--プリマの光
local s,id,o=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON+CATEGORY_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END+TIMING_END_PHASE)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--search
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.getrg(tp,chk)
	local rg=Duel.GetReleaseGroup(tp,false,REASON_EFFECT)
	local mrg=rg:Filter(Card.IsHasEffect,nil,EFFECT_EXTRA_RELEASE)
	if mrg:GetCount()>0 then
		return mrg:Filter(s.cfilter,nil,tp,chk)
	else
		return rg:Filter(s.cfilter,nil,tp,chk)
	end
end
function s.cfilter(c,tp,chk)
	return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsReleasableByEffect()
		and (not chk or Duel.GetMZoneCount(tp,c)>0)
end
function s.spfilter(c,e,tp)
	return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sumfilter(c)
	return c:IsRace(RACE_WARRIOR) and c:IsSummonable(true,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local rg=s.getrg(tp,true)
	local b1=rg:GetCount()>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp)
	local b2=Duel.IsMainPhase() and Duel.IsExistingMatchingCard(s.sumfilter,tp,LOCATION_HAND,0,1,nil)
	if chk==0 then return b1 or b2 end
	local op=0
	if b1 or b2 then
		op=aux.SelectFromOptions(tp,
			{b1,aux.Stringid(id,2),1},
			{b2,aux.Stringid(id,3),2})
	end
	e:SetLabel(op)
	if op==1 then
		if e:IsCostChecked() then
			e:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON)
		end
		Duel.SetOperationInfo(0,CATEGORY_RELEASE,nil,1,0,0)
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
	elseif op==2 then
		if e:IsCostChecked() then
			e:SetCategory(CATEGORY_SUMMON)
		end
		Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
	end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if e:GetLabel()==1 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
		local srg=s.getrg(tp,true)
		if srg:GetCount()==0 then
			srg=s.getrg(tp,false)
		end
		local rg=srg:Select(tp,1,1,nil)
		if rg:GetCount()>0 and Duel.Release(rg,REASON_EFFECT)>0
			and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
			local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp)
			if sg:GetCount()>0 then
				Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
			end
		end
	elseif e:GetLabel()==2 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
		local tc=Duel.SelectMatchingCard(tp,s.sumfilter,tp,LOCATION_HAND,0,1,1,nil):GetFirst()
		if tc then
			Duel.Summon(tp,tc,true,nil)
		end
	end
end
function s.thfilter(c)
	return c:IsSetCard(0x93) and c:IsRace(RACE_FAIRY+RACE_WARRIOR) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end