--Fleeting Flower of the Magician
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE+TIMING_EQUIP)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.desfilter(c,tp)
	return c:IsType(TYPE_SPELL+TYPE_TRAP)
		and (c:IsControler(tp) or c:IsFaceup())
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	if chkc then return chkc:IsOnField() and s.desfilter(chkc,tp) and chkc~=c end
	if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c,tp)
	if g:IsExists(Card.IsControler,1,nil,tp) then
		e:SetLabel(1)
	else
		e:SetLabel(0)
	end
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.stfilter(c,tp)
	return c:IsType(TYPE_MONSTER) and not c:IsForbidden() and c:CheckUniqueOnField(tp,LOCATION_SZONE)
end
function s.thfilter(c)
	return (c:IsAllTypes(TYPE_EQUIP+TYPE_SPELL) or c:IsAllTypes(TYPE_CONTINUOUS+TYPE_SPELL)) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToChain() and Duel.Destroy(tc,REASON_EFFECT)~=0 and e:GetLabel()==1 then
		local b1=Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.stfilter),tp,LOCATION_GRAVE,0,1,nil,tp)
			and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		local b2=Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE,0,1,nil)
		if not b1 and not b2 then return end
		local op=aux.SelectFromOptions(tp,
			{b1,aux.Stringid(id,1),1},
			{b2,aux.Stringid(id,2),2},
			{true,aux.Stringid(id,3),3})
		if op~=3 then Duel.BreakEffect() end
		if op==1 then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
			local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.stfilter),tp,LOCATION_GRAVE,0,1,1,nil,tp)
			local pc=g:GetFirst()
			if pc then
				Duel.MoveToField(pc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
				local e1=Effect.CreateEffect(c)
				e1:SetCode(EFFECT_CHANGE_TYPE)
				e1:SetType(EFFECT_TYPE_SINGLE)
				e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
				e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
				e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
				pc:RegisterEffect(e1)
			end
		elseif op==2 then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
			local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
			if g:GetCount()>0 then
				Duel.SendtoHand(g,nil,REASON_EFFECT)
				Duel.ConfirmCards(1-tp,g)
			end
		end
	end
end
