--天盃龍ファドラ
function c101204017.initial_effect(c)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(101204017,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCountLimit(1,101204017)
	e1:SetTarget(c101204017.sptg)
	e1:SetOperation(c101204017.spop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	local e3=e1:Clone()
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_BATTLE_START)
	e3:SetRange(LOCATION_MZONE)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetTargetRange(LOCATION_MZONE,0)
	e4:SetTarget(c101204017.indtg)
	e4:SetValue(1)
	c:RegisterEffect(e4)
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(101204017,2))
	e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e5:SetType(EFFECT_TYPE_QUICK_O)
	e5:SetCode(EVENT_FREE_CHAIN)
	e5:SetHintTiming(0,TIMING_BATTLE_START+TIMING_BATTLE_END)
	e5:SetRange(LOCATION_MZONE)
	e5:SetCountLimit(1)
	e5:SetCondition(c101204017.sccon)
	e5:SetTarget(c101204017.sctg)
	e5:SetOperation(c101204017.scop)
	c:RegisterEffect(e5)
end
function c101204017.filter(c,e,tp)
	return c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsLevelBelow(4)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101204017.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c101204017.filter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(c101204017.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,c101204017.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c101204017.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
	end
end
function c101204017.indtg(e,c)
	return c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_FIRE)
end
function c101204017.sccon(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function c101204017.mfilter(c)
	return not c:IsStatus(STATUS_SUMMONING)
end
function c101204017.sctg(e,tp,eg,ep,ev,re,r,rp,chk)
	local mg=Duel.GetMatchingGroup(c101204017.mfilter,tp,LOCATION_MZONE,0,nil)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,e:GetHandler(),mg) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c101204017.scop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local mg=Duel.GetMatchingGroup(c101204017.mfilter,tp,LOCATION_MZONE,0,nil)
	if c:IsControler(1-tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end
	local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c,mg)
	if g:GetCount()>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,1,1,nil)
		Duel.SynchroSummon(tp,sg:GetFirst(),c)
	end
end
