--ダブル・ワイルド
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON+CATEGORY_HANDES)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.cfilter(c,tp)
	return c:IsFaceup() and c:IsLevelBelow(5)
		and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,c:GetOriginalRace())
end
function s.thfilter(c,race)
	return c:IsRace(race) and c:IsLevel(10) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cfilter(chkc,tp) end
	if chk==0 then return Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.hdfilter(c,e,tp,race)
	return c:IsDiscardable() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,c,e,tp,race)
end
function s.spfilter(c,e,tp,race)
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and c:IsRace(race)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) or not tc:IsFaceup() then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,tc:GetOriginalRace())
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
		local rc=g:GetFirst()
		if Duel.IsExistingMatchingCard(s.hdfilter,tp,LOCATION_HAND,0,1,nil,e,tp,rc:GetOriginalRace()) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
			local dg=Duel.SelectMatchingCard(tp,s.hdfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp,rc:GetOriginalRace())
			local sg=nil
			if dg:GetCount()>0 then
				Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
				sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,dg,e,tp,rc:GetOriginalRace())
			end
			Duel.ShuffleHand(tp)
			if dg:GetCount()>0 then
				Duel.SendtoGrave(dg,REASON_EFFECT+REASON_DISCARD)
				if sg and sg:GetCount()>0 then
					Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
				end
			end
		end
	end
	if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetTargetRange(1,0)
		e1:SetTarget(s.splimit(tc:GetOriginalRace()))
		e1:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e1,tp)
	end
end
function s.splimit(race)
	return function(e,c)
			return not c:IsRace(race)
		end
end
