--蕾祸 铠石龙
local s,id,o=GetID()
function s.initial_effect(c)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.spcon)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id+o)
	e2:SetCost(s.thcost)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.spcostfilter1(c)
	return c:IsAbleToRemoveAsCost() and c:IsRace(RACE_INSECT+RACE_PLANT+RACE_REPTILE)
end
function s.spcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	if Duel.GetMZoneCount(tp)<=0 then return false end
	local g=Duel.GetMatchingGroup(s.spcostfilter1,tp,LOCATION_GRAVE,0,nil)
	return #g>0
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
	local g=Duel.GetMatchingGroup(s.spcostfilter1,tp,LOCATION_GRAVE,0,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local sg=g:Select(tp,1,1,nil)
	if #sg>0 then
		Duel.Remove(sg,POS_FACEUP,REASON_COST)
	end
end
function s.costfilter(c)
	return c:IsRace(RACE_INSECT+RACE_PLANT+RACE_REPTILE) and c:IsDiscardable()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
	Duel.DiscardHand(tp,s.costfilter,1,1,REASON_COST+REASON_DISCARD)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end
	if chk==0 then return Duel.IsExistingTarget(aux.AND(aux.NOT(Card.IsRace),Card.IsAbleToHand),tp,0,LOCATION_MZONE,1,nil,RACE_INSECT+RACE_PLANT+RACE_REPTILE) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,aux.AND(aux.NOT(Card.IsRace),Card.IsAbleToHand),tp,0,LOCATION_MZONE,1,1,nil,RACE_INSECT+RACE_PLANT+RACE_REPTILE)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end