--佚楽の堕天使
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter1(c,e)
	return c:IsAbleToRemove() and not c:IsImmuneToEffect(e)
end
function s.filter2(c,e,tp,m,f,chkf)
	if not (c:IsType(TYPE_FUSION) and c:IsRace(RACE_FAIRY) and c:IsAttribute(ATTRIBUTE_DARK) and (not f or f(c))
		and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false)) then return false end
	aux.FCheckAdditional=s.fcheck
	local res=c:CheckFusionMaterial(m,nil,chkf)
	aux.FCheckAdditional=nil
	return res
end
function s.filter3(c,e)
	return c:IsType(TYPE_MONSTER) and c:IsCanBeFusionMaterial() and c:IsAbleToRemove() and not c:IsImmuneToEffect(e)
end
function s.filter4(c,e)
	return c:IsFaceup() and c:IsSetCard(0xef) and c:IsType(TYPE_MONSTER) and c:IsCanBeFusionMaterial() and c:IsAbleToRemove() and not c:IsImmuneToEffect(e)
end
function s.fcheck(tp,sg,fc)
	return not sg:IsExists(Card.IsControler,1,nil,1-tp) or fc:IsSetCard(0xef)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local chkf=tp
		local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e)
		local mg2=Duel.GetMatchingGroup(s.filter3,tp,LOCATION_GRAVE,0,nil,e)
		local mg3=Duel.GetMatchingGroup(s.filter4,tp,0,LOCATION_MZONE,nil,e)
		mg1:Merge(mg2)
		mg1:Merge(mg3)
		local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
		if not res then
			local ce=Duel.GetChainMaterial(tp)
			if ce~=nil then
				local fgroup=ce:GetTarget()
				local mg4=fgroup(ce,e,tp)
				local mf=ce:GetValue()
				res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg4,mf,chkf)
			end
		end
		return res
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_ONFIELD+LOCATION_HAND+LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local chkf=tp
	if Duel.GetCurrentPhase()&(PHASE_DAMAGE+PHASE_DAMAGE_CAL)~=0 then return end
	local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e)
	local mg2=Duel.GetMatchingGroup(s.filter3,tp,LOCATION_GRAVE,0,nil,e)
	local mg3=Duel.GetMatchingGroup(s.filter4,tp,0,LOCATION_MZONE,nil,e)
	mg1:Merge(mg2)
	mg1:Merge(mg3)
	local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
	local mg4=nil
	local sg2=nil
	local ce=Duel.GetChainMaterial(tp)
	if ce~=nil then
		local fgroup=ce:GetTarget()
		mg4=fgroup(ce,e,tp)
		local mf=ce:GetValue()
		sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg4,mf,chkf)
	end
	if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
		local sg=sg1:Clone()
		if sg2 then sg:Merge(sg2) end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local tg=sg:Select(tp,1,1,nil)
		local tc=tg:GetFirst()
		if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce and not Duel.SelectYesNo(tp,ce:GetDescription())) then
			aux.FCheckAdditional=tc.branded_fusion_check or s.fcheck
			local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
			aux.FCheckAdditional=nil
			tc:SetMaterial(mat1)
			Duel.Remove(mat1,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
			Duel.BreakEffect()
			Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
		elseif ce then
			local mat2=Duel.SelectFusionMaterial(tp,tc,mg3,nil,chkf)
			local fop=ce:GetOperation()
			fop(ce,e,tp,tc,mat2)
		end
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(1000)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1,true)
		tc:CompleteProcedure()
	end
end