--凶征竜－エクレプシス
local s,id,o=GetID()
function s.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON),7,2)
	c:EnableReviveLimit()
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--negate
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_NEGATE+CATEGORY_REMOVE)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.negcon)
	e2:SetCost(s.negcost)
	e2:SetTarget(aux.nbtg)
	e2:SetOperation(s.negop)
	c:RegisterEffect(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ)
end
function s.tfilter(c,e,tp)
	return c:IsFaceupEx() and c:IsSetCard(0x2c3) and c:IsLevelBelow(4) and c:IsAbleToDeck()
		and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_DECK+LOCATION_REMOVED,0,1,nil,e,tp,c)
end
function s.spfilter(c,e,tp,ec)
	return c:IsFaceupEx() and c:IsSetCard(0x2c3)
		and aux.IsCodeListed(ec,c:GetCode()) and (c:IsLevel(7) or c:IsRank(7))
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.tfilter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(s.tfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,s.tfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_REMOVED)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) then return end
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK+LOCATION_REMOVED,0,1,1,nil,e,tp,tc)
	if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0 then
		Duel.BreakEffect()
		Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
		and ep==1-tp and re:IsActiveType(TYPE_SPELL+TYPE_TRAP)
end
function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,2,REASON_COST) end
	e:GetHandler():RemoveOverlayCard(tp,2,2,REASON_COST)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Remove(eg,POS_FACEUP,REASON_EFFECT)
	end
end