--誤出荷
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local ex4=re:IsHasCategory(CATEGORY_DRAW)
	local ex5=re:IsHasCategory(CATEGORY_SEARCH)
	return ex4 or ex5
end
function s.thfilter(c)
	return c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,rp,0,LOCATION_DECK,1,nil) end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Group.CreateGroup()
	Duel.ChangeTargetCard(ev,g)
	Duel.ChangeChainOperation(ev,s.repop)
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
	local sg=Duel.SelectMatchingCard(1-tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	local tc=sg:GetFirst()
	if tc and Duel.SendtoHand(tc,tp,REASON_EFFECT)~=0 then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_PUBLIC)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local fid=tc:GetFieldID()
		tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,fid,66)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e2:SetCode(EVENT_PHASE+PHASE_END)
		e2:SetCountLimit(1)
		e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e2:SetLabel(fid)
		e2:SetLabelObject(tc)
		e2:SetCondition(s.tdcon)
		e2:SetOperation(s.tdop)
		Duel.RegisterEffect(e2,tp)
	end
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	if tc:GetFlagEffectLabel(id)~=e:GetLabel() then
		e:Reset()
		return false
	else return true end
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetLabelObject()
	Duel.ConfirmCards(1-tp,tc)
	Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	Duel.Draw(tp,1,REASON_EFFECT)
end
