--鋼炎の剣士
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,89812483)
	c:EnableReviveLimit()
	--cannot spsummon
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e0:SetCode(EFFECT_SPSUMMON_CONDITION)
	e0:SetRange(LOCATION_HAND+LOCATION_DECK)
	e0:SetValue(aux.FALSE)
	c:RegisterEffect(e0)
	--set
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TODECK+CATEGORY_SEARCH+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.thcost)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--damage
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetOperation(s.regop)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_CHAIN_SOLVED)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.damcon)
	e3:SetOperation(s.damop)
	c:RegisterEffect(e3)
end
function s.mfilter(ft,lv,race,att)
	return ft==1 and lv>=5 and bit.band(race,RACE_WARRIOR)==RACE_WARRIOR
end
s.Metallization_material=s.mfilter
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not e:GetHandler():IsPublic() end
end
function s.thfilter(c)
	return not c:IsCode(id) and aux.IsCodeListed(c,89812483) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) and c:IsAbleToDeck() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
		if c:IsRelateToEffect(e) then
			Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
		end
	end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_CHAIN,0,1)
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return ep~=tp and c:GetFlagEffect(id)~=0
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_CARD,0,id)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetValue(300)
	e1:SetReset(RESET_EVENT+RESETS_STANDARD)
	c:RegisterEffect(e1)
	Duel.Damage(1-tp,500,REASON_EFFECT)
end