--剛鬼ザ・タイラント・オーガ
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	aux.AddFusionProcFun2(c,s.matfilter1,aux.FilterBoolFunction(Card.IsRace,RACE_WARRIOR+RACE_DINOSAUR+RACE_CYBERSE),true)
	--mat check
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE)
	e0:SetCode(EFFECT_MATERIAL_CHECK)
	e0:SetValue(s.matcheck)
	c:RegisterEffect(e0)
	--destroy
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.descon)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	e1:SetLabelObject(e0)
	c:RegisterEffect(e1)
	--actlimit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EFFECT_CANNOT_ACTIVATE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(0,1)
	e2:SetValue(1)
	e2:SetCondition(s.actcon)
	c:RegisterEffect(e2)
end
function s.matfilter1(c)
	return c:IsFusionType(TYPE_LINK) and c:IsFusionSetCard(0xfc)
end
function s.matcheck(e,c)
	local ct=c:GetMaterial():Filter(Card.IsSetCard,nil,0xfc):GetSum(Card.GetLink)
	local lim=0
	if c:GetMaterial():IsExists(s.limfilter,1,nil) then
		lim=1
	end
	e:SetLabel(ct,lim)
end
function s.limfilter(c)
	return c:IsLinkAbove(3)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() end
	local ct,lim=e:GetLabelObject():GetLabel()
	if chk==0 then return ct>0
		and Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,ct,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
	if lim>0 then
		g:KeepAlive()
		Duel.SetChainLimit(s.limit(g))
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e1:SetCode(RESET_CHAIN)
		e1:SetCountLimit(1)
		e1:SetLabelObject(g)
		e1:SetOperation(s.retop)
		e1:SetReset(RESET_CHAIN)
		Duel.RegisterEffect(e1,tp)
	end
end
function s.limit(g)
	return  function (e,lp,tp)
				return not g:IsContains(e:GetHandler())
			end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
	e:GetLabelObject():DeleteGroup()
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToChain,nil)
	Duel.Destroy(g,REASON_EFFECT)
end
function s.actcon(e)
	return Duel.GetAttacker()==e:GetHandler() or Duel.GetAttackTarget()==e:GetHandler()
end
