--クリアー・レイジ・ゴーレム
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,33900648)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.atkcon)
	e1:SetOperation(s.atkop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(1,0)
	e3:SetCode(97811903)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,1))
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_BATTLE_DAMAGE)
	e4:SetCondition(s.damcon)
	e4:SetTarget(s.damtg)
	e4:SetOperation(s.damop)
	c:RegisterEffect(e4)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsAbleToEnterBP()
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_DIRECT_ATTACK)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetTarget(s.atktg)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.atktg(e,c)
	return aux.IsCodeListed(c,33900648)
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	return ep~=tp and Duel.GetAttackTarget()==nil
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(1-tp,LOCATION_HAND,0)>0 end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,Duel.GetFieldGroupCount(1-tp,LOCATION_HAND,0)*300)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	Duel.Damage(p,Duel.GetFieldGroupCount(p,LOCATION_HAND,0)*300,REASON_EFFECT)
end