--終刻撃針（ドゥームズ・レイダー）
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--tohand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--destroy
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_DESTROYED)
	e3:SetCountLimit(1,id)
	e3:SetCondition(s.descon)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
function s.cfilter(c,e,tp)
	return c:IsSetCard(0x2d3) and c:IsFaceupEx()
		and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c)
end
function s.thfilter(c,e,tp,ec)
	return c:IsSetCard(0x2d3) and c:IsType(TYPE_MONSTER)
		and (c:IsAbleToHand() or (Duel.GetMZoneCount(tp,ec)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,e:GetHandler(),e,tp) end
	local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,e:GetHandler(),e,tp)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local dg=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,aux.ExceptThisCard(e),e,tp)
	if dg:GetCount()>0 and Duel.Destroy(dg,REASON_EFFECT)~=0 then
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
		local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,nil)
		local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
		local tc=g:GetFirst()
		if tc then
			Duel.BreakEffect()
			if tc:IsAbleToHand() and (not tc:IsCanBeSpecialSummoned(e,0,tp,false,false) or ft<=0 or Duel.SelectOption(tp,1190,1152)==0) then
				Duel.SendtoHand(tc,nil,REASON_EFFECT)
				Duel.ConfirmCards(1-tp,tc)
			else
				Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
			end
		end
	end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetReset(RESET_PHASE+PHASE_END)
	e1:SetTarget(s.splimit)
	Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
	return not c:IsType(TYPE_XYZ) and c:IsLocation(LOCATION_EXTRA)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsReason(REASON_EFFECT)
end
function s.desfilter(c)
	return c:IsFaceup()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.desfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToChain() and tc:IsType(TYPE_MONSTER) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end