--神星なる繋束
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DISABLE+CATEGORY_HANDES)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(0x9c,0x53) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and not Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup,Card.IsRace),tp,LOCATION_ONFIELD,0,1,nil,c:GetRace())
end
function s.cfilter(c)
	return c:IsSetCard(0x9c,0x53) and c:IsFaceup()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and aux.NegateMonsterFilter(chkc) and chkc:IsLocation(LOCATION_MZONE) end
	local sg=Duel.GetMatchingGroup(Card.IsDiscardable,tp,LOCATION_HAND,0,e:GetHandler(),REASON_EFFECT+REASON_DISCARD)
	local b1=sg:GetCount()>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
		and Duel.GetMZoneCount(tp)>0
	local ct=Duel.GetFieldGroup(tp,LOCATION_MZONE,0):FilterCount(s.cfilter,nil)
	local b2=ct>0 and Duel.IsExistingTarget(aux.NegateMonsterFilter,tp,0,LOCATION_MZONE,1,nil)
	if chk==0 then return b1 or b2 end
	local op=0
	if b1 or b2 then
		op=aux.SelectFromOptions(tp,
			{b1,aux.Stringid(id,1),1},
			{b2,aux.Stringid(id,2),2})
	end
	e:SetLabel(op)
	if op==1 then
		if e:IsCostChecked() then
			e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_HANDES)
			e:SetProperty(0)
		end
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
		Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
	elseif op==2 then
		if e:IsCostChecked() then
			e:SetCategory(CATEGORY_DISABLE)
			e:SetProperty(EFFECT_FLAG_CARD_TARGET)
		end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
		local g=Duel.SelectTarget(tp,aux.NegateMonsterFilter,tp,0,LOCATION_MZONE,1,ct,nil)
		Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,g:GetCount(),0,0)
	end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if e:GetLabel()==1 then
		local sg=Duel.GetMatchingGroup(Card.IsDiscardable,tp,LOCATION_HAND,0,nil,REASON_EFFECT+REASON_DISCARD)
		if sg:GetCount()>0 then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
			local dg=sg:Select(tp,1,1,nil)
			Duel.ShuffleHand(tp)
			if Duel.SendtoGrave(dg,REASON_EFFECT+REASON_DISCARD)~=0
				and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
				Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
				local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
				if g:GetCount()>0 then
					Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
				end
			end
		end
	elseif e:GetLabel()==2 then
		local tg=Duel.GetTargetsRelateToChain()
		for tc in aux.Next(tg) do
			if tc:IsFaceup() and tc:IsType(TYPE_MONSTER) and tc:IsRelateToChain() and tc:IsCanBeDisabledByEffect(e,false) then
				Duel.NegateRelatedChain(tc,RESET_TURN_SET)
				local e1=Effect.CreateEffect(c)
				e1:SetType(EFFECT_TYPE_SINGLE)
				e1:SetCode(EFFECT_DISABLE)
				e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
				tc:RegisterEffect(e1)
				local e2=Effect.CreateEffect(c)
				e2:SetType(EFFECT_TYPE_SINGLE)
				e2:SetCode(EFFECT_DISABLE_EFFECT)
				e2:SetValue(RESET_TURN_SET)
				e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
				tc:RegisterEffect(e2)
			end
		end
	end
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetTargetRange(1,0)
	e3:SetReset(RESET_PHASE+PHASE_END)
	e3:SetTarget(s.splimit)
	Duel.RegisterEffect(e3,tp)
end
function s.splimit(e,c)
	return not c:IsType(TYPE_XYZ) and c:IsLocation(LOCATION_EXTRA)
end
