--見えざる神ゼノ
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddFusionProcFunRep(c,s.ffilter,3,true)
	c:EnableReviveLimit()
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--indes
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e2:SetTarget(s.indtg)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--control
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_CONTROL)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetCountLimit(1,id+o)
	e3:SetCondition(s.ctcon)
	e3:SetTarget(s.cttg)
	e3:SetOperation(s.ctop)
	c:RegisterEffect(e3)
end
function s.ffilter(c)
	return c:IsFusionSetCard(0x2d4)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFacedown,tp,0,LOCATION_EXTRA,2,nil) end
end
function s.spfilter(c,e,tp)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local hg=Duel.GetFieldGroup(tp,0,LOCATION_EXTRA):Filter(Card.IsFacedown,nil)
	local g=hg:RandomSelect(tp,2)
	if g:GetCount()<1 then return end
	Duel.ConfirmCards(1-tp,g)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and g:IsExists(s.spfilter,1,nil,e,tp)
		and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:FilterSelect(tp,s.spfilter,1,1,nil,e,tp)
		if sg:GetCount()>0 then
			Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end
function s.indtg(e,c)
	local tc=e:GetHandler()
	return c==tc or c==tc:GetBattleTarget()
end
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return rp==1-tp and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
		and c:IsSummonType(SUMMON_TYPE_FUSION) and c:IsReason(REASON_EFFECT)
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil) end
	local g=Duel.GetMatchingGroup(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ct=Duel.GetLocationCount(tp,LOCATION_MZONE)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
	local g=Duel.SelectMatchingCard(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,ct,nil)
	if g:GetCount()>0 then
		Duel.GetControl(g,tp)
	end
end
