--漆黒の太陽
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--reccover
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_RECOVER)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1,id)
	e2:SetCondition(s.reccon)
	e2:SetTarget(s.rectg)
	e2:SetOperation(s.recop)
	c:RegisterEffect(e2)
	--atk up
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_ATKCHANGE)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e3:SetCode(EVENT_CUSTOM+id)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1,id+o)
	e3:SetTarget(s.autg)
	e3:SetOperation(s.auop)
	c:RegisterEffect(e3)
	aux.RegisterMergedDelayedEvent(c,id,EVENT_SPSUMMON_SUCCESS)
	--back to hand
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,2))
	e4:SetCategory(CATEGORY_TOHAND)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCode(EVENT_DISCARD)
	e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e4:SetCountLimit(1,id+o*2)
	e4:SetCondition(s.thcon)
	e4:SetTarget(s.thtg)
	e4:SetOperation(s.thop)
	c:RegisterEffect(e4)
end
function s.cfilter(c,tp)
	return c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsPreviousControler(tp)
	and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
end
function s.reccon(e,tp,eg,ep,ev,re,r,rp)
  local dg=eg:Filter(s.cfilter,nil,tp)
  local atk=dg:GetSum(Card.GetTextAttack)
  e:SetLabel(atk)
	return atk>0
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(e:GetLabel())
	Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,e:GetLabel())
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Recover(p,d,REASON_EFFECT)
end
function s.aufilter(c,tp,e)
	return c:IsFaceup() and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_GRAVE)
	and c:IsLocation(LOCATION_MZONE) and (not e or c:IsCanBeEffectTarget(e))
end
function s.autg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local g=eg:Filter(s.aufilter,nil,tp,e)
	if chkc then return g:IsContains(chkc) end
	if chk==0 then return #g>0 end
	local tg=g:Clone()
	if #g>1 then
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
		tg=g:Select(tp,1,1,nil)
	end
	Duel.SetTargetCard(tg)
end
function s.auop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetTargetsRelateToChain():GetFirst()
	if tc:IsFaceup() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetValue(1000)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
	end
end
function s.thfilter(c,tp)
	return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsPreviousControler(tp)
	and c:IsPreviousLocation(LOCATION_HAND) and c:IsReason(REASON_DISCARD)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
  return eg:FilterCount(s.thfilter,nil,tp)>0
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
  local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil,tp)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end