--結晶魔術 光の涙
local s,id,o=GetID()
function s.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.tgfilter(c)
	return (c:IsRace(RACE_SPELLCASTER) or c:IsType(TYPE_SPELL)) and c:IsAbleToGrave()
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(0x128,0x150) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local ch=Duel.GetCurrentChain()
	local b1=Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil)
		and (not e:IsCostChecked()
			or Duel.GetFlagEffect(tp,id)==0 and Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup,Card.IsSetCard),tp,LOCATION_MZONE,0,1,nil,0x128,0x150))
	local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp)
		and (not e:IsCostChecked()
			or Duel.GetFlagEffect(tp,id+o)==0 and ch>chk and Duel.GetChainInfo(ch-chk,CHAININFO_TRIGGERING_PLAYER)==1-tp)
	if chk==0 then return b1 or b2 end
	local op=0
	if b1 or b2 then
		op=aux.SelectFromOptions(tp,
			{b1,aux.Stringid(id,1),1},
			{b2,aux.Stringid(id,2),2})
	end
	e:SetLabel(op)
	if op==1 then
		if e:IsCostChecked() then
			e:SetCategory(CATEGORY_TOGRAVE)
			Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
		end
		Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
	elseif op==2 then
		if e:IsCostChecked() then
			Duel.RegisterFlagEffect(tp,id+o,RESET_PHASE+PHASE_END,0,1)
			e:SetCategory(CATEGORY_SPECIAL_SUMMON)
		end
		Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND)
	end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	if e:GetLabel()==1 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
		local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
		if g:GetCount()>0 then
			Duel.SendtoGrave(g,REASON_EFFECT)
		end
	elseif e:GetLabel()==2 then
		if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp)
		if g:GetCount()>0 then
			Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end