--天地再世
local s,id,o=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--pos
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_SZONE)
	e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e2:SetCountLimit(1,id)
	e2:SetCost(s.poscost)
	e2:SetTarget(s.postg)
	e2:SetOperation(s.posop)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_SZONE)
	e3:SetHintTiming(0,TIMING_END_PHASE)
	e3:SetCountLimit(1,id)
	e3:SetCondition(s.spcon)
	e3:SetCost(s.spcost)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
function s.costfilter(c)
	return c:IsSetCard(0x2c5) and c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost()
end
function s.poscost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_DECK,0,1,1,nil)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.posfilter(c)
	return c:IsFaceup() and c:IsCanTurnSet()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.posfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.posfilter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,s.posfilter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
		Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
	end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==1-tp
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsAbleToGraveAsCost() and c:IsStatus(STATUS_EFFECT_ENABLED) end
	Duel.SendtoGrave(c,REASON_COST)
end
function s.spfilter(c,e,tp)
	return c:IsFaceupEx() and c:IsSetCard(0x2c5) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,nil,e,tp)
	local ft=math.min(Duel.GetLocationCount(tp,LOCATION_MZONE),g:GetClassCount(Card.GetCode))
	if ft<=0 then return end
	if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local sg=g:SelectSubGroup(tp,aux.dncheck,false,ft,ft)
	if sg then
		local fid=e:GetHandler():GetFieldID()
		for tc in aux.Next(sg) do
			Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
			tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1,fid)
		end
		sg:KeepAlive()
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetCountLimit(1)
		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e1:SetLabel(fid)
		e1:SetLabelObject(sg)
		e1:SetCondition(s.tgcon)
		e1:SetOperation(s.tgop)
		Duel.RegisterEffect(e1,tp)
		Duel.SpecialSummonComplete()
	end
end
function s.tcfilter(c,fid)
	return c:GetFlagEffectLabel(id)==fid
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	local fid=e:GetLabel()
	if not g or g:FilterCount(s.tcfilter,nil,fid)==0 then
		if g then g:DeleteGroup() end
		e:Reset()
		return false
	else return true end
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	local fid=e:GetLabel()
	local g=e:GetLabelObject()
	local sg=g:Filter(s.tcfilter,nil,fid)
	g:DeleteGroup()
	Duel.SendtoGrave(sg,REASON_EFFECT)
end
