--ナイトメア・アイズ・サクリファイス
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--fusion summon
	aux.AddFusionProcFunRep(c,s.ffilter,2,true)
	--equip
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.eqtg)
	e1:SetOperation(s.eqop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_PHASE+PHASE_BATTLE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.eqcon)
	c:RegisterEffect(e2)
	--indes
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e3:SetTarget(s.indtg)
	e3:SetValue(1)
	c:RegisterEffect(e3)
	--at limit
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetRange(LOCATION_MZONE)
	e4:SetTargetRange(0,LOCATION_MZONE)
	e4:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
	e4:SetValue(s.atlimit)
	c:RegisterEffect(e4)
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetBattledGroupCount()>0
end
function s.ffilter(c,fc,sub,mg,sg)
	return c:IsRace(RACE_ILLUSION+RACE_SPELLCASTER+RACE_FIEND) and (not sg or not sg:IsExists(Card.IsRace,1,c,c:GetRace()))
end
function s.filter(c)
	return c:IsRace(RACE_MACHINE)
end
function s.eqfilter(c,tc,tp)
	return c:IsAbleToChangeControler()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.eqfilter,tp,0,LOCATION_MZONE,1,nil,c,tp)
		and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,1-tp,LOCATION_MZONE)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToChain() and c:IsFaceup() and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
		local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.eqfilter),tp,0,LOCATION_MZONE,1,1,nil,c,tp)
		local sc=g:GetFirst()
		if sc and Duel.Equip(tp,sc,c,false) then
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetCode(EFFECT_EQUIP_LIMIT)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			e1:SetLabelObject(c)
			e1:SetValue(s.eqlimit)
			sc:RegisterEffect(e1)
			local atk=sc:GetTextAttack()
			if sc:IsFacedown() then atk=0 end
			if atk<0 then atk=0 end
			if atk>0 then
				local e2=Effect.CreateEffect(c)
				e2:SetType(EFFECT_TYPE_EQUIP)
				e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE)
				e2:SetCode(EFFECT_UPDATE_ATTACK)
				e2:SetReset(RESET_EVENT+RESETS_STANDARD)
				e2:SetValue(atk)
				sc:RegisterEffect(e2)
			end
		end
	end
end
function s.eqlimit(e,c)
	return c==e:GetLabelObject()
end
function s.indtg(e,c)
	local tc=e:GetHandler()
	return c==tc or c==tc:GetBattleTarget()
end
function s.atlimit(e,c)
	return c~=e:GetHandler()
end