--キラーチューン・クリップ
local s,id,o=GetID()
function s.initial_effect(c)
	--synchro custom
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM)
	e1:SetCondition(s.syncon)
	e1:SetCode(EFFECT_HAND_SYNCHRO)
	e1:SetTargetRange(0,1)
	e1:SetTarget(s.tfilter)
	c:RegisterEffect(e1)
	--spsummon from szone
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetRange(LOCATION_HAND)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetCountLimit(1,id)
	e2:SetHintTiming(0,TIMING_MAIN_END)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--remove
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_REMOVE)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_BE_MATERIAL)
	e3:SetCountLimit(1,id+o)
	e3:SetCondition(s.rmcon)
	e3:SetTarget(s.rmtg)
	e3:SetOperation(s.rmop)
	c:RegisterEffect(e3)
	s.killer_tune_be_material_effect=e3
end
function s.tfilter(e,c)
	return c:IsSynchroType(TYPE_TUNER)
end
function s.syncon(e)
	return e:GetHandler():IsLocation(LOCATION_MZONE)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spfilter(c)
	return c:IsSynchroSummonable(nil) and c:IsType(TYPE_TUNER)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToChain() and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
		Duel.AdjustAll()
		if Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil)
			and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.BreakEffect()
			local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_EXTRA,0,nil)
			if g:GetCount()>0 then
				Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
				local sg=g:Select(tp,1,1,nil)
				Duel.SynchroSummon(tp,sg:GetFirst(),nil)
			end
		end
	end
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.rmfilter(c)
	return c:IsFacedown() and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,0,LOCATION_EXTRA,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_EXTRA)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.rmfilter,tp,0,LOCATION_EXTRA,nil)
	if g:GetCount()>0 then
		local sg=g:RandomSelect(tp,1)
		Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)
	end
end