--咎を擁く魔瞳
local s,id,o=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	e1:SetLabel(id)
	c:RegisterEffect(e1)
	--draw
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.drtg)
	e2:SetOperation(s.drop)
	c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetTargetRange(1,0)
	e1:SetValue(s.aclimit)
	Duel.RegisterEffect(e1,tp)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SUMMON_PROC)
	e2:SetTargetRange(LOCATION_HAND,0)
	e2:SetCondition(s.ntcon)
	e2:SetTarget(s.nttg)
	Duel.RegisterEffect(e2,tp)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_LPCOST_CHANGE)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetTargetRange(1,0)
	e3:SetValue(s.costchange)
	Duel.RegisterEffect(e3,tp)
	Duel.RegisterFlagEffect(tp,id,0,0,1)
end
function s.aclimit(e,re,tp)
	return re:GetActivateLocation()==LOCATION_HAND and re:IsActiveType(TYPE_MONSTER)
end
function s.ntcon(e,c,minc)
	if c==nil then return true end
	return minc==0 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function s.nttg(e,c)
	return c:IsLevelAbove(5)
end
function s.costchange(e,re,rp,val)
	if re and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsType(TYPE_SPELL+TYPE_TRAP) then
		return 0
	else return val end
end
function s.cfilter(c)
	return c:IsSetCard(0x1bb) and c:IsAbleToDeck() and not c:IsPublic()
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil)
		and Duel.IsPlayerCanDraw(tp,1) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
	Duel.ConfirmCards(1-tp,g)
	Duel.SetTargetCard(g)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToChain() and Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0
		and tc:IsLocation(LOCATION_DECK) then
		Duel.BreakEffect()
		Duel.Draw(tp,1,REASON_EFFECT)
	end
end
