--ARG☆S－屠龍のエテオ
local s,id,o=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--battle indestructable
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_MZONE,0)
	e2:SetTarget(s.indfilter)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--spsummon from szone
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_CHAINING)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
	--set
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCode(EVENT_FREE_CHAIN)
	e4:SetCountLimit(1)
	e4:SetHintTiming(0,TIMING_MAIN_END)
	e4:SetCondition(s.setcon)
	e4:SetTarget(s.settg)
	e4:SetOperation(s.setop)
	c:RegisterEffect(e4)
end
function s.indfilter(e,c)
	return c:IsRace(RACE_WARRIOR)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:GetFlagEffect(id)==0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0x2c3,TYPES_EFFECT_TRAP_MONSTER,800,800,4,RACE_WARRIOR,ATTRIBUTE_LIGHT) end
	c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD-RESET_LEAVE-RESET_TURN_SET+RESET_PHASE+PHASE_END,0,1)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not Duel.IsPlayerCanSpecialSummonMonster(tp,id,0x2c3,TYPES_EFFECT_TRAP_MONSTER,800,800,4,RACE_WARRIOR,ATTRIBUTE_LIGHT) then return end
	c:AddMonsterAttribute(TYPE_EFFECT+TYPE_TRAP)
	if Duel.SpecialSummon(c,SUMMON_VALUE_SELF,tp,tp,true,false,POS_FACEUP)~=0
		and Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_REMOVED,0,1,nil)
		and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
		and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
		local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
		if g:GetCount()>0 then
			Duel.HintSelection(g)
			Duel.BreakEffect()
			Duel.SendtoHand(g,nil,REASON_EFFECT)
		end
	end
end
function s.cfilter2(c)
	return c:IsFaceupEx() and c:IsType(TYPE_MONSTER) and c:IsSetCard(0x2c3)
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return not c:IsStatus(STATUS_BATTLE_DESTROYED) and c:GetSummonType()==SUMMON_TYPE_SPECIAL+SUMMON_VALUE_SELF
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and e:GetHandler():IsCanBePlacedOnField() end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
	end
end
