--糾罪巧－Atoriϝ.MAR
local s,id,o=GetID()
function s.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	c:EnableCounterPermit(0x73,LOCATION_PZONE)
	--counter
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e0:SetCode(EVENT_FLIP)
	e0:SetRange(LOCATION_PZONE)
	e0:SetOperation(s.ctop)
	c:RegisterEffect(e0)
	--destroy
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_PHASE+PHASE_BATTLE)
	e1:SetRange(LOCATION_PZONE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1)
	e1:SetCondition(s.descon)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_HAND)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--negate
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_CHAINING)
	e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(s.negcon)
	e3:SetCost(s.negcost)
	e3:SetTarget(s.negtg)
	e3:SetOperation(s.negop)
	c:RegisterEffect(e3)
	--set
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,3))
	e4:SetCategory(CATEGORY_POSITION)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
	e4:SetTarget(s.postg)
	e4:SetOperation(s.posop)
	c:RegisterEffect(e4)
	Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
function s.counterfilter(c)
	return c:IsFacedown()
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	c:AddCounter(0x73,1)
end
function s.cfilter(c)
	return c:IsSetCard(0x2d5)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_PZONE,0,1,e:GetHandler())
end
function s.desfilter(c,atk)
	return c:IsFaceup() and c:IsAttackBelow(atk-1)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local atk=e:GetHandler():GetBaseAttack()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp)
		and s.desfilter(chkc,atk) end
	if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,0,LOCATION_MZONE,1,nil,atk) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,s.desfilter,tp,0,LOCATION_MZONE,1,1,nil,atk)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToChain() and tc:IsType(TYPE_MONSTER) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not e:GetHandler():IsPublic()
		and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e1:SetCode(EFFECT_LIMIT_SPECIAL_SUMMON_POSITION)
	e1:SetReset(RESET_PHASE+PHASE_END)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,tp,sumtp,sumpos)
	return (sumpos&POS_FACEUP)>0
end
function s.spfilter(c,e,tp)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		--- This is not activatable under 聖なる輝き
		if Duel.IsPlayerAffectedByEffect(tp,EFFECT_DIVINE_LIGHT) then
			return false
		end
		return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	Duel.ShuffleHand(tp)
	if g:GetCount()>0 then
		local sc=g:GetFirst()
		local hint=sc:IsPublic()
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
		if hint then
			Duel.ConfirmCards(1-tp,g)
		end
	end
end
function s.ccfilter(c,tp)
	return c:IsLocation(LOCATION_ONFIELD) and c:IsControler(tp)
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsStatus(STATUS_BATTLE_DESTROYED) then return false end
	local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
	return ep~=tp and (LOCATION_ONFIELD)&loc~=0
		and e:GetHandler():IsFacedown() and Duel.GetTurnPlayer()==tp
end
function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.ChangePosition(e:GetHandler(),POS_FACEUP_DEFENSE)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToChain(ev) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end
function s.posfilter(c)
	return c:IsFaceup() and c:IsCanTurnSet()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local g=Duel.GetMatchingGroup(s.posfilter,tp,0,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.posfilter,tp,0,LOCATION_MZONE,nil)
	if g:GetCount()>0 and Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)~=0 then
		local og=Duel.GetOperatedGroup()
		for tc in aux.Next(og) do
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			tc:RegisterEffect(e1)
		end
	end
end
