--リヴァーチュ・ドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,101206208)
	--xyz summon
	aux.AddXyzProcedure(c,nil,3,2)
	c:EnableReviveLimit()
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--detach
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id+o)
	e2:SetTarget(s.thtg2)
	e2:SetOperation(s.thop2)
	c:RegisterEffect(e2)
	--move material
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCountLimit(1,id+o)
	e3:SetTarget(s.xyztg)
	e3:SetOperation(s.xyzop)
	c:RegisterEffect(e3)
end
function s.thfilter(c)
	return c:IsCode(101206208) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.thfilter2(c)
	return not c:IsCode(id) and c:IsRace(RACE_FISH+RACE_AQUA+RACE_SEASERPENT)
		and c:IsAbleToHand()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,0,1,REASON_EFFECT) and Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.CheckRemoveOverlayCard(tp,1,0,1,REASON_EFFECT) or not Duel.RemoveOverlayCard(tp,1,0,1,1,REASON_EFFECT) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter2),tp,LOCATION_GRAVE,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.BreakEffect()
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.xyzfilter(c,e)
	return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsCanBeEffectTarget(e)
end
function s.gcheck(g)
	return g:IsExists(s.xyzfilter2,1,nil)
end
function s.xyzfilter2(c)
	return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:GetOverlayGroup():GetCount()>0
end
function s.xyztg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local g=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,e)
	if chkc then return false end
	if chk==0 then return g:CheckSubGroup(s.gcheck,2,2) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local sg=g:SelectSubGroup(tp,s.gcheck,false,2,2)
	Duel.SetTargetCard(sg)
end
function s.xyzop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	local tg=g:Filter(Card.IsRelateToEffect,nil,e)
	if tg:GetCount()~=2 or not tg:IsExists(s.xyzfilter2,1,nil) then return end
	Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,3))
	local tg2=tg:FilterSelect(tp,s.xyzfilter2,1,1,nil)
	tg:Sub(tg2)
	local tc=tg2:GetFirst()
	local tc2=tg:GetFirst()
	if tc2 and not tc2:IsImmuneToEffect(e) then
		local og=tc:GetOverlayGroup()
		local sg=og:Select(tp,1,1,nil)
		Duel.Overlay(tc2,sg,false)
		local oc=sg:GetFirst():GetOverlayTarget()
		Duel.RaiseSingleEvent(oc,EVENT_DETACH_MATERIAL,e,0,0,0,0)
		Duel.RaiseEvent(oc,EVENT_DETACH_MATERIAL,e,0,0,0,0)
	end
end