--キラーチューン・プレイリスト
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(2,id+EFFECT_COUNT_CODE_OATH)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetHintTiming(TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.filter(c,e,tp,eg,ep,ev,re,r,rp)
	if not (c:IsFaceupEx() and c:IsSetCard(0x2d6) and c:IsAbleToHand()) then return false end
	local te=c.killer_tune_be_material_effect
	if not te then return false end
	local tg=te:GetTarget()
	return not tg or tg(e,tp,eg,ep,ev,re,r,rp,0,nil,c)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then
		local te=e:GetLabelObject()
		local tg=te:GetTarget()
		return tg and tg(e,tp,eg,ep,ev,re,r,rp,0,chkc)
	end
	if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE+LOCATION_MZONE,0,1,nil,e,tp,eg,ep,ev,re,r,rp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE+LOCATION_MZONE,0,1,1,nil,e,tp,eg,ep,ev,re,r,rp)
	local tc=g:GetFirst()
	Duel.ClearTargetCard()
	tc:CreateEffectRelation(e)
	e:SetLabelObject(tc)
	local te=tc.killer_tune_be_material_effect
	local tg=te:GetTarget()
	if tg then tg(e,tp,eg,ep,ev,re,r,rp,1) end
	Duel.ClearOperationInfo(0)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc and tc:IsRelateToChain() then
		local te=tc.killer_tune_be_material_effect
		local op=te:GetOperation()
		if op then op(e,tp,eg,ep,ev,re,r,rp) end
		if aux.NecroValleyFilter()(tc) then
			Duel.BreakEffect()
			Duel.SendtoHand(tc,nil,REASON_EFFECT)
		end
	end
	if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetTargetRange(1,0)
		e1:SetTarget(s.splimit)
		e1:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e1,tp)
	end
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
	return c:GetOriginalType()&TYPE_TUNER==0
end
