--WAKE CUP！ モカ
local s,id,o=GetID()
function s.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--atk up
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_TOGRAVE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1,id+o)
	e2:SetTarget(s.atktg)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
	--position
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_POSITION)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_PHASE+PHASE_END)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(s.poscon)
	e3:SetTarget(s.postg)
	e3:SetOperation(s.posop)
	c:RegisterEffect(e3)
end
function s.cfilter(c)
	return c:IsPosition(POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFacedown() end
	if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEDOWN)
	local g=Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
   local tc=Duel.GetFirstTarget()
	if c:IsRelateToChain() and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0
		and tc:IsRelateToChain() and not tc:IsAttackPos() then
		Duel.ChangePosition(tc,POS_FACEUP_ATTACK)
	end
end
function s.cfilter1(c)
	return c:IsFaceup()
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.cfilter1(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.cfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,s.cfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsType(TYPE_MONSTER) and tc:IsRelateToChain() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(1000)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e2:SetCode(EVENT_PHASE+PHASE_END)
		e2:SetRange(LOCATION_MZONE)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetCountLimit(1)
		e2:SetOperation(s.tgop)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e2)
	end
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT)
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsCanTurnSet() end
	Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToChain() and c:IsFaceup() and c:IsType(TYPE_MONSTER) then
		Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)
	end
end
