions(posArr);
            equipLine.SetActive(true);
        }
        List<GameObject> targetLines = new List<GameObject>();
        public void ShowTargetLines(Vector3 start, List<GameCard> targets)
        {
            foreach (var card in targets)
            {
                if ((card.p.location & (uint)CardLocation.Onfield) > 0)
                {
                    var newLine = Instantiate(targetLine);
                    newLine.SetActive(true);
                    var line = newLine.transform.GetChild(0).GetComponent<LineRenderer>();
                    var end = card.model.transform.position;
                    var posArr = new Vector3[9]
                    {
                    new Vector3(start.x, 1f, start.z),
                    new Vector3(start.x + (end.x - start.x) * 0.125f, 5f, start.z + (end.z - start.z) * 0.125f),
                    new Vector3(start.x + (end.x - start.x) * 0.25f, 9f, start.z + (end.z - start.z) * 0.25f),
                    new Vector3(start.x + (end.x - start.x) * 0.375f, 11f, start.z + (end.z - start.z) * 0.375f),
                    new Vector3(start.x + (end.x - start.x) * 0.5f, 12f, start.z + (end.z - start.z) * 0.5f),
                    new Vector3(start.x + (end.x - start.x) * 0.625f, 11f, start.z + (end.z - start.z) * 0.625f),
                    new Vector3(start.x + (end.x - start.x) * 0.75f, 9f, start.z + (end.z - start.z) * 0.75f),
                    new Vector3(start.x + (end.x - start.x) * 0.875f, 5f, start.z + (end.z - start.z) * 0.875f),
                    new Vector3(end.x, 1f, end.z),
                    };
                    line.SetPositions(posArr);
                    targetLines.Add(newLine);
                }
            }
        }


        public RectTransform placeCount;
        public Text placeCountText;
        public void ShowLocationCount(GPS p)
        {
            var position = UIManager.WorldToScreenPoint(Program.I().camera_.cameraMain, GameCard.GetCardPosition(p));
            if ((p.location & ((uint)CardLocation.Deck + (uint)CardLocation.Extra)) > 0 && p.controller == 0)
                position.y += 80;
            else if ((p.location & ((uint)CardLocation.Deck + (uint)CardLocation.Extra)) > 0 && p.controller == 1)
                position.y -= 50;
            else if ((p.location & ((uint)CardLocation.Grave + (uint)CardLocation.Removed)) > 0 && p.controller == 0)
            {
                position.x -= 10;
                position.y -= 10;
                placeCount.localScale = new Vector3(-1, 1, 1);
            }
            else if ((p.location & ((uint)CardLocation.Grave + (uint)CardLocation.Removed)) > 0 && p.controller == 1)
            {
                position.x += 10;
                position.y -= 10;
                placeCount.localScale = new Vector3(1, 1, 1);
            }

            if(p.controller == 0 && (p.location & (uint)CardLocation.Extra) > 0
                || p.controller == 1 && (p.location & (uint)CardLocation.Deck) > 0)
            {
                position.x += 20;
                placeCount.localScale = new Vector3(1, 1, 1);
            }
            else if (p.controller == 1 && (p.location & (uint)CardLocation.Extra) > 0
                || p.controller == 0 && (p.location & (uint)CardLocation.Deck) > 0)
            {
                position.x -= 20;
                placeCount.localScale = new Vector3(-1, 1, 1);
            }

            placeCountText.rectTransform.localScale = placeCount.localScale;
            placeCount.anchoredPosition = position;
            placeCount.gameObject.SetActive(true);
            placeCountText.text = GetLocationCardCount((CardLocation)p.location, p.controller).ToString();
        }

        public void HidePlaceCount()
        {
            if(placeCount.gameObject.activeSelf)
                placeCount.gameObject.SetActive(false);
        }

        #endregion

        #region Enum
        private enum DuelResult
        {
            DisLink,
            Win,
            Lose,
            Draw
        }
        public enum Condition
        {
            N,
            Duel,
            Watch,
            Replay
        }

        public enum ChainCondition
        {
            No = 0,
            Smart = 1,
            All = 2,
        }

        #endregion
    }
}
