--Theia, the Primal Being
local s,id,o=GetID()
function s.initial_effect(c)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetOperation(s.checkop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--special summon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,0))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetRange(LOCATION_HAND)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetCountLimit(1,id)
	e3:SetCondition(s.spcon)
	e3:SetCost(s.spcost)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if eg:IsContains(c) then return end
	for p=0,1 do
		if eg:IsExists(Card.IsSummonPlayer,1,nil,p) then
			c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,p)
		end
	end
	local tptable=table.pack(c:GetFlagEffectLabel(id))
	local tpvalue={0,0}
	for i,v in ipairs(tptable) do
		if v==0 then
			tpvalue[1]=tpvalue[1]+1
		elseif v==1 then
			tpvalue[2]=tpvalue[2]+1
		end
	end
	for p=0,1 do
		if tpvalue[p+1]<4 then
			--spsummon count limit
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_FIELD)
			e1:SetCode(EFFECT_SPSUMMON_COUNT_LIMIT)
			e1:SetRange(LOCATION_MZONE)
			e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
			e1:SetTargetRange(1,1)
			e1:SetValue(4-tpvalue[p+1])
			e1:SetLabel(p)
			e1:SetTarget(s.splimit)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			c:RegisterEffect(e1)
		elseif tpvalue[p+1]==4 then
			--disable summon
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_FIELD)
			e2:SetRange(LOCATION_MZONE)
			e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
			e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
			e2:SetTargetRange(1,1)
			e2:SetLabel(p)
			e2:SetTarget(s.splimit)
			e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			c:RegisterEffect(e2)
			local e3=e2:Clone()
			e3:SetCode(EFFECT_CANNOT_SUMMON)
			c:RegisterEffect(e3)
		end
	end
end
function s.splimit(e,c,sp,st)
	return sp==e:GetLabel()
end
function s.relgoal(sg,tp)
	Duel.SetSelectedCard(sg)
	return sg:CheckWithSumGreater(Card.GetLevel,11) and aux.mzctcheckrel(sg,tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end
function s.rfilter(c)
	return c:IsType(TYPE_MONSTER) and c:IsLevelAbove(1)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local mg=Duel.GetReleaseGroup(tp):Filter(s.rfilter,nil)
	if chk==0 then return mg:CheckSubGroup(s.relgoal,1,12,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
	local sg=mg:SelectSubGroup(tp,s.relgoal,false,1,12,tp)
	aux.UseExtraReleaseCount(sg,tp)
	Duel.Release(sg,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) and not Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_MZONE,0,1,e:GetHandler())
		and Duel.GetMatchingGroupCount(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil)>0
		and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
		local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
		if g:GetCount()>0 then
			local tg=g:GetMaxGroup(Card.GetAttack)
			if tg:GetCount()>1 then
				Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
				local sg=tg:Select(tp,1,1,nil)
				Duel.HintSelection(sg)
				Duel.Destroy(sg,REASON_EFFECT)
			else
				Duel.Destroy(tg,REASON_EFFECT)
			end
		end
	end
end